SL-13802 Avatar was turned into wrong direction when hitting esc
parent
c3b1eadf88
commit
c98bef9717
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@ -2690,10 +2690,19 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate, BOOL re
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LLVector3 at_axis;
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if (!isAgentAvatarValid() || !gAgentAvatarp->getParent())
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{
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at_axis = LLViewerCamera::getInstance()->getAtAxis();
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at_axis.mV[VZ] = 0.f;
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at_axis.normalize();
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gAgent.resetAxes(at_axis);
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// In case of front view rotate agent to look into direction opposite to camera
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// In case of rear view rotate agent into diraction same as camera, e t c
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LLVector3 vect = getCameraOffsetInitial();
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F32 rotxy = F32(atan2(vect.mV[VY], vect.mV[VX]));
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LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
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// front view angle rotxy is zero, rear view rotxy angle is 180, compensate
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frameCamera.yaw((180 * DEG_TO_RAD) - rotxy);
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at_axis = frameCamera.getAtAxis();
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at_axis.mV[VZ] = 0.f;
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at_axis.normalize();
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gAgent.resetAxes(at_axis);
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gAgent.yaw(0);
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}
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}
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}
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