SH-808 Selectively enable/disable features in edit tools
parent
b5e67321c3
commit
ca1c1eea78
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@ -231,6 +231,10 @@ void LLComboBox::resetDirty()
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}
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}
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bool LLComboBox::itemExists(const std::string& name)
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{
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return mList->getItemByLabel(name);
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}
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// add item "name" to menu
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LLScrollListItem* LLComboBox::add(const std::string& name, EAddPosition pos, BOOL enabled)
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@ -134,6 +134,7 @@ public:
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LLScrollListItem* addSeparator(EAddPosition pos = ADD_BOTTOM);
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BOOL remove( S32 index ); // remove item by index, return TRUE if found and removed
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void removeall() { clearRows(); }
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bool itemExists(const std::string& name);
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void sortByName(BOOL ascending = TRUE); // Sort the entries in the combobox by name
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@ -463,6 +463,13 @@ void LLFloaterTools::refresh()
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childSetEnabled("linked_set_cost", have_selection);
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childSetEnabled("object_cost", have_selection);
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bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled");
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getChildView("linked_set_count")->setVisible(enable_mesh);
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getChildView("linked_set_cost")->setVisible(enable_mesh);
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getChildView("object_count")->setVisible(enable_mesh);
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getChildView("object_cost")->setVisible(enable_mesh);
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// Refresh child tabs
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mPanelPermissions->refresh();
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mPanelObject->refresh();
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@ -1910,6 +1910,32 @@ void LLPanelObject::refresh()
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{
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mRootObject = NULL;
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}
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bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled");
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getChildView("label physicsshapetype")->setVisible(enable_mesh);
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getChildView("Physics Shape Type Combo Ctrl")->setVisible(enable_mesh);
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getChildView("Physics Gravity")->setVisible(enable_mesh);
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getChildView("Physics Material Override")->setVisible(enable_mesh);
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getChildView("Physics Friction")->setVisible(enable_mesh);
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getChildView("Physics Density")->setVisible(enable_mesh);
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getChildView("Physics Restitution")->setVisible(enable_mesh);
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// if mesh isn't enabled we want to the scale max to be 10
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getChild<LLSpinCtrl>("Scale X")->setMaxValue(enable_mesh ? 64 : 10);
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getChild<LLSpinCtrl>("Scale Y")->setMaxValue(enable_mesh ? 64 : 10);
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getChild<LLSpinCtrl>("Scale Z")->setMaxValue(enable_mesh ? 64 : 10);
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LLComboBox* sculpt_combo = getChild<LLComboBox>("sculpt type control");
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BOOL found = sculpt_combo->itemExists("Mesh");
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if (enable_mesh && !found)
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{
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sculpt_combo->add("Mesh");
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}
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else if (!enable_mesh && found)
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{
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sculpt_combo->remove("Mesh");
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}
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}
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