Even more mirror fixes. (#1429)
#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not. #1370 More optimization work to reduce GPU utilization. #1058 - Removed sim feature flag that was overriding mirrors enabled flags secondlife/viewer-private#128 - Locally cache the mirror probe #679 Add additional options to the build floater for mirror probes, including descriptions.master
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812e2cda54
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ca5e89d741
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@ -75,6 +75,7 @@ RenderGLMultiThreadedTextures 1 0
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RenderGLMultiThreadedMedia 1 1
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RenderReflectionProbeResolution 1 128
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RenderScreenSpaceReflections 1 1
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RenderMirrors 1 1
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//
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@ -251,8 +252,8 @@ RenderReflectionsEnabled 1 1
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RenderReflectionProbeDetail 1 1
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RenderScreenSpaceReflections 1 0
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RenderReflectionProbeLevel 1 3
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RenderMirrors 1 0
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RenderHeroProbeResolution 1 1024
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RenderMirrors 1 1
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RenderHeroProbeResolution 1 512
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RenderHeroProbeDistance 1 8
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RenderHeroProbeUpdateRate 1 2
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RenderHeroProbeConservativeUpdateMultiplier 1 8
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@ -287,7 +288,7 @@ RenderReflectionsEnabled 1 1
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RenderReflectionProbeDetail 1 1
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RenderScreenSpaceReflections 1 0
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RenderReflectionProbeLevel 1 3
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RenderMirrors 1 0
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RenderMirrors 1 1
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RenderHeroProbeResolution 1 1024
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RenderHeroProbeDistance 1 16
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RenderHeroProbeUpdateRate 1 1
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@ -74,6 +74,7 @@ RenderReflectionsEnabled 1 1
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RenderReflectionProbeDetail 1 2
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RenderScreenSpaceReflections 1 1
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RenderReflectionProbeLevel 1 3
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RenderMirrors 1 1
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//
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// Low Graphics Settings
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@ -249,8 +250,8 @@ RenderReflectionsEnabled 1 1
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RenderReflectionProbeDetail 1 1
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RenderScreenSpaceReflections 1 0
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RenderReflectionProbeLevel 1 1
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RenderMirrors 1 0
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RenderHeroProbeResolution 1 1024
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RenderMirrors 1 1
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RenderHeroProbeResolution 1 512
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RenderHeroProbeDistance 1 8
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RenderHeroProbeUpdateRate 1 2
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RenderHeroProbeConservativeUpdateMultiplier 1 8
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@ -285,8 +286,8 @@ RenderReflectionsEnabled 1 1
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RenderReflectionProbeDetail 1 1
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RenderScreenSpaceReflections 1 0
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RenderReflectionProbeLevel 1 2
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RenderMirrors 1 0
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RenderHeroProbeResolution 1 1024
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RenderMirrors 1 1
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RenderHeroProbeResolution 1 512
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RenderHeroProbeDistance 1 16
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RenderHeroProbeUpdateRate 1 1
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RenderHeroProbeConservativeUpdateMultiplier 1 4
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@ -322,7 +323,7 @@ RenderReflectionProbeDetail 1 1
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RenderScreenSpaceReflections 1 0
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RenderReflectionProbeLevel 1 3
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RenderMirrors 1 1
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RenderHeroProbeResolution 1 2048
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RenderHeroProbeResolution 1 1024
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RenderHeroProbeDistance 1 16
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RenderHeroProbeUpdateRate 1 1
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RenderHeroProbeConservativeUpdateMultiplier 1 4
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@ -113,22 +113,40 @@ void LLHeroProbeManager::update()
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LLVector4a probe_pos;
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LLVector3 camera_pos = LLViewerCamera::instance().mOrigin;
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F32 near_clip = 0.1f;
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bool probe_present = false;
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LLQuaternion cameraOrientation = LLViewerCamera::instance().getQuaternion();
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LLVector3 cameraDirection = LLVector3::z_axis * cameraOrientation;
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if (mHeroVOList.size() > 0)
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{
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// Find our nearest hero candidate.
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float last_distance = 99999.f;
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float camera_center_distance = 99999.f;
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for (auto vo : mHeroVOList)
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{
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if (vo && !vo->isDead() && vo->mDrawable.notNull())
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{
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float distance = (LLViewerCamera::instance().getOrigin() - vo->getPositionAgent()).magVec();
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if (distance < last_distance)
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float center_distance = cameraDirection * (vo->getPositionAgent() - camera_pos);
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if (distance > LLViewerCamera::instance().getFar())
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continue;
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LLVector4a center;
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center.load3(vo->getPositionAgent().mV);
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LLVector4a size;
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size.load3(vo->getScale().mV);
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bool visible = LLViewerCamera::instance().AABBInFrustum(center, size);
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if (distance < last_distance && center_distance < camera_center_distance && visible)
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{
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mNearestHero = vo;
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last_distance = distance;
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}
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probe_present = true;
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mNearestHero = vo;
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last_distance = distance;
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camera_center_distance = center_distance;
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}
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}
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else
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{
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@ -136,6 +154,10 @@ void LLHeroProbeManager::update()
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}
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}
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// Don't even try to do anything if we didn't find a single mirror present.
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if (!probe_present)
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return;
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if (mNearestHero != nullptr && !mNearestHero->isDead() && mNearestHero->mDrawable.notNull())
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{
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LLVector3 hero_pos = mNearestHero->getPositionAgent();
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@ -152,14 +174,12 @@ void LLHeroProbeManager::update()
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mCurrentClipPlane.setVec(hero_pos, face_normal);
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mMirrorPosition = hero_pos;
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mMirrorNormal = face_normal;
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probe_pos.load3(point.mV);
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// Collect the list of faces that need updating based upon the camera's rotation.
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LLVector3 cam_direction = LLVector3(0, 0, 1) * LLViewerCamera::instance().getQuaternion();
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cam_direction.normalize();
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// Detect visible faces of a cube based on camera direction and distance
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// Define the cube faces
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static LLVector3 cubeFaces[6] = {
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LLVector3(1, 0, 0),
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LLVector3(-1, 0, 0),
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@ -169,17 +189,21 @@ void LLHeroProbeManager::update()
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LLVector3(0, 0, -1)
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};
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// Iterate through each face of the cube
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for (int i = 0; i < 6; i++)
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{
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float shouldUpdate = fminf(1, (fmaxf(-1, cam_direction * cubeFaces[i]) * 0.5 + 0.5));
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int updateRate = ceilf((1 - shouldUpdate) * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
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// Chances are this is a face that's non-visible to the camera when it's being reflected.
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// Set it to 0. It will be skipped below.
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if (updateRate == gPipeline.RenderHeroProbeConservativeUpdateMultiplier)
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float cube_facing = fmax(-1, fmin(1.0f, cameraDirection * cubeFaces[i])) * 0.6 + 0.4;
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float updateRate;
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if (cube_facing < 0.1f)
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{
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updateRate = 0;
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}
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else
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{
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updateRate = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
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}
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mFaceUpdateList[i] = updateRate;
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}
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}
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@ -199,6 +223,7 @@ void LLHeroProbeManager::update()
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static LLCachedControl<S32> sDetail(gSavedSettings, "RenderHeroReflectionProbeDetail", -1);
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static LLCachedControl<S32> sLevel(gSavedSettings, "RenderHeroReflectionProbeLevel", 3);
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if (mNearestHero != nullptr)
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{
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("hpmu - realtime");
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// Probe 0 is always our mirror probe.
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@ -208,13 +233,16 @@ void LLHeroProbeManager::update()
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gPipeline.mReflectionMapManager.mRadiancePass = true;
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mRenderingMirror = true;
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doOcclusion();
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for (U32 j = 0; j < mProbes.size(); j++)
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{
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for (U32 i = 0; i < 6; ++i)
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{
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if (mFaceUpdateList[i] > 0 && mCurrentProbeUpdateFrame % mFaceUpdateList[i] == 0)
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{
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updateProbeFace(mProbes[j], i, near_clip);
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updateProbeFace(mProbes[j], i, mNearestHero->getReflectionProbeIsDynamic() && sDetail > 0, near_clip);
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mCurrentProbeUpdateFrame = 0;
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}
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}
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@ -239,18 +267,17 @@ void LLHeroProbeManager::update()
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// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
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// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
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// In effect this simulates single-bounce lighting.
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void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip)
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void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip)
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{
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// hacky hot-swap of camera specific render targets
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gPipeline.mRT = &gPipeline.mHeroProbeRT;
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probe->update(mRenderTarget.getWidth(), face, true, near_clip);
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probe->update(mRenderTarget.getWidth(), face, is_dynamic, near_clip);
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gPipeline.mRT = &gPipeline.mMainRT;
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S32 sourceIdx = mReflectionProbeCount;
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// Unlike the reflectionmap manager, all probes are considered "realtime" for hero probes.
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sourceIdx += 1;
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@ -371,8 +398,6 @@ void LLHeroProbeManager::generateRadiance(LLReflectionMap* probe)
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static LLStaticHashedString sSourceIdx("sourceIdx");
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{
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// generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
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gHeroRadianceGenProgram.bind();
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mVertexBuffer->setBuffer();
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@ -116,7 +116,7 @@ private:
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// update the specified face of the specified probe
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void updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip);
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void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip);
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void generateRadiance(LLReflectionMap *probe);
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// list of active reflection maps
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@ -424,19 +424,21 @@ void LLPanelVolume::getState( )
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volume_type = "Sphere";
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}
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std::string update_type;
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if (volobjp->getReflectionProbeIsDynamic())
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std::string update_type = "Static";
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if (volobjp->getReflectionProbeIsDynamic() && !volobjp->getReflectionProbeIsMirror())
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{
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update_type = "Dynamic";
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}
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else if (volobjp->getReflectionProbeIsMirror())
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else if (volobjp->getReflectionProbeIsMirror() && !volobjp->getReflectionProbeIsDynamic())
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{
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update_type = "Mirror";
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}
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else
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{
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update_type = "Static";
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else if (volobjp->getReflectionProbeIsDynamic() && volobjp->getReflectionProbeIsMirror())
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{
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update_type = "Dynamic Mirror";
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}
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getChildView("Probe Ambiance")->setEnabled(update_type != "Mirror");
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@ -1200,6 +1202,7 @@ void LLPanelVolume::onCopyLight()
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clipboard["reflection_probe"]["ambiance"] = volobjp->getReflectionProbeAmbiance();
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clipboard["reflection_probe"]["near_clip"] = volobjp->getReflectionProbeNearClip();
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clipboard["reflection_probe"]["dynamic"] = volobjp->getReflectionProbeIsDynamic();
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clipboard["reflection_probe"]["mirror"] = volobjp->getReflectionProbeIsMirror();
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}
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mClipboardParams["light"] = clipboard;
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@ -1257,6 +1260,7 @@ void LLPanelVolume::onPasteLight()
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volobjp->setReflectionProbeAmbiance((F32)clipboard["reflection_probe"]["ambiance"].asReal());
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volobjp->setReflectionProbeNearClip((F32)clipboard["reflection_probe"]["near_clip"].asReal());
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volobjp->setReflectionProbeIsDynamic(clipboard["reflection_probe"]["dynamic"].asBoolean());
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volobjp->setReflectionProbeIsMirror(clipboard["reflection_probe"]["mirror"].asBoolean());
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}
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else
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{
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@ -1428,11 +1432,13 @@ void LLPanelVolume::onCommitProbe(LLUICtrl* ctrl, void* userdata)
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std::string update_type = self->getChild<LLUICtrl>("Probe Update Type")->getValue().asString();
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volobjp->setReflectionProbeIsDynamic(update_type == "Dynamic");
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volobjp->setReflectionProbeIsMirror(update_type == "Mirror");
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bool is_mirror = update_type.find("Mirror") != std::string::npos;
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self->getChildView("Probe Ambiance")->setEnabled(update_type != "Mirror");
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self->getChildView("Probe Near Clip")->setEnabled(update_type != "Mirror");
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volobjp->setReflectionProbeIsDynamic(update_type.find("Dynamic") != std::string::npos);
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volobjp->setReflectionProbeIsMirror(is_mirror);
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self->getChildView("Probe Ambiance")->setEnabled(!is_mirror);
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self->getChildView("Probe Near Clip")->setEnabled(!is_mirror);
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std::string shape_type = self->getChild<LLUICtrl>("Probe Volume Type")->getValue().asString();
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@ -2469,14 +2469,6 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
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gSavedSettings.setS32("max_texture_dimension_Y", 1024);
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}
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bool mirrors_enabled = false;
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if (features.has("MirrorsEnabled"))
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{
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mirrors_enabled = features["MirrorsEnabled"].asBoolean();
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}
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gSavedSettings.setBOOL("RenderMirrors", mirrors_enabled);
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if (features.has("PBRTerrainEnabled"))
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{
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bool enabled = features["PBRTerrainEnabled"];
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@ -3420,8 +3420,15 @@ bool LLVOVolume::setReflectionProbeIsMirror(bool is_mirror)
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{
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if (param_block->getIsMirror() != is_mirror)
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{
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LL_INFOS() << "Setting reflection probe mirror to " << is_mirror << LL_ENDL;
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param_block->setIsMirror(is_mirror);
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parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
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if (!is_mirror)
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gPipeline.mHeroProbeManager.unregisterViewerObject(this);
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else
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gPipeline.mHeroProbeManager.registerViewerObject(this);
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return true;
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}
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}
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@ -2549,7 +2549,7 @@ even though the user gets a free copy.
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follows="left|top"
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name="Probe Volume Type"
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tool_tip="Choose the probe influence volume"
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width="108">
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width="140">
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<combo_box.item
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label="Sphere"
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name="Sphere"
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@ -2589,8 +2589,8 @@ even though the user gets a free copy.
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left="144"
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follows="left|top"
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name="Probe Update Type"
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tool_tip="Determines how the probe updates. Static updates the slowest and without avatars. Dynamic updates more frequently, with avatars visible in the probes. Mirror turns this probe into a realtime planar projected mirror probe, but does not calculate ambiance."
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width="108">
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tool_tip="Determines how the probe updates. Static updates the slowest and without avatars. Dynamic updates more frequently, with avatars visible in the probes. Mirror (Environment) turns this probe into a realtime planar projected probe that only reflects the environment, but does not calculate ambiance. Mirror (Everything) is similar to Mirror (Environment), but it reflects particles and avatars."
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width="140">
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<combo_box.item
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label="Static"
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name="Static"
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name="Dynamic"
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value="Dynamic"/>
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<combo_box.item
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label="Mirror"
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label="Mirror (Environment)"
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name="Mirror"
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value="Mirror"/>
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<combo_box.item
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label="Mirror (Everything)"
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name="Dynamic Mirror"
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value="Dynamic Mirror"/>
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</combo_box>
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<spinner bottom_delta="17"
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decimal_digits="3"
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Loading…
Reference in New Issue