FIRE-15886: Follow-up fix: Only show the object in inventory if it's from an agent - taking objects inworld will route us here too
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871dd17c68
commit
cabd68fb01
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@ -893,7 +893,8 @@ public:
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// <FS:Ansariel> FIRE-3234: Don't need a check for ShowNewInventory here;
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// This only gets called if the user explicity clicks "Show" or
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// AutoAcceptNewInventory and ShowNewInventory are TRUE.
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open_inventory_offer(mComplete, mFromName);
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//open_inventory_offer(mComplete, mFromName);
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open_inventory_offer(mComplete, mFromName, true);
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gInventory.removeObserver(this);
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delete this;
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}
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@ -1349,7 +1350,9 @@ bool check_asset_previewable(const LLAssetType::EType asset_type)
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(asset_type == LLAssetType::AT_SOUND);
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}
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void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name)
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// <FS:Ansariel> FIRE-15886
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//void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name)
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void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name, bool from_agent /* = false*/)
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{
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for (uuid_vec_t::const_iterator obj_iter = objects.begin();
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obj_iter != objects.end();
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@ -1478,7 +1481,7 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam
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// Highlight item
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// <FS:Ansariel> Only show if either ShowInInventory is true OR we use legacy
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// accept messages and clicked on the show button and the asset is not previewable
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const BOOL auto_open = gSavedSettings.getBOOL("ShowInInventory") || (gSavedSettings.getBOOL("FSUseLegacyInventoryAcceptMessages") && !check_asset_previewable(asset_type));
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const BOOL auto_open = gSavedSettings.getBOOL("ShowInInventory") || (from_agent && gSavedSettings.getBOOL("FSUseLegacyInventoryAcceptMessages") && !check_asset_previewable(asset_type));
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//gSavedSettings.getBOOL("ShowInInventory") && // don't open if showininventory is false
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//!from_name.empty(); // don't open if it's not from anyone.
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// <FS:Ansariel> Don't mess with open inventory panels when ShowInInventory is FALSE
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@ -211,7 +211,9 @@ void invalid_message_callback(LLMessageSystem*, void*, EMessageException);
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void process_initiate_download(LLMessageSystem* msg, void**);
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void start_new_inventory_observer();
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void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name);
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// <FS:Ansariel> FIRE-15886
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//void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name);
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void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name, bool from_agent = false);
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// Returns true if item is not in certain "quiet" folder which don't need UI
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// notification (e.g. trash, cof, lost-and-found) and agent is not AFK, false otherwise.
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