DRTVWR-476: Fix glVertexAttrib{IPointer,PointerARB}() OpenGL calls.

VS 2017 complains about the same thing that clang does: casting S32 to GLvoid*
can't possibly produce a valid pointer value because S32 can't fit a whole
64-bit pointer. To appease it, not only must we use reinterpret_cast, but we
must first cast S32 to intptr_t and then reinterpret_cast THAT.
meow-7.2.2
Nat Goodspeed 2018-10-25 11:17:21 -04:00
parent 5c1e86dfdf
commit cacc164e7a
1 changed files with 7 additions and 2 deletions

View File

@ -1471,7 +1471,12 @@ void LLVertexBuffer::setupVertexArray()
//glVertexattribIPointer requires GLSL 1.30 or later
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
{
glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (const GLvoid*) mOffsets[i]);
// nat 2018-10-24: VS 2017 also notices the issue
// described below, and warns even with reinterpret_cast.
// Cast via intptr_t to make it painfully obvious to the
// compiler that we're doing this intentionally.
glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i],
reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));
}
#endif
}
@ -1486,7 +1491,7 @@ void LLVertexBuffer::setupVertexArray()
// rather than as an actual pointer, so it's okay.
glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
attrib_normalized[i], sTypeSize[i],
reinterpret_cast<GLvoid*>(mOffsets[i]));
reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
}
}
else