From cae34538636669e3f11d0f9c7ad927e3e3853ef7 Mon Sep 17 00:00:00 2001 From: Angeldark Raymaker Date: Sun, 13 Oct 2024 13:39:29 +0100 Subject: [PATCH] FIRE-30873: More comments --- indra/newview/fsposingmotion.h | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/indra/newview/fsposingmotion.h b/indra/newview/fsposingmotion.h index c69202b40b..e0d3f1dd82 100644 --- a/indra/newview/fsposingmotion.h +++ b/indra/newview/fsposingmotion.h @@ -499,12 +499,16 @@ private: /// The kind of joint state this animation is concerned with changing. /// static const U32 POSER_JOINT_STATE = LLJointState::POS | LLJointState::ROT | LLJointState::SCALE; + + /// + /// The unique identity of this motion. + /// LLAssetID _motionID; /// /// The amount of time, in seconds, we use for transitioning between one animation-state to another; this affects the 'fluidity' - /// of motion between changed to a joint. - /// Use caution making this larger than the perceptual amount of time between adjusting a joint and then choosing to use 'undo'. + /// of motion between changes to a joint. + /// Use caution making this larger than the subjective amount of time between adjusting a joint and then choosing to use 'undo' it. /// Undo-function waits a similar amount of time after the last user-incited joint change to add a 'restore point'. /// const F32 _interpolationTime = 0.25f; @@ -515,7 +519,7 @@ private: std::vector _jointPoses; /// - /// Removes the current joint state, and adds a new one. + /// Removes the current joint state for the supplied joint, and adds a new one. /// void setJointState(LLJoint* joint, U32 state);