viewer#2889 Fix water's normal map being ignored
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8dfc1d0447
commit
cbd713037e
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@ -133,8 +133,8 @@ void LLSettingsWater::loadValuesFromLLSD()
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mWave1Dir = LLVector2(settings[SETTING_WAVE1_DIR]);
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mWave1Dir = LLVector2(settings[SETTING_WAVE1_DIR]);
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mWave2Dir = LLVector2(settings[SETTING_WAVE2_DIR]);
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mWave2Dir = LLVector2(settings[SETTING_WAVE2_DIR]);
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mNormalMapID = getNormalMapID();
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mNormalMapID = settings[SETTING_NORMAL_MAP].asUUID();
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mTransparentTextureID = getTransparentTextureID();
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mTransparentTextureID = settings[SETTING_TRANSPARENT_TEXTURE].asUUID();
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}
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}
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void LLSettingsWater::saveValuesToLLSD()
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void LLSettingsWater::saveValuesToLLSD()
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