parent
6d6c48d609
commit
cbe3910620
|
|
@ -344,6 +344,7 @@ void LLDiskCache::prepopulateCacheWithStatic(const std::string& from_folder)
|
|||
|
||||
void LLDiskCache::clearCache()
|
||||
{
|
||||
LL_INFOS() << "clearing cache " << mCacheDir << LL_ENDL;
|
||||
/**
|
||||
* See notes on performance in dirFileSize(..) - there may be
|
||||
* a quicker way to do this by operating on the parent dir vs
|
||||
|
|
@ -377,17 +378,18 @@ void LLDiskCache::clearCache()
|
|||
}
|
||||
}
|
||||
}
|
||||
// <FS:Beq> add static assets into the new cache after clear
|
||||
// <FS:Beq> add static assets into the new cache after clear
|
||||
// For everything we populate FS specific assets to allow future updates
|
||||
auto static_assets_folder = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "fs_static_assets");
|
||||
auto static_assets_folder = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "fs_static_assets");
|
||||
prepopulateCacheWithStatic(static_assets_folder);
|
||||
#ifdef OPENSIM
|
||||
// For OPENSIM we need to populate the static assets
|
||||
static_assets_folder = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "static_assets");
|
||||
static_assets_folder = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "static_assets");
|
||||
prepopulateCacheWithStatic(static_assets_folder);
|
||||
#endif
|
||||
// </FS:Beq>
|
||||
// </FS:Beq>
|
||||
}
|
||||
LL_INFOS() << "Cleared cache " << mCacheDir << LL_ENDL;
|
||||
}
|
||||
|
||||
uintmax_t LLDiskCache::dirFileSize(const std::string dir)
|
||||
|
|
|
|||
|
|
@ -5013,8 +5013,10 @@ bool LLAppViewer::initCache()
|
|||
gSavedSettings.setBOOL("PurgeCacheOnNextStartup", false);
|
||||
LL_INFOS("AppCache") << "Scheduling texture purge, based on PurgeCache* settings." << LL_ENDL;
|
||||
mPurgeCache = true;
|
||||
// STORM-1141 force purgeAllTextures to get called to prevent a crash here. -brad
|
||||
texture_cache_mismatch = true;
|
||||
// <FS:Beq> No longer needed
|
||||
// // STORM-1141 force purgeAllTextures to get called to prevent a crash here. -brad
|
||||
// texture_cache_mismatch = true;
|
||||
// </FS:Beq>
|
||||
}
|
||||
|
||||
// <FS> If the J2C has changed since the last run, clear the cache
|
||||
|
|
@ -5085,7 +5087,7 @@ bool LLAppViewer::initCache()
|
|||
LLAppViewer::getPurgeDiskCacheThread()->start();
|
||||
|
||||
// <FS:Ansariel> FIRE-13066
|
||||
if (mPurgeTextures && !read_only)
|
||||
if (!mPurgeCache && mPurgeTextures && !read_only) // <FS:Beq> no need to purge textures if we already purged the cache above
|
||||
{
|
||||
LL_INFOS("AppCache") << "Purging Texture Cache..." << LL_ENDL;
|
||||
LLSplashScreen::update(LLTrans::getString("StartupClearingTextureCache"));
|
||||
|
|
|
|||
|
|
@ -1238,7 +1238,10 @@ DWORD WINAPI purgeThread( LPVOID lpParameter )
|
|||
::FindClose( hFindHandle );
|
||||
|
||||
for( auto dir : vctDirs )
|
||||
{
|
||||
LL_INFOS("CachePurge") << "Removing an old cache" << LL_ENDL;
|
||||
deleteCacheDirectory( dir );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue