Merge pull request #942 from secondlife/geenz/mirrors-quality-pass-1

#681 Mirrors quality pass 1.
master
Jonathan "Geenz" Goodman 2024-03-08 08:35:36 -08:00 committed by GitHub
commit cca461647f
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8 changed files with 109 additions and 78 deletions

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@ -133,6 +133,7 @@ uniform vec4 minimum_alphas; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlpha
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
in vec4[2] vary_coords;
#endif
in vec3 vary_position;
in vec3 vary_normal;
in vec3 vary_tangent;
flat in float vary_sign;
@ -140,11 +141,14 @@ in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
void mirrorClip(vec3 position);
float terrain_mix(TerrainMix tm, vec4 tms4);
void main()
{
// Make sure we clip the terrain if we're in a mirror.
mirrorClip(vary_position);
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
TerrainCoord terrain_texcoord = vary_coords;

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@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
in vec3 position;
@ -42,6 +43,7 @@ out vec3 vary_tangent;
flat out float vary_sign;
out vec4 vary_texcoord0;
out vec4 vary_texcoord1;
out vec3 vary_position;
// *HACK: tangent_space_transform should use texture_normal_transform, or maybe
// we shouldn't use tangent_space_transform at all. See the call to
@ -55,6 +57,7 @@ void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
vec3 n = normal_matrix * normal;
vary_vertex_normal = normal;

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@ -48,6 +48,7 @@ layout (std140) uniform ReflectionProbes
/// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation
// box[3][0..2] - plane thickness
mat4 refBox[MAX_REFMAP_COUNT];
mat4 heroBox;
// list of bounding spheres for reflection probes sorted by distance to camera (closest first)
vec4 refSphere[MAX_REFMAP_COUNT];
// extra parameters
@ -56,6 +57,7 @@ layout (std140) uniform ReflectionProbes
// z - fade in
// w - znear
vec4 refParams[MAX_REFMAP_COUNT];
vec4 heroSphere;
// index of cube map in reflectionProbes for a corresponding reflection probe
// e.g. cube map channel of refSphere[2] is stored in refIndex[2]
// refIndex.x - cubemap channel in reflectionProbes
@ -71,6 +73,10 @@ layout (std140) uniform ReflectionProbes
// number of reflection probes present in refSphere
int refmapCount;
int heroShape;
int heroMipCount;
int heroProbeCount;
};
// Inputs
@ -366,11 +372,11 @@ return texCUBE(envMap, ReflDirectionWS);
// i - probe index in refBox/refSphere
// d - distance to nearest wall in clip space
// scale - scale of box, default 1.0
vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d, float scale)
vec3 boxIntersect(vec3 origin, vec3 dir, mat4 i, out float d, float scale)
{
// Intersection with OBB convert to unit box space
// Transform in local unit parallax cube space (scaled and rotated)
mat4 clipToLocal = refBox[i];
mat4 clipToLocal = i;
vec3 RayLS = mat3(clipToLocal) * dir;
vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz;
@ -389,7 +395,7 @@ vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d, float scale)
return IntersectPositionCS;
}
vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d)
vec3 boxIntersect(vec3 origin, vec3 dir, mat4 i, out float d)
{
return boxIntersect(origin, dir, i, d, 1.0);
}
@ -444,9 +450,9 @@ void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)
}
void boxIntersectDebug(vec3 origin, vec3 pos, int i, inout vec4 col)
void boxIntersectDebug(vec3 origin, vec3 pos, mat4 i, inout vec4 col)
{
mat4 clipToLocal = refBox[i];
mat4 clipToLocal = i;
// transform into unit cube space
origin = (clipToLocal * vec4(origin, 1.0)).xyz;
@ -463,7 +469,7 @@ void boxIntersectDebug(vec3 origin, vec3 pos, int i, inout vec4 col)
// r - radius of probe influence volume
// i - index of probe in refSphere
// dw - distance weight
float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, int i, out float dw)
float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, vec4 i, out float dw)
{
float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down)
vec3 delta = pos.xyz - origin;
@ -472,7 +478,7 @@ float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, int i, out float dw
float atten = 1.0 - max(d2 - r1, 0.0) / max((r - r1), 0.001);
float w = 1.0 / d2;
w *= refParams[i].z;
w *= i.z;
dw = w * atten * max(r, 1.0)*4;
@ -498,7 +504,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
if (refIndex[i].w < 0)
{ // box probe
float d = 0;
v = boxIntersect(pos, dir, i, d);
v = boxIntersect(pos, dir, refBox[i], d);
w = max(d, 0.001);
}
@ -512,7 +518,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
rr);
w = sphereWeight(pos, dir, refSphere[i].xyz, r, i, dw);
w = sphereWeight(pos, dir, refSphere[i].xyz, r, refParams[i], dw);
}
v -= c;
@ -538,7 +544,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
if (refIndex[i].w < 0)
{
float d = 0.0;
v = boxIntersect(pos, dir, i, d, 3.0);
v = boxIntersect(pos, dir, refBox[i], d, 3.0);
w = max(d, 0.001);
}
else
@ -552,7 +558,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
rr);
w = sphereWeight(pos, dir, refSphere[i].xyz, r, i, dw);
w = sphereWeight(pos, dir, refSphere[i].xyz, r, refParams[i], dw);
}
v -= c;
@ -682,23 +688,37 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
return col[1]+col[0];
}
#if defined(HERO_PROBES)
uniform vec4 clipPlane;
uniform samplerCubeArray heroProbes;
uniform samplerCubeArray heroProbes;
void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness)
{
float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w;
if (clipDist > 0.0 && clipDist < 0.1 && glossiness > 0.8)
float w = 0;
float dw = 0;
float falloffMult = 10;
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
if (heroShape < 1)
{
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0)
{
glossenv = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*10).xyz;
}
float d = 0;
boxIntersect(pos, norm, heroBox, d, 1.0);
w = max(d, 0);
}
else
{
float r = heroSphere.w;
w = sphereWeight(pos, refnormpersp, heroSphere.xyz, r, vec4(1), dw);
}
clipDist = clipDist * 0.95 + 0.05;
clipDist = clamp(clipDist * falloffMult, 0, 1);
w = clamp(w * falloffMult * clipDist, 0, 1);
glossenv = mix(glossenv, textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*heroMipCount).xyz, w);
}
#else
@ -779,7 +799,7 @@ void debugTapRefMap(vec3 pos, vec3 dir, float depth, int i, inout vec4 col)
{
if (refIndex[i].w < 0)
{
boxIntersectDebug(origin, pos, i, col);
boxIntersectDebug(origin, pos, refBox[i], col);
}
else
{

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@ -32,16 +32,6 @@ uniform sampler2D specularRect;
uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform samplerCubeArray heroProbes;
#if defined(HERO_PROBES)
layout (std140) uniform HeroProbeData
{
vec4 heroPosition[1];
int heroProbeCount;
};
#endif
const float M_PI = 3.14159265;
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)

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@ -151,6 +151,7 @@ void LLHeroProbeManager::update()
// Collect the list of faces that need updating based upon the camera's rotation.
LLVector3 cam_direction = LLVector3(0, 0, 1) * LLViewerCamera::instance().getQuaternion();
cam_direction.normalize();
static LLVector3 cubeFaces[6] = {
LLVector3(1, 0, 0),
@ -163,7 +164,7 @@ void LLHeroProbeManager::update()
for (int i = 0; i < 6; i++)
{
float shouldUpdate = cam_direction * cubeFaces[i] * 0.5 + 0.5;
float shouldUpdate = fminf(1, (fmaxf(-1, cam_direction * cubeFaces[i]) * 0.5 + 0.5));
int updateRate = ceilf((1 - shouldUpdate) * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
@ -215,6 +216,9 @@ void LLHeroProbeManager::update()
mRenderingMirror = false;
gPipeline.mReflectionMapManager.mRadiancePass = radiance_pass;
mProbes[0]->mViewerObject = mNearestHero;
mProbes[0]->autoAdjustOrigin();
}
mCurrentProbeUpdateFrame++;
@ -417,55 +421,43 @@ void LLHeroProbeManager::generateRadiance(LLReflectionMap* probe)
void LLHeroProbeManager::updateUniforms()
{
if (!LLPipeline::sReflectionProbesEnabled)
if (!gPipeline.RenderMirrors)
{
return;
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
struct HeroProbeData
{
LLVector4 heroPosition[1];
GLint heroProbeCount = 1;
};
HeroProbeData hpd;
LLMatrix4a modelview;
modelview.loadu(gGLModelView);
LLVector4a oa; // scratch space for transformed origin
oa.set(0, 0, 0, 0);
hpd.heroProbeCount = 1;
modelview.affineTransform(mProbes[0]->mOrigin, oa);
hpd.heroPosition[0].set(oa.getF32ptr());
//copy rpd into uniform buffer object
if (mUBO == 0)
mHeroData.heroProbeCount = 1;
if (mNearestHero != nullptr && !mNearestHero->isDead())
{
glGenBuffers(1, &mUBO);
if (mNearestHero->getReflectionProbeIsBox())
{
LLVector3 s = mNearestHero->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
mProbes[0]->mRadius = s.magVec();
}
else
{
mProbes[0]->mRadius = mNearestHero->getScale().mV[0] * 0.5f;
}
modelview.affineTransform(mProbes[0]->mOrigin, oa);
mHeroData.heroShape = 0;
if (!mProbes[0]->getBox(mHeroData.heroBox))
{
mHeroData.heroShape = 1;
}
mHeroData.heroSphere.set(oa.getF32ptr());
mHeroData.heroSphere.mV[3] = mProbes[0]->mRadius;
}
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
glBufferData(GL_UNIFORM_BUFFER, sizeof(HeroProbeData), &hpd, GL_STREAM_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
}
void LLHeroProbeManager::setUniforms()
{
if (!LLPipeline::sReflectionProbesEnabled)
{
return;
}
if (mUBO == 0)
{
updateUniforms();
}
glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
mHeroData.heroMipCount = mMipChain.size();
}
void LLHeroProbeManager::renderDebug()
@ -554,9 +546,6 @@ void LLHeroProbeManager::cleanup()
mDefaultProbe = nullptr;
mUpdatingProbe = nullptr;
glDeleteBuffers(1, &mUBO);
mUBO = 0;
mHeroVOList.clear();
mNearestHero = nullptr;

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@ -38,6 +38,15 @@ class LLViewerObject;
// number of reflection probes to keep in vram
#define LL_MAX_HERO_PROBE_COUNT 2
struct HeroProbeData
{
LLMatrix4 heroBox;
LLVector4 heroSphere;
GLint heroShape;
GLint heroMipCount;
GLint heroProbeCount;
};
class alignas(16) LLHeroProbeManager
{
LL_ALIGN_NEW
@ -74,16 +83,17 @@ public:
bool isMirrorPass() const { return mRenderingMirror; }
LLVector3 mMirrorPosition;
LLVector3 mMirrorNormal;
LLVector3 mMirrorNormal;
HeroProbeData mHeroData;
private:
friend class LLPipeline;
friend class LLReflectionMapManager;
// update UBO used for rendering (call only once per render pipe flush)
void updateUniforms();
// bind UBO used for rendering
void setUniforms();
// render target for cube snapshots
// used to generate mipmaps without doing a copy-to-texture
@ -109,9 +119,6 @@ private:
// list of active reflection maps
std::vector<LLPointer<LLReflectionMap>> mProbes;
// handle to UBO
U32 mUBO = 0;
// list of maps being used for rendering
std::vector<LLReflectionMap*> mReflectionMaps;
@ -141,5 +148,6 @@ private:
std::vector<LLVOVolume*> mHeroVOList;
LLVOVolume* mNearestHero;
};

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@ -166,7 +166,7 @@ void LLReflectionMap::autoAdjustOrigin()
}
}
else if (mViewerObject)
else if (mViewerObject && !mViewerObject->isDead())
{
mPriority = 1;
mOrigin.load3(mViewerObject->getPositionAgent().mV);

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@ -906,6 +906,8 @@ void LLReflectionMapManager::updateUniforms()
// the box probe
LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
LLMatrix4 heroBox;
// for sphere probes, origin (xyz) and radius (w) of refmaps in clip space
LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
@ -916,6 +918,8 @@ void LLReflectionMapManager::updateUniforms()
// w - znear
LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT];
LLVector4 heroSphere;
// indices used by probe:
// [i][0] - cubemap array index for this probe
// [i][1] - index into "refNeighbor" for probes that intersect this probe
@ -929,6 +933,10 @@ void LLReflectionMapManager::updateUniforms()
GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
// numbrer of active refmaps
GLint refmapCount;
GLint heroShape;
GLint heroMipCount;
GLint heroProbeCount;
};
mReflectionMaps.resize(mReflectionProbeCount);
@ -1016,7 +1024,6 @@ void LLReflectionMapManager::updateUniforms()
{
refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f;
}
}
modelview.affineTransform(refmap->mOrigin, oa);
rpd.refSphere[count].set(oa.getF32ptr());
@ -1119,6 +1126,16 @@ void LLReflectionMapManager::updateUniforms()
rpd.refmapCount = count;
gPipeline.mHeroProbeManager.updateUniforms();
// Get the hero data.
rpd.heroBox = gPipeline.mHeroProbeManager.mHeroData.heroBox;
rpd.heroSphere = gPipeline.mHeroProbeManager.mHeroData.heroSphere;
rpd.heroShape = gPipeline.mHeroProbeManager.mHeroData.heroShape;
rpd.heroMipCount = gPipeline.mHeroProbeManager.mHeroData.heroMipCount;
rpd.heroProbeCount = gPipeline.mHeroProbeManager.mHeroData.heroProbeCount;
//copy rpd into uniform buffer object
if (mUBO == 0)
{