SH-2370 Fix for alpha masked objects not getting highlighted when highlight transparent enabled.
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22d52ab583
commit
ccf751e78e
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@ -333,6 +333,10 @@ void LLDrawPoolAlpha::render(S32 pass)
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gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ;
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renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_TEXCOORD0);
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pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
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pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
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if(shaders)
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{
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gHighlightProgram.unbind();
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