Hide UI related to advanced atmospherics and make it off by default again.
parent
24e0e64f2f
commit
cd2dc42a28
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@ -10165,7 +10165,7 @@
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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<integer>0</integer>
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</map>
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<key>RenderUseTriStrips</key>
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<map>
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@ -1362,10 +1362,12 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
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ctrl_ssao->setEnabled(enabled);
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ctrl_dof->setEnabled(enabled);
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#if USE_ADVANCED_ATMOSPHERICS
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LLCheckBoxCtrl* ctrl_advanced_atmo = getChild<LLCheckBoxCtrl>("UseAdvancedAtmo");
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bool advanced_atmo_enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseAdvancedAtmospherics");
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ctrl_advanced_atmo->setEnabled(advanced_atmo_enabled);
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#endif
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enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
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@ -2731,7 +2733,9 @@ LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const L
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: LLFloater(key)
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{
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mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onVertexShaderEnable, this));
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#if USE_ADVANCED_ATMOSPHERICS
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mCommitCallbackRegistrar.add("Pref.AdvancedAtmosphericsEnable", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable, this));
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#endif
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mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
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mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
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}
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@ -819,6 +819,7 @@
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function="Pref.VertexShaderEnable" />
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</check_box>
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<!--
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<check_box
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control_name="RenderUseAdvancedAtmospherics"
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height="16"
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@ -832,6 +833,7 @@
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<check_box.commit_callback
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function="Pref.AdvancedAtmosphericsEnable" />
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</check_box>
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-->
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<text
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type="string"
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