merge -r 58986:59028 maintenance
parent
b36dc36306
commit
cf40518428
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@ -242,7 +242,7 @@ public:
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llinfos << "LLHTTPLiveConfigSingleService::validate(" << name
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<< ")" << llendl;
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LLSD option = LLApp::instance()->getOption(name);
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if(option) return true;
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if(option.isDefined()) return true;
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else return false;
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}
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@ -231,6 +231,9 @@ LLObjectSelectionHandle LLSelectMgr::selectObjectOnly(LLViewerObject* object, S3
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{
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llassert( object );
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//remember primary object
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mSelectedObjects->mPrimaryObject = object;
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// Don't add an object that is already in the list
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if (object->isSelected() ) {
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// make sure point at position is updated
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@ -291,6 +294,9 @@ LLObjectSelectionHandle LLSelectMgr::selectObjectAndFamily(LLViewerObject* obj,
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{
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llassert( obj );
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//remember primary object
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mSelectedObjects->mPrimaryObject = obj;
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// This may be incorrect if things weren't family selected before... - djs 07/08/02
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// Don't add an object that is already in the list
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if (obj->isSelected() )
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@ -372,6 +378,9 @@ LLObjectSelectionHandle LLSelectMgr::selectObjectAndFamily(const LLDynamicArray<
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LLViewerObject *object;
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S32 i;
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//clear primary object (no primary object)
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mSelectedObjects->mPrimaryObject = NULL;
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if (object_list.count() < 1) return NULL;
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// NOTE -- we add the objects in REVERSE ORDER
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@ -842,6 +851,9 @@ LLObjectSelectionHandle LLSelectMgr::selectHighlightedObjects()
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return NULL;
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}
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//clear primary object
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mSelectedObjects->mPrimaryObject = NULL;
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LLSelectNode *nodep;
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for (nodep = mHighlightedObjects->getFirstNode();
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nodep;
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@ -125,6 +125,7 @@ public:
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LLViewerObject* getFirstCopyableObject(BOOL get_root = FALSE);
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LLViewerObject* getFirstDeleteableObject(BOOL get_root = FALSE);
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LLViewerObject* getFirstMoveableObject(BOOL get_root = FALSE);
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LLViewerObject* getPrimaryObject() { return mPrimaryObject; }
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// iterate through texture entries
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void getPrimaryTE(LLViewerObject* *object, S32 *te);
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@ -161,6 +162,7 @@ public:
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private:
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const LLObjectSelection &operator=(const LLObjectSelection &);
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LLPointer<LLViewerObject> mPrimaryObject;
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std::list<LLSelectNode*>::iterator mCurrentNode;
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S32 mCurrentTE;
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std::map<LLViewerObject*, LLSelectNode*> mSelectNodeMap;
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@ -6096,7 +6096,7 @@ void complete_give_money(S32 option, void* user_data)
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LLObjectSelectionHandle handle(*(LLObjectSelectionHandle*)user_data);
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delete (LLObjectSelectionHandle*)user_data;
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LLViewerObject *objectp = handle->getFirstRootObject();
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LLViewerObject* objectp = handle->getPrimaryObject();
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// Show avatar's name if paying attachment
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if (objectp && objectp->isAttachment())
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@ -4763,57 +4763,47 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam,
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//send cube map vertices and texture coordinates
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void render_cube_map()
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{
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if (gPipeline.mCubeList == 0)
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U32 idx[36];
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idx[0] = 1; idx[1] = 0; idx[2] = 2; //front
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idx[3] = 3; idx[4] = 2; idx[5] = 0;
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idx[6] = 4; idx[7] = 5; idx[8] = 1; //top
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idx[9] = 0; idx[10] = 1; idx[11] = 5;
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idx[12] = 5; idx[13] = 4; idx[14] = 6; //back
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idx[15] = 7; idx[16] = 6; idx[17] = 4;
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idx[18] = 6; idx[19] = 7; idx[20] = 3; //bottom
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idx[21] = 2; idx[22] = 3; idx[23] = 7;
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idx[24] = 0; idx[25] = 5; idx[26] = 3; //left
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idx[27] = 6; idx[28] = 3; idx[29] = 5;
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idx[30] = 4; idx[31] = 1; idx[32] = 7; //right
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idx[33] = 2; idx[34] = 7; idx[35] = 1;
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LLVector3 vert[8];
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LLVector3 r = LLVector3(1,1,1);
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vert[0] = r.scaledVec(LLVector3(-1,1,1)); // 0 - left top front
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vert[1] = r.scaledVec(LLVector3(1,1,1)); // 1 - right top front
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vert[2] = r.scaledVec(LLVector3(1,-1,1)); // 2 - right bottom front
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vert[3] = r.scaledVec(LLVector3(-1,-1,1)); // 3 - left bottom front
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vert[4] = r.scaledVec(LLVector3(1,1,-1)); // 4 - left top back
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vert[5] = r.scaledVec(LLVector3(-1,1,-1)); // 5 - right top back
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vert[6] = r.scaledVec(LLVector3(-1,-1,-1)); // 6 - right bottom back
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vert[7] = r.scaledVec(LLVector3(1,-1,-1)); // 7 -left bottom back
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glBegin(GL_TRIANGLES);
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for (U32 i = 0; i < 36; i++)
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{
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gPipeline.mCubeList = glGenLists(1);
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glNewList(gPipeline.mCubeList, GL_COMPILE);
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U32 idx[36];
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idx[0] = 1; idx[1] = 0; idx[2] = 2; //front
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idx[3] = 3; idx[4] = 2; idx[5] = 0;
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idx[6] = 4; idx[7] = 5; idx[8] = 1; //top
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idx[9] = 0; idx[10] = 1; idx[11] = 5;
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idx[12] = 5; idx[13] = 4; idx[14] = 6; //back
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idx[15] = 7; idx[16] = 6; idx[17] = 4;
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idx[18] = 6; idx[19] = 7; idx[20] = 3; //bottom
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idx[21] = 2; idx[22] = 3; idx[23] = 7;
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idx[24] = 0; idx[25] = 5; idx[26] = 3; //left
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idx[27] = 6; idx[28] = 3; idx[29] = 5;
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idx[30] = 4; idx[31] = 1; idx[32] = 7; //right
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idx[33] = 2; idx[34] = 7; idx[35] = 1;
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LLVector3 vert[8];
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LLVector3 r = LLVector3(1,1,1);
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vert[0] = r.scaledVec(LLVector3(-1,1,1)); // 0 - left top front
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vert[1] = r.scaledVec(LLVector3(1,1,1)); // 1 - right top front
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vert[2] = r.scaledVec(LLVector3(1,-1,1)); // 2 - right bottom front
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vert[3] = r.scaledVec(LLVector3(-1,-1,1)); // 3 - left bottom front
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vert[4] = r.scaledVec(LLVector3(1,1,-1)); // 4 - left top back
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vert[5] = r.scaledVec(LLVector3(-1,1,-1)); // 5 - right top back
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vert[6] = r.scaledVec(LLVector3(-1,-1,-1)); // 6 - right bottom back
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vert[7] = r.scaledVec(LLVector3(1,-1,-1)); // 7 -left bottom back
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glBegin(GL_TRIANGLES);
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for (U32 i = 0; i < 36; i++)
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{
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glTexCoord3fv(vert[idx[i]].mV);
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glVertex3fv(vert[idx[i]].mV);
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}
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glEnd();
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glEndList();
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glTexCoord3fv(vert[idx[i]].mV);
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glVertex3fv(vert[idx[i]].mV);
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}
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glCallList(gPipeline.mCubeList);
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glEnd();
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}
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void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out, U32 res)
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