SL-17706 Remove ability to disable deferred rendering and default PBR to on for mid and higher.

meow-7.2.2
Dave Parks 2022-08-02 12:34:06 -05:00
parent eec96559d4
commit cf4b14f691
6 changed files with 18 additions and 99 deletions

View File

@ -9630,19 +9630,19 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<integer>1</integer>
</map>
<key>RenderDeferred</key>
<map>
<key>Comment</key>
<string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
<string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<integer>1</integer>
</map>
<key>RenderDeferredSun</key>
@ -10261,7 +10261,7 @@
<key>RenderObjectBump</key>
<map>
<key>Comment</key>
<string>Show bumpmapping on primitives</string>
<string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -14944,7 +14944,7 @@
<key>WindLightUseAtmosShaders</key>
<map>
<key>Comment</key>
<string>Whether to enable or disable WindLight atmospheric shaders.</string>
<string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>

View File

@ -1,4 +1,4 @@
version 34
version 35
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -44,7 +44,6 @@ RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
@ -63,6 +62,7 @@ Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderPBR 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
@ -89,15 +89,13 @@ RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderPBR 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -117,7 +115,6 @@ RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -125,8 +122,7 @@ RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderPBR 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -146,7 +142,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -154,8 +149,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -175,7 +168,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -183,8 +175,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -204,7 +194,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -212,8 +201,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -233,7 +220,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -241,8 +227,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
@ -262,7 +246,6 @@ RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@ -271,7 +254,6 @@ RenderTreeLODFactor 1 1.0
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
@ -282,8 +264,8 @@ RenderFSAASamples 1 2
//
list Unknown
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderPBR 1 0
RenderUseAdvancedAtmospherics 1 0
//
@ -300,15 +282,13 @@ RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderObjectBump 0 0
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
RenderPBR 1 0
list Intel
RenderAnisotropic 1 0

View File

@ -1,4 +1,4 @@
version 38
version 39
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -64,6 +64,7 @@ RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderPBR 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
@ -88,15 +89,13 @@ RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 0.5
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderPBR 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -116,7 +115,6 @@ RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -124,8 +122,7 @@ RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderPBR 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -145,7 +142,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -153,8 +149,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -174,7 +168,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -182,8 +175,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -203,7 +194,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -211,8 +201,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -232,7 +220,6 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
@ -240,8 +227,6 @@ RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderUseAdvancedAtmospherics 1 0
@ -261,7 +246,6 @@ RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@ -270,7 +254,6 @@ RenderTreeLODFactor 1 1.0
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
@ -281,7 +264,7 @@ RenderFSAASamples 1 2
//
list Unknown
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderPBR 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
@ -300,13 +283,11 @@ RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderObjectBump 0 0
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderPBR 1 0
RenderDeferredSSAO 0 0
RenderUseAdvancedAtmospherics 0 0
RenderShadowDetail 0 0

View File

@ -850,7 +850,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
gCubeSnapshot = TRUE;
mRT = &mAuxillaryRT;
U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2;
allocateScreenBuffer(res, res, 0);
allocateScreenBuffer(res, res, samples);
mRT = &mMainRT;
gCubeSnapshot = FALSE;
}

View File

@ -601,20 +601,6 @@
function="Pref.RenderOptionUpdate" />
</check_box>
<check_box
control_name="RenderObjectBump"
height="16"
initial_value="true"
label="Bump mapping and shiny"
layout="topleft"
left="420"
name="BumpShiny"
top_delta="16"
width="300">
<check_box.commit_callback
function="Pref.RenderOptionUpdate" />
</check_box>
<check_box
control_name="RenderLocalLights"
height="16"

View File

@ -231,34 +231,6 @@
m
</text>
<check_box
control_name="WindLightUseAtmosShaders"
height="16"
initial_value="true"
label="Atmospheric shaders"
layout="topleft"
left="30"
name="WindLightUseAtmosShaders"
top_delta="24"
width="280">
<check_box.commit_callback
function="Pref.RenderOptionUpdate" />
</check_box>
<check_box
control_name="RenderDeferred"
height="16"
initial_value="true"
label="Advanced Lighting Model"
layout="topleft"
left="30"
name="UseLightShaders"
top_delta="24"
width="256">
<check_box.commit_callback
function="Pref.RenderOptionUpdate" />
</check_box>
<check_box
control_name="RenderPBR"
height="16"