SL-17706 Remove ability to disable deferred rendering and default PBR to on for mid and higher.
parent
eec96559d4
commit
cf4b14f691
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@ -9630,19 +9630,19 @@
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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<integer>1</integer>
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</map>
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<key>RenderDeferred</key>
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<map>
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<key>Comment</key>
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<string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
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<string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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<integer>1</integer>
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</map>
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<key>RenderDeferredSun</key>
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@ -10261,7 +10261,7 @@
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<key>RenderObjectBump</key>
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<map>
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<key>Comment</key>
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<string>Show bumpmapping on primitives</string>
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<string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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@ -14944,7 +14944,7 @@
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<key>WindLightUseAtmosShaders</key>
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<map>
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<key>Comment</key>
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<string>Whether to enable or disable WindLight atmospheric shaders.</string>
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<string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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@ -1,4 +1,4 @@
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version 34
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version 35
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// The version number above should be incremented IF AND ONLY IF some
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// change has been made that is sufficiently important to justify
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// resetting the graphics preferences of all users to the recommended
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@ -44,7 +44,6 @@ RenderGamma 1 0
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RenderGlowResolutionPow 1 9
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RenderGround 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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@ -63,6 +62,7 @@ Disregard96DefaultDrawDistance 1 1
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RenderTextureMemoryMultiple 1 1.0
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RenderCompressTextures 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderPBR 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderUseAdvancedAtmospherics 1 0
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@ -89,15 +89,13 @@ RenderFlexTimeFactor 1 0
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RenderGlowResolutionPow 1 8
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RenderLocalLights 1 0
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RenderMaxPartCount 1 0
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RenderObjectBump 1 0
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 0
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RenderTerrainLODFactor 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 0
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RenderDeferred 1 0
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RenderPBR 1 0
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -117,7 +115,6 @@ RenderFarClip 1 96
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 8
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RenderMaxPartCount 1 2048
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -125,8 +122,7 @@ RenderTerrainLODFactor 1 1.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 0
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RenderDeferred 1 0
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RenderPBR 1 0
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -146,7 +142,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -154,8 +149,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -175,7 +168,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -183,8 +175,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -204,7 +194,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -212,8 +201,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -233,7 +220,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -241,8 +227,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 2
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@ -262,7 +246,6 @@ RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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@ -271,7 +254,6 @@ RenderTreeLODFactor 1 1.0
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RenderVolumeLODFactor 1 2.0
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 2
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@ -282,8 +264,8 @@ RenderFSAASamples 1 2
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//
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list Unknown
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RenderShadowDetail 1 0
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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RenderPBR 1 0
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RenderUseAdvancedAtmospherics 1 0
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//
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@ -300,15 +282,13 @@ RenderAnisotropic 1 0
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RenderAvatarCloth 0 0
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RenderAvatarMaxNonImpostors 1 16
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RenderAvatarMaxComplexity 1 80000
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RenderObjectBump 0 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderTerrainDetail 1 0
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RenderReflectionDetail 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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RenderDeferredSSAO 0 0
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RenderShadowDetail 0 0
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RenderPBR 1 0
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list Intel
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RenderAnisotropic 1 0
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@ -1,4 +1,4 @@
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version 38
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version 39
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// The version number above should be incremented IF AND ONLY IF some
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// change has been made that is sufficiently important to justify
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// resetting the graphics preferences of all users to the recommended
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@ -64,6 +64,7 @@ RenderTextureMemoryMultiple 1 1.0
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RenderCompressTextures 1 1
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RenderShaderLightingMaxLevel 1 3
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RenderDeferred 1 1
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RenderPBR 1 1
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RenderDeferredSSAO 1 1
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 2
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@ -88,15 +89,13 @@ RenderFlexTimeFactor 1 0
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RenderGlowResolutionPow 1 8
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RenderLocalLights 1 0
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RenderMaxPartCount 1 0
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RenderObjectBump 1 0
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 0
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RenderTerrainLODFactor 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0
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RenderVolumeLODFactor 1 0.5
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WindLightUseAtmosShaders 1 0
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RenderDeferred 1 0
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RenderPBR 1 0
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -116,7 +115,6 @@ RenderFarClip 1 96
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 8
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RenderMaxPartCount 1 2048
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -124,8 +122,7 @@ RenderTerrainLODFactor 1 1.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 0
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RenderDeferred 1 0
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RenderPBR 1 0
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -145,7 +142,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -153,8 +149,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 0
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -174,7 +168,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -182,8 +175,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -203,7 +194,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -211,8 +201,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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@ -232,7 +220,6 @@ RenderFarClip 1 128
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RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderObjectBump 1 1
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RenderLocalLights 1 1
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RenderReflectionDetail 1 0
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RenderTerrainDetail 1 1
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@ -240,8 +227,6 @@ RenderTerrainLODFactor 1 2.0
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RenderTransparentWater 1 1
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.125
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WindLightUseAtmosShaders 1 1
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderShadowDetail 1 2
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RenderUseAdvancedAtmospherics 1 0
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@ -261,7 +246,6 @@ RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderLocalLights 1 1
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RenderMaxPartCount 1 8192
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RenderObjectBump 1 1
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RenderReflectionDetail 1 4
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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@ -270,7 +254,6 @@ RenderTreeLODFactor 1 1.0
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RenderVolumeLODFactor 1 2.0
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WindLightUseAtmosShaders 1 1
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WLSkyDetail 1 128
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RenderDeferred 1 1
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RenderDeferredSSAO 1 1
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RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 2
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@ -281,7 +264,7 @@ RenderFSAASamples 1 2
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//
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list Unknown
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RenderShadowDetail 1 0
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RenderDeferred 1 0
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RenderPBR 1 0
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RenderDeferredSSAO 1 0
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RenderUseAdvancedAtmospherics 1 0
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@ -300,13 +283,11 @@ RenderAnisotropic 1 0
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RenderAvatarCloth 0 0
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RenderAvatarMaxNonImpostors 1 16
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RenderAvatarMaxComplexity 1 80000
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RenderObjectBump 0 0
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RenderLocalLights 1 0
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RenderMaxPartCount 1 1024
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RenderTerrainDetail 1 0
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RenderReflectionDetail 0 0
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WindLightUseAtmosShaders 0 0
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RenderDeferred 0 0
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RenderPBR 1 0
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RenderDeferredSSAO 0 0
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RenderUseAdvancedAtmospherics 0 0
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RenderShadowDetail 0 0
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@ -850,7 +850,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
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gCubeSnapshot = TRUE;
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mRT = &mAuxillaryRT;
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U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2;
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allocateScreenBuffer(res, res, 0);
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allocateScreenBuffer(res, res, samples);
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mRT = &mMainRT;
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gCubeSnapshot = FALSE;
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}
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@ -601,20 +601,6 @@
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function="Pref.RenderOptionUpdate" />
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</check_box>
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<check_box
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control_name="RenderObjectBump"
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height="16"
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initial_value="true"
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label="Bump mapping and shiny"
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layout="topleft"
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left="420"
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name="BumpShiny"
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top_delta="16"
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width="300">
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<check_box.commit_callback
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function="Pref.RenderOptionUpdate" />
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</check_box>
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<check_box
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control_name="RenderLocalLights"
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height="16"
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@ -231,34 +231,6 @@
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m
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</text>
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<check_box
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control_name="WindLightUseAtmosShaders"
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height="16"
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initial_value="true"
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label="Atmospheric shaders"
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layout="topleft"
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left="30"
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name="WindLightUseAtmosShaders"
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top_delta="24"
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width="280">
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<check_box.commit_callback
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function="Pref.RenderOptionUpdate" />
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</check_box>
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<check_box
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control_name="RenderDeferred"
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height="16"
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initial_value="true"
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label="Advanced Lighting Model"
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layout="topleft"
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left="30"
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name="UseLightShaders"
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top_delta="24"
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width="256">
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<check_box.commit_callback
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function="Pref.RenderOptionUpdate" />
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</check_box>
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<check_box
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control_name="RenderPBR"
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height="16"
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