From cf72bb07bc507beb0fe9c5a815754053727cbfff Mon Sep 17 00:00:00 2001 From: Northspring Date: Fri, 18 Sep 2015 09:07:11 +0200 Subject: [PATCH] SUP-15946: A bug actually; Avatars vibrate when Movelock is enabled This reverts a part of change made in commit 104695ae4765 - it seems, that simulator doesn't like so fast position updates Not bumping Bridge version for auto update, as this is minor change, people with "wobbling while movelocked" should just recreate the Bridge --- .../fs_resources/EBEDD1D2-A320-43f5-88CF-DD47BBCA5DFB.lsltxt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/fs_resources/EBEDD1D2-A320-43f5-88CF-DD47BBCA5DFB.lsltxt b/indra/newview/fs_resources/EBEDD1D2-A320-43f5-88CF-DD47BBCA5DFB.lsltxt index 83ceac0a27..0e2045624c 100644 --- a/indra/newview/fs_resources/EBEDD1D2-A320-43f5-88CF-DD47BBCA5DFB.lsltxt +++ b/indra/newview/fs_resources/EBEDD1D2-A320-43f5-88CF-DD47BBCA5DFB.lsltxt @@ -146,7 +146,7 @@ { if (lock) { - llMoveToTarget(llGetPos() - <0, 0, 0.1>, 0.045); + llMoveToTarget(llGetPos() - <0, 0, 0.1>, 0.05); llSetVehicleType(VEHICLE_TYPE_SLED); llSetVehicleFloatParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, 0.05); llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 0.05);