SL-16606: Add profiler category DRAWPOOL
parent
352b820258
commit
cfd39c3663
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@ -389,7 +389,7 @@ LLRenderPass::~LLRenderPass()
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void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
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for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
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@ -404,7 +404,7 @@ void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL t
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void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
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LLVOAvatar* lastAvatar = nullptr;
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U64 lastMeshId = 0;
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@ -429,7 +429,7 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask,
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void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
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{
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LLDrawInfo* pparams = *i;
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@ -442,7 +442,7 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text
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void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLVOAvatar* lastAvatar = nullptr;
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U64 lastMeshId = 0;
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mask |= LLVertexBuffer::MAP_WEIGHT4;
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@ -465,7 +465,7 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc
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void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
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{
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LLDrawInfo* pparams = *i;
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@ -479,7 +479,7 @@ void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_
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void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLVOAvatar* lastAvatar = nullptr;
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U64 lastMeshId = 0;
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for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
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@ -525,7 +525,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
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void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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if (!params.mCount)
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{
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return;
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@ -126,7 +126,7 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
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void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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deferred_render = TRUE;
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// first pass, regular forward alpha rendering
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@ -190,7 +190,7 @@ static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha)
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void LLDrawPoolAlpha::render(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :
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(LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram;
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@ -490,7 +490,7 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>&
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void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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BOOL initialized_lighting = FALSE;
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BOOL light_enabled = TRUE;
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@ -500,7 +500,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only)
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for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
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{
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LL_PROFILE_ZONE_NAMED("renderAlpha - group");
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LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("renderAlpha - group");
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LLSpatialGroup* group = *i;
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llassert(group);
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llassert(group->getSpatialPartition());
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@ -525,7 +525,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only)
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for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
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{
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LL_PROFILE_ZONE_NAMED("ra - push batch")
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LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch")
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LLDrawInfo& params = **k;
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U32 have_mask = params.mVertexBuffer->getTypeMask() & mask;
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if (have_mask != mask)
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@ -210,7 +210,7 @@ S32 LLDrawPoolBump::getNumPasses()
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void LLDrawPoolBump::render(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
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{
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@ -245,7 +245,7 @@ void LLDrawPoolBump::render(S32 pass)
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//static
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void LLDrawPoolBump::beginShiny()
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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mShiny = TRUE;
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sVertexMask = VERTEX_MASK_SHINY;
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@ -334,7 +334,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
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void LLDrawPoolBump::renderShiny()
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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if( gSky.mVOSkyp->getCubeMap() )
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{
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@ -390,7 +390,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
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void LLDrawPoolBump::endShiny()
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
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if (shader)
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@ -405,7 +405,7 @@ void LLDrawPoolBump::endShiny()
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void LLDrawPoolBump::beginFullbrightShiny()
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
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@ -476,7 +476,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
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void LLDrawPoolBump::renderFullbrightShiny()
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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if( gSky.mVOSkyp->getCubeMap() )
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{
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@ -509,7 +509,7 @@ void LLDrawPoolBump::renderFullbrightShiny()
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void LLDrawPoolBump::endFullbrightShiny()
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
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LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
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if( cube_map )
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@ -568,7 +568,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
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//static
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BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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//Note: texture atlas does not support bump texture now.
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LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
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if(!tex)
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@ -618,9 +618,9 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
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//static
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void LLDrawPoolBump::beginBump()
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{
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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sVertexMask = VERTEX_MASK_BUMP;
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LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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// Optional second pass: emboss bump map
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stop_glerror();
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@ -641,7 +641,7 @@ void LLDrawPoolBump::beginBump()
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//static
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void LLDrawPoolBump::renderBump(U32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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LLGLDisable fog(GL_FOG);
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
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LLGLEnable blend(GL_BLEND);
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@ -674,7 +674,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses()
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void LLDrawPoolBump::renderDeferred(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
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mShiny = TRUE;
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for (int i = 0; i < 2; ++i)
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@ -879,7 +879,7 @@ void LLBumpImageList::updateImages()
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// Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives.
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LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
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LLViewerTexture* bump = NULL;
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@ -935,7 +935,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
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// static
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void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLUUID* source_asset_id = (LLUUID*)userdata;
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LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS );
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if( final )
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@ -959,7 +959,7 @@ void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTextu
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{
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if (success && LLPipeline::sRenderDeferred)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
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{
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generateNormalMapFromAlpha(src, nrm_image);
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@ -1031,7 +1031,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
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{
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if( success )
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
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@ -1318,7 +1318,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
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void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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applyModelMatrix(params);
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bool tex_setup = false;
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@ -1394,7 +1394,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
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void LLDrawPoolInvisible::render(S32 pass)
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{ //render invisiprims
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LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
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if (gPipeline.shadersLoaded())
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{
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@ -79,13 +79,13 @@ static void setup_fullbright_shader(LLGLSLShader* shader)
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void LLDrawPoolGlow::renderPostDeferred(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
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render(&gDeferredEmissiveProgram);
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}
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void LLDrawPoolGlow::render(LLGLSLShader* shader)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
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LLGLEnable blend(GL_BLEND);
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LLGLDisable test(GL_ALPHA_TEST);
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gGL.flush();
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@ -117,7 +117,7 @@ S32 LLDrawPoolGlow::getNumPasses()
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void LLDrawPoolGlow::render(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
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render(shader);
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}
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@ -139,7 +139,7 @@ S32 LLDrawPoolSimple::getNumPasses()
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void LLDrawPoolSimple::render(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
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LLGLDisable blend(GL_BLEND);
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@ -213,8 +213,8 @@ void LLDrawPoolAlphaMask::prerender()
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void LLDrawPoolAlphaMask::render(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLGLDisable blend(GL_BLEND);
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LL_PROFILE_ZONE_SCOPED;
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LLGLSLShader* shader = nullptr;
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if (LLPipeline::sUnderWaterRender)
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@ -255,7 +255,7 @@ void LLDrawPoolFullbrightAlphaMask::prerender()
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void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
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LLGLSLShader* shader = nullptr;
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if (LLPipeline::sUnderWaterRender)
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@ -287,7 +287,7 @@ S32 LLDrawPoolSimple::getNumDeferredPasses()
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void LLDrawPoolSimple::renderDeferred(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
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LLGLDisable blend(GL_BLEND);
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LLGLDisable alpha_test(GL_ALPHA_TEST);
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@ -305,7 +305,7 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Al
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void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
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LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
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//render static
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@ -332,7 +332,7 @@ void LLDrawPoolGrass::prerender()
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void LLDrawPoolGrass::beginRenderPass(S32 pass)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
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stop_glerror();
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|
||||
if (LLPipeline::sUnderWaterRender)
|
||||
|
|
@ -366,7 +366,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
|
|||
|
||||
void LLDrawPoolGrass::endRenderPass(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
|
||||
LLRenderPass::endRenderPass(pass);
|
||||
|
||||
if (mShaderLevel > 0)
|
||||
|
|
@ -381,10 +381,11 @@ void LLDrawPoolGrass::endRenderPass(S32 pass)
|
|||
|
||||
void LLDrawPoolGrass::render(S32 pass)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
||||
LLGLDisable blend(GL_BLEND);
|
||||
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
|
||||
//LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
|
||||
LLGLEnable test(GL_ALPHA_TEST);
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
//render grass
|
||||
|
|
@ -404,8 +405,9 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass)
|
|||
|
||||
void LLDrawPoolGrass::renderDeferred(S32 pass)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
|
||||
//LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
|
||||
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
|
||||
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
|
||||
|
||||
|
|
@ -438,7 +440,7 @@ void LLDrawPoolFullbright::prerender()
|
|||
|
||||
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
|
||||
|
||||
LLGLSLShader* shader = nullptr;
|
||||
if (LLPipeline::sUnderWaterRender)
|
||||
|
|
@ -464,7 +466,7 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
|
|||
|
||||
void LLDrawPoolFullbright::render(S32 pass)
|
||||
{ //render fullbright
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
|
||||
stop_glerror();
|
||||
|
|
@ -505,7 +507,7 @@ S32 LLDrawPoolFullbright::getNumPasses()
|
|||
|
||||
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
|
||||
|
||||
LLGLSLShader* shader = nullptr;
|
||||
if (LLPipeline::sRenderingHUDs)
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ void LLDrawPoolTerrain::prerender()
|
|||
|
||||
void LLDrawPoolTerrain::beginRenderPass( S32 pass )
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LLFacePool::beginRenderPass(pass);
|
||||
|
||||
sShader = LLPipeline::sUnderWaterRender ?
|
||||
|
|
@ -126,7 +126,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )
|
|||
|
||||
void LLDrawPoolTerrain::endRenderPass( S32 pass )
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
//LLFacePool::endRenderPass(pass);
|
||||
|
||||
if (mShaderLevel > 1 && sShader->mShaderLevel > 0) {
|
||||
|
|
@ -154,7 +154,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures()
|
|||
|
||||
void LLDrawPoolTerrain::render(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
|
||||
if (mDrawFace.empty())
|
||||
{
|
||||
|
|
@ -213,7 +213,7 @@ void LLDrawPoolTerrain::render(S32 pass)
|
|||
|
||||
void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LLFacePool::beginRenderPass(pass);
|
||||
|
||||
sShader = LLPipeline::sUnderWaterRender ? &gDeferredTerrainWaterProgram : &gDeferredTerrainProgram;
|
||||
|
|
@ -223,14 +223,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
|
|||
|
||||
void LLDrawPoolTerrain::endDeferredPass(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LLFacePool::endRenderPass(pass);
|
||||
sShader->unbind();
|
||||
}
|
||||
|
||||
void LLDrawPoolTerrain::renderDeferred(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
|
||||
if (mDrawFace.empty())
|
||||
{
|
||||
return;
|
||||
|
|
@ -250,7 +250,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass)
|
|||
|
||||
void LLDrawPoolTerrain::beginShadowPass(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
|
||||
LLFacePool::beginRenderPass(pass);
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
gDeferredShadowProgram.bind();
|
||||
|
|
@ -261,14 +261,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass)
|
|||
|
||||
void LLDrawPoolTerrain::endShadowPass(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
|
||||
LLFacePool::endRenderPass(pass);
|
||||
gDeferredShadowProgram.unbind();
|
||||
}
|
||||
|
||||
void LLDrawPoolTerrain::renderShadow(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
|
||||
if (mDrawFace.empty())
|
||||
{
|
||||
return;
|
||||
|
|
@ -850,7 +850,7 @@ void LLDrawPoolTerrain::renderOwnership()
|
|||
|
||||
void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
||||
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ;
|
||||
if (tex && textures.find(tex) != textures.end())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -134,7 +134,7 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass)
|
|||
//===============================
|
||||
void LLDrawPoolWater::renderDeferred(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
|
||||
|
||||
if (!LLPipeline::sRenderTransparentWater)
|
||||
{
|
||||
|
|
@ -152,7 +152,7 @@ void LLDrawPoolWater::renderDeferred(S32 pass)
|
|||
|
||||
void LLDrawPoolWater::render(S32 pass)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
|
||||
if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
|
||||
{
|
||||
return;
|
||||
|
|
@ -334,7 +334,7 @@ void LLDrawPoolWater::render(S32 pass)
|
|||
// for low end hardware
|
||||
void LLDrawPoolWater::renderOpaqueLegacyWater()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
||||
LLVOSky *voskyp = gSky.mVOSkyp;
|
||||
|
||||
if (voskyp == NULL)
|
||||
|
|
@ -443,7 +443,7 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
|
|||
|
||||
void LLDrawPoolWater::renderReflection(LLFace* face)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
||||
LLVOSky *voskyp = gSky.mVOSkyp;
|
||||
|
||||
if (!voskyp)
|
||||
|
|
@ -472,7 +472,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face)
|
|||
|
||||
void LLDrawPoolWater::renderWater()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
||||
if (!deferred_render)
|
||||
{
|
||||
gGL.setColorMask(true, true);
|
||||
|
|
|
|||
|
|
@ -566,11 +566,11 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
|
|||
|
||||
void LLDrawPoolWLSky::renderDeferred(S32 pass)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
|
||||
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
|
||||
{
|
||||
return;
|
||||
}
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
|
||||
|
||||
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
|
||||
|
||||
|
|
@ -590,11 +590,11 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
|
|||
|
||||
void LLDrawPoolWLSky::render(S32 pass)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
|
||||
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
|
||||
{
|
||||
return;
|
||||
}
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
|
||||
|
||||
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
|
||||
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
|
||||
|
|
|
|||
|
|
@ -966,7 +966,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
|
|||
|
||||
void LLSettingsVOWater::updateSettings()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
|
||||
// base class clears dirty flag so as to not trigger recursive update
|
||||
LLSettingsBase::updateSettings();
|
||||
|
||||
|
|
|
|||
|
|
@ -4338,7 +4338,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
|
|||
}
|
||||
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_POOLS);
|
||||
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pools"); //LL_RECORD_BLOCK_TIME(FTM_POOLS);
|
||||
|
||||
// HACK: don't calculate local lights if we're rendering the HUD!
|
||||
// Removing this check will cause bad flickering when there are
|
||||
|
|
@ -4374,7 +4374,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
|
|||
pool_set_t::iterator iter2 = iter1;
|
||||
if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);
|
||||
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pool render"); //LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);
|
||||
|
||||
gGLLastMatrix = NULL;
|
||||
gGL.loadMatrix(gGLModelView);
|
||||
|
|
@ -4504,14 +4504,14 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
|
|||
{
|
||||
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
|
||||
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
|
||||
{
|
||||
// SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function.
|
||||
// Solutions are:
|
||||
// 1. Use a new scope
|
||||
// 2. Use named zones
|
||||
// 3. Use transient zones
|
||||
LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
|
||||
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
|
||||
|
||||
LLGLEnable cull(GL_CULL_FACE);
|
||||
|
||||
|
|
@ -4546,7 +4546,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
|
|||
pool_set_t::iterator iter2 = iter1;
|
||||
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);
|
||||
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pool render"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);
|
||||
|
||||
gGLLastMatrix = NULL;
|
||||
gGL.loadMatrix(gGLModelView);
|
||||
|
|
@ -4601,7 +4601,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
|
|||
|
||||
void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
|
||||
U32 cur_type = 0;
|
||||
|
||||
LLGLEnable cull(GL_CULL_FACE);
|
||||
|
|
@ -4635,7 +4635,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
|
|||
pool_set_t::iterator iter2 = iter1;
|
||||
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
|
||||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);
|
||||
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred poolrender"); //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);
|
||||
|
||||
gGLLastMatrix = NULL;
|
||||
gGL.loadMatrix(gGLModelView);
|
||||
|
|
|
|||
Loading…
Reference in New Issue