SL-20611 Followup -- fix banding in water fog (thanks, Rye!)
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c28eb36a2c
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d05b80817b
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@ -789,7 +789,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
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if (LLPipeline::sRenderTransparentWater)
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{ //water reflection texture
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mWaterDis.allocate(resX, resY, GL_RGBA, true);
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mWaterDis.allocate(resX, resY, GL_RGBA16F, true);
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}
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if (RenderUIBuffer)
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