SH-840 Convert resource cost physics cost to prim count
parent
b30bf98531
commit
d0bf3079d7
|
|
@ -414,63 +414,97 @@ void LLFloaterTools::refresh()
|
|||
// Refresh object and prim count labels
|
||||
LLLocale locale(LLLocale::USER_LOCALE);
|
||||
|
||||
// Get the number of objects selected
|
||||
std::string root_object_count_string;
|
||||
std::string object_count_string;
|
||||
if ((gAgent.getRegion() && gAgent.getRegion()->getCapability("GetMesh").empty()) || !gSavedSettings.getBOOL("MeshEnabled"))
|
||||
{
|
||||
std::string obj_count_string;
|
||||
LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
|
||||
getChild<LLUICtrl>("obj_count")->setTextArg("[COUNT]", obj_count_string);
|
||||
std::string prim_count_string;
|
||||
LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount());
|
||||
getChild<LLUICtrl>("prim_count")->setTextArg("[COUNT]", prim_count_string);
|
||||
|
||||
LLResMgr::getInstance()->getIntegerString(
|
||||
root_object_count_string,
|
||||
LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
|
||||
LLResMgr::getInstance()->getIntegerString(
|
||||
object_count_string,
|
||||
LLSelectMgr::getInstance()->getSelection()->getObjectCount());
|
||||
// calculate selection rendering cost
|
||||
if (sShowObjectCost)
|
||||
{
|
||||
std::string prim_cost_string;
|
||||
LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost());
|
||||
getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string);
|
||||
}
|
||||
|
||||
getChildView("linked_set_count")->setVisible(false);
|
||||
getChildView("linked_set_cost")->setVisible(false);
|
||||
getChildView("object_count")->setVisible(false);
|
||||
getChildView("object_cost")->setVisible(false);
|
||||
getChildView("obj_count")->setVisible(true);
|
||||
getChildView("prim_count")->setVisible(true);
|
||||
|
||||
F32 obj_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost();
|
||||
F32 link_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetCost();
|
||||
F32 obj_physics_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedPhysicsCost();
|
||||
F32 link_physics_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetPhysicsCost();
|
||||
|
||||
// Update the text for the counts
|
||||
childSetTextArg(
|
||||
"linked_set_count",
|
||||
"[COUNT]",
|
||||
root_object_count_string);
|
||||
childSetTextArg("object_count", "[COUNT]", object_count_string);
|
||||
|
||||
// Update the text for the resource costs
|
||||
childSetTextArg("linked_set_cost","[COST]",llformat("%.1f", link_cost));
|
||||
childSetTextArg("object_cost", "[COST]", llformat("%.1f", obj_cost));
|
||||
childSetTextArg("linked_set_cost","[PHYSICS]",llformat("%.1f", link_physics_cost));
|
||||
childSetTextArg("object_cost", "[PHYSICS]", llformat("%.1f", obj_physics_cost));
|
||||
|
||||
// Display rendering cost if needed
|
||||
if (sShowObjectCost)
|
||||
// disable the object and prim counts if nothing selected
|
||||
bool have_selection = ! LLSelectMgr::getInstance()->getSelection()->isEmpty();
|
||||
getChildView("obj_count")->setEnabled(have_selection);
|
||||
getChildView("prim_count")->setEnabled(have_selection);
|
||||
getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string prim_cost_string;
|
||||
LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost());
|
||||
getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string);
|
||||
// Get the number of objects selected
|
||||
std::string root_object_count_string;
|
||||
std::string object_count_string;
|
||||
|
||||
LLResMgr::getInstance()->getIntegerString(
|
||||
root_object_count_string,
|
||||
LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
|
||||
LLResMgr::getInstance()->getIntegerString(
|
||||
object_count_string,
|
||||
LLSelectMgr::getInstance()->getSelection()->getObjectCount());
|
||||
|
||||
F32 obj_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost();
|
||||
F32 link_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetCost();
|
||||
F32 obj_physics_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedPhysicsCost();
|
||||
F32 link_physics_cost =
|
||||
LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetPhysicsCost();
|
||||
|
||||
// Update the text for the counts
|
||||
childSetTextArg(
|
||||
"linked_set_count",
|
||||
"[COUNT]",
|
||||
root_object_count_string);
|
||||
childSetTextArg("object_count", "[COUNT]", object_count_string);
|
||||
|
||||
// Update the text for the resource costs
|
||||
childSetTextArg("linked_set_cost","[COST]",llformat("%.1f", link_cost));
|
||||
childSetTextArg("object_cost", "[COST]", llformat("%.1f", obj_cost));
|
||||
childSetTextArg("linked_set_cost","[PHYSICS]",llformat("%.1f", link_physics_cost));
|
||||
childSetTextArg("object_cost", "[PHYSICS]", llformat("%.1f", obj_physics_cost));
|
||||
|
||||
// Display rendering cost if needed
|
||||
if (sShowObjectCost)
|
||||
{
|
||||
std::string prim_cost_string;
|
||||
LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost());
|
||||
getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string);
|
||||
}
|
||||
|
||||
|
||||
// disable the object and prim counts if nothing selected
|
||||
bool have_selection = ! LLSelectMgr::getInstance()->getSelection()->isEmpty();
|
||||
childSetEnabled("linked_set_count", have_selection);
|
||||
childSetEnabled("object_count", have_selection);
|
||||
childSetEnabled("linked_set_cost", have_selection);
|
||||
childSetEnabled("object_cost", have_selection);
|
||||
getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost);
|
||||
|
||||
getChildView("linked_set_count")->setVisible(true);
|
||||
getChildView("linked_set_cost")->setVisible(true);
|
||||
getChildView("object_count")->setVisible(true);
|
||||
getChildView("object_cost")->setVisible(true);
|
||||
getChildView("obj_count")->setVisible(false);
|
||||
getChildView("prim_count")->setVisible(false);
|
||||
}
|
||||
|
||||
|
||||
// disable the object and prim counts if nothing selected
|
||||
bool have_selection = ! LLSelectMgr::getInstance()->getSelection()->isEmpty();
|
||||
childSetEnabled("linked_set_count", have_selection);
|
||||
childSetEnabled("object_count", have_selection);
|
||||
childSetEnabled("linked_set_cost", have_selection);
|
||||
childSetEnabled("object_cost", have_selection);
|
||||
|
||||
bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled") &&
|
||||
!gAgent.getRegion()->getCapability("GetMesh").empty();
|
||||
|
||||
getChildView("linked_set_count")->setVisible(enable_mesh);
|
||||
getChildView("linked_set_cost")->setVisible(enable_mesh);
|
||||
getChildView("object_count")->setVisible(enable_mesh);
|
||||
getChildView("object_cost")->setVisible(enable_mesh);
|
||||
|
||||
// Refresh child tabs
|
||||
mPanelPermissions->refresh();
|
||||
mPanelObject->refresh();
|
||||
|
|
@ -753,8 +787,20 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask)
|
|||
getChildView("Strength:")->setVisible( land_visible);
|
||||
}
|
||||
|
||||
getChildView("obj_count")->setVisible( !land_visible);
|
||||
getChildView("prim_count")->setVisible( !land_visible);
|
||||
if (gAgent.getRegion()->getCapability("GetMesh").empty())
|
||||
{
|
||||
getChildView("obj_count")->setVisible( !land_visible);
|
||||
getChildView("prim_count")->setVisible( !land_visible);
|
||||
getChildView("RenderingCost")->setVisible( !land_visible && sShowObjectCost);
|
||||
}
|
||||
else
|
||||
{
|
||||
getChildView("linked_set_count")->setVisible( !land_visible);
|
||||
getChildView("linked_set_cost")->setVisible( !land_visible);
|
||||
getChildView("object_count")->setVisible( !land_visible);
|
||||
getChildView("object_cost")->setVisible( !land_visible);
|
||||
getChildView("RenderingCost")->setVisible( !land_visible && sShowObjectCost);
|
||||
}
|
||||
mTab->setVisible(!land_visible);
|
||||
mPanelLandInfo->setVisible(land_visible);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -722,6 +722,33 @@
|
|||
<button.commit_callback
|
||||
function="BuildTool.applyToSelection"/>
|
||||
</button>
|
||||
<text
|
||||
text_color="LtGray_50"
|
||||
type="string"
|
||||
length="1"
|
||||
height="10"
|
||||
follows="left|top"
|
||||
halign="right"
|
||||
layout="topleft"
|
||||
right="-10"
|
||||
name="obj_count"
|
||||
top_pad="5"
|
||||
width="143">
|
||||
Objects: [COUNT]
|
||||
</text>
|
||||
<text
|
||||
text_color="LtGray_50"
|
||||
type="string"
|
||||
length="1"
|
||||
height="10"
|
||||
follows="left|top"
|
||||
halign="right"
|
||||
layout="topleft"
|
||||
right="-10"
|
||||
name="prim_count"
|
||||
width="143">
|
||||
Prims: [COUNT]
|
||||
</text>
|
||||
<text
|
||||
text_color="LtGray_50"
|
||||
type="string"
|
||||
|
|
@ -732,7 +759,7 @@
|
|||
layout="topleft"
|
||||
right="-100"
|
||||
name="linked_set_count"
|
||||
top_pad="5"
|
||||
top="144"
|
||||
width="80">
|
||||
Linked Sets: [COUNT]
|
||||
</text>
|
||||
|
|
|
|||
Loading…
Reference in New Issue