FIRE-30873: Tidy up name, remove one excessive callback

meow-7.2.2
Angeldark Raymaker 2024-09-24 19:23:53 +01:00
parent ddc3b0e63a
commit d13dd3e64d
2 changed files with 4 additions and 5 deletions

View File

@ -151,7 +151,7 @@ bool FSFloaterPoser::postBuild()
if (scrollList)
{
scrollList->setCommitOnSelectionChange(TRUE);
scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onAvatarsSelect, this));
scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onAvatarSelect, this));
}
scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_BODYJOINTS_NAME);
@ -672,8 +672,7 @@ void FSFloaterPoser::onPoseStartStop()
}
onAvatarsRefresh();
onAvatarsSelect();
onJointSelect();
onAvatarSelect();
}
bool FSFloaterPoser::couldAnimateAvatar(LLVOAvatar *avatar)
@ -1519,7 +1518,7 @@ S32 FSFloaterPoser::getJointNegation(std::string jointName)
/// An event handler for selecting an avatar or animesh on the POSES_AVATAR_SCROLL_LIST_NAME.
/// In general this will refresh the views for joints or their proxies, and (dis/en)able elements of the view.
/// </summary>
void FSFloaterPoser::onAvatarsSelect()
void FSFloaterPoser::onAvatarSelect()
{
LLButton *startStopButton = getChild<LLButton>(POSER_AVATAR_STARTSTOP_POSING_BUTTON_NAME);
if (!startStopButton)

View File

@ -208,7 +208,7 @@ class FSFloaterPoser : public LLFloater
// UI Event Handlers:
void onAvatarsRefresh();
void onAvatarsSelect();
void onAvatarSelect();
void onJointSelect();
void onToggleAdvancedPanel();
void onToggleMirrorChange();