FIRE-30873: Tidy up name, remove one excessive callback
parent
ddc3b0e63a
commit
d13dd3e64d
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@ -151,7 +151,7 @@ bool FSFloaterPoser::postBuild()
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if (scrollList)
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{
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scrollList->setCommitOnSelectionChange(TRUE);
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onAvatarsSelect, this));
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onAvatarSelect, this));
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}
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scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_BODYJOINTS_NAME);
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@ -672,8 +672,7 @@ void FSFloaterPoser::onPoseStartStop()
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}
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onAvatarsRefresh();
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onAvatarsSelect();
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onJointSelect();
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onAvatarSelect();
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}
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bool FSFloaterPoser::couldAnimateAvatar(LLVOAvatar *avatar)
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@ -1519,7 +1518,7 @@ S32 FSFloaterPoser::getJointNegation(std::string jointName)
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/// An event handler for selecting an avatar or animesh on the POSES_AVATAR_SCROLL_LIST_NAME.
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/// In general this will refresh the views for joints or their proxies, and (dis/en)able elements of the view.
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/// </summary>
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void FSFloaterPoser::onAvatarsSelect()
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void FSFloaterPoser::onAvatarSelect()
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{
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LLButton *startStopButton = getChild<LLButton>(POSER_AVATAR_STARTSTOP_POSING_BUTTON_NAME);
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if (!startStopButton)
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@ -208,7 +208,7 @@ class FSFloaterPoser : public LLFloater
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// UI Event Handlers:
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void onAvatarsRefresh();
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void onAvatarsSelect();
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void onAvatarSelect();
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void onJointSelect();
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void onToggleAdvancedPanel();
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void onToggleMirrorChange();
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