Merged in rider_linden/viewer-lynx (pull request #26)
commit
d1d39c1dd4
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@ -181,6 +181,10 @@ protected:
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// Map of known bad assets
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typedef std::map<LLUUID,U64,lluuid_less> toxic_asset_map_t;
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// *TODO: these typedefs are passed into the VFS via a legacy C function pointer
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// future project would be to convert these to C++ callables (std::function<>) so that
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// we can use bind and remove the userData parameter.
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//
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typedef void (*LLGetAssetCallback)(LLVFS *vfs, const LLUUID &asset_id,
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LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status);
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File diff suppressed because it is too large
Load Diff
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@ -37,6 +37,8 @@
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#include "llviewerinventory.h"
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#include "llevents.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterScriptQueue
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//
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@ -48,7 +50,7 @@
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// scripts manipulated.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
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class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/
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{
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public:
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LLFloaterScriptQueue(const LLSD& key);
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@ -64,29 +66,18 @@ public:
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// start() returns TRUE if the queue has started, otherwise FALSE.
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BOOL start();
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protected:
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// This is the callback method for the viewer object currently
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// being worked on.
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/*virtual*/ void inventoryChanged(LLViewerObject* obj,
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LLInventoryObject::object_list_t* inv,
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S32 serial_num,
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void* queue);
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv) = 0;
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void addProcessingMessage(const std::string &message, const LLSD &args);
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void addStringMessage(const std::string &message);
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std::string getStartString() const { return mStartString; }
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protected:
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static void onCloseBtn(void* user_data);
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// returns true if this is done
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BOOL isDone() const;
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virtual BOOL startQueue();
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// go to the next object. If no objects left, it falls out
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// silently and waits to be killed by the deleteIfDone() callback.
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BOOL nextObject();
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BOOL popNext();
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virtual bool startQueue() = 0;
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void setStartString(const std::string& s) { mStartString = s; }
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@ -96,12 +87,16 @@ protected:
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LLButton* mCloseBtn;
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// Object Queue
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std::vector<LLUUID> mObjectIDs;
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uuid_list_t mObjectIDs;
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LLUUID mCurrentObjectID;
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bool mDone;
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std::string mStartString;
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bool mMono;
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typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t;
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static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, uuid_list_t objectList, fnQueueAction_t func);
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -122,8 +117,6 @@ class LLFloaterCompileQueue : public LLFloaterScriptQueue
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{
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friend class LLFloaterReg;
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public:
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// remove any object in mScriptScripts with the matching uuid.
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void removeItemByItemID(const LLUUID& item_id);
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void experienceIdsReceived( const LLSD& content );
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BOOL hasExperience(const LLUUID& id)const;
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@ -132,27 +125,17 @@ protected:
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LLFloaterCompileQueue(const LLSD& key);
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virtual ~LLFloaterCompileQueue();
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv);
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virtual bool startQueue();
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static void requestAsset(struct LLScriptQueueData* datap, const LLSD& experience);
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static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
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static void finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId);
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// This is the callback for when each script arrives
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static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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virtual BOOL startQueue();
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protected:
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LLViewerInventoryItem::item_array_t mCurrentScripts;
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//bool checkAssetId(const LLUUID &assetId);
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static void handleHTTPResponse(std::string pumpName, const LLSD &expresult);
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static void handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus);
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private:
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static void processExperienceIdResults(LLSD result, LLUUID parent);
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//uuid_list_t mAssetIds; // list of asset IDs processed.
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uuid_list_t mExperienceIds;
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};
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@ -169,9 +152,9 @@ protected:
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LLFloaterResetQueue(const LLSD& key);
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virtual ~LLFloaterResetQueue();
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv);
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static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
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virtual bool startQueue();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -186,10 +169,10 @@ class LLFloaterRunQueue : public LLFloaterScriptQueue
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protected:
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LLFloaterRunQueue(const LLSD& key);
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virtual ~LLFloaterRunQueue();
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv);
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static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
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virtual bool startQueue();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -205,9 +188,9 @@ protected:
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LLFloaterNotRunQueue(const LLSD& key);
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virtual ~LLFloaterNotRunQueue();
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv);
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static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
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virtual bool startQueue();
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};
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#endif // LL_LLCOMPILEQUEUE_H
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