Merge remote-tracking branch 'origin/master' into FIRE-35794

master
Beq 2025-10-01 09:49:30 +01:00
commit d1fc3c2d30
33 changed files with 140 additions and 789 deletions

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@ -1328,9 +1328,9 @@
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<string>file:///opt/firestorm/kdu-8.5-darwin64-250921045.tar.bz2</string>
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@ -1340,9 +1340,9 @@
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<string>file:///opt/firestorm/kdu-8.5-linux64-250921045.tar.bz2</string>
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@ -1352,9 +1352,9 @@
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<string>file:///c:/cygwin/opt/firestorm/kdu-8.5-windows64-250921045.tar.bz2</string>
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<key>name</key>
<string>windows64</string>

View File

@ -35,10 +35,6 @@ LLCamera::LLCamera() :
LLCoordFrame(),
mView(DEFAULT_FIELD_OF_VIEW),
mAspect(DEFAULT_ASPECT_RATIO),
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//mInverseAspect(1.0f / DEFAULT_ASPECT_RATIO),
mDrawDistanceMultiplier(1.0f),
// </FS:minerjr> [FIRE-35081]
mViewHeightInPixels( -1 ), // invalid height
mNearPlane(DEFAULT_NEAR_PLANE),
mFarPlane(DEFAULT_FAR_PLANE),
@ -67,18 +63,10 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p
}
mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Store the inverse of the aspect ratio, so we can remove it from texture calculations
//mInverseAspect = 1.0f / mAspect;
// </FS:minerjr> [FIRE-35081]
mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE);
if(far_plane < 0) far_plane = DEFAULT_FAR_PLANE;
mFarPlane = llclamp(far_plane, MIN_FAR_PLANE, MAX_FAR_PLANE);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Store the draw distance multiplier based upon how much bigger/smaller the far plan is then the default (64.0f)
mDrawDistanceMultiplier = mFarPlane / DEFAULT_FAR_PLANE;
mDrawDistanceMultiplier = mDrawDistanceMultiplier < 1.0f ? 1.0f : mDrawDistanceMultiplier;
// </FS:minerjr> [FIRE-35081]
setView(vertical_fov_rads);
}
@ -141,10 +129,6 @@ void LLCamera::setViewHeightInPixels(S32 height)
void LLCamera::setAspect(F32 aspect_ratio)
{
mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Store the inverse of the aspect ratio, so we can remove it from texture calculations
//mInverseAspect = 1.0f / mAspect;
// </FS:minerjr> [FIRE-35081]
calculateFrustumPlanes();
}
@ -159,11 +143,6 @@ void LLCamera::setNear(F32 near_plane)
void LLCamera::setFar(F32 far_plane)
{
mFarPlane = llclamp(far_plane, MIN_FAR_PLANE, MAX_FAR_PLANE);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Store the draw distance multiplier based upon how much bigger/smaller the far plan is then the default (64.0f)
mDrawDistanceMultiplier = mFarPlane / DEFAULT_FAR_PLANE;
mDrawDistanceMultiplier = mDrawDistanceMultiplier < 1.0f ? 1.0f : mDrawDistanceMultiplier;
// </FS:minerjr> [FIRE-35081]
calculateFrustumPlanes();
}

View File

@ -127,11 +127,6 @@ private:
F32 mView; // angle between top and bottom frustum planes in radians.
F32 mAspect; // width/height
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Store the inverse of the aspect ratio, for the texture's sizes
//F32 mInverseAspect; // height/width
F32 mDrawDistanceMultiplier; // mFarPlane / DEFAULT_FAR_PLANE
// </FS:minerjr> [FIRE-35081]
S32 mViewHeightInPixels; // for ViewHeightInPixels() only
F32 mNearPlane;
F32 mFarPlane;
@ -166,10 +161,6 @@ public:
F32 getView() const { return mView; } // vertical FOV in radians
S32 getViewHeightInPixels() const { return mViewHeightInPixels; }
F32 getAspect() const { return mAspect; } // width / height
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//F32 getInverseAspect() const { return mInverseAspect; } // width / height
F32 getDrawDistanceMultiplier() const { return mDrawDistanceMultiplier; } // mFarPlane / DEFAULT_FAR_PLANE (could also include near plane as well)
// </FS:minerjr> [FIRE-35081]
F32 getNear() const { return mNearPlane; } // meters
F32 getFar() const { return mFarPlane; } // meters

View File

@ -63,10 +63,6 @@ LLGLTexture::~LLGLTexture()
void LLGLTexture::init()
{
mBoostLevel = LLGLTexture::BOOST_NONE;
// <FS:minerjr>
// Added a previous boost level to allow for restorign boost after BOOST_SELECTED is applied
mPrevBoostLevel = LLGLTexture::BOOST_NONE;
// </FS:minerjr>
mFullWidth = 0;
mFullHeight = 0;
@ -104,12 +100,6 @@ void LLGLTexture::setBoostLevel(S32 level)
if(mBoostLevel != LLGLTexture::BOOST_NONE
&& mBoostLevel != LLGLTexture::BOOST_ICON
&& mBoostLevel != LLGLTexture::BOOST_THUMBNAIL
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Add the new grass, light and tree boosts
&& mBoostLevel != LLGLTexture::BOOST_GRASS
&& mBoostLevel != LLGLTexture::BOOST_LIGHT
&& mBoostLevel != LLGLTexture::BOOST_TREE
// <FS:minerjr> [FIRE-35081]
&& mBoostLevel != LLGLTexture::BOOST_TERRAIN)
{
setNoDelete() ;
@ -117,18 +107,6 @@ void LLGLTexture::setBoostLevel(S32 level)
}
}
// <FS:minerjr>
// Changes the current boost level to the previous value
void LLGLTexture::restoreBoostLevel()
{
mBoostLevel = mPrevBoostLevel;
}
// Stores the current boost level in a the previous boost.
void LLGLTexture::storeBoostLevel()
{
mPrevBoostLevel = mBoostLevel;
}
// </FS:minerjr>
void LLGLTexture::forceActive()
{
mTextureState = ACTIVE ;

View File

@ -53,11 +53,6 @@ public:
BOOST_AVATAR_BAKED ,
BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead.
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
BOOST_GRASS , // Grass has a alternative calculation for virtual and face sizes.
BOOST_TREE , // Tree has a alternative calculation for virtual and face sizes.
BOOST_LIGHT , // Light textures has a alternative calculation for virtual and face sizes.
// </FS:minerjr> [FIRE-35081]
BOOST_HIGH = 10,
BOOST_SCULPTED ,
BOOST_BUMP ,
@ -106,10 +101,6 @@ public:
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
// <FS:minerjr>
void restoreBoostLevel(); // Now restores the mBoostLevel with the mPrevBoostLevel
void storeBoostLevel(); // Stores the current mBoostLevel in mPrevBoostLevel
// </FS:minerjr>
S32 getFullWidth() const { return mFullWidth; }
S32 getFullHeight() const { return mFullHeight; }
@ -192,10 +183,6 @@ public:
protected:
S32 mBoostLevel; // enum describing priority level
// <FS:minerjr>
// Added previous value to allow for restoring of BOOST_SELECTED overriding current state
S32 mPrevBoostLevel; // enum describing priority level (Previous Value for BOOST_SELECTION restore)
// </FS:minerjr>
U32 mFullWidth;
U32 mFullHeight;
bool mUseMipMaps;

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@ -641,11 +641,6 @@ bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve
if(discard_level > 0)
{
mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level);
// <FS:minerjr> [FIRE-35361] RenderMaxTextureResolution caps texture resolution lower than intended
// 2K textures could set the mMaxDiscardLevel above MAX_DISCARD_LEVEL, which would
// cause them to not be down-scaled so they would get stuck at 0 discard all the time.
mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)MAX_DISCARD_LEVEL);
// </FS:minerjr> [FIRE-35361]
}
}
else

View File

@ -565,13 +565,8 @@ void LLConsole::Paragraph::updateLines(F32 screen_width, const LLFontGL* font, L
{
if ( !force_resize )
{
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// if ( mMaxWidth >= 0.0f
//&& mMaxWidth < screen_width)
// If viewer window was made as small as possible with the console enabled, it would cause an assert error
// as the line below can go as small as -38
if ( ((mMaxWidth >= 0.0f) && (mMaxWidth < screen_width)) || (screen_width <= 30) )
// </FS:minerjr> [FIRE-35081]
if ( mMaxWidth >= 0.0f
&& mMaxWidth < screen_width)
{
return; //No resize required.
}

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@ -611,6 +611,27 @@ LLInventoryItem* LLAgentWearables::getWearableInventoryItem(LLWearableType::ETyp
return item;
}
const S32 LLAgentWearables::getWearableIdxFromItem(const LLViewerInventoryItem* item) const
{
if (!item) return -1;
if (!item->isWearableType()) return -1;
LLWearableType::EType type = item->getWearableType();
U32 wearable_count = getWearableCount(type);
if (0 == wearable_count) return -1;
const LLUUID& asset_id = item->getAssetUUID();
for (U32 i = 0; i < wearable_count; ++i)
{
const LLViewerWearable* wearable = getViewerWearable(type, i);
if (!wearable) continue;
if (wearable->getAssetID() != asset_id) continue;
return i;
}
return -1;
}
const LLViewerWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id) const
{
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
@ -1650,7 +1671,7 @@ bool LLAgentWearables::moveWearable(const LLViewerInventoryItem* item, bool clos
LLWearableType::EType type = item->getWearableType();
U32 wearable_count = getWearableCount(type);
if (0 == wearable_count) return false;
if (wearable_count < 2) return false;
const LLUUID& asset_id = item->getAssetUUID();

View File

@ -110,6 +110,7 @@ public:
// [/RLVa:KB]
const LLUUID getWearableItemID(LLWearableType::EType type, U32 index /*= 0*/) const;
const LLUUID getWearableAssetID(LLWearableType::EType type, U32 index /*= 0*/) const;
const S32 getWearableIdxFromItem(const LLViewerInventoryItem* item) const;
const LLViewerWearable* getWearableFromItemID(const LLUUID& item_id) const;
LLViewerWearable* getWearableFromItemID(const LLUUID& item_id);
LLViewerWearable* getWearableFromAssetID(const LLUUID& asset_id);

View File

@ -4786,37 +4786,54 @@ bool LLAppearanceMgr::moveWearable(LLViewerInventoryItem* item, bool closer_to_b
if (item->getType() != LLAssetType::AT_CLOTHING) return false;
if (!gInventory.isObjectDescendentOf(item->getUUID(), getCOF())) return false;
S32 pos = gAgentWearables.getWearableIdxFromItem(item);
if (pos < 0) return false; // Not found
U32 count = gAgentWearables.getWearableCount(item->getWearableType());
if (count < 2) return false; // Nothing to swap with
if (closer_to_body)
{
if (pos == 0) return false; // already first
}
else
{
if (pos == count - 1) return false; // already last
}
U32 old_pos = (U32)pos;
U32 swap_with = closer_to_body ? old_pos - 1 : old_pos + 1;
LLUUID swap_item_id = gAgentWearables.getWearableItemID(item->getWearableType(), swap_with);
// Find link item from item id.
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFindWearablesOfType filter_wearables_of_type(item->getWearableType());
gInventory.collectDescendentsIf(getCOF(), cats, items, true, filter_wearables_of_type);
if (items.empty()) return false;
// We assume that the items have valid descriptions.
std::sort(items.begin(), items.end(), WearablesOrderComparator(item->getWearableType()));
LLViewerInventoryItem* swap_item = nullptr;
for (auto iter : items)
{
if (iter->getLinkedUUID() == swap_item_id)
{
swap_item = iter.get();
break;
}
}
if (!swap_item)
{
return false;
}
if (closer_to_body && items.front() == item) return false;
if (!closer_to_body && items.back() == item) return false;
// Description is supposed to hold sort index, but user could have changed
// order rapidly and there might be a state mismatch between description
// and gAgentWearables, trust gAgentWearables over description.
// Generate new description.
std::string new_desc = build_order_string(item->getWearableType(), old_pos);
swap_item->setDescription(new_desc);
new_desc = build_order_string(item->getWearableType(), swap_with);
item->setDescription(new_desc);
LLInventoryModel::item_array_t::iterator it = std::find(items.begin(), items.end(), item);
if (items.end() == it) return false;
//swapping descriptions
closer_to_body ? --it : ++it;
LLViewerInventoryItem* swap_item = *it;
if (!swap_item) return false;
std::string tmp = swap_item->getActualDescription();
swap_item->setDescription(item->getActualDescription());
item->setDescription(tmp);
// LL_DEBUGS("Inventory") << "swap, item "
// << ll_pretty_print_sd(item->asLLSD())
// << " swap_item "
// << ll_pretty_print_sd(swap_item->asLLSD()) << LL_ENDL;
// FIXME switch to use AISv3 where supported.
//items need to be updated on a dataserver
item->setComplete(true);
item->updateServer(false);
gInventory.updateItem(item);

View File

@ -6033,13 +6033,7 @@ void LLAppViewer::idle()
// objects and camera should be in sync, do LOD calculations now
{
LL_RECORD_BLOCK_TIME(FTM_LOD_UPDATE);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Added a max time limit to the object list updates as these updates do affect the texture system
//gObjectList.updateApparentAngles(gAgent);
F32 max_update_apparent_angles = 0.025f * gFrameIntervalSeconds.value(); // 20 ms/second decode time
max_update_apparent_angles = llclamp(max_update_apparent_angles, 0.002f, 0.005f); // min 2ms/frame, max 5ms/frame)
gObjectList.updateApparentAngles(gAgent, max_update_apparent_angles);
// </FS:minerjr> [FIRE-35081]
gObjectList.updateApparentAngles(gAgent);
}
// Update AV render info

View File

@ -75,14 +75,6 @@ static LLStaticHashedString sColorIn("color_in");
bool LLFace::sSafeRenderSelect = true; // false
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Moved to allow more code to access these values
const S8 FACE_IMPORTANCE_LEVEL = 4 ;
const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight}
{{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ;
const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight}
{{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ;
// </FS:minerjr> [FIRE-35081]
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
@ -179,10 +171,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mFaceColor = LLColor4(1,0,0,1);
mImportanceToCamera = 1.f ;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
mCloseToCamera = 1.0f;
// </FS:minerjr> [FIRE-35081]
mImportanceToCamera = 0.f ;
mBoundingSphereRadius = 0.0f ;
mTexExtents[0].set(0, 0);
@ -1683,10 +1672,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
xforms = XFORM_NONE;
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Removed check for turning off animations
//if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED))
// </FS:minerjr> [FIRE-35081]
if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED))
{ //don't override texture transform during tc bake
tex_mode = 0;
}
@ -2287,16 +2273,10 @@ F32 LLFace::getTextureVirtualSize()
F32 radius;
F32 cos_angle_to_view_dir;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
// The mInFrustum value is now updated in calcPixelArea, so no longer need to accss the value
calcPixelArea(cos_angle_to_view_dir, radius);
bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
//if (mPixelArea < F_ALMOST_ZERO || !in_frustum)
// Use the stored value from calcPixelArea
if (mPixelArea < F_ALMOST_ZERO || !mInFrustum)
// </FS:minerjr> [FIRE-35081]
if (mPixelArea < F_ALMOST_ZERO || !in_frustum)
{
setVirtualSize(0.f) ;
return 0.f;
@ -2325,10 +2305,6 @@ F32 LLFace::getTextureVirtualSize()
}
face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Remove the face area being affected by being partial off screen as close to screen textures can then become scaled down along with
// animated textures.
/*
if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
{
if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
@ -2336,8 +2312,7 @@ F32 LLFace::getTextureVirtualSize()
face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
}
}
*/
// </FS:minerjr> [FIRE-35081]
setVirtualSize(face_area) ;
return face_area;
@ -2423,10 +2398,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
// no rigged extents, zero out bounding box and skip update
mRiggedExtents[0] = mRiggedExtents[1] = LLVector4a(0.f, 0.f, 0.f);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Set the face to be out of the frustum as the object is invalid
mInFrustum = false;
// </FS:minerjr> [FIRE-35081]
return false;
}
@ -2473,14 +2444,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
LLVector4a x_axis;
x_axis.load3(camera->getXAxis().mV);
cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32();
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Added close to camera (based upon the mImportanceToCamera) where any object that is within the FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE (16.1f)
// gets an extra texture scaling up.
// Use positive distance to the camera and apply the multiplier based upon the texture scaled for increase in the default draw distance
mCloseToCamera = (dist >= 0.0f && dist <= FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[0][0] * camera->getDrawDistanceMultiplier()) ? 1.0f : 0.0f;
// Check if the object is positive distance to the far plane and positive cos angle is in frustum
mInFrustum = (dist >= 0 && dist <= camera->getFar() && cos_angle_to_view_dir > 0.0f);
// </FS:minerjr> [FIRE-35081]
//if has media, check if the face is out of the view frustum.
if(hasMedia())
@ -2488,10 +2451,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
if(!camera->AABBInFrustum(center, size))
{
mImportanceToCamera = 0.f ;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Added real in frustum check value. Previous was only false for media textures off screen and invalid rig objects
mInFrustum = false;
// </FS:minerjr> [FIRE-35081]
return false ;
}
if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum
@ -2514,10 +2473,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
cos_angle_to_view_dir = 1.0f ;
mImportanceToCamera = 1.0f ;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
mInFrustum = true; // If the face is important to the camera, it is in the frustum
mCloseToCamera = 1.0f;
// </FS:minerjr> [FIRE-35081]
}
else
{
@ -2556,21 +2511,22 @@ F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius
return 1.0f ;
}
const S8 FACE_IMPORTANCE_LEVEL = 4 ;
const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight}
{{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ;
const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight}
{{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ;
//static
F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
F32 importance = 0.f ;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Move camera out to use for the inital check for the distance to the face importance with the multiplier
LLViewerCamera* camera = LLViewerCamera::getInstance();
if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
//dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0])
dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0] * camera->getDrawDistanceMultiplier())
if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0])
{
//LLViewerCamera* camera = LLViewerCamera::getInstance();
// </FS:minerjr> [FIRE-35081]
LLViewerCamera* camera = LLViewerCamera::getInstance();
F32 camera_moving_speed = camera->getAverageSpeed() ;
F32 camera_angular_speed = camera->getAverageAngularSpeed();
@ -2581,10 +2537,7 @@ F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
}
S32 i = 0 ;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Added draw distance multiplier to the distance
for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0] * camera->getDrawDistanceMultiplier(); ++i);
// </FS:minerjr> [FIRE-35081]
for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i);
i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ;

View File

@ -52,11 +52,7 @@ class LLDrawInfo;
class LLMeshSkinInfo;
const F32 MIN_ALPHA_SIZE = 1024.f;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//const F32 MIN_TEX_ANIM_SIZE = 512.f;
// Change the min size to
const F32 MIN_TEX_ANIM_SIZE = 10.f;
// </FS:minerjr> [FIRE-35081]
const F32 MIN_TEX_ANIM_SIZE = 512.f;
const U8 FACE_DO_NOT_BATCH_TEXTURES = 255;
class alignas(16) LLFace
@ -127,8 +123,6 @@ public:
void setPixelArea(F32 area) { mPixelArea = area; }
F32 getVirtualSize() const { return mVSize; }
F32 getPixelArea() const { return mPixelArea; }
F32 getImportanceToCamera() const { return mImportanceToCamera; }
F32 getCloseToCamera() const { return mCloseToCamera; }
S32 getIndexInTex(U32 ch) const { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); return mIndexInTex[ch]; }
void setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index; }
@ -335,7 +329,6 @@ private:
//1.0: the most important.
//based on the distance from the face to the view point and the angle from the face center to the view direction.
F32 mImportanceToCamera ;
F32 mCloseToCamera;
F32 mBoundingSphereRadius ;
bool mHasMedia ;
bool mIsMediaAllowed;

View File

@ -2095,30 +2095,6 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d
}
LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true);
// <FS:minerjr>
// This fixes the invalid discard values from being created which cause the decoder code to fail when trying to handle 6 and 7's which are above the MAX_DISCARD_LEVEL of 5
// especially on load
// We will expand the 16x16 texture to the actual MAX_DISCARD_LEVEL texture size, it may be blurry until the user gets closer but 5 discard value should be objects far from the camera.
// So a 1024x1024 texture with a dicard of 6 will become 32x32 and a 2048x2048 texture with a discard of 7 will become a 64x64 texture.
if (discardlevel > MAX_DISCARD_LEVEL)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("FixBadDiscardLevel");
S32 w = head[0]; // Get the current width from the header (16)
S32 h = head[1]; // Get the current height from the header (16)
// Expand the width and height by teh difference between the discard and MAX_DISCARD_LEVEL bit shifted to the left. (Expand power of 2 textures)
w <<= discardlevel - MAX_DISCARD_LEVEL;
h <<= discardlevel - MAX_DISCARD_LEVEL;
// Set the discard level to the MAX_DISCARD_LEVEL
discardlevel = MAX_DISCARD_LEVEL;
// Scale up the texture and scale the actual data, as we just created it above, it should be fine.
raw->scale(w, h, true);
}
// </FS:minerjr>
return raw;
}

View File

@ -427,7 +427,9 @@ void LLViewerInventoryItem::updateServer(bool is_new) const
LLNotificationsUtil::add("IncompleteInventoryItem");
return;
}
if(gAgent.getID() != mPermissions.getOwner())
LLUUID owner = mPermissions.getOwner();
if(gAgent.getID() != owner
&& owner.notNull()) // incomplete?
{
// *FIX: deal with this better.
LL_WARNS(LOG_INV) << "LLViewerInventoryItem::updateServer() - for unowned item "

View File

@ -13001,9 +13001,6 @@ void initialize_menus()
// Develop (Fonts debugging)
commit.add("Develop.Fonts.Dump", boost::bind(&LLFontGL::dumpFonts));
commit.add("Develop.Fonts.DumpTextures", boost::bind(&LLFontGL::dumpFontTextures));
//Develop (dump data)
commit.add("Develop.TextureList.Dump", boost::bind(&LLViewerTextureList::dumpTexturelist));
// <FS:Beq/> Add telemetry controls to the viewer Develop menu (Toggle profiling)
view_listener_t::addMenu(new FSProfilerToggle(), "Develop.ToggleProfiling");

View File

@ -4336,14 +4336,6 @@ void LLViewerObject::boostTexturePriority(bool boost_children /* = true */)
S32 tex_count = getNumTEs();
for (i = 0; i < tex_count; i++)
{
// <FS:minerjr>
// This isused to fix the textures becoming blury when object interacted with by the user and unselected.
// If this is changing the boost level for the TEImage for the first time, store the boost level before modifying it.
if (getTEImage(i)->getBoostLevel() != LLGLTexture::BOOST_SELECTED)
{
getTEImage(i)->storeBoostLevel();
}
// </FS:minerjr>
getTEImage(i)->setBoostLevel(LLGLTexture::BOOST_SELECTED);
}
@ -4352,19 +4344,9 @@ void LLViewerObject::boostTexturePriority(bool boost_children /* = true */)
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
if (sculpt_params)
{
LLUUID sculpt_id = sculpt_params->getSculptTexture();
// <FS:minerjr>
//LLViewerTextureManager::getFetchedTexture(sculpt_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)->setBoostLevel(LLGLTexture::BOOST_SELECTED);
// This isused to fix the textures becoming blury when object interacted with by the user and unselected.
// If this is changing the boost level for the sculpted for the first time, store the boost level before modifying it.
LLViewerFetchedTexture* sculptedTexture = LLViewerTextureManager::getFetchedTexture(sculpt_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
if (sculptedTexture->getBoostLevel() != LLGLTexture::BOOST_SELECTED)
{
sculptedTexture->storeBoostLevel();
}
sculptedTexture->setBoostLevel(LLGLTexture::BOOST_SELECTED);
// </FS:minerjr>
}
LLUUID sculpt_id = sculpt_params->getSculptTexture();
LLViewerTextureManager::getFetchedTexture(sculpt_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)->setBoostLevel(LLGLTexture::BOOST_SELECTED);
}
}
if (boost_children)

View File

@ -835,20 +835,13 @@ void LLViewerObjectList::setAllObjectDefaultTextures(U32 nChannel, bool fShowDef
}
}
// [/SL:KB]
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
// Added time limit on processing of objects as they affect the texture system (They also calcuate mMaxVirtualSize and mPixelArea)
void LLViewerObjectList::updateApparentAngles(LLAgent &agent, F32 max_time)
// </FS:minerjr> [FIRE-35081]
void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
{
S32 i;
LLViewerObject *objectp;
S32 num_updates, max_value;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Remove the old code as it worked on fixed number of updates (Total # of Object / 128) per frame
// and some objects had nothing to do while others were avatars or volumes and could t
/*
if (NUM_BINS - 1 == mCurBin)
{
// Remainder (mObjects.size() could have changed)
@ -884,46 +877,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent, F32 max_time)
{
mCurBin = (mCurBin + 1) % NUM_BINS;
}
*/
num_updates = 0;
max_value = (S32)mObjects.size();
LLTimer timer;
// If the number of objects since last being in here has changed (IE objects deleted, then reset the lazy update index)
if (mCurLazyUpdateIndex >= max_value)
{
mCurLazyUpdateIndex = 0;
}
// Store the index for the current lazy update index as we will loop over the index
i = mCurLazyUpdateIndex;
// loop over number of objects in the BIN (128), or below until we run out of time
while(num_updates < NUM_BINS)
{
// Moved to the first to fix up the issue of access violation if the object list chaanges size during processing.
if (i >= (S32)mObjects.size())
{
// Reset the index if we go over the max value
i = 0;
}
objectp = mObjects[i];
if (objectp != nullptr && !objectp->isDead())
{
//LL_DEBUGS() << objectp->getID() << " Update Textures" << LL_ENDL;
// Update distance & gpw
objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
objectp->updateTextures(); // Update the image levels of textures for this object.
}
i++;
num_updates++;
// Escape either if we run out of time, or loop back onto ourselves.
if (timer.getElapsedTimeF32() > max_time || i == mCurLazyUpdateIndex)
{
break;
}
}
// Update the current lazy update index with the current index, so we can continue next frame from where we left off
mCurLazyUpdateIndex = i;
// </FS:minerjr> [FIRE-35081]
#if 0
// Slam priorities for textures that we care about (hovered, selected, and focused)
// Hovered

View File

@ -89,11 +89,7 @@ public:
void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool compressed=false);
void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//void updateApparentAngles(LLAgent &agent);
// Added time limit on processing of objects as they affect the texture system
void updateApparentAngles(LLAgent &agent, F32 max_time);
// </FS:minerjr> [FIRE-35081]
void updateApparentAngles(LLAgent &agent);
void update(LLAgent &agent);
void fetchObjectCosts();

View File

@ -779,12 +779,6 @@ void LLViewerTexture::setBoostLevel(S32 level)
mBoostLevel = level;
if(mBoostLevel != LLViewerTexture::BOOST_NONE &&
mBoostLevel != LLViewerTexture::BOOST_SELECTED &&
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Added the new boost levels
mBoostLevel != LLViewerTexture::BOOST_GRASS &&
mBoostLevel != LLViewerTexture::BOOST_LIGHT &&
mBoostLevel != LLViewerTexture::BOOST_TREE &&
// </FS:minerjr> [FIRE-35081]
mBoostLevel != LLViewerTexture::BOOST_ICON &&
mBoostLevel != LLViewerTexture::BOOST_THUMBNAIL)
{
@ -796,13 +790,6 @@ void LLViewerTexture::setBoostLevel(S32 level)
if (mBoostLevel >= LLViewerTexture::BOOST_HIGH)
{
mMaxVirtualSize = 2048.f * 2048.f;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Add additional for the important to camera and in frustum
static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 7.f);
mMaxVirtualSize = mMaxVirtualSize + (mMaxVirtualSize * 1.0f * texture_camera_boost);
// Apply second boost based upon if the texture is close to the camera (< 16.1 meters * draw distance multiplier)
mMaxVirtualSize = mMaxVirtualSize + (mMaxVirtualSize * 1.0f * texture_camera_boost);
// </FS:minerjr> [FIRE-35081]
}
}
@ -1209,9 +1196,6 @@ void LLViewerFetchedTexture::init(bool firstinit)
mKeptSavedRawImageTime = 0.f;
mLastCallBackActiveTime = 0.f;
mForceCallbackFetch = false;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
mCloseToCamera = 1.0f; // Store if the camera is close to the camera (0.0f or 1.0f)
// </FS:minerjr> [FIRE-35081]
mFTType = FTT_UNKNOWN;
}
@ -1284,7 +1268,7 @@ void LLViewerFetchedTexture::loadFromFastCache()
record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(1));
sample(LLTextureFetch::sCacheReadLatency, cachReadTime);
mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
setTexelsPerImage();
@ -3085,23 +3069,8 @@ void LLViewerLODTexture::processTextureStats()
else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f)
{
// If the image has not been significantly visible in a while, we don't want it
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1));
// Off screen textures at 6 would not downscale.
mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL));
// </FS:minerjr> [FIRE-35081]
mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1));
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel);
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Add scale down here as the textures off screen were not getting scaled down properly
S32 current_discard = getDiscardLevel();
if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED)
{
if (current_discard < mDesiredDiscardLevel && !mForceToSaveRawImage)
{ // should scale down
scaleDown();
}
}
// </FS:minerjr> [FIRE-35081]
}
else if (!mFullWidth || !mFullHeight)
{
@ -3110,8 +3079,6 @@ void LLViewerLODTexture::processTextureStats()
}
else
{
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
/*
//static const F64 log_2 = log(2.0);
static const F64 log_4 = log(4.0);
@ -3139,28 +3106,10 @@ void LLViewerLODTexture::processTextureStats()
discard_level = floorf(discard_level);
F32 min_discard = 0.f;
*/
// Use a S32 instead of a float
S32 min_discard = 0;
if (mFullWidth > max_tex_res || mFullHeight > max_tex_res)
min_discard = 1;
min_discard = 1.f;
// Use a S32 value for the discard level
S32 discard_level = min_discard;
// Find the best discard that covers the entire mMaxVirtualSize of the on screen texture (Use MAX_DISCARD_LEVEL as a max discard instead of MAX_DISCARD_LEVEL+1)
for (; discard_level < MAX_DISCARD_LEVEL; discard_level++) // <FS:minerjr> [FIRE-35361] RenderMaxTextureResolution caps texture resolution lower than intended
{
// If the max virtual size is greater then or equal to the current discard level, then break out of the loop and use the current discard level
if (mMaxVirtualSize >= getWidth(discard_level) * getHeight(discard_level)) // <FS:minerjr> [FIRE-35361] RenderMaxTextureResolution caps texture resolution lower than intended
{
break;
}
}
//discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
// </FS:minerjr> [FIRE-35081]
discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
// Can't go higher than the max discard level
mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level);
@ -3201,10 +3150,7 @@ void LLViewerLODTexture::processTextureStats()
// unset it immediately after we consume it
if (getBoostLevel() == BOOST_SELECTED)
{
// <FS:minerjr>
//setBoostLevel(BOOST_NONE);
restoreBoostLevel();
// </FS:minerjr>
setBoostLevel(BOOST_NONE);
}
}
@ -3455,23 +3401,11 @@ void LLViewerMediaTexture::initVirtualSize()
{
return;
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Add camera importance to the media textures as well
static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 7.f);
F32 vsize = 0.0f;
// </FS:minerjr> [FIRE-35081]
findFaces();
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
{
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//addTextureStats((*iter)->getVirtualSize());
// Add camera importance to the media textures as well
vsize = (*iter)->getVirtualSize();
vsize = vsize + (vsize * (*iter)->getImportanceToCamera() * texture_camera_boost);
// Apply second boost based upon if the texture is close to the camera (< 16.1 meters * draw distance multiplier)
vsize = vsize + (vsize * (*iter)->getCloseToCamera() * texture_camera_boost);
addTextureStats(vsize);
// </FS:minerjr> [FIRE-35081]
addTextureStats((*iter)->getVirtualSize());
}
}
@ -3530,11 +3464,6 @@ void LLViewerMediaTexture::addFace(U32 ch, LLFace* facep)
return;
}
// [/SL:KB]
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Try to set the boost level to MEDIA to try to force the media to high quality
tex->setBoostLevel(LLViewerTexture::MEDIA);
// </FS:minerjr> [FIRE-35081]
mTextureList.push_back(tex);//increase the reference number by one for tex to avoid deleting it.
return;
}
@ -3776,10 +3705,7 @@ F32 LLViewerMediaTexture::getMaxVirtualSize()
{
addTextureStats(0.f, false);//reset
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 7.f);
F32 vsize = 0.0f;
// </FS:minerjr> [FIRE-35081]
if(mIsPlaying) //media is playing
{
for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
@ -3789,16 +3715,8 @@ F32 LLViewerMediaTexture::getMaxVirtualSize()
{
LLFace* facep = mFaceList[ch][i];
if(facep->getDrawable()->isRecentlyVisible())
{
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//addTextureStats(facep->getVirtualSize());
// Add the importance to camera and close to camera to the media texture
vsize = facep->getVirtualSize();
vsize = vsize + (vsize * facep->getImportanceToCamera() * texture_camera_boost);
// Apply second boost based upon if the texture is close to the camera (< 16.1 meters * draw distance multiplier)
vsize = vsize + (vsize * facep->getCloseToCamera() * texture_camera_boost);
addTextureStats(vsize);
// </FS:minerjr> [FIRE-35081]
{
addTextureStats(facep->getVirtualSize());
}
}
}
@ -3814,15 +3732,7 @@ F32 LLViewerMediaTexture::getMaxVirtualSize()
LLFace* facep = *iter;
if(facep->getDrawable()->isRecentlyVisible())
{
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//addTextureStats(facep->getVirtualSize());
// Add the importance to camera and close to camera to the media texture
vsize = facep->getVirtualSize();
vsize = vsize + (vsize * facep->getImportanceToCamera() * texture_camera_boost);
// Apply second boost based upon if the texture is close to the camera (< 16.1 meters * draw distance multiplier)
vsize = vsize + (vsize * facep->getCloseToCamera() * texture_camera_boost);
addTextureStats(vsize);
// </FS:minerjr> [FIRE-35081]
addTextureStats(facep->getVirtualSize());
}
}
}

View File

@ -437,11 +437,6 @@ public:
void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; }
bool isInFastCacheList() { return mInFastCacheList; }
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
F32 getCloseToCamera() const {return mCloseToCamera ;} // Get close to camera value
void setCloseToCamera(F32 value) {mCloseToCamera = value ;} // Set the close to camera value (0.0f or 1.0f)
// </FS:minerjr> [FIRE-35081]
/*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline.
virtual bool scaleDown() { return false; };
@ -543,9 +538,6 @@ protected:
bool mForSculpt ; //a flag if the texture is used as sculpt data.
bool mIsFetched ; //is loaded from remote or from cache, not generated locally.
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
F32 mCloseToCamera; // Float (0.0f or 1.0f) to indicate if the texture is close to the camera
// </FS:minerjr> [FIRE-35081]
public:
static F32 sMaxVirtualSize; //maximum possible value of mMaxVirtualSize

View File

@ -372,187 +372,23 @@ void LLViewerTextureList::shutdown()
mInitialized = false ; //prevent loading textures again.
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// static
// Allows the menu to call the dump method of the texture list
void LLViewerTextureList::dumpTexturelist()
{
gTextureList.dump();
}
// </FS:minerjr> [FIRE-35081]
void LLViewerTextureList::dump()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
S32 texture_count = 0;
S32 textures_close_to_camera = 0;
std::array<S32, MAX_DISCARD_LEVEL * 2 + 2> image_counts{0}; // Double the size for higher discards from textures < 1024 (2048 can make a 7 and 4096 could make an 8)
std::array<S32, 12 * 12> size_counts{0}; // Track the 12 possible sizes (1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048)
std::array<S32, (MAX_DISCARD_LEVEL * 2 + 2) * 12> discard_counts{0}; // Also need to an 1 additional as -1 is a valid discard level (not loaded by reported as a 1x1 texture)
std::array<S32, (MAX_DISCARD_LEVEL * 2 + 2) * 12> fullsize_discard_counts{0}; // Also need to an 1 additional as -1 is a valid discard level (not loaded by reported as a 1x1 texture)
std::array<S32, LLViewerTexture::BOOST_MAX_LEVEL * 12> boost_counts{0}; // Track the # of textures at boost levels by 12 possible sizes
// Don't Init the buffers with 0's like it's the the 1980's...
// </FS:minerjr> [FIRE-35081]
for (image_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
{
LLViewerFetchedTexture* image = *it;
LL_INFOS() << "priority " << image->getMaxVirtualSize()
<< " boost " << image->getBoostLevel()
<< " size " << image->getWidth() << "x" << image->getHeight()
<< " discard " << image->getDiscardLevel()
<< " desired " << image->getDesiredDiscardLevel()
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
<< " close to camera " << (image->getCloseToCamera() > 0.0f ? "Y" : "N") // Display the close to camera flag
<< " FFType " << fttype_to_string(image->getFTType()) // Display the FFType of the camera
<< " Type " << (S32)image->getType() // Display the type of the image (LOCAL_TEXTURE = 0, MEDIA_TEXTURE = 1, DYNAMIC_TEXTURE = 2, FETCHED_TEXTURE = 3,LOD_TEXTURE = 4)
<< " Sculpted " << (image->forSculpt() ? "Y" : "N")
<< " # of Faces ";
for (S32 index = 0; index < LLRender::NUM_TEXTURE_CHANNELS; index++)
{
LL_CONT << image->getNumFaces(index) << " ";
}
LL_CONT << " # of Volumes ";
for (S32 index = 0; index < LLRender::NUM_VOLUME_TEXTURE_CHANNELS; index++)
{
LL_CONT << image->getNumVolumes(index) << " ";
}
// </FS:minerjr> [FIRE-35081]
LL_CONT << " " << image->getID().asString().substr(0, 7)
<< " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
<< LL_ENDL;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
image_counts[(image->getDiscardLevel() + 1)] += 1; // Need to add +1 to make up for -1 being a possible value
S32 x_index = (S32)log2(image->getWidth()); // Convert the width into a 0 based index by taking the Log2 of the size to get the exponent of the size. (1 = 2^0, 2 = 2^1, 4 = 2^2...)
S32 y_index = (S32)log2(image->getHeight()); // Convert the height into a 0 based index by taking the Log2 of the size to get the exponent of the size. (1 = 2^0, 2 = 2^1, 4 = 2^2...)
size_counts[x_index + y_index * 12] += 1; // Add this texture's dimensions to the size count
// Onlyuse the largest size for the texture's discard level(for non-square textures)
S32 max_dimension = (y_index > x_index ? y_index : x_index);
discard_counts[(image->getDiscardLevel() + 1) + max_dimension * (MAX_DISCARD_LEVEL * 2 + 2)] += 1;
boost_counts[image->getBoostLevel() + max_dimension * (LLViewerTexture::BOOST_MAX_LEVEL)] += 1;
S32 full_x_index = (S32)log2(image->getFullWidth());
S32 full_y_index = (S32)log2(image->getFullHeight());
S32 full_max_dimension = (full_y_index > full_x_index ? full_y_index : full_x_index);
fullsize_discard_counts[(image->getDiscardLevel() + 1) + full_max_dimension * (MAX_DISCARD_LEVEL * 2 + 2)] += 1;
texture_count++;
textures_close_to_camera += S32(image->getCloseToCamera());
// </FS:minerjr> [FIRE-35081]
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Add overal texture totals
LL_INFOS() << "Texture Stats: Textures in Close to Camera " << textures_close_to_camera << " of " << texture_count << " : " << LL_ENDL;
// Fix for the -1 discard level as well as higher possible discard levels (for 2048+ size textures)
for (S32 index = 0; index < MAX_DISCARD_LEVEL * 2 + 2; index++)
{
LL_INFOS() << " Discard Level: " << (index - 1) << " Number of Textures: " << image_counts[index] << LL_ENDL;
}
// Create a line to break up the header from the content of the table
std::string header_break(13 * 8, '-');
LL_INFOS() << "Size vs Size" << LL_ENDL;
LL_INFOS() << header_break << LL_ENDL;
// Create a header that for the Sizes
LL_INFOS() << std::setw(8) << "Size";
for (S32 x = 1; x <= 2048; x <<= 1)
{
LL_CONT << std::setw(8) << x;
}
LL_CONT << LL_ENDL;
LL_INFOS() << header_break << LL_ENDL;
// Y Axis is the size of the height of the texture
for (S32 y = 0; y < 12; y++)
{
LL_INFOS() << std::setw(8) << (1 << y);
//X Axis is the size of the width of the texture
for (S32 x = 0; x < 12; x++)
{
LL_CONT << std::setw(8) << size_counts[x + y * 12];
}
LL_CONT << LL_ENDL;
}
LL_INFOS() << LL_ENDL;
// This is the Discard Level Vs Size counts table
LL_INFOS() << "Discard Level Vs Size" << LL_ENDL;
LL_INFOS() << header_break << LL_ENDL;
LL_INFOS() << std::setw(8) << "Discard";
for (S32 x = 0; x < MAX_DISCARD_LEVEL * 2 + 2; x++)
{
LL_CONT << std::setw(8) << (x - 1);
}
LL_CONT << LL_ENDL;
LL_INFOS() << header_break << LL_ENDL;
// Y Axis is the current possible max dimension of the textures (X or Y, which ever is larger is used)
for (S32 y = 0; y < 12; y++)
{
LL_INFOS() << std::setw(8) << (1 << y);
// X Axis is the discard level starging from -1 up to 10 (2 x MAX_DISCARD_LEVEL + 1 (for negative number) + 1 additional for the fact that the last value actuauly used on not < but <=)
for (S32 x = 0; x < (MAX_DISCARD_LEVEL * 2 + 2); x++)
{
LL_CONT << std::setw(8) << discard_counts[x + y * (MAX_DISCARD_LEVEL * 2 + 2)];
}
LL_CONT << LL_ENDL;
}
LL_INFOS() << LL_ENDL;
// This is the Discard Level Vs Full Size counts table
LL_INFOS() << "Discard Level Vs Full Size" << LL_ENDL;
LL_INFOS() << header_break << LL_ENDL;
LL_INFOS() << std::setw(8) << "Discard";
for (S32 x = 0; x < MAX_DISCARD_LEVEL * 2 + 2; x++)
{
LL_CONT << std::setw(8) << (x - 1);
}
LL_CONT << LL_ENDL;
LL_INFOS() << header_break << LL_ENDL;
// Y Axis is the current possible max dimension of the textures (X or Y, which ever is larger is used)
for (S32 y = 0; y < 12; y++)
{
LL_INFOS() << std::setw(8) << (1 << y);
// X Axis is the discard level starging from -1 up to 10 (2 x MAX_DISCARD_LEVEL + 1 (for negative number) + 1 additional for the fact that the last value actuauly used on not < but <=)
for (S32 x = 0; x < (MAX_DISCARD_LEVEL * 2 + 2); x++)
{
LL_CONT << std::setw(8) << fullsize_discard_counts[x + y * (MAX_DISCARD_LEVEL * 2 + 2)];
}
LL_CONT << LL_ENDL;
}
LL_INFOS() << LL_ENDL;
// This is the Boost Level Vs Size counts table
LL_INFOS() << "Boost Level Vs Size" << LL_ENDL;
header_break.append((LLViewerTexture::BOOST_MAX_LEVEL * 8) - (12 * 8), '-');
LL_INFOS() << header_break << LL_ENDL;
LL_INFOS() << std::setw(8) << "Discard";
for (S32 x = 0; x < LLViewerTexture::BOOST_MAX_LEVEL; x++)
{
LL_CONT << std::setw(8) << x;
}
LL_CONT << LL_ENDL;
LL_INFOS() << header_break << LL_ENDL;
// Y Axis is the current possible max dimension of the textures (X or Y, which ever is larger is used)
for (S32 y = 0; y < 12; y++)
{
LL_INFOS() << std::setw(8) << (1 << y);
// X Axis is the boost level starging from BOOST_NONE up to BOOST_MAX_LEVEL
for (S32 x = 0; x < (LLViewerTexture::BOOST_MAX_LEVEL); x++)
{
LL_CONT << std::setw(8) << boost_counts[x + y * (LLViewerTexture::BOOST_MAX_LEVEL)];
}
LL_CONT << LL_ENDL;
}
LL_INFOS() << LL_ENDL;
// </FS:minerjr> [FIRE-35081]
}
void LLViewerTextureList::destroyGL()
@ -808,14 +644,6 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
imagep->setExplicitFormat(internal_format, primary_format);
}
// <FS:minerjr> [FIRE-35428] - Mega prim issue - fix compressed sculpted textures
// Sculpted textures use the RGBA data for coodinates, so any compression can cause artifacts.
if (boost_priority == LLViewerFetchedTexture::BOOST_SCULPTED)
{
// Disable the compression of BOOST_SCULPTED textures
if (imagep->getGLTexture())imagep->getGLTexture()->setAllowCompression(false);
}
// </FS:minerjr> [FIRE-35428]
addImage(imagep, get_element_type(boost_priority));
if (boost_priority != 0)
@ -843,11 +671,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
}
// <FS:Ansariel> Keep Fast Cache option
// <FS:minerjr> [FIRE-35428] - Mega prim issue - fix compressed sculpted textures
//if(fast_cache_fetching_enabled)
// If the texture is Sculpted, don't allow it to be added to fast cache as it can affect the texture.
if(fast_cache_fetching_enabled && boost_priority != LLViewerFetchedTexture::BOOST_SCULPTED)
// </FS:minerjr> [FIRE-35428]
if (fast_cache_fetching_enabled)
{
mFastCacheList.insert(imagep);
imagep->setInFastCacheList(true);
@ -1108,38 +932,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias);
// convert bias into a vsize scaler
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//bias = (F32) llroundf(powf(4, bias - 1.f));
// Pre-divide the bias so you can just use multiply in the loop
bias = (F32) 1.0f / llroundf(powf(4, bias - 1.f));
bias = (F32) llroundf(powf(4, bias - 1.f));
// Apply new rules to bias discard, there are now 2 bias, off-screen and on-screen.
// On-screen Bias
// Only applied to LOD Textures and one that have Discard > 1 (0, 1 protected)
//
// Off-screen Bias
// Will be using the old method of applying the mMaxVirtualSize, however
// only on LOD textures and fetched textures get bias applied.
//
// Local (UI & Icons), Media and Dynamic textures should not have any discard applied to them.
//
// Without this, textures will become blurry that are on screen, which is one of the #1
// user complaints.
// Store a seperate max on screen vsize without bias applied.
F32 max_on_screen_vsize = 0.0f;
S32 on_screen_count = 0;
// Moved all the variables outside of the loop
bool current_on_screen = false;
F32 vsize = 0.0f; // Moved outside the loop to save reallocation every loop
F32 important_to_camera = 0.0f;
F32 close_to_camera = 0.0f; // Track if the texture is close to the cameras
F64 animated = 0; // U64 used to track if a pointer is set for the animations. (The texture matrix of the face is null if no animation assigned to the texture)
// So if you keep adding and the final result is 0, there is no animation
// </FS:minerjr> [FIRE-35081]
// boost resolution of textures that are important to the camera
// Can instead of using max for a min of 1.0, just subtract 1 from the boost and just do a 1 + (TextureCameraBoost - 1) * importanceToCamera)
static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 7.f);
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
@ -1152,42 +946,21 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
if (face && face->getViewerObject())
{
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// No longer needed as we no longer re-calculate the face's virtual texture size, we use it directly from the face
//F32 radius;
//F32 cos_angle_to_view_dir;
// </FS:minerjr> [FIRE-35081]
F32 radius;
F32 cos_angle_to_view_dir;
if ((gFrameCount - face->mLastTextureUpdate) > 10)
{ // only call calcPixelArea at most once every 10 frames for a given face
// this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures
// assigned to them, such as is the case with GLTF materials or Blinn-Phong materials
//face->calcPixelArea(cos_angle_to_view_dir, radius);
// The face already has a function to calculate the Texture Virtual Size, which already calls the calcPixelArea method
// so just call this instead. This can be called from outside this loop by LLVolume objects
face->getTextureVirtualSize();
face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
face->mLastTextureUpdate = gFrameCount;
}
// Also moved allocation outside the loop
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//F32 vsize = face->getPixelArea();
//on_screen |= face->mInFrustum;
// Get the already calculated face's virtual size, instead of re-calculating it
vsize = face->getVirtualSize();
current_on_screen = face->mInFrustum; // Create a new var to store the current on screen status
on_screen_count += current_on_screen; // Count the number of on sceen faces instead of using brach
important_to_camera = face->mImportanceToCamera; // Store so we don't have to do 2 indirects later on
// If the face/texture is animated, then set the boost level to high, so that it will ways be the best quality
animated += S64(face->mTextureMatrix);
animated += S64(face->hasMedia()); // Add has media for both local and parcel media
animated += S64(imagep->hasParcelMedia());
F32 vsize = face->getPixelArea();
on_screen |= face->mInFrustum;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings (It is)
/*
// Scale desired texture resolution higher or lower depending on texture scale
//
// Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas),
@ -1196,7 +969,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
//
// Maximum usage examples: huge chunk of terrain repeats texture
// TODO: make this work with the GLTF texture transforms
S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
LLViewerObject* objp = face->getViewerObject();
const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
@ -1226,46 +998,17 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
break;
}
*/
// Use math to skip having to use a conditaional check
// Bools are stored as 0 false, 1 true, use to cheat
// Lerp instead of doing conditional input
// If the image is import to the camera, even a little then make the on screen true
on_screen_count += S32(important_to_camera * 1000.0f);
//vsize = vsize + (vsize * (1.0f + important_to_camera * texture_camera_boost) - vsize) * F32(current_on_screen);
// Apply boost of size based upon importance to camera
vsize = vsize + (vsize * important_to_camera * texture_camera_boost);
// Apply second boost based upon if the texture is close to the camera (< 16.1 meters * draw distance multiplier)
vsize = vsize + (vsize * face->mCloseToCamera * texture_camera_boost);
// Update the max on screen vsize based upon the on screen vsize
close_to_camera += face->mCloseToCamera;
// LL_DEBUGS() << face->getViewerObject()->getID() << " TID " << imagep->getID() << " #F " << imagep->getNumFaces(i) << " OS Vsize: " << vsize << " Vsize: " << (vsize * bias) << " CTC: " << face->mCloseToCamera << " Channel " << i << " Face Index " << fi << LL_ENDL;
max_on_screen_vsize = llmax(max_on_screen_vsize, vsize);
max_vsize = llmax(max_vsize, vsize * bias);
// </FS:minerjr> [FIRE-35081]
}
}
// <FS> [FIRE-35081] Blurry prims not changing with graphics settings
//if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
// && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
//{
// break;
//}
// </FS>
if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize
&& (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN))
{
break;
}
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Replaced all the checks for this bool to be only in this 1 place instead of in the loop.
// If the on screen counter is greater then 0, then there was at least 1 on screen texture
on_screen = bool(on_screen_count);
imagep->setCloseToCamera(close_to_camera > 0.0f ? 1.0f : 0.0f);
//if (face_count > max_faces_to_check)
// Add check for if the image is animated to boost to high as well
if (face_count > max_faces_to_check || animated != 0)
// </FS:minerjr> [FIRE-35081]
if (face_count > max_faces_to_check)
{ // this texture is used in so many places we should just boost it and not bother checking its vsize
// this is especially important because the above is not time sliced and can hit multiple ms for a single texture
max_vsize = MAX_IMAGE_AREA;
@ -1283,33 +1026,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
}
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//imagep->addTextureStats(max_vsize);
// New logic block for the bias system
// Then depending on the type of texture, the higher resolution on_screen_max_vsize is applied.
// On Screen (Without Bias applied:
// LOD/Fetch Texture: Discard Levels 0, 1
// Fetch Texture 2, 3, 5 with bias < 2.0
// BoostLevel = Boost_High
// Local, Media, Dynamic Texture
// If the textures are on screen and either 1 are the first 2 levels of discard and are either fetched or LOD textures
if (on_screen && ((imagep->getDiscardLevel() < 2 && imagep->getType() >= LLViewerTexture::FETCHED_TEXTURE) || (imagep->getType() == LLViewerTexture::FETCHED_TEXTURE && LLViewerTexture::sDesiredDiscardBias < 2.0f)))
{
// Always use the best quality of the texture
imagep->addTextureStats(max_on_screen_vsize);
}
// If the boost level just became high, or the texture is (Local, Media Dynamic)
else if (imagep->getBoostLevel() >= LLViewerTexture::BOOST_HIGH || imagep->getType() < LLViewerTexture::FETCHED_TEXTURE || close_to_camera)
{
// Always use the best quality of the texture
imagep->addTextureStats(max_on_screen_vsize);
}
// All other texture cases will use max_vsize with bias applied.
else
{
imagep->addTextureStats(max_vsize);
}
// </FS:minerjr> [FIRE-35081]
imagep->addTextureStats(max_vsize);
}
#if 0
@ -1410,11 +1127,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
mCreateTextureList.pop();
if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() &&
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//(imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL))
// Add additional restrictions on scaling down (only BOOST_NONE LOD Textures (Also skip media)
(imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL) && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE && imagep->getType() == LLViewerTexture::LOD_TEXTURE && !imagep->hasParcelMedia() && !imagep->isViewerMediaTexture())
// </FS:minerjr> [FIRE-35081]
(imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL))
{
// NOTE: this may happen if the desired discard reduces while a decode is in progress and does not
// necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS,
@ -1423,7 +1136,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
imagep->scaleDown();
}
if (create_timer.getElapsedTimeF32() > max_time * 0.5f)
if (create_timer.getElapsedTimeF32() > max_time)
{
break;
}
@ -1447,7 +1160,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
// freeze.
S32 min_count = (S32)mCreateTextureList.size() / 20 + 5;
//create_timer.reset();
create_timer.reset();
while (!mDownScaleQueue.empty())
{
LLViewerFetchedTexture* image = mDownScaleQueue.front();

View File

@ -111,9 +111,6 @@ public:
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);
// </FS:Ansariel>
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
static void dumpTexturelist(); // Added code to handle dumping texture information
// </FS:minerjr> [FIRE-35081]
public:
LLViewerTextureList();

View File

@ -3003,19 +3003,12 @@ LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUU
LL_DEBUGS("Avatar") << avString() << "get old-bake image from host " << uuid << LL_ENDL;
LLHost host = getObjectHost();
result = LLViewerTextureManager::getFetchedTexture(
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//uuid, FTT_HOST_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host);
uuid, FTT_HOST_BAKE, true, LLGLTexture::BOOST_AVATAR_BAKED, LLViewerTexture::LOD_TEXTURE, 0, 0, host);
// <FS:minerjr> [FIRE-35081]
uuid, FTT_HOST_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host);
// </FS:Ansariel> [Legacy Bake]
}
LL_DEBUGS("Avatar") << avString() << "get server-bake image from URL " << url << LL_ENDL;
result = LLViewerTextureManager::getFetchedTextureFromUrl(
// <FS:minerjr>
//url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
// Change the texture from LOD to AVATAR_BAKED.
url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_AVATAR_BAKED, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
// </FS:minerjr> [FIRE-35081]
url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
if (result->isMissingAsset())
{
result->setIsMissingAsset(false);
@ -11081,11 +11074,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte
//LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL;
LL_DEBUGS("Avatar") << avString() << "sb " << (S32) isUsingServerBakes() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL;
setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
//Texture will use baked textures, so it should also use that for the boost.
LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_AVATAR_BAKED, LLViewerTexture::LOD_TEXTURE));
// <FS:minerjr> [FIRE-35081]
LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
else
{

View File

@ -99,11 +99,7 @@ void LLVOGrass::updateSpecies()
SpeciesMap::const_iterator it = sSpeciesTable.begin();
mSpecies = (*it).first;
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//setTEImage(0, LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
// Added new boost Grass as it forces a fixed size on updates
setTEImage(0, LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_GRASS, LLViewerTexture::LOD_TEXTURE));
// </FS:minerjr> [FIRE-35081]
setTEImage(0, LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}

View File

@ -330,11 +330,7 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
// Load Species-Specific data
//
static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
// Set boost level for Tree as it overrides the normal texture sizes
mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_TREE, LLViewerTexture::LOD_TEXTURE);
// </FS:minerjr> [FIRE-35081]
mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;

View File

@ -745,10 +745,7 @@ void LLVOVolume::animateTextures()
{
LLFace* facep = mDrawable->getFace(i);
if (!facep) continue;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Removed check for turning off animations
//if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
// </FS:minerjr> [FIRE-35081]
if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
const LLTextureEntry* te = facep->getTextureEntry();
@ -773,10 +770,7 @@ void LLVOVolume::animateTextures()
if (!facep->mTextureMatrix)
{
facep->mTextureMatrix = new LLMatrix4();
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Removed check for turning off animations
//if (facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
// </FS:minerjr> [FIRE-35081]
if (facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
{
// Fix the one edge case missed in
// LLVOVolume::updateTextureVirtualSize when the
@ -929,10 +923,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
F32 min_vsize=999999999.f, max_vsize=0.f;
LLViewerCamera* camera = LLViewerCamera::getInstance();
std::stringstream debug_text;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Use this flag to indicate that there was a legit change to 0.0 for the mPixelArea (All faces off screen)
bool changed = false;
// </FS:minerjr> [FIRE-35081]
for (S32 i = 0; i < num_faces; i++)
{
LLFace* face = mDrawable->getFace(i);
@ -981,13 +971,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
mPixelArea = llmax(mPixelArea, face->getPixelArea());
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// If the new area is changed from the old area, then accept it.
if (mPixelArea != old_area)
{
changed = true;
}
// </FS:minerjr> [FIRE-35081]
// if the face has gotten small enough to turn off texture animation and texture
// animation is running, rebuild the render batch for this face to turn off
// texture animation
@ -1071,10 +1054,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
{
LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
LLUUID id = params->getLightTexture();
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Light textures should be treaded not the same as normal LOD textures
mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_LIGHT);
// </FS:minerjr> [FIRE-35081]
mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE);
if (mLightTexture.notNull())
{
F32 rad = getLightRadius();
@ -1124,11 +1104,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
setDebugText(output);
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
//if (mPixelArea == 0)
// If there is a legit change to 0.0, don't dismiss it.
if (mPixelArea == 0 && !changed)
// </FS:minerjr> [FIRE-35081]
if (mPixelArea == 0)
{ //flexi phasing issues make this happen
mPixelArea = old_area;
}
@ -5490,10 +5466,7 @@ bool can_batch_texture(LLFace* facep)
return false;
}
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Removed check for turning off animations
if (facep->isState(LLFace::TEXTURE_ANIM))//&& facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
// </FS:minerjr> [FIRE-35081]
if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
{ //texture animation breaks batches
return false;
}
@ -5640,10 +5613,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
const LLMatrix4* tex_mat = NULL;
// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings
// Removed check for turning off animations
if (facep->isState(LLFace::TEXTURE_ANIM)) //&& facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
// </FS:minerjr> [FIRE-35081]
if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
{
tex_mat = facep->mTextureMatrix;
}

View File

@ -5881,20 +5881,6 @@
<menu_item_check.on_click
function="Advanced.ToggleViewAdminOptions" />
</menu_item_check>
<menu_item_separator/>
<menu
create_jump_keys="true"
label="Dump"
name="Dump"
tear_off="true">
<menu_item_call
label="LLViewerTexturelist"
name="LLViewerTexturelist">
<menu_item_call.on_click
function="Develop.TextureList.Dump" />
</menu_item_call>
</menu>
</menu>
<menu
create_jump_keys="true"

View File

@ -635,7 +635,6 @@
<menu_item_call label="Demander le statut Admin" name="Request Admin Options"/>
<menu_item_call label="Quitter le statut Admin" name="Leave Admin Options"/>
<menu_item_check label="Afficher le menu Admin" name="View Admin Options"/>
<menu label="Vidage" name="Dump"/>
</menu>
<menu label="Admin" name="Admin">
<menu label="Objet" name="AdminObject">

View File

@ -696,9 +696,6 @@
<menu_item_call label="管理者ステータスの呼び出し" name="Request Admin Options"/>
<menu_item_call label="管理者ステータス解除" name="Leave Admin Options"/>
<menu_item_check label="管理者メニューを表示する" name="View Admin Options"/>
<menu label="ダンプ" name="Dump">
<menu_item_call label="LLViewerTexturelistを実行" name="LLViewerTexturelist"/>
</menu>
</menu>
<menu label="管理" name="Admin">
<menu label="オブジェクト" name="AdminObject">

View File

@ -683,7 +683,6 @@
<menu_item_call label="Zażądaj statusu administratora" name="Request Admin Options"/>
<menu_item_call label="Porzuć status administratora" name="Leave Admin Options"/>
<menu_item_check label="Pokaż menu administratora" name="View Admin Options"/>
<menu label="Zrzuć" name="Dump" />
</menu>
<menu label="Administrator" name="Admin">
<menu label="Obiekt" name="AdminObject">

View File

@ -729,7 +729,6 @@
<menu_item_call label="Запрос статуса администратора" name="Request Admin Options"/>
<menu_item_call label="Выход из статуса администратора" name="Leave Admin Options"/>
<menu_item_check label="Показать меню администратора" name="View Admin Options"/>
<menu label="Дамп" name="Dump" />
</menu>
<menu label="Администратор" name="Admin">
<menu label="Объект" name="AdminObject">

View File

@ -664,9 +664,6 @@
<menu_item_call label="要求管理員狀態" name="Request Admin Options" />
<menu_item_call label="離開管理員狀態" name="Leave Admin Options" />
<menu_item_check label="顯示管理員選項" name="View Admin Options" />
<menu label="轉儲" name="Dump">
<menu_item_call label="林登檢視器紋理清單" name="LLViewerTexturelist"/>
</menu>
</menu>
<menu label="管理員" name="Admin">
<menu label="物件" name="AdminObject">