EXT-6953 WIP - pre-push cleanup after review. Accumulated EXT-6953 commits reviewed by Nyx.
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aa9c621cb9
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d213946c6c
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@ -412,6 +412,15 @@ void LLAnimationLibrary::animStateSetString( const LLUUID& state, const std::str
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mAnimMap[state] = mAnimStringTable.addString(name);
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}
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std::string LLAnimationLibrary::animationName( const LLUUID& id ) const
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{
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const char *cptr = gAnimLibrary.animStateToString(id);
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if (cptr)
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return std::string(cptr);
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else
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return std::string("[") + id.asString() + std::string("]");
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}
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// Animation states that the user can trigger as part of a gesture
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// See struct LLAnimStateEntry in header for label location information
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const LLAnimStateEntry gUserAnimStates[] = {
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@ -489,14 +498,5 @@ const LLAnimStateEntry gUserAnimStates[] = {
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const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates);
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std::string animationName( const LLUUID& id )
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{
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const char *cptr = gAnimLibrary.animStateToString(id);
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if (cptr)
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return std::string(cptr);
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else
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return std::string("[") + id.asString() + std::string("]");
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}
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// End
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@ -232,6 +232,11 @@ public:
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// Associate an anim state with a name
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//-----------------------------------------------------------------------------
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void animStateSetString( const LLUUID& state, const std::string& name);
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//-----------------------------------------------------------------------------
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// Find the name for a given animation, or UUID string if none defined.
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//-----------------------------------------------------------------------------
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std::string animationName( const LLUUID& id ) const;
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};
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struct LLAnimStateEntry
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@ -257,8 +262,6 @@ extern const LLAnimStateEntry gUserAnimStates[];
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extern const S32 gUserAnimStatesCount;
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extern LLAnimationLibrary gAnimLibrary;
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std::string animationName( const LLUUID& id );
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#endif // LL_LLANIMATIONSTATES_H
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@ -341,7 +341,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
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mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
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if (mCharacter->getMotionController().mIsSelf)
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{
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F32 elapsed = mCharacter->getMotionController().getFrameTimer().getElapsedTimeF32();
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// F32 elapsed = mCharacter->getMotionController().getFrameTimer().getElapsedTimeF32();
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// llinfos << "PLOT elapsed: " << elapsed
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// << " footSlipVelocity: " << footSlipVelocity
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// << " mAvgCorrection: " << mAvgCorrection
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@ -1054,7 +1054,7 @@ void LLMotionController::dumpMotions()
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state_string += std::string("A");
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if (mDeprecatedMotions.find(motion) != mDeprecatedMotions.end())
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state_string += std::string("D");
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llinfos << animationName(id) << " " << state_string << llendl;
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llinfos << gAnimLibrary.animationName(id) << " " << state_string << llendl;
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}
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}
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@ -2191,7 +2191,7 @@ void LLVOAvatar::dumpAnimationState()
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{
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playtag = "*";
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}
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llinfos << animationName(id) << playtag << llendl;
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llinfos << gAnimLibrary.animationName(id) << playtag << llendl;
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}
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for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
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{
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@ -2199,7 +2199,7 @@ void LLVOAvatar::dumpAnimationState()
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bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
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if (!is_signaled)
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{
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llinfos << animationName(id) << "!S" << llendl;
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llinfos << gAnimLibrary.animationName(id) << "!S" << llendl;
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}
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}
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}
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@ -4542,13 +4542,13 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
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{
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LLMemType mt(LLMemType::MTYPE_AVATAR);
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lldebugs << "motion requested " << id.asString() << " " << animationName(id) << llendl;
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lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
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LLUUID remap_id = remapMotionID(id);
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if (remap_id != id)
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{
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lldebugs << "motion resultant " << remap_id.asString() << " " << animationName(remap_id) << llendl;
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lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
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}
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if (isSelf() && remap_id == ANIM_AGENT_AWAY)
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@ -4564,18 +4564,17 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
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//-----------------------------------------------------------------------------
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BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
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{
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lldebugs << "motion requested " << id.asString() << " " << animationName(id) << llendl;
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lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
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LLUUID remap_id = remapMotionID(id);
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if (remap_id != id)
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{
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lldebugs << "motion resultant " << remap_id.asString() << " " << animationName(remap_id) << llendl;
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lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
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}
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if (isSelf())
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{
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// BAP - was onAnimStop(id) originally - verify fix.
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gAgent.onAnimStop(remap_id);
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}
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