SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
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98578ddc79
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d26f17efd5
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@ -184,6 +184,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
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((LLSettingsVOSky*)psky.get())->updateShader(sky_shader);
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bool is_sun_up = psky->getIsSunUp();
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F32 moisture_level = (float)psky->getSkyMoistureLevel();
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F32 droplet_radius = (float)psky->getSkyDropletRadius();
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F32 ice_level = (float)psky->getSkyIceLevel();
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@ -199,9 +200,9 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
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sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
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sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
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sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
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sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, is_sun_up ? psky->getSunMoonGlowFactor() : 0.0f ); // SL-13768
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sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1 : 0);
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sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, is_sun_up ? 1 : 0);
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/// Render the skydome
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renderDome(origin, camHeightLocal, sky_shader);
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