master
Jonathan "Geenz" Goodman 2025-02-23 12:20:11 -05:00
parent 3e2da8e584
commit d2fd2f49e3
1 changed files with 1 additions and 1 deletions

View File

@ -255,7 +255,7 @@ void main()
shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, distort);
#endif
vec3 sunlit_linear = (sunlit);
vec3 sunlit_linear = sunlit;
float fade = 1;
#ifdef TRANSPARENT_WATER
float depth = texture(depthMap, distort).r;