Cleanup
parent
3e2da8e584
commit
d2fd2f49e3
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@ -255,7 +255,7 @@ void main()
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shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, distort);
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#endif
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vec3 sunlit_linear = (sunlit);
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vec3 sunlit_linear = sunlit;
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float fade = 1;
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#ifdef TRANSPARENT_WATER
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float depth = texture(depthMap, distort).r;
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