merge changes for MAINT-2276
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@ -412,3 +412,4 @@ ccf991e02dc2f63fb646324230d54832683f4a9b DRTVWR-286
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e06898df8644fe567bee94f817d03abc1c380993 3.4.5-beta3
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a676b4d6c037b39fe5b8e42cf8839a9303936089 DRTVWR-289
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28fa8b944a0c1869636ab00cc400f5aa71f6fa3c DRTVWR-290
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7f09bbc28c297f14b67961be7b6575445fa160e8 DRTVWR-291
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@ -186,8 +186,11 @@ private:
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// Populate the menu with items like "New Skin", "New Pants", etc.
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static void populateCreateWearableSubmenus(LLMenuGL* menu)
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{
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LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE);
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LLView* menu_bp = gMenuHolder->getChildView("COF.Geear.New_Body_Parts", FALSE);
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// MAINT-2276...these menus are created as dummies because they are not available
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// when this function is called. This prevents their parent from popping up later.
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//
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//LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE);
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//LLView* menu_bp = gMenuHolder->getChildView("COF.Geear.New_Body_Parts", FALSE);
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for (U8 i = LLWearableType::WT_SHAPE; i != (U8) LLWearableType::WT_COUNT; ++i)
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{
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@ -200,8 +203,11 @@ private:
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p.on_click.function_name = "Wearable.Create";
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p.on_click.parameter = LLSD(type_name);
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LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ?
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menu_clothes : menu_bp;
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//LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ? menu_clothes : menu_bp;
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// This is a work-around for MAINT-2276 wherein the parent toggleable menu does not appear
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// It puts everything under one menu, but that menu appears, which is better than not.
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//
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LLView* parent = menu;
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LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent);
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}
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}
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