SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap weights where needed. Warn that related debug settings require restart to take effect.

meow-7.2.2
Brad Payne (Vir Linden) 2015-10-21 16:47:03 -04:00
parent bfa3f83a2c
commit d365aa10f1
11 changed files with 425 additions and 305 deletions

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@ -541,6 +541,7 @@ set(viewer_SOURCE_FILES
llsidepaneliteminfo.cpp
llsidepaneltaskinfo.cpp
llsidetraypanelcontainer.cpp
llskinningutil.cpp
llsky.cpp
llslurl.cpp
llsnapshotlivepreview.cpp
@ -1147,6 +1148,7 @@ set(viewer_HEADER_FILES
llsidepaneliteminfo.h
llsidepaneltaskinfo.h
llsidetraypanelcontainer.h
llskinningutil.h
llsky.h
llslurl.h
llsnapshotlivepreview.h

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@ -101,6 +101,7 @@
#include "llscenemonitor.h"
#include "llavatarrenderinfoaccountant.h"
#include "lllocalbitmaps.h"
#include "llskinningutil.h"
// Linden library includes
#include "llavatarnamecache.h"
@ -794,6 +795,9 @@ bool LLAppViewer::init()
LL_INFOS("InitInfo") << "Configuration initialized." << LL_ENDL ;
// initialize skinning util
LLSkinningUtil::initClass();
//set the max heap size.
initMaxHeapSize() ;
LLCoros::instance().setStackSize(gSavedSettings.getS32("CoroutineStackSize"));

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@ -27,6 +27,7 @@
#include "llviewerprecompiledheaders.h"
#include "lldrawpoolavatar.h"
#include "llskinningutil.h"
#include "llrender.h"
#include "llvoavatar.h"
@ -1537,282 +1538,6 @@ void LLDrawPoolAvatar::getRiggedGeometry(
buffer->flush();
}
// static
U32 LLDrawPoolAvatar::getMaxJointCount()
{
return llmin(LL_MAX_JOINTS_PER_MESH_OBJECT, gSavedSettings.getU32("MaxJointsPerMeshObject"));
}
// static
U32 LLDrawPoolAvatar::getMeshJointCount(const LLMeshSkinInfo *skin)
{
return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
}
bool getNameIndex(const std::string& name, std::vector<std::string>& names, U32& result)
{
std::vector<std::string>::const_iterator find_it =
std::find(names.begin(), names.end(), name);
if (find_it != names.end())
{
result = find_it - names.begin();
return true;
}
else
{
return false;
}
}
// Find a name table index that is also a valid joint on the
// avatar. Order of preference is: requested name, mPelvis, first
// valid match in names table.
U32 getValidJointIndex(const std::string& name, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
{
U32 result;
if (avatar->getJoint(name) && getNameIndex(name,joint_names,result))
{
return result;
}
if (getNameIndex("mPelvis",joint_names,result))
{
return result;
}
for (U32 j=0; j<joint_names.size(); j++)
{
if (avatar->getJoint(joint_names[j]))
{
return j;
}
}
// BENTO how to handle?
LL_ERRS() << "no valid joints in joint_names" << LL_ENDL;
return 0;
}
// Which joint will stand in for this joint?
U32 getProxyJointIndex(U32 joint_index, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
{
bool include_enhanced = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
U32 j_proxy = getValidJointIndex(joint_names[joint_index], avatar, joint_names);
LLJoint *joint = avatar->getJoint(joint_names[j_proxy]);
llassert(joint);
// BENTO - test of simple push-to-base-ancestor
// complexity reduction scheme. Find the first
// ancestor that's not flagged as extended, or the
// last ancestor that's rigged in this mesh, whichever
// comes first.
while (1)
{
if (include_enhanced ||
joint->getSupport()==LLJoint::SUPPORT_BASE)
break;
LLJoint *parent = joint->getParent();
if (!parent)
break;
if (!getNameIndex(parent->getName(), joint_names, j_proxy))
{
break;
}
joint = parent;
}
return j_proxy;
}
// static
// Destructively remap the joints in skin info based on what joints
// are known in the avatar, and which are currently supported. This
// will also populate mJointRemap[] in the skin, which can be used to
// make the corresponding changes to the integer part of vertex
// weights.
//
// This will throw away joint info for any joints that are not known
// in the avatar, or not currently flagged to support based on the
// debug setting for IncludeEnhancedSkeleton.
//
// static
void LLDrawPoolAvatar::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
{
// skip if already done.
if (!skin->mJointRemap.empty())
{
return;
}
// Compute the remap
std::vector<U32> j_proxy(skin->mJointNames.size());
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
U32 j_rep = getProxyJointIndex(j, avatar, skin->mJointNames);
j_proxy[j] = j_rep;
}
S32 top = 0;
std::vector<U32> j_remap(skin->mJointNames.size());
// Fill in j_remap for all joints that will make the cut.
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
if (j_proxy[j] == j)
{
// Joint will be included
j_remap[j] = top++;
}
}
// Then use j_proxy to fill in j_remap for the joints that will be discarded
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
if (j_proxy[j] != j)
{
j_remap[j] = j_remap[j_proxy[j]];
}
}
// Apply the remap to mJointNames, mInvBindMatrix, and mAlternateBindMatrix
std::vector<std::string> new_joint_names;
std::vector<LLMatrix4> new_inv_bind_matrix;
std::vector<LLMatrix4> new_alternate_bind_matrix;
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
if (j_proxy[j] == j)
{
new_joint_names.push_back(skin->mJointNames[j]);
new_inv_bind_matrix.push_back(skin->mInvBindMatrix[j]);
if (!skin->mAlternateBindMatrix.empty())
{
new_alternate_bind_matrix.push_back(skin->mAlternateBindMatrix[j]);
}
}
}
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
LL_INFOS() << "Starting joint[" << j << "] = " << skin->mJointNames[j] << " j_remap " << j_remap[j] << " ==> " << new_joint_names[j_remap[j]] << LL_ENDL;
}
skin->mJointNames = new_joint_names;
skin->mInvBindMatrix = new_inv_bind_matrix;
skin->mAlternateBindMatrix = new_alternate_bind_matrix;
skin->mJointRemap = j_remap;
}
// static
void LLDrawPoolAvatar::initSkinningMatrixPalette(
LLMatrix4* mat,
S32 count,
const LLMeshSkinInfo* skin,
LLVOAvatar *avatar)
{
// BENTO - switching to use Matrix4a and SSE might speed this up.
// Note that we are mostly passing Matrix4a's to this routine anyway, just dubiously casted.
for (U32 j = 0; j < count; ++j)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
mat[j] = skin->mInvBindMatrix[j];
mat[j] *= joint->getWorldMatrix();
}
}
// Transform the weights based on the remap info stored in skin. Note
// that this is destructive and non-idempotent, so we need to keep
// track of whether we've done it already. If the desired remapping
// changes, the viewer must be restarted.
//
// static
void LLDrawPoolAvatar::remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
llassert(skin->mJointRemap.size()>0); // Must call remapSkinInfoJoints() first, which this checks for.
const U32* remap = &skin->mJointRemap[0];
const S32 max_joints = skin->mJointNames.size();
for (U32 j=0; j<num_vertices; j++)
{
F32 *w = weights[j].getF32ptr();
for (U32 k=0; k<4; ++k)
{
S32 i = llfloor(w[k]);
F32 f = w[k]-i;
i = llclamp(i,0,max_joints-1);
w[k] = remap[i] + f;
}
}
}
// static
void LLDrawPoolAvatar::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
if (skin->mJointRemap.size()>0)
{
// Check the weights are consistent with the current remap.
const S32 max_joints = skin->mJointNames.size();
for (U32 j=0; j<num_vertices; j++)
{
F32 *w = weights[j].getF32ptr();
for (U32 k=0; k<4; ++k)
{
S32 i = llfloor(w[k]);
llassert(i>=0);
llassert(i<max_joints);
}
}
}
}
// static
void LLDrawPoolAvatar::getPerVertexSkinMatrix(
F32* weights,
LLMatrix4a* mat,
bool handle_bad_scale,
LLMatrix4a& final_mat,
U32 max_joints)
{
final_mat.clear();
S32 idx[4];
LLVector4 wght;
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weights[k];
// BENTO potential optimizations
// - Do clamping in unpackVolumeFaces() (once instead of every time)
// - int vs floor: if we know w is
// >= 0.0, we can use int instead of floorf; the latter
// allegedly has a lot of overhead due to ieeefp error
// checking which we should not need.
idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1);
wght[k] = w - floorf(w);
scale += wght[k];
}
if (handle_bad_scale && scale <= 0.f)
{
wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f);
}
else
{
// This is enforced in unpackVolumeFaces()
llassert(scale>0.f);
wght *= 1.f/scale;
}
for (U32 k = 0; k < 4; k++)
{
F32 w = wght[k];
LLMatrix4a src;
src.setMul(mat[idx[k]], w);
final_mat.add(src);
}
}
void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
LLVOAvatar* avatar,
LLFace* face,
@ -1826,7 +1551,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
return;
}
// BENTO ugly const cast
remapSkinInfoJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
LLSkinningUtil::remapSkinInfoJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
LLDrawable* drawable = face->getDrawable();
@ -1835,7 +1560,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
if (!vol_face.mWeightsRemapped)
{
remapSkinWeights(weight, vol_face.mNumVertices, skin);
LLSkinningUtil::remapSkinWeights(weight, vol_face.mNumVertices, skin);
vol_face.mWeightsRemapped = TRUE;
}
@ -1890,18 +1615,18 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
//build matrix palette
LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
U32 count = getMeshJointCount(skin);
initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
checkSkinWeights(weight, buffer->getNumVerts(), skin);
U32 count = LLSkinningUtil::getMeshJointCount(skin);
LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
LLSkinningUtil::checkSkinWeights(weight, buffer->getNumVerts(), skin);
LLMatrix4a bind_shape_matrix;
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
const U32 max_joints = getMaxJointCount();
const U32 max_joints = LLSkinningUtil::getMaxJointCount();
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
LLMatrix4a final_mat;
getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
LLVector4a& v = vol_face.mPositions[j];
LLVector4a t;
@ -1984,8 +1709,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
// upload matrix palette to shader
LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
U32 count = getMeshJointCount(skin);
initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
U32 count = LLSkinningUtil::getMeshJointCount(skin);
LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
stop_glerror();

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@ -134,13 +134,6 @@ public:
void endDeferredRiggedBump();
void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
static U32 getMaxJointCount();
static U32 getMeshJointCount(const LLMeshSkinInfo *skin);
static void remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
static void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
static void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
static void remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
static void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
LLFace* facep,
const LLMeshSkinInfo* skin,

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@ -42,7 +42,6 @@
#include "llcombobox.h"
#include "lldatapacker.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llrender.h"
#include "llface.h"
#include "lleconomy.h"
@ -54,6 +53,7 @@
#include "llmeshrepository.h"
#include "llnotificationsutil.h"
#include "llsdutil_math.h"
#include "llskinningutil.h"
#include "lltextbox.h"
#include "lltoolmgr.h"
#include "llui.h"
@ -4031,17 +4031,17 @@ BOOL LLModelPreview::render()
LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
const LLMeshSkinInfo *skin = &model->mSkinInfo;
U32 count = LLDrawPoolAvatar::getMeshJointCount(skin);
LLDrawPoolAvatar::initSkinningMatrixPalette((LLMatrix4*)mat, count,
U32 count = LLSkinningUtil::getMeshJointCount(skin);
LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count,
skin, getPreviewAvatar());
LLMatrix4a bind_shape_matrix;
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
U32 max_joints = LLDrawPoolAvatar::getMaxJointCount();
U32 max_joints = LLSkinningUtil::getMaxJointCount();
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
LLMatrix4a final_mat;
F32 *wptr = weight[j].mV;
LLDrawPoolAvatar::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints);
LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints);
//VECTORIZE THIS
LLVector4a& v = face.mPositions[j];

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@ -0,0 +1,329 @@
/**
* @file llskinningutil.cpp
* @brief Functions for mesh object skinning
* @author vir@lindenlab.com
*
* $LicenseInfo:firstyear=2015&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2015, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llskinningutil.h"
#include "llvoavatar.h"
#include "llviewercontrol.h"
#include "llmeshrepository.h"
bool LLSkinningUtil::sIncludeEnhancedSkeleton = true;
U32 LLSkinningUtil::sMaxJointsPerMeshObject = LL_MAX_JOINTS_PER_MESH_OBJECT;
namespace {
bool get_name_index(const std::string& name, std::vector<std::string>& names, U32& result)
{
std::vector<std::string>::const_iterator find_it =
std::find(names.begin(), names.end(), name);
if (find_it != names.end())
{
result = find_it - names.begin();
return true;
}
else
{
return false;
}
}
// Find a name table index that is also a valid joint on the
// avatar. Order of preference is: requested name, mPelvis, first
// valid match in names table.
U32 get_valid_joint_index(const std::string& name, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
{
U32 result;
if (avatar->getJoint(name) && get_name_index(name,joint_names,result))
{
return result;
}
if (get_name_index("mPelvis",joint_names,result))
{
return result;
}
for (U32 j=0; j<joint_names.size(); j++)
{
if (avatar->getJoint(joint_names[j]))
{
return j;
}
}
// BENTO how to handle?
LL_ERRS() << "no valid joints in joint_names" << LL_ENDL;
return 0;
}
// Which joint will stand in for this joint?
U32 get_proxy_joint_index(U32 joint_index, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
{
bool include_enhanced = LLSkinningUtil::sIncludeEnhancedSkeleton;
U32 j_proxy = get_valid_joint_index(joint_names[joint_index], avatar, joint_names);
LLJoint *joint = avatar->getJoint(joint_names[j_proxy]);
llassert(joint);
// BENTO - test of simple push-to-base-ancestor
// complexity reduction scheme. Find the first
// ancestor that's not flagged as extended, or the
// last ancestor that's rigged in this mesh, whichever
// comes first.
while (1)
{
if (include_enhanced ||
joint->getSupport()==LLJoint::SUPPORT_BASE)
break;
LLJoint *parent = joint->getParent();
if (!parent)
break;
if (!get_name_index(parent->getName(), joint_names, j_proxy))
{
break;
}
joint = parent;
}
return j_proxy;
}
}
// static
void LLSkinningUtil::initClass()
{
sIncludeEnhancedSkeleton = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
sMaxJointsPerMeshObject = gSavedSettings.getU32("MaxJointsPerMeshObject");
}
// static
U32 LLSkinningUtil::getMaxJointCount()
{
U32 result = llmin(LL_MAX_JOINTS_PER_MESH_OBJECT, sMaxJointsPerMeshObject);
if (!sIncludeEnhancedSkeleton)
{
result = llmin(result,(U32)52); // BENTO replace with LLAvatarAppearance::getBaseJointCount()) or equivalent
}
return result;
}
// static
U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin)
{
return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
}
// static
// Destructively remap the joints in skin info based on what joints
// are known in the avatar, and which are currently supported. This
// will also populate mJointRemap[] in the skin, which can be used to
// make the corresponding changes to the integer part of vertex
// weights.
//
// This will throw away joint info for any joints that are not known
// in the avatar, or not currently flagged to support based on the
// debug setting for IncludeEnhancedSkeleton.
//
// static
void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
{
// skip if already done.
if (!skin->mJointRemap.empty())
{
return;
}
// Compute the remap
std::vector<U32> j_proxy(skin->mJointNames.size());
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
U32 j_rep = get_proxy_joint_index(j, avatar, skin->mJointNames);
j_proxy[j] = j_rep;
}
S32 top = 0;
std::vector<U32> j_remap(skin->mJointNames.size());
// Fill in j_remap for all joints that will make the cut.
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
if (j_proxy[j] == j)
{
// Joint will be included
j_remap[j] = top++;
}
}
// Then use j_proxy to fill in j_remap for the joints that will be discarded
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
if (j_proxy[j] != j)
{
j_remap[j] = j_remap[j_proxy[j]];
}
}
// Apply the remap to mJointNames, mInvBindMatrix, and mAlternateBindMatrix
std::vector<std::string> new_joint_names;
std::vector<LLMatrix4> new_inv_bind_matrix;
std::vector<LLMatrix4> new_alternate_bind_matrix;
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
if (j_proxy[j] == j)
{
new_joint_names.push_back(skin->mJointNames[j]);
new_inv_bind_matrix.push_back(skin->mInvBindMatrix[j]);
if (!skin->mAlternateBindMatrix.empty())
{
new_alternate_bind_matrix.push_back(skin->mAlternateBindMatrix[j]);
}
}
}
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
LL_DEBUGS("Avatar") << "Starting joint[" << j << "] = " << skin->mJointNames[j] << " j_remap " << j_remap[j] << " ==> " << new_joint_names[j_remap[j]] << LL_ENDL;
}
skin->mJointNames = new_joint_names;
skin->mInvBindMatrix = new_inv_bind_matrix;
skin->mAlternateBindMatrix = new_alternate_bind_matrix;
skin->mJointRemap = j_remap;
}
// static
void LLSkinningUtil::initSkinningMatrixPalette(
LLMatrix4* mat,
S32 count,
const LLMeshSkinInfo* skin,
LLVOAvatar *avatar)
{
// BENTO - switching to use Matrix4a and SSE might speed this up.
// Note that we are mostly passing Matrix4a's to this routine anyway, just dubiously casted.
for (U32 j = 0; j < count; ++j)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
mat[j] = skin->mInvBindMatrix[j];
mat[j] *= joint->getWorldMatrix();
}
}
// Transform the weights based on the remap info stored in skin. Note
// that this is destructive and non-idempotent, so we need to keep
// track of whether we've done it already. If the desired remapping
// changes, the viewer must be restarted.
//
// static
void LLSkinningUtil::remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
llassert(skin->mJointRemap.size()>0); // Must call remapSkinInfoJoints() first, which this checks for.
const U32* remap = &skin->mJointRemap[0];
const S32 max_joints = skin->mJointNames.size();
for (U32 j=0; j<num_vertices; j++)
{
F32 *w = weights[j].getF32ptr();
for (U32 k=0; k<4; ++k)
{
S32 i = llfloor(w[k]);
F32 f = w[k]-i;
i = llclamp(i,0,max_joints-1);
w[k] = remap[i] + f;
}
}
}
// static
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
if (skin->mJointRemap.size()>0)
{
// Check the weights are consistent with the current remap.
const S32 max_joints = skin->mJointNames.size();
for (U32 j=0; j<num_vertices; j++)
{
F32 *w = weights[j].getF32ptr();
for (U32 k=0; k<4; ++k)
{
S32 i = llfloor(w[k]);
llassert(i>=0);
llassert(i<max_joints);
}
}
}
}
// static
void LLSkinningUtil::getPerVertexSkinMatrix(
F32* weights,
LLMatrix4a* mat,
bool handle_bad_scale,
LLMatrix4a& final_mat,
U32 max_joints)
{
final_mat.clear();
S32 idx[4];
LLVector4 wght;
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weights[k];
// BENTO potential optimizations
// - Do clamping in unpackVolumeFaces() (once instead of every time)
// - int vs floor: if we know w is
// >= 0.0, we can use int instead of floorf; the latter
// allegedly has a lot of overhead due to ieeefp error
// checking which we should not need.
idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1);
wght[k] = w - floorf(w);
scale += wght[k];
}
if (handle_bad_scale && scale <= 0.f)
{
wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f);
}
else
{
// This is enforced in unpackVolumeFaces()
llassert(scale>0.f);
wght *= 1.f/scale;
}
for (U32 k = 0; k < 4; k++)
{
F32 w = wght[k];
LLMatrix4a src;
src.setMul(mat[idx[k]], w);
final_mat.add(src);
}
}

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@ -0,0 +1,51 @@
/**
* @file llskinningutil.h
* @brief Functions for mesh object skinning
* @author vir@lindenlab.com
*
* $LicenseInfo:firstyear=2015&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2015, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLSKINNINGUTIL_H
#define LLSKINNINGUTIL_H
class LLVOAvatar;
class LLMeshSkinInfo;
class LLMatrix4a;
class LLSkinningUtil
{
public:
static void initClass();
static U32 getMaxJointCount();
static U32 getMeshJointCount(const LLMeshSkinInfo *skin);
static void remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
static void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
static void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
static void remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
static void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
// This is initialized from gSavedSettings at startup and then left alone.
static bool sIncludeEnhancedSkeleton;
static U32 sMaxJointsPerMeshObject;
};
#endif

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@ -67,6 +67,7 @@
#include "llvowlsky.h"
#include "llrender.h"
#include "llnavigationbar.h"
#include "llnotificationsutil.h"
#include "llfloatertools.h"
#include "llpaneloutfitsinventory.h"
#include "llpanellogin.h"
@ -119,6 +120,12 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue)
}
static bool handleDeferredDebugSettingChanged(const LLSD& newvalue)
{
LLNotificationsUtil::add("ChangeDeferredDebugSetting");
return true;
}
static bool handleSetShaderChanged(const LLSD& newvalue)
{
// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
@ -761,7 +768,8 @@ void settings_setup_listeners()
gSavedSettings.getControl("SpellCheck")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
gSavedSettings.getControl("SpellCheckDictionary")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
gSavedSettings.getControl("LoginLocation")->getSignal()->connect(boost::bind(&handleLoginLocationChanged));
gSavedSettings.getControl("MaxJointsPerMeshObject")->getCommitSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("MaxJointsPerMeshObject")->getCommitSignal()->connect(boost::bind(&handleDeferredDebugSettingChanged, _2));
gSavedSettings.getControl("IncludeEnhancedSkeleton")->getCommitSignal()->connect(boost::bind(&handleDeferredDebugSettingChanged, _2));
}
#if TEST_CACHED_CONTROL

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@ -44,7 +44,7 @@
#include "llvosky.h"
#include "llrender.h"
#include "lljoint.h"
#include "lldrawpoolavatar.h"
#include "llskinningutil.h"
#ifdef LL_RELEASE_FOR_DOWNLOAD
#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
@ -876,7 +876,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
boost::unordered_map<std::string, std::string> attribs;
attribs["MAX_JOINTS_PER_MESH_OBJECT"] =
boost::lexical_cast<std::string>(LLDrawPoolAvatar::getMaxJointCount());
boost::lexical_cast<std::string>(LLSkinningUtil::getMaxJointCount());
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)

View File

@ -54,6 +54,7 @@
#include "llspatialpartition.h"
#include "llhudmanager.h"
#include "llflexibleobject.h"
#include "llskinningutil.h"
#include "llsky.h"
#include "lltexturefetch.h"
#include "llvector4a.h"
@ -4179,8 +4180,8 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT;
LLMatrix4a mat[kMaxJoints];
U32 maxJoints = LLDrawPoolAvatar::getMeshJointCount(skin);
LLDrawPoolAvatar::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
@ -4192,7 +4193,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
if ( weight )
{
LLDrawPoolAvatar::checkSkinWeights(weight, dst_face.mNumVertices, skin);
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
LLMatrix4a bind_shape_matrix;
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
@ -4202,11 +4203,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
{
LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
U32 max_joints = LLDrawPoolAvatar::getMaxJointCount();
U32 max_joints = LLSkinningUtil::getMaxJointCount();
for (U32 j = 0; j < dst_face.mNumVertices; ++j)
{
LLMatrix4a final_mat;
LLDrawPoolAvatar::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
LLVector4a& v = vol_face.mPositions[j];
LLVector4a t;

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@ -1422,6 +1422,13 @@ Note: This will clear the cache.
Port settings take effect after you restart [APP_NAME].
</notification>
<notification
icon="alertmodal.tga"
name="ChangeDeferredDebugSetting"
type="alertmodal">
This debug setting change will take effect after you restart [APP_NAME].
</notification>
<notification
icon="alertmodal.tga"
name="ChangeSkin"