SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap weights where needed. Warn that related debug settings require restart to take effect.
parent
bfa3f83a2c
commit
d365aa10f1
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@ -541,6 +541,7 @@ set(viewer_SOURCE_FILES
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llsidepaneliteminfo.cpp
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llsidepaneltaskinfo.cpp
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llsidetraypanelcontainer.cpp
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llskinningutil.cpp
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llsky.cpp
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llslurl.cpp
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llsnapshotlivepreview.cpp
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@ -1147,6 +1148,7 @@ set(viewer_HEADER_FILES
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llsidepaneliteminfo.h
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llsidepaneltaskinfo.h
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llsidetraypanelcontainer.h
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llskinningutil.h
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llsky.h
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llslurl.h
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llsnapshotlivepreview.h
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@ -101,6 +101,7 @@
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#include "llscenemonitor.h"
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#include "llavatarrenderinfoaccountant.h"
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#include "lllocalbitmaps.h"
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#include "llskinningutil.h"
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// Linden library includes
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#include "llavatarnamecache.h"
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@ -794,6 +795,9 @@ bool LLAppViewer::init()
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LL_INFOS("InitInfo") << "Configuration initialized." << LL_ENDL ;
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// initialize skinning util
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LLSkinningUtil::initClass();
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//set the max heap size.
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initMaxHeapSize() ;
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LLCoros::instance().setStackSize(gSavedSettings.getS32("CoroutineStackSize"));
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@ -27,6 +27,7 @@
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#include "llviewerprecompiledheaders.h"
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#include "lldrawpoolavatar.h"
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#include "llskinningutil.h"
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#include "llrender.h"
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#include "llvoavatar.h"
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@ -1537,282 +1538,6 @@ void LLDrawPoolAvatar::getRiggedGeometry(
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buffer->flush();
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}
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// static
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U32 LLDrawPoolAvatar::getMaxJointCount()
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{
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return llmin(LL_MAX_JOINTS_PER_MESH_OBJECT, gSavedSettings.getU32("MaxJointsPerMeshObject"));
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}
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// static
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U32 LLDrawPoolAvatar::getMeshJointCount(const LLMeshSkinInfo *skin)
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{
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return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
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}
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bool getNameIndex(const std::string& name, std::vector<std::string>& names, U32& result)
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{
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std::vector<std::string>::const_iterator find_it =
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std::find(names.begin(), names.end(), name);
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if (find_it != names.end())
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{
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result = find_it - names.begin();
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return true;
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}
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else
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{
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return false;
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}
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}
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// Find a name table index that is also a valid joint on the
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// avatar. Order of preference is: requested name, mPelvis, first
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// valid match in names table.
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U32 getValidJointIndex(const std::string& name, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
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{
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U32 result;
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if (avatar->getJoint(name) && getNameIndex(name,joint_names,result))
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{
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return result;
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}
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if (getNameIndex("mPelvis",joint_names,result))
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{
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return result;
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}
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for (U32 j=0; j<joint_names.size(); j++)
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{
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if (avatar->getJoint(joint_names[j]))
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{
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return j;
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}
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}
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// BENTO how to handle?
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LL_ERRS() << "no valid joints in joint_names" << LL_ENDL;
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return 0;
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}
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// Which joint will stand in for this joint?
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U32 getProxyJointIndex(U32 joint_index, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
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{
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bool include_enhanced = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
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U32 j_proxy = getValidJointIndex(joint_names[joint_index], avatar, joint_names);
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LLJoint *joint = avatar->getJoint(joint_names[j_proxy]);
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llassert(joint);
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// BENTO - test of simple push-to-base-ancestor
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// complexity reduction scheme. Find the first
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// ancestor that's not flagged as extended, or the
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// last ancestor that's rigged in this mesh, whichever
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// comes first.
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while (1)
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{
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if (include_enhanced ||
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joint->getSupport()==LLJoint::SUPPORT_BASE)
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break;
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LLJoint *parent = joint->getParent();
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if (!parent)
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break;
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if (!getNameIndex(parent->getName(), joint_names, j_proxy))
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{
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break;
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}
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joint = parent;
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}
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return j_proxy;
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}
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// static
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// Destructively remap the joints in skin info based on what joints
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// are known in the avatar, and which are currently supported. This
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// will also populate mJointRemap[] in the skin, which can be used to
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// make the corresponding changes to the integer part of vertex
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// weights.
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//
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// This will throw away joint info for any joints that are not known
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// in the avatar, or not currently flagged to support based on the
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// debug setting for IncludeEnhancedSkeleton.
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//
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// static
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void LLDrawPoolAvatar::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
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{
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// skip if already done.
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if (!skin->mJointRemap.empty())
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{
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return;
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}
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// Compute the remap
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std::vector<U32> j_proxy(skin->mJointNames.size());
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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U32 j_rep = getProxyJointIndex(j, avatar, skin->mJointNames);
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j_proxy[j] = j_rep;
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}
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S32 top = 0;
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std::vector<U32> j_remap(skin->mJointNames.size());
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// Fill in j_remap for all joints that will make the cut.
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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if (j_proxy[j] == j)
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{
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// Joint will be included
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j_remap[j] = top++;
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}
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}
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// Then use j_proxy to fill in j_remap for the joints that will be discarded
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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if (j_proxy[j] != j)
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{
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j_remap[j] = j_remap[j_proxy[j]];
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}
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}
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// Apply the remap to mJointNames, mInvBindMatrix, and mAlternateBindMatrix
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std::vector<std::string> new_joint_names;
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std::vector<LLMatrix4> new_inv_bind_matrix;
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std::vector<LLMatrix4> new_alternate_bind_matrix;
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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if (j_proxy[j] == j)
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{
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new_joint_names.push_back(skin->mJointNames[j]);
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new_inv_bind_matrix.push_back(skin->mInvBindMatrix[j]);
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if (!skin->mAlternateBindMatrix.empty())
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{
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new_alternate_bind_matrix.push_back(skin->mAlternateBindMatrix[j]);
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}
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}
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}
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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LL_INFOS() << "Starting joint[" << j << "] = " << skin->mJointNames[j] << " j_remap " << j_remap[j] << " ==> " << new_joint_names[j_remap[j]] << LL_ENDL;
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}
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skin->mJointNames = new_joint_names;
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skin->mInvBindMatrix = new_inv_bind_matrix;
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skin->mAlternateBindMatrix = new_alternate_bind_matrix;
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skin->mJointRemap = j_remap;
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}
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// static
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void LLDrawPoolAvatar::initSkinningMatrixPalette(
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LLMatrix4* mat,
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S32 count,
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const LLMeshSkinInfo* skin,
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LLVOAvatar *avatar)
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{
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// BENTO - switching to use Matrix4a and SSE might speed this up.
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// Note that we are mostly passing Matrix4a's to this routine anyway, just dubiously casted.
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for (U32 j = 0; j < count; ++j)
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{
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LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
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mat[j] = skin->mInvBindMatrix[j];
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mat[j] *= joint->getWorldMatrix();
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}
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}
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// Transform the weights based on the remap info stored in skin. Note
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// that this is destructive and non-idempotent, so we need to keep
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// track of whether we've done it already. If the desired remapping
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// changes, the viewer must be restarted.
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//
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// static
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void LLDrawPoolAvatar::remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
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{
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llassert(skin->mJointRemap.size()>0); // Must call remapSkinInfoJoints() first, which this checks for.
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const U32* remap = &skin->mJointRemap[0];
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const S32 max_joints = skin->mJointNames.size();
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for (U32 j=0; j<num_vertices; j++)
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{
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F32 *w = weights[j].getF32ptr();
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for (U32 k=0; k<4; ++k)
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{
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S32 i = llfloor(w[k]);
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F32 f = w[k]-i;
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i = llclamp(i,0,max_joints-1);
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w[k] = remap[i] + f;
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}
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}
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}
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// static
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void LLDrawPoolAvatar::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
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{
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if (skin->mJointRemap.size()>0)
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{
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// Check the weights are consistent with the current remap.
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const S32 max_joints = skin->mJointNames.size();
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for (U32 j=0; j<num_vertices; j++)
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{
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F32 *w = weights[j].getF32ptr();
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for (U32 k=0; k<4; ++k)
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{
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S32 i = llfloor(w[k]);
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llassert(i>=0);
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llassert(i<max_joints);
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}
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}
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}
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}
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// static
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void LLDrawPoolAvatar::getPerVertexSkinMatrix(
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F32* weights,
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LLMatrix4a* mat,
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bool handle_bad_scale,
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LLMatrix4a& final_mat,
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U32 max_joints)
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{
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final_mat.clear();
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S32 idx[4];
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LLVector4 wght;
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F32 scale = 0.f;
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for (U32 k = 0; k < 4; k++)
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{
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F32 w = weights[k];
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// BENTO potential optimizations
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// - Do clamping in unpackVolumeFaces() (once instead of every time)
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// - int vs floor: if we know w is
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// >= 0.0, we can use int instead of floorf; the latter
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// allegedly has a lot of overhead due to ieeefp error
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// checking which we should not need.
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idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1);
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wght[k] = w - floorf(w);
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scale += wght[k];
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}
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if (handle_bad_scale && scale <= 0.f)
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{
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wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f);
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}
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else
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{
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// This is enforced in unpackVolumeFaces()
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llassert(scale>0.f);
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wght *= 1.f/scale;
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}
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for (U32 k = 0; k < 4; k++)
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{
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F32 w = wght[k];
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LLMatrix4a src;
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src.setMul(mat[idx[k]], w);
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final_mat.add(src);
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}
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}
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void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
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LLVOAvatar* avatar,
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LLFace* face,
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@ -1826,7 +1551,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
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return;
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}
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// BENTO ugly const cast
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remapSkinInfoJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
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LLSkinningUtil::remapSkinInfoJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
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LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
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LLDrawable* drawable = face->getDrawable();
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@ -1835,7 +1560,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
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if (!vol_face.mWeightsRemapped)
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{
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remapSkinWeights(weight, vol_face.mNumVertices, skin);
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LLSkinningUtil::remapSkinWeights(weight, vol_face.mNumVertices, skin);
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vol_face.mWeightsRemapped = TRUE;
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}
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@ -1890,18 +1615,18 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
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//build matrix palette
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LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
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U32 count = getMeshJointCount(skin);
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initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
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checkSkinWeights(weight, buffer->getNumVerts(), skin);
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U32 count = LLSkinningUtil::getMeshJointCount(skin);
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LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
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LLSkinningUtil::checkSkinWeights(weight, buffer->getNumVerts(), skin);
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LLMatrix4a bind_shape_matrix;
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bind_shape_matrix.loadu(skin->mBindShapeMatrix);
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const U32 max_joints = getMaxJointCount();
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const U32 max_joints = LLSkinningUtil::getMaxJointCount();
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for (U32 j = 0; j < buffer->getNumVerts(); ++j)
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{
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LLMatrix4a final_mat;
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getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
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LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
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LLVector4a& v = vol_face.mPositions[j];
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LLVector4a t;
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@ -1984,8 +1709,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
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{
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// upload matrix palette to shader
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LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
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U32 count = getMeshJointCount(skin);
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initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
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U32 count = LLSkinningUtil::getMeshJointCount(skin);
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LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
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stop_glerror();
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@ -134,13 +134,6 @@ public:
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void endDeferredRiggedBump();
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void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
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static U32 getMaxJointCount();
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static U32 getMeshJointCount(const LLMeshSkinInfo *skin);
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static void remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
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static void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
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static void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
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static void remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
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static void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
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void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
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LLFace* facep,
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const LLMeshSkinInfo* skin,
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@ -42,7 +42,6 @@
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#include "llcombobox.h"
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#include "lldatapacker.h"
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#include "lldrawable.h"
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#include "lldrawpoolavatar.h"
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#include "llrender.h"
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#include "llface.h"
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#include "lleconomy.h"
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@ -54,6 +53,7 @@
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#include "llmeshrepository.h"
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#include "llnotificationsutil.h"
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#include "llsdutil_math.h"
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#include "llskinningutil.h"
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#include "lltextbox.h"
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#include "lltoolmgr.h"
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#include "llui.h"
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@ -4031,17 +4031,17 @@ BOOL LLModelPreview::render()
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LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
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const LLMeshSkinInfo *skin = &model->mSkinInfo;
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U32 count = LLDrawPoolAvatar::getMeshJointCount(skin);
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LLDrawPoolAvatar::initSkinningMatrixPalette((LLMatrix4*)mat, count,
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U32 count = LLSkinningUtil::getMeshJointCount(skin);
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LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count,
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skin, getPreviewAvatar());
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LLMatrix4a bind_shape_matrix;
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bind_shape_matrix.loadu(skin->mBindShapeMatrix);
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U32 max_joints = LLDrawPoolAvatar::getMaxJointCount();
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U32 max_joints = LLSkinningUtil::getMaxJointCount();
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for (U32 j = 0; j < buffer->getNumVerts(); ++j)
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{
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LLMatrix4a final_mat;
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F32 *wptr = weight[j].mV;
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LLDrawPoolAvatar::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints);
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LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints);
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//VECTORIZE THIS
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LLVector4a& v = face.mPositions[j];
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|
|||
|
|
@ -0,0 +1,329 @@
|
|||
/**
|
||||
* @file llskinningutil.cpp
|
||||
* @brief Functions for mesh object skinning
|
||||
* @author vir@lindenlab.com
|
||||
*
|
||||
* $LicenseInfo:firstyear=2015&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* Copyright (C) 2015, Linden Research, Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#include "llviewerprecompiledheaders.h"
|
||||
|
||||
#include "llskinningutil.h"
|
||||
#include "llvoavatar.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llmeshrepository.h"
|
||||
|
||||
bool LLSkinningUtil::sIncludeEnhancedSkeleton = true;
|
||||
U32 LLSkinningUtil::sMaxJointsPerMeshObject = LL_MAX_JOINTS_PER_MESH_OBJECT;
|
||||
|
||||
namespace {
|
||||
|
||||
bool get_name_index(const std::string& name, std::vector<std::string>& names, U32& result)
|
||||
{
|
||||
std::vector<std::string>::const_iterator find_it =
|
||||
std::find(names.begin(), names.end(), name);
|
||||
if (find_it != names.end())
|
||||
{
|
||||
result = find_it - names.begin();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Find a name table index that is also a valid joint on the
|
||||
// avatar. Order of preference is: requested name, mPelvis, first
|
||||
// valid match in names table.
|
||||
U32 get_valid_joint_index(const std::string& name, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
|
||||
{
|
||||
U32 result;
|
||||
if (avatar->getJoint(name) && get_name_index(name,joint_names,result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
if (get_name_index("mPelvis",joint_names,result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
for (U32 j=0; j<joint_names.size(); j++)
|
||||
{
|
||||
if (avatar->getJoint(joint_names[j]))
|
||||
{
|
||||
return j;
|
||||
}
|
||||
}
|
||||
// BENTO how to handle?
|
||||
LL_ERRS() << "no valid joints in joint_names" << LL_ENDL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Which joint will stand in for this joint?
|
||||
U32 get_proxy_joint_index(U32 joint_index, LLVOAvatar *avatar, std::vector<std::string>& joint_names)
|
||||
{
|
||||
bool include_enhanced = LLSkinningUtil::sIncludeEnhancedSkeleton;
|
||||
U32 j_proxy = get_valid_joint_index(joint_names[joint_index], avatar, joint_names);
|
||||
LLJoint *joint = avatar->getJoint(joint_names[j_proxy]);
|
||||
llassert(joint);
|
||||
// BENTO - test of simple push-to-base-ancestor
|
||||
// complexity reduction scheme. Find the first
|
||||
// ancestor that's not flagged as extended, or the
|
||||
// last ancestor that's rigged in this mesh, whichever
|
||||
// comes first.
|
||||
while (1)
|
||||
{
|
||||
if (include_enhanced ||
|
||||
joint->getSupport()==LLJoint::SUPPORT_BASE)
|
||||
break;
|
||||
LLJoint *parent = joint->getParent();
|
||||
if (!parent)
|
||||
break;
|
||||
if (!get_name_index(parent->getName(), joint_names, j_proxy))
|
||||
{
|
||||
break;
|
||||
}
|
||||
joint = parent;
|
||||
}
|
||||
return j_proxy;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// static
|
||||
void LLSkinningUtil::initClass()
|
||||
{
|
||||
sIncludeEnhancedSkeleton = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
|
||||
sMaxJointsPerMeshObject = gSavedSettings.getU32("MaxJointsPerMeshObject");
|
||||
}
|
||||
|
||||
// static
|
||||
U32 LLSkinningUtil::getMaxJointCount()
|
||||
{
|
||||
U32 result = llmin(LL_MAX_JOINTS_PER_MESH_OBJECT, sMaxJointsPerMeshObject);
|
||||
if (!sIncludeEnhancedSkeleton)
|
||||
{
|
||||
result = llmin(result,(U32)52); // BENTO replace with LLAvatarAppearance::getBaseJointCount()) or equivalent
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// static
|
||||
U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin)
|
||||
{
|
||||
return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
|
||||
}
|
||||
|
||||
// static
|
||||
|
||||
// Destructively remap the joints in skin info based on what joints
|
||||
// are known in the avatar, and which are currently supported. This
|
||||
// will also populate mJointRemap[] in the skin, which can be used to
|
||||
// make the corresponding changes to the integer part of vertex
|
||||
// weights.
|
||||
//
|
||||
// This will throw away joint info for any joints that are not known
|
||||
// in the avatar, or not currently flagged to support based on the
|
||||
// debug setting for IncludeEnhancedSkeleton.
|
||||
//
|
||||
// static
|
||||
void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
|
||||
{
|
||||
// skip if already done.
|
||||
if (!skin->mJointRemap.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Compute the remap
|
||||
std::vector<U32> j_proxy(skin->mJointNames.size());
|
||||
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
|
||||
{
|
||||
U32 j_rep = get_proxy_joint_index(j, avatar, skin->mJointNames);
|
||||
j_proxy[j] = j_rep;
|
||||
}
|
||||
S32 top = 0;
|
||||
std::vector<U32> j_remap(skin->mJointNames.size());
|
||||
// Fill in j_remap for all joints that will make the cut.
|
||||
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
|
||||
{
|
||||
if (j_proxy[j] == j)
|
||||
{
|
||||
// Joint will be included
|
||||
j_remap[j] = top++;
|
||||
}
|
||||
}
|
||||
// Then use j_proxy to fill in j_remap for the joints that will be discarded
|
||||
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
|
||||
{
|
||||
if (j_proxy[j] != j)
|
||||
{
|
||||
j_remap[j] = j_remap[j_proxy[j]];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Apply the remap to mJointNames, mInvBindMatrix, and mAlternateBindMatrix
|
||||
std::vector<std::string> new_joint_names;
|
||||
std::vector<LLMatrix4> new_inv_bind_matrix;
|
||||
std::vector<LLMatrix4> new_alternate_bind_matrix;
|
||||
|
||||
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
|
||||
{
|
||||
if (j_proxy[j] == j)
|
||||
{
|
||||
new_joint_names.push_back(skin->mJointNames[j]);
|
||||
new_inv_bind_matrix.push_back(skin->mInvBindMatrix[j]);
|
||||
if (!skin->mAlternateBindMatrix.empty())
|
||||
{
|
||||
new_alternate_bind_matrix.push_back(skin->mAlternateBindMatrix[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
|
||||
{
|
||||
LL_DEBUGS("Avatar") << "Starting joint[" << j << "] = " << skin->mJointNames[j] << " j_remap " << j_remap[j] << " ==> " << new_joint_names[j_remap[j]] << LL_ENDL;
|
||||
}
|
||||
|
||||
skin->mJointNames = new_joint_names;
|
||||
skin->mInvBindMatrix = new_inv_bind_matrix;
|
||||
skin->mAlternateBindMatrix = new_alternate_bind_matrix;
|
||||
skin->mJointRemap = j_remap;
|
||||
}
|
||||
|
||||
// static
|
||||
void LLSkinningUtil::initSkinningMatrixPalette(
|
||||
LLMatrix4* mat,
|
||||
S32 count,
|
||||
const LLMeshSkinInfo* skin,
|
||||
LLVOAvatar *avatar)
|
||||
{
|
||||
// BENTO - switching to use Matrix4a and SSE might speed this up.
|
||||
// Note that we are mostly passing Matrix4a's to this routine anyway, just dubiously casted.
|
||||
for (U32 j = 0; j < count; ++j)
|
||||
{
|
||||
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
|
||||
mat[j] = skin->mInvBindMatrix[j];
|
||||
mat[j] *= joint->getWorldMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
// Transform the weights based on the remap info stored in skin. Note
|
||||
// that this is destructive and non-idempotent, so we need to keep
|
||||
// track of whether we've done it already. If the desired remapping
|
||||
// changes, the viewer must be restarted.
|
||||
//
|
||||
// static
|
||||
void LLSkinningUtil::remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
|
||||
{
|
||||
llassert(skin->mJointRemap.size()>0); // Must call remapSkinInfoJoints() first, which this checks for.
|
||||
const U32* remap = &skin->mJointRemap[0];
|
||||
const S32 max_joints = skin->mJointNames.size();
|
||||
for (U32 j=0; j<num_vertices; j++)
|
||||
{
|
||||
F32 *w = weights[j].getF32ptr();
|
||||
|
||||
for (U32 k=0; k<4; ++k)
|
||||
{
|
||||
S32 i = llfloor(w[k]);
|
||||
F32 f = w[k]-i;
|
||||
i = llclamp(i,0,max_joints-1);
|
||||
w[k] = remap[i] + f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// static
|
||||
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
|
||||
{
|
||||
if (skin->mJointRemap.size()>0)
|
||||
{
|
||||
// Check the weights are consistent with the current remap.
|
||||
const S32 max_joints = skin->mJointNames.size();
|
||||
for (U32 j=0; j<num_vertices; j++)
|
||||
{
|
||||
F32 *w = weights[j].getF32ptr();
|
||||
|
||||
for (U32 k=0; k<4; ++k)
|
||||
{
|
||||
S32 i = llfloor(w[k]);
|
||||
llassert(i>=0);
|
||||
llassert(i<max_joints);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// static
|
||||
void LLSkinningUtil::getPerVertexSkinMatrix(
|
||||
F32* weights,
|
||||
LLMatrix4a* mat,
|
||||
bool handle_bad_scale,
|
||||
LLMatrix4a& final_mat,
|
||||
U32 max_joints)
|
||||
{
|
||||
|
||||
final_mat.clear();
|
||||
|
||||
S32 idx[4];
|
||||
|
||||
LLVector4 wght;
|
||||
|
||||
F32 scale = 0.f;
|
||||
for (U32 k = 0; k < 4; k++)
|
||||
{
|
||||
F32 w = weights[k];
|
||||
|
||||
// BENTO potential optimizations
|
||||
// - Do clamping in unpackVolumeFaces() (once instead of every time)
|
||||
// - int vs floor: if we know w is
|
||||
// >= 0.0, we can use int instead of floorf; the latter
|
||||
// allegedly has a lot of overhead due to ieeefp error
|
||||
// checking which we should not need.
|
||||
idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1);
|
||||
|
||||
wght[k] = w - floorf(w);
|
||||
scale += wght[k];
|
||||
}
|
||||
if (handle_bad_scale && scale <= 0.f)
|
||||
{
|
||||
wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is enforced in unpackVolumeFaces()
|
||||
llassert(scale>0.f);
|
||||
wght *= 1.f/scale;
|
||||
}
|
||||
|
||||
for (U32 k = 0; k < 4; k++)
|
||||
{
|
||||
F32 w = wght[k];
|
||||
|
||||
LLMatrix4a src;
|
||||
src.setMul(mat[idx[k]], w);
|
||||
|
||||
final_mat.add(src);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
/**
|
||||
* @file llskinningutil.h
|
||||
* @brief Functions for mesh object skinning
|
||||
* @author vir@lindenlab.com
|
||||
*
|
||||
* $LicenseInfo:firstyear=2015&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* Copyright (C) 2015, Linden Research, Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
#ifndef LLSKINNINGUTIL_H
|
||||
#define LLSKINNINGUTIL_H
|
||||
|
||||
class LLVOAvatar;
|
||||
class LLMeshSkinInfo;
|
||||
class LLMatrix4a;
|
||||
|
||||
class LLSkinningUtil
|
||||
{
|
||||
public:
|
||||
static void initClass();
|
||||
static U32 getMaxJointCount();
|
||||
static U32 getMeshJointCount(const LLMeshSkinInfo *skin);
|
||||
static void remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
|
||||
static void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
|
||||
static void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
|
||||
static void remapSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin);
|
||||
static void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints);
|
||||
|
||||
// This is initialized from gSavedSettings at startup and then left alone.
|
||||
static bool sIncludeEnhancedSkeleton;
|
||||
static U32 sMaxJointsPerMeshObject;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -67,6 +67,7 @@
|
|||
#include "llvowlsky.h"
|
||||
#include "llrender.h"
|
||||
#include "llnavigationbar.h"
|
||||
#include "llnotificationsutil.h"
|
||||
#include "llfloatertools.h"
|
||||
#include "llpaneloutfitsinventory.h"
|
||||
#include "llpanellogin.h"
|
||||
|
|
@ -119,6 +120,12 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue)
|
|||
}
|
||||
|
||||
|
||||
static bool handleDeferredDebugSettingChanged(const LLSD& newvalue)
|
||||
{
|
||||
LLNotificationsUtil::add("ChangeDeferredDebugSetting");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool handleSetShaderChanged(const LLSD& newvalue)
|
||||
{
|
||||
// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
|
||||
|
|
@ -761,7 +768,8 @@ void settings_setup_listeners()
|
|||
gSavedSettings.getControl("SpellCheck")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
|
||||
gSavedSettings.getControl("SpellCheckDictionary")->getSignal()->connect(boost::bind(&handleSpellCheckChanged));
|
||||
gSavedSettings.getControl("LoginLocation")->getSignal()->connect(boost::bind(&handleLoginLocationChanged));
|
||||
gSavedSettings.getControl("MaxJointsPerMeshObject")->getCommitSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
|
||||
gSavedSettings.getControl("MaxJointsPerMeshObject")->getCommitSignal()->connect(boost::bind(&handleDeferredDebugSettingChanged, _2));
|
||||
gSavedSettings.getControl("IncludeEnhancedSkeleton")->getCommitSignal()->connect(boost::bind(&handleDeferredDebugSettingChanged, _2));
|
||||
}
|
||||
|
||||
#if TEST_CACHED_CONTROL
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@
|
|||
#include "llvosky.h"
|
||||
#include "llrender.h"
|
||||
#include "lljoint.h"
|
||||
#include "lldrawpoolavatar.h"
|
||||
#include "llskinningutil.h"
|
||||
|
||||
#ifdef LL_RELEASE_FOR_DOWNLOAD
|
||||
#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
|
||||
|
|
@ -876,7 +876,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
|
|||
|
||||
boost::unordered_map<std::string, std::string> attribs;
|
||||
attribs["MAX_JOINTS_PER_MESH_OBJECT"] =
|
||||
boost::lexical_cast<std::string>(LLDrawPoolAvatar::getMaxJointCount());
|
||||
boost::lexical_cast<std::string>(LLSkinningUtil::getMaxJointCount());
|
||||
|
||||
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
|
||||
for (U32 i = 0; i < shaders.size(); i++)
|
||||
|
|
|
|||
|
|
@ -54,6 +54,7 @@
|
|||
#include "llspatialpartition.h"
|
||||
#include "llhudmanager.h"
|
||||
#include "llflexibleobject.h"
|
||||
#include "llskinningutil.h"
|
||||
#include "llsky.h"
|
||||
#include "lltexturefetch.h"
|
||||
#include "llvector4a.h"
|
||||
|
|
@ -4179,8 +4180,8 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
|
|||
static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT;
|
||||
|
||||
LLMatrix4a mat[kMaxJoints];
|
||||
U32 maxJoints = LLDrawPoolAvatar::getMeshJointCount(skin);
|
||||
LLDrawPoolAvatar::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
|
||||
U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
|
||||
LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
|
||||
|
||||
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
|
||||
{
|
||||
|
|
@ -4192,7 +4193,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
|
|||
|
||||
if ( weight )
|
||||
{
|
||||
LLDrawPoolAvatar::checkSkinWeights(weight, dst_face.mNumVertices, skin);
|
||||
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
|
||||
LLMatrix4a bind_shape_matrix;
|
||||
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
|
||||
|
||||
|
|
@ -4202,11 +4203,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
|
|||
{
|
||||
LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
|
||||
|
||||
U32 max_joints = LLDrawPoolAvatar::getMaxJointCount();
|
||||
U32 max_joints = LLSkinningUtil::getMaxJointCount();
|
||||
for (U32 j = 0; j < dst_face.mNumVertices; ++j)
|
||||
{
|
||||
LLMatrix4a final_mat;
|
||||
LLDrawPoolAvatar::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
|
||||
LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
|
||||
|
||||
LLVector4a& v = vol_face.mPositions[j];
|
||||
LLVector4a t;
|
||||
|
|
|
|||
|
|
@ -1422,6 +1422,13 @@ Note: This will clear the cache.
|
|||
Port settings take effect after you restart [APP_NAME].
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
icon="alertmodal.tga"
|
||||
name="ChangeDeferredDebugSetting"
|
||||
type="alertmodal">
|
||||
This debug setting change will take effect after you restart [APP_NAME].
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
icon="alertmodal.tga"
|
||||
name="ChangeSkin"
|
||||
|
|
|
|||
Loading…
Reference in New Issue