SL-14113 Cleanup typo and cross reference
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01e5caade3
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d3cf486ea9
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@ -52,7 +52,7 @@ float twinkle(){
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void main()
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{
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// camera above water: class1\deferred\starsF.glsl
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// camera below water: starsF.glsl
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// camera below water: class1\environment\starsF.glsl
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vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);
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vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
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vec4 col = mix(col_b, col_a, blend_factor);
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@ -129,7 +129,7 @@ void main()
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frag_color = vec4(color.rgb, alpha1);
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// SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon
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// camera above water: class1\defered\cloudsF.glsl
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// camera above water: class1\deferred\cloudsF.glsl
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// camera below water: class2\windlight\coudsV.glsl
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// See: starsV.glsl, cloudsV.glsl, moonF.glsl
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gl_FragDepth = 0.999985;
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