merge changes for STORM-2056

meow-7.2.2
Oz Linden 2014-10-13 17:22:48 -04:00
commit d3dfba62bb
4 changed files with 49 additions and 49 deletions

View File

@ -127,13 +127,17 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 ret = texture2DLod(projectionMap, tc, lod);
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
float det = max(1.0-lod/(proj_lod*0.5), 0.0);
float det = min(lod/(proj_lod*0.5), 1.0);
float d = dot(dist,dist);
ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
float d = min(dist.x, dist.y);
d *= min(1, d * (proj_lod - lod));
float edge = 0.25*det;
ret *= clamp(d/edge, 0.0, 1.0);
return ret;
}
@ -311,19 +315,17 @@ void main()
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
stc /= stc.w;
if (stc.z > 0.0)
{
float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc /= stc.w;
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*spec.rgb;
col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity;
}
}
}

View File

@ -130,15 +130,19 @@ vec4 correctWithGamma(vec4 col)
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
ret = correctWithGamma(ret);
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
float det = max(1.0-lod/(proj_lod*0.5), 0.0);
float det = min(lod/(proj_lod*0.5), 1.0);
float d = dot(dist,dist);
ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
float d = min(dist.x, dist.y);
d *= min(1, d * (proj_lod - lod));
float edge = 0.25*det;
ret *= clamp(d/edge, 0.0, 1.0);
return ret;
}
@ -322,19 +326,14 @@ void main()
if (stc.z > 0.0)
{
stc.xy /= stc.w;
float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
//stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc /= stc.w;
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb;
col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity;
}
}
}

View File

@ -131,15 +131,19 @@ vec4 correctWithGamma(vec4 col)
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
ret.rgb = srgb_to_linear(ret.rgb);
float det = max(1.0-lod/(proj_lod*0.5), 0.0);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
float d = dot(dist,dist);
ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
float det = min(lod/(proj_lod*0.5), 1.0);
float d = min(dist.x, dist.y);
d *= min(1, d * (proj_lod - lod));
float edge = 0.25*det;
ret *= clamp(d/edge, 0.0, 1.0);
return ret;
}
@ -334,25 +338,21 @@ void main()
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
stc /= stc.w;
if (stc.z > 0.0)
{
float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc /= stc.w;
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*shadow*spec.rgb;
col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
}
}
}
}
//not sure why, but this line prevents MATBUG-194
col = max(col, vec3(0.0));

View File

@ -131,15 +131,19 @@ vec4 correctWithGamma(vec4 col)
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
ret = correctWithGamma(ret);
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
float det = max(1.0-lod/(proj_lod*0.5), 0.0);
float det = min(lod/(proj_lod*0.5), 1.0);
float d = dot(dist,dist);
ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
float d = min(dist.x, dist.y);
d *= min(1, d * (proj_lod - lod));
float edge = 0.25*det;
ret *= clamp(d/edge, 0.0, 1.0);
return ret;
}
@ -336,19 +340,14 @@ void main()
if (stc.z > 0.0)
{
stc.xy /= stc.w;
float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
//stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc /= stc.w;
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb;
col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
}
}
}