Don't clamp physical system memory clamped to 4GB
parent
092a090747
commit
d4af16025f
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@ -1373,7 +1373,10 @@ S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, fl
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LL_WARNS() << "VRAM amount not detected, defaulting to " << max_texmem << " MB" << LL_ENDL;
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}
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S32Megabytes system_ram = gSysMemory.getPhysicalMemoryClamped(); // In MB
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// <FS:Ansariel> Texture memory management
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//S32Megabytes system_ram = gSysMemory.getPhysicalMemoryClamped(); // In MB
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S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); // In MB
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// </FS:Ansariel>
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//LL_INFOS() << "*** DETECTED " << system_ram << " MB of system memory." << LL_ENDL;
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if (get_recommended)
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max_texmem = llmin(max_texmem, system_ram/2);
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@ -1479,7 +1482,10 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem)
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// </FS:Ansariel>
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//system mem
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S32Megabytes system_ram = gSysMemory.getPhysicalMemoryClamped();
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// <FS:Ansariel> Texture memory management
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//S32Megabytes system_ram = gSysMemory.getPhysicalMemoryClamped();
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S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
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// </FS:Ansariel>
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//minimum memory reserved for non-texture use.
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//if system_raw >= 1GB, reserve at least 512MB for non-texture use;
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