SL-17058: Remove redundant minimap frustum color, hopefully fixing mac build.
So THAT's why the frustum transparency was different when rotating...meow-7.2.2
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bd87a5b942
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d4cadd53d4
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@ -171,7 +171,6 @@ void LLNetMap::draw()
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static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
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//static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white);
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static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white);
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static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white);
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static LLUIColor map_parcel_outline_color = LLUIColorTable::instance().getColor("MapParcelOutlineColor", LLColor4(LLColor3(LLColor4::yellow), 0.5f));
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if (mObjectImagep.isNull())
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@ -516,9 +516,6 @@
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<color
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name="MapParcelOutlineColor"
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value="1 1 0 0.5" />
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<color
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name="MapFrustumRotatingColor"
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value="1 1 1 0.2" />
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<color
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name="MapTrackColor"
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reference="Red" />
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