MAINT-5022 [QuickGraphics] Materials should not be applied to simple imposters
Fixe based on that texture with assetd id: "3b39cc01-c2d1-e194-1181-e4404978b20c" will exist on data server.meow-7.2.2
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4ecf35abb6
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d4cb7f450d
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@ -67,3 +67,5 @@ const LLUUID TERRAIN_MOUNTAIN_DETAIL ("303cd381-8560-7579-23f1-f0a880799740"); /
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const LLUUID TERRAIN_ROCK_DETAIL ("53a2f406-4895-1d13-d541-d2e3b86bc19c"); // VIEWER
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const LLUUID DEFAULT_WATER_NORMAL ("822ded49-9a6c-f61c-cb89-6df54f42cdf4"); // VIEWER
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const LLUUID IMG_BLACK_SQUARE_MALEVICH ("3b39cc01-c2d1-e194-1181-e4404978b20c"); // On dataserver
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@ -205,6 +205,8 @@ LL_COMMON_API extern const LLUUID TERRAIN_ROCK_DETAIL;
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LL_COMMON_API extern const LLUUID DEFAULT_WATER_NORMAL;
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LL_COMMON_API extern const LLUUID IMG_BLACK_SQUARE_MALEVICH;
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// radius within which a chat message is fully audible
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const F32 CHAT_NORMAL_RADIUS = 20.f;
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@ -1804,7 +1804,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
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{
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//order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
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//(gGL).mCurrTextureUnitIndex
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gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
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gGL.getTexUnit(specular_channel)->bind(LLPipeline::sImpostorRender ? LLViewerTextureManager::findTexture(IMG_BLACK_SQUARE_MALEVICH) : face->getTexture(LLRender::SPECULAR_MAP));
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gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
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gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);
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