misc error detection, debug coloration for avatar meshes
parent
823b316aa2
commit
d4dc41dbd5
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@ -181,6 +181,10 @@ void LLURLRequest::setURL(const std::string& url)
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{
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LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST);
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mDetail->mURL = url;
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if (url.empty())
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{
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llwarns << "empty URL specified" << llendl;
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}
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}
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std::string LLURLRequest::getURL() const
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@ -1750,6 +1750,8 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering)
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{
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requestServerAppearanceUpdate();
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}
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// DRANO really should wait for the appearance message to set this.
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// verify that deleting this line doesn't break anything.
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gAgentAvatarp->setIsUsingServerBakes(gAgent.getRegion() && gAgent.getRegion()->getCentralBakeVersion());
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//dumpCat(getCOF(),"COF, start");
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@ -2684,7 +2686,7 @@ void LLAppearanceMgr::requestServerAppearanceUpdate()
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std::string url = gAgent.getRegion()->getCapability("UpdateAvatarAppearance");
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if (url.empty())
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{
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llwarns << "NO CAP for UpdateAvatarAppearance. This is a bug." << llendl;
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llwarns << "No cap for UpdateAvatarAppearance." << llendl;
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return;
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}
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@ -183,7 +183,7 @@ void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *)
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void LLInventoryModelBackgroundFetch::backgroundFetch()
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{
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if (mBackgroundFetchActive && gAgent.getRegion())
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if (mBackgroundFetchActive && gAgent.getRegion() && gAgent.getRegion()->capabilitiesReceived())
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{
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// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
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if (gSavedSettings.getBOOL("UseHTTPInventory"))
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@ -351,7 +351,7 @@ public:
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if (!success)
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{
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worker->setGetStatus(status, reason);
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// llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl;
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llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << " id: " << mID <<llendl;
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}
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data_size = worker->callbackHttpGet(channels, buffer, partial, success);
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@ -1745,6 +1745,11 @@ bool LLViewerRegion::isSpecialCapabilityName(const std::string &name)
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std::string LLViewerRegion::getCapability(const std::string& name) const
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{
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if (!capabilitiesReceived() && (name!=std::string("Seed")))
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{
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llwarns << "getCapability called before caps received" << llendl;
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}
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CapabilityMap::const_iterator iter = mImpl->mCapabilities.find(name);
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if(iter == mImpl->mCapabilities.end())
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{
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@ -1946,8 +1946,10 @@ void LLViewerFetchedTexture::setIsMissingAsset()
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}
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else
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{
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//it is normal no map tile on an empty region.
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//llwarns << mUrl << ": Marking image as missing" << llendl;
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// This may or may not be an error - it is normal to have no
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// map tile on an empty region, but bad if we're failing on a
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// server bake texture.
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llwarns << mUrl << ": Marking image as missing" << llendl;
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}
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if (mHasFetcher)
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{
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@ -5767,6 +5767,25 @@ LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
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return mMotionController.findMotion(id);
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}
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void LLVOAvatar::debugColorizeSubMeshes(U32 i, const LLColor4& color)
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{
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
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avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
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for (; iter != end; ++iter)
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{
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LLAvatarJointMesh* mesh = (*iter);
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if (mesh)
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{
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{
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mesh->setColor(color);
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// updateMeshTextures()
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// Uses the current TE values to set the meshes' and layersets' textures.
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@ -5831,6 +5850,8 @@ void LLVOAvatar::updateMeshTextures()
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for (U32 i=0; i < mBakedTextureDatas.size(); i++)
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{
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debugColorizeSubMeshes(i, LLColor4::white);
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LLViewerTexLayerSet* layerset = getTexLayerSet(i);
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if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
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{
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@ -5853,6 +5874,9 @@ void LLVOAvatar::updateMeshTextures()
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}
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mBakedTextureDatas[i].mIsUsed = TRUE;
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debugColorizeSubMeshes(i,LLColor4::red);
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avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
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avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
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for (; iter != end; ++iter)
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@ -5861,10 +5885,6 @@ void LLVOAvatar::updateMeshTextures()
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if (mesh)
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{
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mesh->setTexture( baked_img );
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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mesh->setColor(LLColor4::red);
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}
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}
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}
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}
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@ -5890,9 +5910,12 @@ void LLVOAvatar::updateMeshTextures()
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}
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else if (layerset && isUsingLocalAppearance())
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{
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debugColorizeSubMeshes(i,LLColor4::yellow );
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layerset->createComposite();
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layerset->setUpdatesEnabled( TRUE );
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mBakedTextureDatas[i].mIsUsed = FALSE;
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avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
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avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
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for (; iter != end; ++iter)
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@ -5901,28 +5924,12 @@ void LLVOAvatar::updateMeshTextures()
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if (mesh)
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{
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mesh->setLayerSet( layerset );
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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mesh->setColor( LLColor4::yellow );
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}
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}
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}
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}
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else
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{
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
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avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
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for (; iter != end; ++iter)
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{
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LLAvatarJointMesh* mesh = (*iter);
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if (mesh)
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{
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mesh->setColor( LLColor4::blue );
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}
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}
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}
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debugColorizeSubMeshes(i,LLColor4::blue);
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}
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}
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@ -6768,6 +6775,9 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
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mBakedTextureDatas[i].mIsLoaded = true;
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mBakedTextureDatas[i].mLastTextureIndex = id;
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mBakedTextureDatas[i].mIsUsed = true;
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debugColorizeSubMeshes(i,LLColor4::green);
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avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
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avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
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for (; iter != end; ++iter)
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@ -6776,10 +6786,6 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
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if (mesh)
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{
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mesh->setTexture( image_baked );
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if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
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{
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mesh->setColor( LLColor4::green );
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}
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}
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}
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if (mBakedTextureDatas[i].mTexLayerSet)
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@ -595,6 +595,7 @@ private:
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**/
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public:
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void debugColorizeSubMeshes(U32 i, const LLColor4& color);
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virtual void updateMeshTextures();
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void updateSexDependentLayerSets(BOOL upload_bake);
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virtual void dirtyMesh(); // Dirty the avatar mesh
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