EXT-2460 - mouselook mode - remove unused UI elements

EXT-2504 - black bars present at top and bottom when in mouselook

reviewed by Leyla
master
richard 2009-11-23 11:46:35 -08:00
parent dc88effc24
commit d4dc4cfddc
12 changed files with 131 additions and 72 deletions

View File

@ -53,3 +53,8 @@ glob:*.cpp.orig
glob:*.cpp.bak
glob:*.h.bak
glob:*.h.orig
glob:indra/newview/typed_locations.txt
glob:indra/newview/teleport_history.txt
glob:indra/newview/search_history.txt
glob:indra/newview/filters.xml
glob:indra/newview/avatar_icons_cache.txt

View File

@ -89,19 +89,6 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
{
// only reallocate if something changed
if (mResX == resx
&& mResY == resy
&& mUseDepth == depth
&& mStencil == stencil
&& mUsage == usage
&& (mFBO != 0) == ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
&& mColorFmt == color_fmt)
{
// nothing to do
return;
}
stop_glerror();
mResX = resx;
mResY = resy;
@ -620,19 +607,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
{
if (mResX == resx
&& mResY == resy
&& mUseDepth == depth
&& mStencil == stencil
&& mUsage == usage
&& (mFBO != 0) == ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
&& mColorFmt == color_fmt
&& mSamples == samples)
{
// nothing to do
return;
}
stop_glerror();
mResX = resx;
mResY = resy;

View File

@ -2795,7 +2795,8 @@ void LLAgent::endAnimationUpdateUI()
LLBottomTray::getInstance()->setVisible(TRUE);
LLSideTray::getInstance()->setVisible(TRUE);
LLSideTray::getInstance()->getButtonsPanel()->setVisible(TRUE);
LLSideTray::getInstance()->updateSidetrayVisibility();
LLPanelStandStopFlying::getInstance()->setVisible(TRUE);
@ -2893,7 +2894,8 @@ void LLAgent::endAnimationUpdateUI()
LLBottomTray::getInstance()->setVisible(FALSE);
LLSideTray::getInstance()->setVisible(FALSE);
LLSideTray::getInstance()->getButtonsPanel()->setVisible(FALSE);
LLSideTray::getInstance()->updateSidetrayVisibility();
LLPanelStandStopFlying::getInstance()->setVisible(FALSE);

View File

@ -586,7 +586,8 @@ void LLPanelStandStopFlying::setVisible(BOOL visible)
updatePosition();
}
LLPanel::setVisible(visible);
//change visibility of parent layout_panel to animate in/out
if (getParent()) getParent()->setVisible(visible);
}
BOOL LLPanelStandStopFlying::handleToolTip(S32 x, S32 y, MASK mask)

View File

@ -230,6 +230,16 @@ BOOL LLNavigationBar::postBuild()
return TRUE;
}
void LLNavigationBar::setVisible(BOOL visible)
{
// change visibility of grandparent layout_panel to animate in and out
if (getParent() && getParent()->getParent())
{
getParent()->getParent()->setVisible(visible);
}
}
void LLNavigationBar::fillSearchComboBox()
{
if(!mSearchComboBox)

View File

@ -56,6 +56,7 @@ public:
/*virtual*/ void draw();
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL postBuild();
/*virtual*/ void setVisible(BOOL visible);
void handleLoginComplete();
void clearHistoryCache();

View File

@ -34,6 +34,7 @@
#include "lltextbox.h"
#include "llagent.h"
#include "llbottomtray.h"
#include "llsidetray.h"
#include "llviewerwindow.h"
@ -700,7 +701,7 @@ void LLSideTray::updateSidetrayVisibility()
// set visibility of parent container based on collapsed state
if (getParent())
{
getParent()->setVisible(!mCollapsed);
getParent()->setVisible(!mCollapsed && !gAgent.cameraMouselook());
}
}

View File

@ -120,7 +120,7 @@ public:
void setVisible(BOOL visible)
{
LLPanel::setVisible(visible);
if (getParent()) getParent()->setVisible(visible);
}
LLPanel* getButtonsPanel() { return mButtonsPanel; }
@ -141,6 +141,7 @@ public:
void processTriState ();
void updateSidetrayVisibility();
protected:
LLSideTrayTab* getTab (const std::string& name);
@ -153,10 +154,6 @@ protected:
void toggleTabButton (LLSideTrayTab* tab);
void updateSidetrayVisibility();
private:
// Implementation of LLDestroyClass<LLSideTray>
static void destroyClass()
@ -166,7 +163,6 @@ private:
LLSideTray::getInstance()->setEnabled(FALSE);
}
private:
LLPanel* mButtonsPanel;

View File

@ -1573,7 +1573,8 @@ void LLViewerWindow::initWorldUI()
LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container");
LLSideTray* sidetrayp = LLSideTray::getInstance();
sidetrayp->setShape(side_tray_container->getLocalRect());
sidetrayp->setFollowsAll();
// don't follow right edge to avoid spurious resizes, since we are using a fixed width layout
sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM);
side_tray_container->addChild(sidetrayp);
side_tray_container->setVisible(FALSE);

View File

@ -344,7 +344,12 @@ LLPipeline::LLPipeline() :
mWLSkyPool(NULL),
mLightMask(0),
mLightMovingMask(0),
mLightingDetail(0)
mLightingDetail(0),
mScreenWidth(0),
mScreenHeight(0),
mViewportWidth(0),
mViewportHeight(0)
{
mNoiseMap = 0;
mTrueNoiseMap = 0;
@ -518,13 +523,29 @@ void LLPipeline::resizeScreenTexture()
GLuint view_height = gViewerWindow->getWorldViewHeightRaw();
allocateScreenBuffer(resX, resY, view_width, view_height);
llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
}
}
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height)
{
bool screen_size_changed = resX != mScreenWidth || resY != mScreenHeight;
bool viewport_size_changed = viewport_width != mViewportWidth || viewport_height != mViewportHeight;
if (!screen_size_changed
&& !viewport_size_changed)
{
// nothing to do
return;
}
// remember these dimensions
mScreenWidth = resX;
mScreenHeight = resY;
mViewportWidth = viewport_width;
mViewportHeight = viewport_height;
llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
U32 samples = gSavedSettings.getU32("RenderFSAASamples");
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
@ -534,7 +555,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
resY /= res_mod;
}
if (gSavedSettings.getBOOL("RenderUIBuffer"))
if (gSavedSettings.getBOOL("RenderUIBuffer")
&& screen_size_changed)
{
mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
@ -542,25 +564,39 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
if (LLPipeline::sRenderDeferred)
{
//allocate deferred rendering color buffers
mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
if (screen_size_changed)
{
mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
addDeferredAttachments(mDeferredScreen);
}
// always set viewport to desired size, since allocate resets the viewport
mDeferredScreen.setViewport(viewport_width, viewport_height);
mDeferredDepth.setViewport(viewport_width, viewport_height);
addDeferredAttachments(mDeferredScreen);
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
if (screen_size_changed)
{
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
mScreen.setViewport(viewport_width, viewport_height);
mEdgeMap.setViewport(viewport_width, viewport_height);
for (U32 i = 0; i < 3; i++)
{
mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
if (screen_size_changed)
{
mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
}
mDeferredLight[i].setViewport(viewport_width, viewport_height);
}
for (U32 i = 0; i < 2; i++)
{
mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
if (screen_size_changed)
{
mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
}
mGIMapPost[i].setViewport(viewport_width, viewport_height);
}
@ -568,7 +604,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
for (U32 i = 0; i < 4; i++)
{
mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
if (screen_size_changed)
{
mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
}
mShadow[i].setViewport(viewport_width, viewport_height);
}
@ -578,7 +617,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
for (U32 i = 4; i < 6; i++)
{
mShadow[i].allocate(width, height, 0, TRUE, FALSE);
if (screen_size_changed)
{
mShadow[i].allocate(width, height, 0, TRUE, FALSE);
}
mShadow[i].setViewport(viewport_width, viewport_height);
}
@ -586,32 +628,41 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
width = nhpo2(resX)/2;
height = nhpo2(resY)/2;
mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
if (screen_size_changed)
{
mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
}
mLuminanceMap.setViewport(viewport_width, viewport_height);
}
else
{
mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
if (screen_size_changed)
{
mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
mScreen.setViewport(viewport_width, viewport_height);
}
if (gGLManager.mHasFramebufferMultisample && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (screen_size_changed)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)
{
addDeferredAttachments(mSampleBuffer);
mDeferredScreen.setSampleBuffer(&mSampleBuffer);
}
}
mSampleBuffer.setViewport(viewport_width, viewport_height);
mScreen.setSampleBuffer(&mSampleBuffer);
if (LLPipeline::sRenderDeferred)
{
addDeferredAttachments(mSampleBuffer);
mDeferredScreen.setSampleBuffer(&mSampleBuffer);
}
stop_glerror();
}
if (LLPipeline::sRenderDeferred)
if (LLPipeline::sRenderDeferred
&& screen_size_changed)
{ //share depth buffer between deferred targets
mDeferredScreen.shareDepthBuffer(mScreen);
for (U32 i = 0; i < 3; i++)
@ -726,6 +777,10 @@ void LLPipeline::createGLBuffers()
mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
}
// force reallocation of buffers by clearing known dimensions
mScreenWidth = 0;
mScreenHeight = 0;
allocateScreenBuffer(resX,resY, viewport_width, viewport_height);
}

View File

@ -467,6 +467,11 @@ public:
static F32 sMinRenderSize;
//screen texture
U32 mScreenWidth;
U32 mScreenHeight;
U32 mViewportWidth;
U32 mViewportHeight;
LLRenderTarget mScreen;
LLRenderTarget mUIScreen;
LLRenderTarget mDeferredScreen;

View File

@ -15,19 +15,19 @@
orientation="vertical"
top="0">
<layout_panel auto_resize="false"
min_height="19"
height="84"
mouse_opaque="false"
name="status_bar_container"
height="19"
name="nav_and_status_bar_region"
width="1024"
visible="false"/>
<layout_panel auto_resize="false"
height="65"
mouse_opaque="false"
name="nav_bar_container"
width="1024"
visible="false"/>
<panel auto_resize="true"
visible="false">
<panel follows="left|right|bottom"
left="0"
name="nav_bar_container"
right="1024"
top="19"
height="65"/>
</layout_panel>
<layout_panel auto_resize="true"
follows="all"
height="500"
layout="topleft"
@ -124,8 +124,16 @@
height="500"
name="DebugView"
width="1024"/>
</panel>
</layout_panel>
</layout_stack>
<panel mouse_opaque="false"
follows="left|right|top"
name="status_bar_container"
height="19"
left="0"
top="0"
width="1024"
visible="false"/>
<notify_box_view top="0"
follows="all"
height="768"