Merge pull request #2504 from secondlife/brad/cherry-pick-2492
cherry pick fix for #2490 into DeltaFPSmaster
commit
d5446b3bcd
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@ -9402,7 +9402,7 @@
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<key>Comment</key>
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<string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string>
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<key>Persist</key>
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<integer>1</integer>
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<integer>0</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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@ -268,7 +268,7 @@ bool LLFloaterRegionInfo::postBuild()
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mInfoPanels.push_back(panel);
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static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
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static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
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if (!feature_pbr_terrain_transforms_enabled || !feature_pbr_terrain_enabled)
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if (!feature_pbr_terrain_transforms_enabled() || !feature_pbr_terrain_enabled())
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{
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panel->buildFromFile("panel_region_terrain.xml");
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}
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@ -1694,7 +1694,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
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const bool textures_ready = compp->makeTexturesReady(false, false);
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const bool materials_ready = feature_pbr_terrain_enabled && compp->makeMaterialsReady(false, false);
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const bool materials_ready = feature_pbr_terrain_enabled() && compp->makeMaterialsReady(false, false);
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bool set_texture_swatches;
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bool set_material_swatches;
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@ -1724,7 +1724,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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{
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material_type_to_ctrl(mMaterialTypeCtrl, material_type);
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updateForMaterialType();
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mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled);
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mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled());
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}
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if (set_texture_swatches)
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@ -1938,7 +1938,7 @@ bool LLPanelRegionTerrainInfo::sendUpdate()
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// POST to ModifyRegion endpoint, if enabled
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static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
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if (material_type == LLTerrainMaterials::Type::PBR && feature_pbr_terrain_transforms_enabled)
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if (material_type == LLTerrainMaterials::Type::PBR && feature_pbr_terrain_transforms_enabled())
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{
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LLTerrainMaterials composition;
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for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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