Update macOS xib file and compile as part of build process
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7bba6b835f
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d5460dad48
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@ -1436,7 +1436,7 @@ if (DARWIN)
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set(viewer_RESOURCE_FILES
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secondlife.icns
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Info-SecondLife.plist
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SecondLife.xib/
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SecondLife.xib
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# CMake doesn't seem to support Xcode language variants well just yet
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English.lproj/InfoPlist.strings
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English.lproj/language.txt
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@ -1909,6 +1909,7 @@ if (WINDOWS)
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elseif (DARWIN)
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set_target_properties(${VIEWER_BINARY_NAME}
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PROPERTIES
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RESOURCE SecondLife.xib
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LINK_FLAGS_RELEASE "${LINK_FLAGS_RELEASE} -Xlinker -dead_strip -Xlinker -map -Xlinker ${CMAKE_CURRENT_BINARY_DIR}/${VIEWER_BINARY_NAME}.MAP"
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)
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else (WINDOWS)
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Load Diff
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@ -950,7 +950,6 @@ class Darwin_x86_64_Manifest(ViewerManifest):
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self.path("licenses-mac.txt", dst="licenses.txt")
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self.path("featuretable_mac.txt")
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self.path("cube.dae")
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self.path("SecondLife.nib")
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with self.prefix(src=pkgdir,dst=""):
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self.path("ca-bundle.crt")
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