Attempt to get more log info in secondlife/viewer#3335 crash reports (#3470)
when failing to load basic vertex shadersmeow-7.2.2
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aa02a5b3f4
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d5c6eb92da
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@ -466,6 +466,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
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if (filename.empty())
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{
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LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL;
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return 0;
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}
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@ -923,6 +924,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
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}
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LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
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}
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LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL;
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return ret;
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}
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@ -623,6 +623,8 @@ void LLViewerShaderMgr::setShaders()
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else
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{
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// "ShaderLoading" and "Shader" need to be logged
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LL_WARNS("Shader") << "Failed loading basic shaders. Retrying with increased log level..." << LL_ENDL;
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LLError::ELevel lvl = LLError::getDefaultLevel();
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LLError::setDefaultLevel(LLError::LEVEL_DEBUG);
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loadBasicShaders();
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@ -843,7 +845,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
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// Note usage of GL_VERTEX_SHADER
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if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)
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{
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LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
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LL_WARNS("Shader") << "Failed to load basic vertex shader " << i << ": " << shaders[i].first << LL_ENDL;
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return shaders[i].first;
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}
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}
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