SL-19277 Fix for fallback probe sometimes getting occluded and making void water dark after teleport. Never default to having reflections off.
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e5a2f85005
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d5e558fffc
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@ -1,4 +1,4 @@
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version 49
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version 50
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// The version number above should be incremented IF AND ONLY IF some
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// change has been made that is sufficiently important to justify
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// resetting the graphics preferences of all users to the recommended
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@ -117,7 +117,7 @@ RenderGlowResolutionPow 1 8
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RenderMaxPartCount 1 2048
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RenderLocalLights 1 1
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RenderTransparentWater 1 0
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RenderReflectionsEnabled 1 0
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RenderReflectionsEnabled 1 1
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RenderReflectionProbeDetail 1 0
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 1.0
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@ -1,4 +1,4 @@
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version 44
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version 45
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// The version number above should be incremented IF AND ONLY IF some
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// change has been made that is sufficiently important to justify
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// resetting the graphics preferences of all users to the recommended
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@ -123,7 +123,7 @@ RenderUseAdvancedAtmospherics 1 0
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RenderShadowDetail 1 0
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WLSkyDetail 1 48
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RenderFSAASamples 1 0
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RenderReflectionsEnabled 1 0
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RenderReflectionsEnabled 1 1
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RenderReflectionProbeDetail 1 0
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RenderScreenSpaceReflections 1 0
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@ -425,18 +425,14 @@ bool LLFeatureManager::loadGPUClass()
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}
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if (gbps < 0.f)
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{ //couldn't bench, use GLVersion
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{ //couldn't bench, default to Low
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#if LL_DARWIN
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//GLVersion is misleading on OSX, just default to class 3 if we can't bench
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LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL;
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mGPUClass = GPU_CLASS_3;
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#else
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mGPUClass = GPU_CLASS_2;
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#endif
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}
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else if (gbps <= 5.f)
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{
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mGPUClass = GPU_CLASS_0;
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#endif
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}
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else if (gbps <= 8.f)
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{
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@ -1076,7 +1076,7 @@ void LLReflectionMapManager::doOcclusion()
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for (auto& probe : mProbes)
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{
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if (probe != nullptr)
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if (probe != nullptr && probe != mDefaultProbe)
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{
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probe->doOcclusion(eye);
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}
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