SL-19080: Update GLTF Material asset upload to v1.1, with stricter GLTF compliance and removal of unsupported features
parent
627e3d51c6
commit
d6841c0798
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@ -99,6 +99,8 @@ if (LL_TESTS)
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SET(llprimitive_TEST_SOURCE_FILES
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llmediaentry.cpp
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llprimitive.cpp
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llgltfmaterial.cpp
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)
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LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}")
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endif (LL_TESTS)
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@ -31,6 +31,10 @@
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// NOTE -- this should be the one and only place tiny_gltf.h is included
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#include "tinygltf/tiny_gltf.h"
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const char* LLGLTFMaterial::ASSET_VERSION = "1.1";
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const char* LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0";
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const std::array<char*, 2> LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" };
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const char* GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform";
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const char* GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale";
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const char* GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset";
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@ -73,16 +77,14 @@ LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
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LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
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{
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LL_PROFILE_ZONE_SCOPED;
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//have to do a manual operator= because of LLRefCount
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mBaseColorId = rhs.mBaseColorId;
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mNormalId = rhs.mNormalId;
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mMetallicRoughnessId = rhs.mMetallicRoughnessId;
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mEmissiveId = rhs.mEmissiveId;
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//have to do a manual operator= because of LLRefCount
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mTextureId = rhs.mTextureId;
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mTextureTransform = rhs.mTextureTransform;
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mBaseColor = rhs.mBaseColor;
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mEmissiveColor = rhs.mEmissiveColor;
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mMetallicFactor = rhs.mMetallicFactor;
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mRoughnessFactor = rhs.mRoughnessFactor;
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mAlphaCutoff = rhs.mAlphaCutoff;
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@ -90,8 +92,6 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
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mDoubleSided = rhs.mDoubleSided;
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mAlphaMode = rhs.mAlphaMode;
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mTextureTransform = rhs.mTextureTransform;
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mOverrideDoubleSided = rhs.mOverrideDoubleSided;
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mOverrideAlphaMode = rhs.mOverrideAlphaMode;
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@ -100,10 +100,9 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
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bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
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{
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return mBaseColorId == rhs.mBaseColorId &&
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mNormalId == rhs.mNormalId &&
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mMetallicRoughnessId == rhs.mMetallicRoughnessId &&
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mEmissiveId == rhs.mEmissiveId &&
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return mTextureId == rhs.mTextureId &&
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mTextureTransform == rhs.mTextureTransform &&
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mBaseColor == rhs.mBaseColor &&
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mEmissiveColor == rhs.mEmissiveColor &&
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@ -115,8 +114,6 @@ bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
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mDoubleSided == rhs.mDoubleSided &&
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mAlphaMode == rhs.mAlphaMode &&
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mTextureTransform == rhs.mTextureTransform &&
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mOverrideDoubleSided == rhs.mOverrideDoubleSided &&
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mOverrideAlphaMode == rhs.mOverrideAlphaMode;
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}
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@ -148,6 +145,8 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const
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writeToModel(model_out, 0);
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// To ensure consistency in asset upload, this should be the only reference
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// to WriteGltfSceneToStream in the viewer.
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gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
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return str.str();
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@ -164,13 +163,13 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
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const tinygltf::Material& material_in = model.materials[mat_index];
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// Apply base color texture
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setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId);
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setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
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// Apply normal map
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setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId);
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setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
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// Apply metallic-roughness texture
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setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId);
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setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
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// Apply emissive texture
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setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId);
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setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
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setAlphaMode(material_in.alphaMode);
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mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f);
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@ -264,11 +263,11 @@ std::string gltf_get_texture_image(const tinygltf::Model& model, const T& textur
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// *NOTE: Use template here as workaround for the different similar texture info classes
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template<typename T>
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void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out)
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void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id)
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{
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LL_PROFILE_ZONE_SCOPED;
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const std::string uri = gltf_get_texture_image(model, texture_info);
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texture_id_out.set(uri);
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mTextureId[texture_info_id].set(uri);
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const tinygltf::Value::Object& extensions_object = texture_info.extensions;
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const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM);
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@ -297,21 +296,24 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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tinygltf::Material& material_out = model.materials[mat_index];
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// set base color texture
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writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId);
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writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
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// set normal texture
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writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId);
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writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
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// set metallic-roughness texture
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writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId);
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writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
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// set emissive texture
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writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId);
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writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
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// set occlusion texture
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// *NOTE: This is required for ORM materials for GLTF compliance.
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// See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture
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writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION);
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material_out.alphaMode = getAlphaMode();
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material_out.alphaCutoff = mAlphaCutoff;
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mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
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material_out.emissiveFactor.resize(3); // 0 size by default
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if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor())
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{
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material_out.emissiveFactor.resize(3);
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@ -323,7 +325,6 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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material_out.doubleSided = mDoubleSided;
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// generate "extras" string
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tinygltf::Value::Object extras;
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bool write_extras = false;
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@ -364,28 +365,43 @@ void gltf_allocate_texture_image(tinygltf::Model& model, T& texture_info, const
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}
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template<typename T>
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void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const
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void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write) const
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{
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LL_PROFILE_ZONE_SCOPED;
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const LLUUID& texture_id = mTextureId[texture_info_id];
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const TextureTransform& transform = mTextureTransform[texture_info_id];
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if (texture_id.isNull() && transform == sDefault.mTextureTransform[0])
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const bool is_blank_transform = transform == sDefault.mTextureTransform[0];
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// Check if this material matches all the fallback values, and if so, then
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// skip including it to reduce material size
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if (!force_write && texture_id.isNull() && is_blank_transform)
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{
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return;
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}
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// tinygltf will discard this texture info if there is no valid texture,
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// causing potential loss of information for overrides, so ensure one is
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// defined. -Cosmic,2023-01-30
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gltf_allocate_texture_image(model, texture_info, texture_id.asString());
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tinygltf::Value::Object transform_map;
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transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({
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tinygltf::Value(transform.mOffset.mV[VX]),
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tinygltf::Value(transform.mOffset.mV[VY])
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}));
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transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({
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tinygltf::Value(transform.mScale.mV[VX]),
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tinygltf::Value(transform.mScale.mV[VY])
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}));
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transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation);
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texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map);
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if (!is_blank_transform)
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{
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tinygltf::Value::Object transform_map;
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transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({
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tinygltf::Value(transform.mOffset.mV[VX]),
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tinygltf::Value(transform.mOffset.mV[VY])
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}));
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transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({
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tinygltf::Value(transform.mScale.mV[VX]),
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tinygltf::Value(transform.mScale.mV[VY])
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}));
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transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation);
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texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map);
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}
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}
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void LLGLTFMaterial::sanitizeAssetMaterial()
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{
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mTextureTransform = sDefault.mTextureTransform;
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}
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bool LLGLTFMaterial::setBaseMaterial()
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@ -419,40 +435,33 @@ void LLGLTFMaterial::hackOverrideUUID(LLUUID& id)
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}
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}
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void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
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void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override)
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{
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mBaseColorId = id;
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mTextureId[texture_info] = id;
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if (for_override)
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{
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hackOverrideUUID(mBaseColorId);
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hackOverrideUUID(mTextureId[texture_info]);
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}
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}
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void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
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{
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setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override);
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}
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void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override)
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{
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mNormalId = id;
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if (for_override)
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{
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hackOverrideUUID(mNormalId);
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}
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setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override);
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}
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void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id, bool for_override)
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void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override)
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{
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mMetallicRoughnessId = id;
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if (for_override)
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{
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hackOverrideUUID(mMetallicRoughnessId);
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}
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setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override);
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}
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void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override)
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{
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mEmissiveId = id;
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if (for_override)
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{
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hackOverrideUUID(mEmissiveId);
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}
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setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override);
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}
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void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override)
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@ -533,10 +542,7 @@ const char* LLGLTFMaterial::getAlphaMode() const
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void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override)
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{
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mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK);
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if (for_override)
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{
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mOverrideAlphaMode = true;
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}
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mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode();
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}
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void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
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@ -544,10 +550,7 @@ void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
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// sure, no clamping will ever be needed for a bool, but include the
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// setter for consistency with the clamping API
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mDoubleSided = double_sided;
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if (for_override)
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{
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mOverrideDoubleSided = true;
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}
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mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided();
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}
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void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset)
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@ -640,10 +643,12 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
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{
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LL_PROFILE_ZONE_SCOPED;
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applyOverrideUUID(mBaseColorId, override_mat.mBaseColorId);
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applyOverrideUUID(mNormalId, override_mat.mNormalId);
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applyOverrideUUID(mMetallicRoughnessId, override_mat.mMetallicRoughnessId);
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applyOverrideUUID(mEmissiveId, override_mat.mEmissiveId);
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for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
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{
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LLUUID& texture_id = mTextureId[i];
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const LLUUID& override_texture_id = override_mat.mTextureId[i];
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applyOverrideUUID(texture_id, override_texture_id);
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}
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if (override_mat.mBaseColor != getDefaultBaseColor())
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{
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@ -49,6 +49,11 @@ public:
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// default material for reference
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static const LLGLTFMaterial sDefault;
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static const char* ASSET_VERSION;
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static const char* ASSET_TYPE;
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static const std::array<char*, 2> ACCEPTED_ASSET_VERSIONS;
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static bool isAcceptedVersion(const std::string& version) { return std::find(ACCEPTED_ASSET_VERSIONS.cbegin(), ACCEPTED_ASSET_VERSIONS.cend(), version) != ACCEPTED_ASSET_VERSIONS.cend(); }
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struct TextureTransform
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{
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LLVector2 mOffset = { 0.f, 0.f };
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@ -74,10 +79,25 @@ public:
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bool operator==(const LLGLTFMaterial& rhs) const;
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bool operator!=(const LLGLTFMaterial& rhs) const { return !(*this == rhs); }
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LLUUID mBaseColorId;
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LLUUID mNormalId;
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LLUUID mMetallicRoughnessId;
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LLUUID mEmissiveId;
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enum TextureInfo : U32
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{
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GLTF_TEXTURE_INFO_BASE_COLOR,
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GLTF_TEXTURE_INFO_NORMAL,
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GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
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// *NOTE: GLTF_TEXTURE_INFO_OCCLUSION is currently ignored, in favor of
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// the values specified with GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS.
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// Currently, only ORM materials are supported (materials which define
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// occlusion, roughness, and metallic in the same texture).
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// -Cosmic,2023-01-26
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GLTF_TEXTURE_INFO_OCCLUSION = GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
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GLTF_TEXTURE_INFO_EMISSIVE,
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GLTF_TEXTURE_INFO_COUNT
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};
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std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId;
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std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
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// NOTE : initialize values to defaults according to the GLTF spec
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LLColor4 mBaseColor = LLColor4(1, 1, 1, 1);
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@ -106,24 +126,14 @@ public:
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return id;
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}
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enum TextureInfo : U32
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{
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GLTF_TEXTURE_INFO_BASE_COLOR,
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GLTF_TEXTURE_INFO_NORMAL,
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GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
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GLTF_TEXTURE_INFO_EMISSIVE,
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GLTF_TEXTURE_INFO_COUNT
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};
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std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
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//setters for various members (will clamp to acceptable ranges)
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// for_override - set to true if this value is being set as part of an override (important for handling override to default value)
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void setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override = false);
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void setBaseColorId(const LLUUID& id, bool for_override = false);
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void setNormalId(const LLUUID& id, bool for_override = false);
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void setMetallicRoughnessId(const LLUUID& id, bool for_override = false);
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void setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override = false);
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void setEmissiveId(const LLUUID& id, bool for_override = false);
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void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false);
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@ -182,6 +192,10 @@ public:
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void applyOverride(const LLGLTFMaterial& override_mat);
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// For base materials only (i.e. assets). Clears transforms to
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// default since they're not supported in assets yet.
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void sanitizeAssetMaterial();
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|
||||
// For material overrides only. Clears most properties to
|
||||
// default/fallthrough, but preserves the transforms.
|
||||
bool setBaseMaterial();
|
||||
|
|
@ -189,12 +203,11 @@ public:
|
|||
bool isClearedForBaseMaterial();
|
||||
|
||||
private:
|
||||
template<typename T>
|
||||
void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id);
|
||||
|
||||
template<typename T>
|
||||
void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out);
|
||||
|
||||
template<typename T>
|
||||
void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const;
|
||||
void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write = false) const;
|
||||
|
||||
void setBaseMaterial(const LLGLTFMaterial& old_override_mat);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -0,0 +1,255 @@
|
|||
/**
|
||||
* @file llgltfmaterial_test.cpp
|
||||
*
|
||||
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* Copyright (C) 2023, Linden Research, Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "linden_common.h"
|
||||
#include "lltut.h"
|
||||
|
||||
#include "../llgltfmaterial.h"
|
||||
#include "lluuid.cpp"
|
||||
|
||||
// Import & define single-header gltf import/export lib
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define TINYGLTF_USE_CPP14 // default is C++ 11
|
||||
|
||||
// tinygltf by default loads image files using STB
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
// to use our own image loading:
|
||||
// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
|
||||
// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
|
||||
|
||||
// tinygltf saves image files using STB
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
|
||||
|
||||
// Disable reading external images to prevent warnings and speed up the tests.
|
||||
// We don't need this for the tests, but still need the filesystem
|
||||
// implementation to be defined in order for llprimitive to link correctly.
|
||||
#define TINYGLTF_NO_EXTERNAL_IMAGE 1
|
||||
|
||||
#include "tinygltf/tiny_gltf.h"
|
||||
|
||||
namespace tut
|
||||
{
|
||||
struct llgltfmaterial
|
||||
{
|
||||
};
|
||||
typedef test_group<llgltfmaterial> llgltfmaterial_t;
|
||||
typedef llgltfmaterial_t::object llgltfmaterial_object_t;
|
||||
tut::llgltfmaterial_t tut_llgltfmaterial("llgltfmaterial");
|
||||
|
||||
// A positive 32-bit float with a long string representation
|
||||
constexpr F32 test_fraction = 1.09045365e-32;
|
||||
// A larger positive 32-bit float for values that get zeroed if below a threshold
|
||||
constexpr F32 test_fraction_big = 0.109045;
|
||||
|
||||
void apply_test_material_texture_ids(LLGLTFMaterial& material)
|
||||
{
|
||||
material.setBaseColorId(LLUUID::generateNewID());
|
||||
material.setNormalId(LLUUID::generateNewID());
|
||||
material.setOcclusionRoughnessMetallicId(LLUUID::generateNewID());
|
||||
material.setEmissiveId(LLUUID::generateNewID());
|
||||
}
|
||||
|
||||
void apply_test_material_texture_transforms(LLGLTFMaterial& material)
|
||||
{
|
||||
LLGLTFMaterial::TextureTransform test_transform;
|
||||
test_transform.mOffset.mV[VX] = test_fraction;
|
||||
test_transform.mOffset.mV[VY] = test_fraction;
|
||||
test_transform.mScale.mV[VX] = test_fraction;
|
||||
test_transform.mScale.mV[VY] = test_fraction;
|
||||
test_transform.mRotation = test_fraction;
|
||||
for (LLGLTFMaterial::TextureInfo i = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; i = LLGLTFMaterial::TextureInfo((U32)i + 1))
|
||||
{
|
||||
material.setTextureOffset(i, test_transform.mOffset);
|
||||
material.setTextureScale(i, test_transform.mScale);
|
||||
material.setTextureRotation(i, test_transform.mRotation);
|
||||
}
|
||||
}
|
||||
|
||||
void apply_test_material_factors(LLGLTFMaterial& material)
|
||||
{
|
||||
material.setBaseColorFactor(LLColor4(test_fraction_big, test_fraction_big, test_fraction_big, test_fraction_big));
|
||||
material.setEmissiveColorFactor(LLColor3(test_fraction_big, test_fraction_big, test_fraction_big));
|
||||
material.setMetallicFactor(test_fraction);
|
||||
material.setRoughnessFactor(test_fraction);
|
||||
}
|
||||
|
||||
LLGLTFMaterial create_test_material()
|
||||
{
|
||||
LLGLTFMaterial material;
|
||||
|
||||
apply_test_material_texture_ids(material);
|
||||
|
||||
apply_test_material_texture_transforms(material);
|
||||
|
||||
apply_test_material_factors(material);
|
||||
|
||||
material.setAlphaCutoff(test_fraction);
|
||||
// Because this is the default value, it should append to the extras field to mark it as an override
|
||||
material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE);
|
||||
// Because this is the default value, it should append to the extras field to mark it as an override
|
||||
material.setDoubleSided(false);
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
void ensure_gltf_material_serialize(const std::string& ensure_suffix, const LLGLTFMaterial& material_in)
|
||||
{
|
||||
const std::string json_in = material_in.asJSON();
|
||||
LLGLTFMaterial material_out;
|
||||
std::string warn_msg;
|
||||
std::string error_msg;
|
||||
bool serialize_success = material_out.fromJSON(json_in, warn_msg, error_msg);
|
||||
ensure_equals("LLGLTFMaterial serialization has no warnings: " + ensure_suffix, "", warn_msg);
|
||||
ensure_equals("LLGLTFMaterial serialization has no errors: " + ensure_suffix, "", error_msg);
|
||||
ensure("LLGLTFMaterial serializes successfully: " + ensure_suffix, serialize_success);
|
||||
ensure("LLGLTFMaterial is preserved when deserialized: " + ensure_suffix, material_in == material_out);
|
||||
const std::string json_out = material_out.asJSON();
|
||||
ensure_equals("LLGLTFMaterial is preserved when serialized: " + ensure_suffix, json_in, json_out);
|
||||
}
|
||||
|
||||
void ensure_gltf_material_trimmed(const std::string& material_json, const std::string& must_not_contain)
|
||||
{
|
||||
ensure("LLGLTFMaterial serialization trims property '" + must_not_contain + "'", material_json.find(must_not_contain) == std::string::npos);
|
||||
}
|
||||
|
||||
// Test that GLTF material fields have not changed since these tests were written
|
||||
template<> template<>
|
||||
void llgltfmaterial_object_t::test<1>()
|
||||
{
|
||||
if (sizeof(void*) > 4) // Don't bother running this test for 32-bit systems
|
||||
{
|
||||
// If any fields are added/changed, these tests should be updated (consider also updating ASSET_VERSION in LLGLTFMaterial)
|
||||
ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 216);
|
||||
}
|
||||
ensure_equals("LLGLTFMaterial texture info count", (U32)LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, 4);
|
||||
}
|
||||
|
||||
// Test that occlusion and metallicRoughness are the same (They are different for asset validation. See lluploadmaterial.cpp)
|
||||
template<> template<>
|
||||
void llgltfmaterial_object_t::test<2>()
|
||||
{
|
||||
ensure_equals("LLGLTFMaterial occlusion does not differ from metallic roughness", LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, LLGLTFMaterial::GLTF_TEXTURE_INFO_OCCLUSION);
|
||||
}
|
||||
|
||||
// Ensure double sided and alpha mode overrides serialize as expected
|
||||
template<> template<>
|
||||
void llgltfmaterial_object_t::test<3>()
|
||||
{
|
||||
const bool doubleSideds[] { false, true };
|
||||
const LLGLTFMaterial::AlphaMode alphaModes[] { LLGLTFMaterial::ALPHA_MODE_OPAQUE, LLGLTFMaterial::ALPHA_MODE_BLEND, LLGLTFMaterial::ALPHA_MODE_MASK };
|
||||
const bool forOverrides[] { false, true };
|
||||
|
||||
for (bool doubleSided : doubleSideds)
|
||||
{
|
||||
for (bool forOverride : forOverrides)
|
||||
{
|
||||
LLGLTFMaterial material;
|
||||
material.setDoubleSided(doubleSided, forOverride);
|
||||
const bool overrideBit = (doubleSided == false) && forOverride;
|
||||
ensure_equals("LLGLTFMaterial: double sided = " + std::to_string(doubleSided) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideDoubleSided, overrideBit);
|
||||
ensure_gltf_material_serialize("double sided = " + std::to_string(doubleSided), material);
|
||||
}
|
||||
}
|
||||
|
||||
for (LLGLTFMaterial::AlphaMode alphaMode : alphaModes)
|
||||
{
|
||||
for (bool forOverride : forOverrides)
|
||||
{
|
||||
LLGLTFMaterial material;
|
||||
material.setAlphaMode(alphaMode, forOverride);
|
||||
const bool overrideBit = (alphaMode == LLGLTFMaterial::ALPHA_MODE_OPAQUE) && forOverride;
|
||||
ensure_equals("LLGLTFMaterial: alpha mode = " + std::to_string(alphaMode) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideAlphaMode, overrideBit);
|
||||
ensure_gltf_material_serialize("alpha mode = " + std::to_string(alphaMode), material);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Test that a GLTF material's transform components serialize as expected
|
||||
template<> template<>
|
||||
void llgltfmaterial_object_t::test<4>()
|
||||
{
|
||||
LLGLTFMaterial material;
|
||||
LLGLTFMaterial::TextureTransform& transform = material.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
|
||||
transform.mOffset[VX] = 1.f;
|
||||
transform.mOffset[VY] = 2.f;
|
||||
transform.mScale[VX] = 0.05f;
|
||||
transform.mScale[VY] = 100.f;
|
||||
transform.mRotation = 1.571f;
|
||||
ensure_gltf_material_serialize("material with transform", material);
|
||||
}
|
||||
|
||||
// Test that a GLTF material avoids serializing a material unnecessarily
|
||||
template<> template<>
|
||||
void llgltfmaterial_object_t::test<5>()
|
||||
{
|
||||
{
|
||||
const LLGLTFMaterial material;
|
||||
const std::string material_json = material.asJSON();
|
||||
ensure_gltf_material_trimmed(material_json, "pbrMetallicRoughness");
|
||||
ensure_gltf_material_trimmed(material_json, "normalTexture");
|
||||
ensure_gltf_material_trimmed(material_json, "emissiveTexture");
|
||||
ensure_gltf_material_trimmed(material_json, "occlusionTexture");
|
||||
}
|
||||
|
||||
{
|
||||
LLGLTFMaterial metallic_factor_material;
|
||||
metallic_factor_material.setMetallicFactor(0.5);
|
||||
const std::string metallic_factor_material_json = metallic_factor_material.asJSON();
|
||||
ensure_gltf_material_trimmed(metallic_factor_material_json, "baseColorTexture");
|
||||
ensure_gltf_material_trimmed(metallic_factor_material_json, "metallicRoughnessTexture");
|
||||
}
|
||||
}
|
||||
|
||||
// Test that a GLTF material preserves values on serialization
|
||||
template<> template<>
|
||||
void llgltfmaterial_object_t::test<6>()
|
||||
{
|
||||
{
|
||||
const LLGLTFMaterial full_material = create_test_material();
|
||||
ensure_gltf_material_serialize("full material", full_material);
|
||||
}
|
||||
|
||||
{
|
||||
LLGLTFMaterial texture_ids_only_material;
|
||||
apply_test_material_texture_ids(texture_ids_only_material);
|
||||
ensure_gltf_material_serialize("material with texture IDs only", texture_ids_only_material);
|
||||
}
|
||||
|
||||
{
|
||||
LLGLTFMaterial texture_transforms_only_material;
|
||||
apply_test_material_texture_ids(texture_transforms_only_material);
|
||||
ensure_gltf_material_serialize("material with texture transforms only", texture_transforms_only_material);
|
||||
}
|
||||
|
||||
{
|
||||
LLGLTFMaterial factors_only_material;
|
||||
apply_test_material_factors(factors_only_material);
|
||||
ensure_gltf_material_serialize("material with scaling/tint factors only", factors_only_material);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -564,9 +564,9 @@ void LLGLTFMaterialList::onAssetLoadComplete(const LLUUID& id, LLAssetType::ETyp
|
|||
|
||||
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
|
||||
{
|
||||
if (asset.has("version") && asset["version"] == "1.0")
|
||||
if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString()))
|
||||
{
|
||||
if (asset.has("type") && asset["type"].asString() == "GLTF 2.0")
|
||||
if (asset.has("type") && asset["type"].asString() == LLGLTFMaterial::ASSET_TYPE)
|
||||
{
|
||||
if (asset.has("data") && asset["data"].isString())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -277,10 +277,10 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
|
|||
llassert(mat.notNull()); // by this point shouldn't be null
|
||||
if (mat.notNull())
|
||||
{
|
||||
tex_color_id = mat->mBaseColorId;
|
||||
tex_metal_id = mat->mMetallicRoughnessId;
|
||||
tex_emissive_id = mat->mEmissiveId;
|
||||
tex_normal_id = mat->mNormalId;
|
||||
tex_color_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
|
||||
tex_metal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS];
|
||||
tex_emissive_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE];
|
||||
tex_normal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL];
|
||||
}
|
||||
if (mFirst)
|
||||
{
|
||||
|
|
@ -949,7 +949,7 @@ void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
|
|||
}
|
||||
case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY:
|
||||
{
|
||||
nodep->mSavedGLTFOverrideMaterials[te]->setMetallicRoughnessId(mCtrl->getValue().asUUID(), true);
|
||||
nodep->mSavedGLTFOverrideMaterials[te]->setOcclusionRoughnessMetallicId(mCtrl->getValue().asUUID(), true);
|
||||
break;
|
||||
}
|
||||
case MATERIAL_EMISIVE_TEX_DIRTY:
|
||||
|
|
@ -991,30 +991,6 @@ void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
|
|||
LLSelectMgr::getInstance()->getSelection()->applyToNodes(&func);
|
||||
}
|
||||
|
||||
static void write_color(const LLColor4& color, std::vector<double>& c)
|
||||
{
|
||||
for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component
|
||||
{
|
||||
c[i] = color.mV[i];
|
||||
}
|
||||
}
|
||||
|
||||
static U32 write_texture(const LLUUID& id, tinygltf::Model& model)
|
||||
{
|
||||
tinygltf::Image image;
|
||||
image.uri = id.asString();
|
||||
model.images.push_back(image);
|
||||
U32 image_idx = model.images.size() - 1;
|
||||
|
||||
tinygltf::Texture texture;
|
||||
texture.source = image_idx;
|
||||
model.textures.push_back(texture);
|
||||
U32 texture_idx = model.textures.size() - 1;
|
||||
|
||||
return texture_idx;
|
||||
}
|
||||
|
||||
|
||||
void LLMaterialEditor::onClickSave()
|
||||
{
|
||||
if (!capabilitiesAvailable())
|
||||
|
|
@ -1034,109 +1010,14 @@ void LLMaterialEditor::onClickSave()
|
|||
saveIfNeeded();
|
||||
}
|
||||
|
||||
|
||||
std::string LLMaterialEditor::getGLTFJson(bool prettyprint)
|
||||
{
|
||||
tinygltf::Model model;
|
||||
getGLTFModel(model);
|
||||
|
||||
std::ostringstream str;
|
||||
|
||||
tinygltf::TinyGLTF gltf;
|
||||
|
||||
gltf.WriteGltfSceneToStream(&model, str, prettyprint, false);
|
||||
|
||||
std::string dump = str.str();
|
||||
|
||||
return dump;
|
||||
}
|
||||
|
||||
void LLMaterialEditor::getGLBData(std::vector<U8>& data)
|
||||
{
|
||||
tinygltf::Model model;
|
||||
getGLTFModel(model);
|
||||
|
||||
std::ostringstream str;
|
||||
|
||||
tinygltf::TinyGLTF gltf;
|
||||
|
||||
gltf.WriteGltfSceneToStream(&model, str, false, true);
|
||||
|
||||
std::string dump = str.str();
|
||||
|
||||
data.resize(dump.length());
|
||||
|
||||
memcpy(&data[0], dump.c_str(), dump.length());
|
||||
}
|
||||
|
||||
void LLMaterialEditor::getGLTFModel(tinygltf::Model& model)
|
||||
{
|
||||
model.materials.resize(1);
|
||||
tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness;
|
||||
|
||||
// write base color
|
||||
LLColor4 base_color = getBaseColor();
|
||||
base_color.mV[3] = getTransparency();
|
||||
write_color(base_color, pbrMaterial.baseColorFactor);
|
||||
|
||||
model.materials[0].alphaCutoff = getAlphaCutoff();
|
||||
model.materials[0].alphaMode = getAlphaMode();
|
||||
|
||||
LLUUID base_color_id = getBaseColorId();
|
||||
|
||||
if (base_color_id.notNull())
|
||||
{
|
||||
U32 texture_idx = write_texture(base_color_id, model);
|
||||
|
||||
pbrMaterial.baseColorTexture.index = texture_idx;
|
||||
}
|
||||
|
||||
// write metallic/roughness
|
||||
F32 metalness = getMetalnessFactor();
|
||||
F32 roughness = getRoughnessFactor();
|
||||
|
||||
pbrMaterial.metallicFactor = metalness;
|
||||
pbrMaterial.roughnessFactor = roughness;
|
||||
|
||||
LLUUID mr_id = getMetallicRoughnessId();
|
||||
if (mr_id.notNull())
|
||||
{
|
||||
U32 texture_idx = write_texture(mr_id, model);
|
||||
pbrMaterial.metallicRoughnessTexture.index = texture_idx;
|
||||
}
|
||||
|
||||
//write emissive
|
||||
LLColor4 emissive_color = getEmissiveColor();
|
||||
model.materials[0].emissiveFactor.resize(3);
|
||||
write_color(emissive_color, model.materials[0].emissiveFactor);
|
||||
|
||||
LLUUID emissive_id = getEmissiveId();
|
||||
if (emissive_id.notNull())
|
||||
{
|
||||
U32 idx = write_texture(emissive_id, model);
|
||||
model.materials[0].emissiveTexture.index = idx;
|
||||
}
|
||||
|
||||
//write normal
|
||||
LLUUID normal_id = getNormalId();
|
||||
if (normal_id.notNull())
|
||||
{
|
||||
U32 idx = write_texture(normal_id, model);
|
||||
model.materials[0].normalTexture.index = idx;
|
||||
}
|
||||
|
||||
//write doublesided
|
||||
model.materials[0].doubleSided = getDoubleSided();
|
||||
|
||||
model.asset.version = "2.0";
|
||||
}
|
||||
|
||||
std::string LLMaterialEditor::getEncodedAsset()
|
||||
{
|
||||
LLSD asset;
|
||||
asset["version"] = "1.0";
|
||||
asset["type"] = "GLTF 2.0";
|
||||
asset["data"] = getGLTFJson(false);
|
||||
asset["version"] = LLGLTFMaterial::ASSET_VERSION;
|
||||
asset["type"] = LLGLTFMaterial::ASSET_TYPE;
|
||||
LLGLTFMaterial mat;
|
||||
getGLTFMaterial(&mat);
|
||||
asset["data"] = mat.asJSON();
|
||||
|
||||
std::ostringstream str;
|
||||
LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
|
||||
|
|
@ -1151,9 +1032,9 @@ bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
|
|||
std::istrstream str(&buffer[0], buffer.size());
|
||||
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
|
||||
{
|
||||
if (asset.has("version") && asset["version"] == "1.0")
|
||||
if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString()))
|
||||
{
|
||||
if (asset.has("type") && asset["type"] == "GLTF 2.0")
|
||||
if (asset.has("type") && asset["type"] == LLGLTFMaterial::ASSET_TYPE)
|
||||
{
|
||||
if (asset.has("data") && asset["data"].isString())
|
||||
{
|
||||
|
|
@ -1169,6 +1050,12 @@ bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
|
|||
if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
|
||||
{
|
||||
// assets are only supposed to have one item
|
||||
// *NOTE: This duplicates some functionality from
|
||||
// LLGLTFMaterial::fromJSON, but currently does the job
|
||||
// better for the material editor use case.
|
||||
// However, LLGLTFMaterial::asJSON should always be
|
||||
// used when uploading materials, to ensure the
|
||||
// asset is valid.
|
||||
return setFromGltfModel(model_in, 0, true);
|
||||
}
|
||||
else
|
||||
|
|
@ -1977,7 +1864,9 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
|
|||
{
|
||||
// don't use override material here, it has 'hacked ids'
|
||||
// and values, use end result, apply it on top of local.
|
||||
me->setBaseColor(render_material->mBaseColor);
|
||||
const LLColor4& base_color = render_material->mBaseColor;
|
||||
me->setBaseColor(LLColor3(base_color));
|
||||
me->setTransparency(base_color[VW]);
|
||||
me->setMetalnessFactor(render_material->mMetallicFactor);
|
||||
me->setRoughnessFactor(render_material->mRoughnessFactor);
|
||||
me->setEmissiveColor(render_material->mEmissiveColor);
|
||||
|
|
@ -1988,24 +1877,24 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
|
|||
// most things like colors we can apply without verifying
|
||||
// but texture ids are going to be different from both, base and override
|
||||
// so only apply override id if there is actually a difference
|
||||
if (local_material->mBaseColorId != render_material->mBaseColorId)
|
||||
if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
|
||||
{
|
||||
me->setBaseColorId(render_material->mBaseColorId);
|
||||
me->setBaseColorId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
|
||||
me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string"));
|
||||
}
|
||||
if (local_material->mNormalId != render_material->mNormalId)
|
||||
if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
|
||||
{
|
||||
me->setNormalId(render_material->mNormalId);
|
||||
me->setNormalId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
|
||||
me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string"));
|
||||
}
|
||||
if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId)
|
||||
if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
|
||||
{
|
||||
me->setMetallicRoughnessId(render_material->mMetallicRoughnessId);
|
||||
me->setMetallicRoughnessId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
|
||||
me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string"));
|
||||
}
|
||||
if (local_material->mEmissiveId != render_material->mEmissiveId)
|
||||
if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
|
||||
{
|
||||
me->setEmissiveId(render_material->mEmissiveId);
|
||||
me->setEmissiveId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
|
||||
me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string"));
|
||||
}
|
||||
|
||||
|
|
@ -2019,7 +1908,11 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
|
|||
LLSD payload;
|
||||
if (render_material)
|
||||
{
|
||||
payload["data"] = render_material->asJSON();
|
||||
// Make a copy of the render material with unsupported transforms removed
|
||||
LLGLTFMaterial asset_material = *render_material;
|
||||
asset_material.sanitizeAssetMaterial();
|
||||
// Serialize the sanitized render material
|
||||
payload["data"] = asset_material.asJSON();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -2042,8 +1935,9 @@ void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notificati
|
|||
if (0 == option)
|
||||
{
|
||||
LLSD asset;
|
||||
asset["version"] = "1.0";
|
||||
asset["type"] = "GLTF 2.0";
|
||||
asset["version"] = LLGLTFMaterial::ASSET_VERSION;
|
||||
asset["type"] = LLGLTFMaterial::ASSET_TYPE;
|
||||
// This is the string serialized from LLGLTFMaterial::asJSON
|
||||
asset["data"] = notification["payload"]["data"];
|
||||
|
||||
std::ostringstream str;
|
||||
|
|
@ -2586,7 +2480,7 @@ public:
|
|||
}
|
||||
else if ((reverted_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) && revert_mat.notNull())
|
||||
{
|
||||
material->setBaseColorId(revert_mat->mBaseColorId, false);
|
||||
material->setBaseColorId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], false);
|
||||
}
|
||||
|
||||
if (changed_flags & MATERIAL_NORMAL_TEX_DIRTY)
|
||||
|
|
@ -2595,16 +2489,16 @@ public:
|
|||
}
|
||||
else if ((reverted_flags & MATERIAL_NORMAL_TEX_DIRTY) && revert_mat.notNull())
|
||||
{
|
||||
material->setNormalId(revert_mat->mNormalId, false);
|
||||
material->setNormalId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], false);
|
||||
}
|
||||
|
||||
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)
|
||||
{
|
||||
material->setMetallicRoughnessId(mEditor->getMetallicRoughnessId(), true);
|
||||
material->setOcclusionRoughnessMetallicId(mEditor->getMetallicRoughnessId(), true);
|
||||
}
|
||||
else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) && revert_mat.notNull())
|
||||
{
|
||||
material->setMetallicRoughnessId(revert_mat->mMetallicRoughnessId, false);
|
||||
material->setOcclusionRoughnessMetallicId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], false);
|
||||
}
|
||||
|
||||
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY)
|
||||
|
|
@ -2640,7 +2534,7 @@ public:
|
|||
}
|
||||
else if ((reverted_flags & MATERIAL_EMISIVE_TEX_DIRTY) && revert_mat.notNull())
|
||||
{
|
||||
material->setEmissiveId(revert_mat->mEmissiveId, false);
|
||||
material->setEmissiveId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], false);
|
||||
}
|
||||
|
||||
if (changed_flags & MATERIAL_DOUBLE_SIDED_DIRTY)
|
||||
|
|
@ -2753,20 +2647,23 @@ void LLMaterialEditor::applyToSelection()
|
|||
}
|
||||
}
|
||||
|
||||
// Get a dump of the json representation of the current state of the editor UI
|
||||
// in GLTF format, excluding transforms as they are not supported in material
|
||||
// assets. (See also LLGLTFMaterial::sanitizeAssetMaterial())
|
||||
void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
|
||||
{
|
||||
mat->mBaseColor = getBaseColor();
|
||||
mat->mBaseColor.mV[3] = getTransparency();
|
||||
mat->mBaseColorId = getBaseColorId();
|
||||
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = getBaseColorId();
|
||||
|
||||
mat->mNormalId = getNormalId();
|
||||
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = getNormalId();
|
||||
|
||||
mat->mMetallicRoughnessId = getMetallicRoughnessId();
|
||||
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = getMetallicRoughnessId();
|
||||
mat->mMetallicFactor = getMetalnessFactor();
|
||||
mat->mRoughnessFactor = getRoughnessFactor();
|
||||
|
||||
mat->mEmissiveColor = getEmissiveColor();
|
||||
mat->mEmissiveId = getEmissiveId();
|
||||
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = getEmissiveId();
|
||||
|
||||
mat->mDoubleSided = getDoubleSided();
|
||||
mat->setAlphaMode(getAlphaMode());
|
||||
|
|
@ -2776,15 +2673,15 @@ void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
|
|||
void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
|
||||
{
|
||||
setBaseColor(mat->mBaseColor);
|
||||
setBaseColorId(mat->mBaseColorId);
|
||||
setNormalId(mat->mNormalId);
|
||||
setBaseColorId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
|
||||
setNormalId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
|
||||
|
||||
setMetallicRoughnessId(mat->mMetallicRoughnessId);
|
||||
setMetallicRoughnessId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
|
||||
setMetalnessFactor(mat->mMetallicFactor);
|
||||
setRoughnessFactor(mat->mRoughnessFactor);
|
||||
|
||||
setEmissiveColor(mat->mEmissiveColor);
|
||||
setEmissiveId(mat->mEmissiveId);
|
||||
setEmissiveId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
|
||||
|
||||
setDoubleSided(mat->mDoubleSided);
|
||||
setAlphaMode(mat->getAlphaMode());
|
||||
|
|
|
|||
|
|
@ -84,8 +84,7 @@ protected:
|
|||
};
|
||||
|
||||
class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
|
||||
{
|
||||
public:
|
||||
{ public:
|
||||
LLMaterialEditor(const LLSD& key);
|
||||
|
||||
bool setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures = false);
|
||||
|
|
@ -98,6 +97,7 @@ public:
|
|||
// for live preview, apply current material to currently selected object
|
||||
void applyToSelection();
|
||||
|
||||
// get a dump of the json representation of the current state of the editor UI as a material object
|
||||
void getGLTFMaterial(LLGLTFMaterial* mat);
|
||||
|
||||
void loadAsset() override;
|
||||
|
|
@ -131,11 +131,6 @@ public:
|
|||
|
||||
void onClickSave();
|
||||
|
||||
// get a dump of the json representation of the current state of the editor UI in GLTF format
|
||||
std::string getGLTFJson(bool prettyprint = true);
|
||||
|
||||
void getGLBData(std::vector<U8>& data);
|
||||
|
||||
void getGLTFModel(tinygltf::Model& model);
|
||||
|
||||
std::string getEncodedAsset();
|
||||
|
|
|
|||
|
|
@ -309,48 +309,48 @@ bool LLTinyGLTFHelper::getMaterialFromFile(
|
|||
if (base_color_tex)
|
||||
{
|
||||
base_color_tex->addTextureStats(64.f * 64.f, TRUE);
|
||||
material->mBaseColorId = base_color_tex->getID();
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = base_color_tex->getID();
|
||||
material->mBaseColorTexture = base_color_tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
material->mBaseColorId = LLUUID::null;
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = LLUUID::null;
|
||||
material->mBaseColorTexture = nullptr;
|
||||
}
|
||||
|
||||
if (normal_tex)
|
||||
{
|
||||
normal_tex->addTextureStats(64.f * 64.f, TRUE);
|
||||
material->mNormalId = normal_tex->getID();
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = normal_tex->getID();
|
||||
material->mNormalTexture = normal_tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
material->mNormalId = LLUUID::null;
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = LLUUID::null;
|
||||
material->mNormalTexture = nullptr;
|
||||
}
|
||||
|
||||
if (mr_tex)
|
||||
{
|
||||
mr_tex->addTextureStats(64.f * 64.f, TRUE);
|
||||
material->mMetallicRoughnessId = mr_tex->getID();
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = mr_tex->getID();
|
||||
material->mMetallicRoughnessTexture = mr_tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
material->mMetallicRoughnessId = LLUUID::null;
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = LLUUID::null;
|
||||
material->mMetallicRoughnessTexture = nullptr;
|
||||
}
|
||||
|
||||
if (emissive_tex)
|
||||
{
|
||||
emissive_tex->addTextureStats(64.f * 64.f, TRUE);
|
||||
material->mEmissiveId = emissive_tex->getID();
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = emissive_tex->getID();
|
||||
material->mEmissiveTexture = emissive_tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
material->mEmissiveId = LLUUID::null;
|
||||
material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = LLUUID::null;
|
||||
material->mEmissiveTexture = nullptr;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -543,19 +543,19 @@ bool get_bulk_upload_expected_cost(const std::vector<std::string>& filenames, S3
|
|||
// Todo: make it account for possibility of same texture in different
|
||||
// materials and even in scope of same material
|
||||
S32 texture_count = 0;
|
||||
if (material->mBaseColorId.notNull())
|
||||
if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].notNull())
|
||||
{
|
||||
texture_count++;
|
||||
}
|
||||
if (material->mMetallicRoughnessId.notNull())
|
||||
if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].notNull())
|
||||
{
|
||||
texture_count++;
|
||||
}
|
||||
if (material->mNormalId.notNull())
|
||||
if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].notNull())
|
||||
{
|
||||
texture_count++;
|
||||
}
|
||||
if (material->mEmissiveId.notNull())
|
||||
if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].notNull())
|
||||
{
|
||||
texture_count++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4993,10 +4993,10 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
|
|||
|
||||
if (mat != nullptr)
|
||||
{
|
||||
mat->mBaseColorTexture = fetch_texture(mat->mBaseColorId);
|
||||
mat->mNormalTexture = fetch_texture(mat->mNormalId);
|
||||
mat->mMetallicRoughnessTexture = fetch_texture(mat->mMetallicRoughnessId);
|
||||
mat->mEmissiveTexture= fetch_texture(mat->mEmissiveId);
|
||||
mat->mBaseColorTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
|
||||
mat->mNormalTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
|
||||
mat->mMetallicRoughnessTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
|
||||
mat->mEmissiveTexture= fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue