SL-19390 Make "Cloud Coverage" feedback into ambient when probe ambiance is zero and feedback into probe ambiance when probe ambiance is not zero.

meow-7.2.2
RunitaiLinden 2023-04-12 14:51:56 -05:00
parent 63c5711914
commit d6b99cff8a
2 changed files with 18 additions and 3 deletions

View File

@ -1443,7 +1443,10 @@ F32 LLSettingsSky::getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale) const
// without brightening dark/interior spaces
F32 probe_ambiance = getReflectionProbeAmbiance();
probe_ambiance += (1.f - probe_ambiance) * getCloudShadow()*cloud_shadow_scale;
if (probe_ambiance > 0.f)
{
probe_ambiance += (1.f - probe_ambiance) * getCloudShadow() * cloud_shadow_scale;
}
return probe_ambiance;
}

View File

@ -723,8 +723,20 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
}
else
{
shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(getAmbientColor() / 3.f)); // note magic number 3.f comes from SLIDER_SCALE_SUN_AMBIENT
shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
if (psky->getReflectionProbeAmbiance() == 0.f)
{
LLVector3 ambcol(ambient.mV);
F32 cloud_shadow = psky->getCloudShadow();
LLVector3 tmpAmbient = ambcol + ((LLVector3::all_one - ambcol) * cloud_shadow * 0.5f);
shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(tmpAmbient));
shader->uniform3fv(LLShaderMgr::AMBIENT, tmpAmbient.mV);
}
else
{
shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(getAmbientColor() / 3.f)); // note magic number 3.f comes from SLIDER_SCALE_SUN_AMBIENT
shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
}
}
shader->uniform3fv(LLShaderMgr::BLUE_HORIZON_LINEAR, linearColor3v(getBlueHorizon() / 2.f)); // note magic number of 2.f comes from SLIDER_SCALE_BLUE_HORIZON_DENSITY