MAINT-8904: Creating new setting in inventory now causes simulator to assign default asset ID to inventory item.

meow-7.2.2
Rider Linden 2018-07-30 15:54:36 -07:00
parent bb836fcdec
commit d6ede8e81c
5 changed files with 54 additions and 15 deletions

View File

@ -89,7 +89,6 @@ LLSettingsType::type_e LLSettingsType::fromInventoryFlags(U32 flags)
return (LLSettingsType::type_e)(flags & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK);
}
LLInventoryType::EIconName LLSettingsType::getIconName(LLSettingsType::type_e type)
{
const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type);
@ -98,6 +97,13 @@ LLInventoryType::EIconName LLSettingsType::getIconName(LLSettingsType::type_e ty
return entry->mIconName;
}
std::string LLSettingsType::getDefaultName(LLSettingsType::type_e type)
{
const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type);
if (!entry)
return getDefaultName(ST_INVALID);
return entry->mDefaultNewName;
}
void LLSettingsType::initClass(LLTranslationBridge::ptr_t &trans)
{

View File

@ -46,6 +46,7 @@ public:
static type_e fromInventoryFlags(U32 flags);
static LLInventoryType::EIconName getIconName(type_e type);
static std::string getDefaultName(type_e type);
static void initClass(LLTranslationBridge::ptr_t &trans);
static void cleanupClass();

View File

@ -90,6 +90,31 @@ namespace
//=========================================================================
void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback)
{
LLTransactionID tid;
U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner();
if (!LLEnvironment::instance().isInventoryEnabled())
{
LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
LLNotificationsUtil::add("SettingsUnsuported");
return;
}
tid.generate();
LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) {
LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback);
});
create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull,
LLSettingsType::getDefaultName(stype), "new settings collection.",
stype, nextOwnerPerm, cb);
}
void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, inventory_result_fn callback)
{
LLTransactionID tid;
@ -116,6 +141,20 @@ void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings
void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback)
{
if (!settings)
{ // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID,
// no need to upload asset.
LLUUID asset_id;
LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId);
if (pitem)
{
asset_id = pitem->getAssetUUID();
}
if (callback)
callback(asset_id, inventoryId, LLUUID::null, LLSD());
return;
}
// We need to update some inventory stuff here.... maybe.
updateInventoryItem(settings, inventoryId, callback);
}

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@ -47,6 +47,7 @@ public:
typedef std::function<void(LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat extstat)> asset_download_fn;
typedef std::function<void(LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results)> inventory_result_fn;
static void createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn());
static void createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn());
static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn());

View File

@ -1823,37 +1823,29 @@ void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge,
}
else if (("sky" == type_name) || ("water" == type_name) || ("daycycle" == type_name))
{
LLSettingsBase::ptr_t settings;
std::string name;
LLSettingsType::type_e stype(LLSettingsType::ST_NONE);
if ("sky" == type_name)
{
settings = LLSettingsVOSky::buildDefaultSky();
name = LLTrans::getString("New Sky");
stype = LLSettingsType::ST_SKY;
}
else if ("water" == type_name)
{
settings = LLSettingsVOWater::buildDefaultWater();
name = LLTrans::getString("New Water");
stype = LLSettingsType::ST_WATER;
}
else if ("daycycle" == type_name)
{
settings = LLSettingsVODay::buildDefaultDayCycle();
name = LLTrans::getString("New Daycycle");
stype = LLSettingsType::ST_DAYCYCLE;
}
else
LL_ERRS(LOG_INV) << "Unknown settings type: '" << type_name << "'" << LL_ENDL;
if (!settings)
{
LL_WARNS(LOG_INV) << "Unable to create a default setting object of type '" << type_name << "'" << LL_ENDL;
LL_ERRS(LOG_INV) << "Unknown settings type: '" << type_name << "'" << LL_ENDL;
return;
}
LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_SETTINGS);
settings->setName(name);
LLSettingsVOBase::createInventoryItem(settings, parent_id);
LLSettingsVOBase::createNewInventoryItem(stype, parent_id);
}
else
{