From d730e31e6ea6305c8911d494a72f4e2ac3a6c823 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 10 Jul 2024 11:12:02 +0200 Subject: [PATCH] Build fix --- indra/newview/llviewertexture.cpp | 57 ++----------------------------- 1 file changed, 3 insertions(+), 54 deletions(-) diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 9b6721064e..503fd597a6 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -109,6 +109,7 @@ U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; bool LLViewerTexture::sFreezeImageUpdates = false; F32 LLViewerTexture::sCurrentTime = 0.0f; +constexpr F32 MEMORY_CHECK_WAIT_TIME = 1.0f; constexpr F32 MIN_VRAM_BUDGET = 768.f; F32 LLViewerTexture::sFreeVRAMMegabytes = MIN_VRAM_BUDGET; @@ -507,58 +508,6 @@ void LLViewerTexture::initClass() F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; -//static -bool LLViewerTexture::isMemoryForTextureLow() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - // Disable memory checking on request - static LLCachedControl FSDisableMemCheck(gSavedSettings, "FSDisableAMDTextureMemoryCheck"); - if (FSDisableMemCheck) - return false; - // - - // Note: we need to figure out a better source for 'min' values, - // what is free for low end at minimal settings is 'nothing left' - // for higher end gpus at high settings. - const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20); - const S32Megabytes MIN_FREE_MAIN_MEMORY(100); - - S32Megabytes gpu; - S32Megabytes physical; - getGPUMemoryForTextures(gpu, physical); - - return (gpu < MIN_FREE_TEXTURE_MEMORY); // || (physical < MIN_FREE_MAIN_MEMORY); -} - -//static -void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static LLFrameTimer timer; - - static S32Megabytes gpu_res = S32Megabytes(S32_MAX); - static S32Megabytes physical_res = S32Megabytes(S32_MAX); - - if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second. - { - gpu = gpu_res; - physical = physical_res; - return; - } - timer.reset(); - - { - gpu_res = (S32Megabytes)gViewerWindow->getWindow()->getAvailableVRAMMegabytes(); - - //check main memory, only works for windows and macos. - LLMemory::updateMemoryInfo(); - physical_res = LLMemory::getAvailableMemKB(); - - gpu = gpu_res; - physical = physical_res; - } -} - // Restrict texture memory by available physical system memory static bool isSystemMemoryForTextureLow() { @@ -568,7 +517,7 @@ static bool isSystemMemoryForTextureLow() static LLCachedControl fs_min_free_main_memory(gSavedSettings, "FSMinFreeMainMemoryTextureDiscardThreshold"); const S32Megabytes MIN_FREE_MAIN_MEMORY(fs_min_free_main_memory); - if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second. + if (timer.getElapsedTimeF32() < MEMORY_CHECK_WAIT_TIME) //call this once per second. { return physical_res < MIN_FREE_MAIN_MEMORY; } @@ -624,7 +573,7 @@ void LLViewerTexture::updateClass() if (isSystemMemoryForTextureLow()) { // System RAM is low -> ramp up discard bias over time to free memory - if (sEvaluationTimer.getElapsedTimeF32() > GPU_MEMORY_CHECK_WAIT_TIME) + if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME) { sDesiredDiscardBias += llmax(.1f, over_pct); // add at least 10% over-percentage sEvaluationTimer.reset();