EXT-2819 crash in color picker in appearance editor

Made progress by writing code to match the style we use for the texture picker.
It now should not make a difference if you destroy the color picker floater or
the color swatch control first - either direction it should do sufficient cleanup
and protection. However, still getting this crash. Will investigate further later.

Code reviewed by Seraph

--HG--
branch : avatar-pipeline
master
Nyx (Neal Orman) 2009-12-09 11:16:25 -05:00
parent 37848d29d9
commit d75e1472c4
4 changed files with 26 additions and 1 deletions

View File

@ -306,6 +306,18 @@ void LLColorSwatchCtrl::onColorChanged ( void* data, EColorPickOp pick_op )
}
}
void LLColorSwatchCtrl::onFloaterClose()
{
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
if (pickerp)
{
pickerp->setSwatch(NULL);
}
mPickerHandle.markDead();
}
void LLColorSwatchCtrl::setValid(BOOL valid )
{
mValid = valid;
@ -323,7 +335,7 @@ void LLColorSwatchCtrl::showPicker(BOOL take_focus)
if (!pickerp)
{
pickerp = new LLFloaterColorPicker(this, mCanApplyImmediately);
gFloaterView->getParentFloater(this)->addDependentFloater(pickerp);
//gFloaterView->getParentFloater(this)->addDependentFloater(pickerp);
mPickerHandle = pickerp->getHandle();
}

View File

@ -105,6 +105,7 @@ public:
/*virtual*/ void setEnabled( BOOL enabled );
static void onColorChanged ( void* data, EColorPickOp pick_op = COLOR_CHANGE );
void onFloaterClose();
protected:
BOOL mValid;

View File

@ -241,6 +241,16 @@ BOOL LLFloaterColorPicker::postBuild()
return TRUE;
}
/*virtual*/
void LLFloaterColorPicker::onClose(bool app_settings)
{
if (mSwatch)
{
mSwatch->onFloaterClose();
}
stopUsingPipette();
}
//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::initUI ( F32 rValIn, F32 gValIn, F32 bValIn )

View File

@ -56,6 +56,7 @@ class LLFloaterColorPicker
// overrides
virtual BOOL postBuild ();
virtual void onClose(bool app_settings);
virtual void draw ();
virtual BOOL handleMouseDown ( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp ( S32 x, S32 y, MASK mask );
@ -69,6 +70,7 @@ class LLFloaterColorPicker
void destroyUI ();
void cancelSelection ();
LLColorSwatchCtrl* getSwatch () { return mSwatch; };
void setSwatch( LLColorSwatchCtrl* swatch) { mSwatch = swatch; }
// mutator / accessor for original RGB value
void setOrigRgb ( F32 origRIn, F32 origGIn, F32 origBIn );