NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rendering

meow-7.2.2
Graham Linden 2013-07-16 06:10:05 -07:00
parent 749eef31fa
commit d76e6e2337
2 changed files with 3 additions and 3 deletions

View File

@ -50,7 +50,7 @@ void main()
{
discard;
}
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);

View File

@ -4604,7 +4604,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
{
pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK : LLDrawPoolAvatar::RIGGED_ALPHA_MASK);
}
else if (is_alpha || (te->getColor().mV[3] < 0.999f))
{
@ -5390,7 +5390,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{
if (te->getColor().mV[3] >= 0.999f)
{
material_pass = true;
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{