SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.

master
Dave Parks 2011-06-01 23:54:49 -05:00
parent e881ee54d0
commit d78ecc6c28
5 changed files with 25 additions and 12 deletions

View File

@ -1456,7 +1456,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
continue;
}
const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id);
const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj);
if (!skin)
{
continue;

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@ -2630,6 +2630,20 @@ void LLMeshRepository::notifyLoadedMeshes()
void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
{
mSkinMap[info.mMeshID] = info;
skin_load_map::iterator iter = mLoadingSkins.find(info.mMeshID);
if (iter != mLoadingSkins.end())
{
for (std::set<LLUUID>::iterator obj_id = iter->second.begin(); obj_id != iter->second.end(); ++obj_id)
{
LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*obj_id);
if (vobj)
{
vobj->notifyMeshLoaded();
}
}
}
mLoadingSkins.erase(info.mMeshID);
}
@ -2745,7 +2759,7 @@ U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id)
return mThread->getResourceCost(mesh_id);
}
const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id)
const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj)
{
if (mesh_id.notNull())
{
@ -2759,12 +2773,12 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id)
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id);
skin_load_map::iterator iter = mLoadingSkins.find(mesh_id);
if (iter == mLoadingSkins.end())
{ //no request pending for this skin info
mLoadingSkins.insert(mesh_id);
mPendingSkinRequests.push(mesh_id);
}
mLoadingSkins[mesh_id].insert(requesting_obj->getID());
}
}

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@ -475,7 +475,7 @@ public:
static S32 getActualMeshLOD(LLSD& header, S32 lod);
U32 calcResourceCost(LLSD& header);
U32 getResourceCost(const LLUUID& mesh_params);
const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id);
const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
@ -504,7 +504,8 @@ public:
std::vector<LLMeshRepoThread::LODRequest> mPendingRequests;
//list of mesh ids awaiting skin info
std::set<LLUUID> mLoadingSkins;
typedef std::map<LLUUID, std::set<LLUUID> > skin_load_map;
skin_load_map mLoadingSkins;
//list of mesh ids that need to send skin info fetch requests
std::queue<LLUUID> mPendingSkinRequests;

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@ -6004,7 +6004,7 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
if ( pVObj )
{
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() );
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
if ( pSkinData )
{
const int jointCnt = pSkinData->mJointNames.size();

View File

@ -1096,8 +1096,6 @@ void LLVOVolume::updateSculptTexture()
}
void LLVOVolume::notifyMeshLoaded()
{
mSculptChanged = TRUE;
@ -3534,7 +3532,7 @@ void LLVOVolume::updateRiggedVolume()
LLVolume* volume = getVolume();
const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID());
const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID(), this);
if (!skin)
{
@ -3986,7 +3984,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool rigged = vobj->isAttachment() &&
vobj->isMesh() &&
gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID());
gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
@ -4028,7 +4026,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if ( pAvatarVO )
{
LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId );
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
if ( pSkinData )
{