Fullbright + elimination of all references to calcFragAtmospherics.

--HG--
branch : OPEN-340
meow-7.2.2
Geenz 2019-04-10 02:49:25 -07:00
parent 08812cbe06
commit d7d8a15092
6 changed files with 13 additions and 9 deletions

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@ -492,6 +492,7 @@ Geenz Spad
OPEN-339
BUG-226620
OPEN-340
OPEN-343
Gene Frostbite
GeneJ Composer
Geneko Nemeth
@ -1327,6 +1328,7 @@ Sovereign Engineer
STORM-2143
STORM-2148
MAINT-7343
OPEN-343
SpacedOut Frye
VWR-34
VWR-45

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@ -77,7 +77,7 @@ vec2 encode_normal (vec3 n);
vec3 scaleSoftClipFrag(vec3 l);
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
#ifdef HAS_SHADOW
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
@ -184,7 +184,7 @@ void main()
vec3 additive;
vec3 atten;
calcFragAtmospherics(pos.xyz, 1.0, sunlit, amblit, additive, atten);
calcAtmosphericVars(pos.xyz, 1.0, sunlit, amblit, additive, atten);
vec2 abnormal = encode_normal(norm.xyz);

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@ -45,6 +45,9 @@ VARYING vec2 vary_texcoord0;
vec4 applyWaterFogView(vec3 pos, vec4 color);
#endif
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
#ifdef HAS_ALPHA_MASK
uniform float minimum_alpha;
#endif
@ -74,6 +77,8 @@ void main()
color.rgb = fogged.rgb;
color.a = fogged.a;
#else
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = final_alpha;
#endif

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@ -41,7 +41,7 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);
vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
vec3 scaleSoftClipFrag(vec3 l);
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cs);
@ -290,7 +290,7 @@ void main()
vec3 additive;
vec3 atten;
calcFragAtmospherics(pos.xyz, 1.0, sunlit, amblit, additive, atten);
calcAtmosphericVars(pos.xyz, 1.0, sunlit, amblit, additive, atten);
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));

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@ -71,8 +71,6 @@ vec3 getNorm(vec2 pos_screen);
vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
vec3 fullbrightAtmosTransportFrag(vec3 l, vec3 additive, vec3 atten);
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
vec3 scaleSoftClipFrag(vec3 l);
@ -168,7 +166,7 @@ vec3 post_diffuse = col.rgb;
col = mix(col.rgb, refcol, envIntensity);
}
if (norm.w < 0.5)
//if (norm.w < 0.5)
{
col = atmosFragLighting(col, additive, atten);
col = scaleSoftClipFrag(col);

View File

@ -67,7 +67,6 @@ uniform vec2 screen_res;
vec3 getNorm(vec2 pos_screen);
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 add, vec3 atten);
vec3 scaleSoftClipFrag(vec3 l);
@ -184,7 +183,7 @@ vec3 post_diffuse = col.rgb;
col = mix(col.rgb, refcol, envIntensity);
}
if (norm.w < 0.5)
//if (norm.w < 0.5)
{
//col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a);
//col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col, additive, atten), diffuse.a);