# Conflicts:
#	indra/newview/llpanelface.cpp
#	indra/newview/llpanelface.h
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
#	indra/newview/llviewertexture.cpp
#	indra/newview/llviewertexture.h
#	indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
#	indra/newview/skins/default/xui/en/panel_tools_texture.xml
master
Ansariel 2022-09-03 13:53:07 +02:00
commit d7eeaf42ce
28 changed files with 1266 additions and 898 deletions

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@ -146,7 +146,7 @@ S32 LLQueuedThread::updateQueue(F32 max_time_ms)
// schedule a call to threadedUpdate for every call to updateQueue
if (!isQuitting())
{
mRequestQueue.post([=]()
mRequestQueue.postIfOpen([=]()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qt - update");
mIdleThread = false;

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@ -30,7 +30,7 @@
#include "llerror.h"
// maximum reference count before sounding memory leak alarm
const S32 gMaxRefCount = 65536;
const S32 gMaxRefCount = S32_MAX;
LLRefCount::LLRefCount(const LLRefCount& other)
: mRef(0)

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@ -76,25 +76,31 @@ VARYING vec2 vary_texcoord1;
VARYING vec2 vary_texcoord2;
#endif
uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
const float M_PI = 3.141592653589793;
void main()
{
// IF .mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
// vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
// else
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
vec4 albedo = texture2D(diffuseMap, vary_texcoord0.xy).rgba;
if (albedo.a < minimum_alpha)
{
discard;
}
vec3 col = vertex_color.rgb * albedo.rgb;
#ifdef HAS_NORMAL_MAP
vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
norm.xyz = norm.xyz * 2 - 1;
norm.xyz = normalize(norm.xyz * 2 - 1);
vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
dot(norm.xyz,vary_mat1),
dot(norm.xyz,vary_mat2));
vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
dot(norm.xyz,vary_mat1),
dot(norm.xyz,vary_mat2));
#else
vec4 norm = vec4(0,0,0,1.0);
// vec3 tnorm = vary_normal;
@ -102,8 +108,7 @@ void main()
#endif
tnorm = normalize(tnorm.xyz);
norm.xyz = normalize(tnorm.xyz);
norm.xyz = tnorm.xyz;
// RGB = Occlusion, Roughness, Metal
// default values, see LLViewerTexture::sDefaultPBRORMImagep

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@ -79,7 +79,7 @@ void main()
vec3 N = normalize(vary_dir);
vec3 up = vec3(0.0, 1.0, 0.0);
vec3 right = normalize(cross(up, N));
up = cross(N, right);
up = normalize(cross(N, right));
const float TWO_PI = PI * 2.0;
const float HALF_PI = PI * 0.5;

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@ -30,7 +30,7 @@
#define DEBUG_ANY_LIGHT_TYPE 0 // Output red light cone
#define DEBUG_PBR_LIGHT_TYPE 0 // Output PBR objects in red
#define DEBUG_LEG_LIGHT_TYPE 0 // Show Legacy objects in red
#define DEBUG_POINT_ZERO 0 // Output zero for spotlight
#define DEBUG_POINT_ZERO 0 // Output zero for point lights
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
@ -113,11 +113,10 @@ void main()
vec3 lv =(light [ light_idx ].xyz - pos);
calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
if (nl > 0.0)
float dist = lightDist / lightSize;
if (dist <= 1.0 && nl > 0.0)
{
float dist = lightDist / lightSize;
float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
vec3 intensity = dist_atten * nl * lightColor;
colorDiffuse += intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh);
colorSpec += intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh);
@ -148,7 +147,7 @@ void main()
float lightDist;
calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
float fa = light_col[i].a + 1.0;
float fa = light_col[i].a;
float dist_atten = calcLegacyDistanceAttenuation(dist, fa);
dist_atten *= noise;

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@ -110,6 +110,7 @@ uniform mat4 inv_proj;
vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh );
vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRoughness, float specWeight, float vh, float nl, float nv, float nh );
void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
float calcLegacyDistanceAttenuation(float distance, float falloff);
vec3 colorized_dot(float x);
bool clipProjectedLightVars(vec3 center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc );
vec3 getLightIntensitySpot(vec3 lightColor, float lightRange, float lightDistance, vec3 v);
@ -124,6 +125,8 @@ vec4 texture2DLodSpecular(vec2 tc, float lod);
vec4 getPosition(vec2 pos_screen);
const float M_PI = 3.14159265;
void main()
{
#if defined(LOCAL_LIGHT_KILL)
@ -155,9 +158,7 @@ void main()
vec3 n;
vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity);
float dist_atten = 1.0 - (dist + falloff)/(1.0 + falloff);
dist_atten *= dist_atten;
dist_atten *= 2.0;
float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
if (dist_atten <= 0.0)
{
discard;
@ -202,8 +203,13 @@ void main()
dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy );
slit = getProjectedLightSpecularColor( pos, n );
colorDiffuse = shadow * lit * (dlit*0.5 + BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ));
colorSpec = shadow * lit * (slit + BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ));
float exposure = M_PI;
dlit *= exposure;
slit *= exposure;
colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh );
colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
#if DEBUG_PBR_SPOT_DIFFUSE
colorDiffuse = dlit.rgb; colorSpec = vec3(0);

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@ -27,6 +27,10 @@
#define PBR_USE_IBL 1
#define PBR_USE_SUN 1
#define PBR_USE_LINEAR_ALBEDO 1
#define PBR_USE_DEFAULT_IRRADIANCE 0 // PBR: irradiance, skins/default/textures/default_irradiance.png
#define PBR_USE_IRRADIANCE_HACK 1
#define DEBUG_PBR_LIGHT_TYPE 0 // Output no global light to make it easier to see pointLight and spotLight
#define DEBUG_PBR_PACKORM0 0 // Rough=0, Metal=0
#define DEBUG_PBR_PACKORM1 0 // Rough=1, Metal=1
@ -135,6 +139,9 @@ uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform sampler2D altDiffuseMap; // PBR: irradiance, skins/default/textures/default_irradiance.png
const float M_PI = 3.14159265;
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
uniform sampler2DRect lightMap;
@ -207,12 +214,7 @@ void main()
norm.xyz = getNorm(tc);
vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
#if DEBUG_PBR_DA_RAW
float debug_da = da;
#endif
float light_gamma = 1.0 / 1.3;
da = pow(da, light_gamma);
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); // NOTE: PBR sRGB Emissive
@ -295,7 +297,11 @@ void main()
float bv = clamp(dot(b,v),0,1);
// Reference: getMetallicRoughnessInfo
#if PBR_USE_LINEAR_ALBEDO
vec3 base = diffuse.rgb;
#else
vec3 base = linear_to_srgb(diffuse.rgb);
#endif
float perceptualRough = packedORM.g; // NOTE: do NOT clamp here to be consistent with Blender, Blender is wrong and Substance is right
vec3 c_diff, reflect0, reflect90;
float alphaRough, specWeight;
@ -321,8 +327,14 @@ void main()
#if DEBUG_PBR_IRRADIANCE_RAW
vec3 debug_irradiance = irradiance;
#endif
#if PBR_USE_DEFAULT_IRRADIANCE
vec2 iruv = vec2(0.5f + 0.5f * atan(reflectVN.z, reflectVN.x) / M_PI, 1.f - acos(reflectVN.y) / M_PI);
irradiance = texture2D(altDiffuseMap, iruv).rgb * ambocc;
#endif
#if PBR_USE_IRRADIANCE_HACK
irradiance = max(amblit,irradiance) * ambocc;
specLight = srgb_to_linear(specLight);
#endif
#if DEBUG_PBR_SPECLIGHT051
specLight = vec3(0,0.5,1.0);
irradiance = specLight;
@ -365,9 +377,17 @@ void main()
#endif
// scol = sun shadow
vec3 intensity = ambocc * sunColor * nl * scol;
#if PBR_USE_LINEAR_ALBEDO
vec3 sunDiffuse = intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh);
vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh);
#else
vec3 sunDiffuse = base * intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh);
vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh);
bloom = dot(sunSpec, sunSpec) / (scale * scale * scale);
#endif
// Disabling PBR bloom due to two reasons:
// 1. The glTF 2.0 Specification does not specify bloom,
// 2. As the camera moves there are lots of bloom shimmering.
//bloom = dot(sunSpec, sunSpec) / (scale * scale * scale);
#if DEBUG_PBR_SUN_SPEC_FRESNEL
colorDiffuse = vec3(0);
@ -577,9 +597,11 @@ void main()
#endif
#if DEBUG_PBR_IRRADIANCE_RAW
color.rgb = debug_irradiance;
bloom = 0;
#endif
#if DEBUG_PBR_IRRADIANCE
color.rgb = irradiance;
bloom = 0;
#endif
#if DEBUG_PBR_KSPEC
color.rgb = kSpec;
@ -633,13 +655,23 @@ void main()
#if DEBUG_PBR_LIGHT_TYPE
color.rgb = vec3(0);
#endif
frag_color.rgb = color.rgb; // PBR is done in linear
}
else
{
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
#if DEBUG_PBR_DA_RAW
float debug_da = da;
#endif
da = pow(da, light_gamma);
diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035
sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity);
ambenv.rgb = linear_to_srgb(ambenv.rgb);
glossenv.rgb = linear_to_srgb(glossenv.rgb);
legacyenv.rgb = linear_to_srgb(legacyenv.rgb);
amblit = max(ambenv, amblit);
color.rgb = amblit*ambocc;

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@ -85,6 +85,7 @@ uniform mat4 inv_proj;
vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh );
vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRoughness, float specWeight, float vh, float nl, float nv, float nh );
void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
float calcLegacyDistanceAttenuation(float distance, float falloff);
bool clipProjectedLightVars(vec3 center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc );
vec3 getLightIntensitySpot(vec3 lightColor, float lightRange, float lightDistance, vec3 v);
vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity);
@ -98,6 +99,8 @@ vec4 texture2DLodSpecular(vec2 tc, float lod);
vec4 getPosition(vec2 pos_screen);
const float M_PI = 3.14159265;
void main()
{
#if defined(LOCAL_LIGHT_KILL)
@ -129,9 +132,7 @@ void main()
vec3 n;
vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG()
float dist_atten = 1.0 - (dist + falloff)/(1.0 + falloff);
dist_atten *= dist_atten;
dist_atten *= 2.0;
float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
if (dist_atten <= 0.0)
{
discard;
@ -174,8 +175,13 @@ void main()
dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy );
slit = getProjectedLightSpecularColor( pos, n );
colorDiffuse = shadow * dist_atten * nl * (dlit*0.5 + BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ));
colorSpec = shadow * dist_atten * nl * (slit + BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ));
float exposure = M_PI;
dlit *= exposure;
slit *= exposure;
colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh );
colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh );
#if DEBUG_PBR_SPOT_DIFFUSE
colorDiffuse = dlit.rgb; colorSpec = vec3(0);

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@ -2457,8 +2457,13 @@ bool LLAppViewer::cleanup()
//MUST happen AFTER SUBSYSTEM_CLEANUP(LLCurl)
delete sTextureCache;
sTextureCache = NULL;
delete sTextureFetch;
sTextureFetch = NULL;
if (sTextureFetch)
{
sTextureFetch->shutdown();
sTextureFetch->waitOnPending();
delete sTextureFetch;
sTextureFetch = NULL;
}
delete sImageDecodeThread;
sImageDecodeThread = NULL;
delete mFastTimerLogThread;

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@ -95,6 +95,16 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo* pparams = *i;
LLGLTFMaterial *mat = pparams->mGLTFMaterial;
// glTF 2.0 Specification 3.9.4. Alpha Coverage
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
F32 min_alpha = -1.0;
if (mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
min_alpha = mat->mAlphaCutoff;
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
if (pparams->mTexture.notNull())
{

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@ -51,7 +51,10 @@ LLDrawPoolSky::LLDrawPoolSky()
void LLDrawPoolSky::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
if (gSky.mVOSkyp->mDrawable)
{
gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
}
}
void LLDrawPoolSky::render(S32 pass)

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@ -1059,24 +1059,39 @@ static void pack_textures(
LLPointer<LLImageJ2C>& mr_j2c,
LLPointer<LLImageJ2C>& emissive_j2c)
{
// NOTE : remove log spam and lossless vs lossy comparisons when the logs are no longer useful
if (albedo_img)
{
albedo_j2c = LLViewerTextureList::convertToUploadFile(albedo_img);
LL_INFOS() << "Albedo: " << albedo_j2c->getDataSize() << LL_ENDL;
}
if (normal_img)
{
normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img);
LLPointer<LLImageJ2C> test;
test = LLViewerTextureList::convertToUploadFile(normal_img, 1024, true);
S32 lossy_bytes = normal_j2c->getDataSize();
S32 lossless_bytes = test->getDataSize();
LL_INFOS() << llformat("Lossless vs Lossy: (%d/%d) = %.2f", lossless_bytes, lossy_bytes, (F32)lossless_bytes / lossy_bytes) << LL_ENDL;
normal_j2c = test;
}
if (mr_img)
{
mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img);
LL_INFOS() << "Metallic/Roughness: " << mr_j2c->getDataSize() << LL_ENDL;
}
if (emissive_img)
{
emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img);
LL_INFOS() << "Emissive: " << emissive_j2c->getDataSize() << LL_ENDL;
}
}
@ -1559,6 +1574,7 @@ void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
mat->mDoubleSided = getDoubleSided();
mat->setAlphaMode(getAlphaMode());
mat->mAlphaCutoff = getAlphaCutoff();
}
void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
@ -1576,6 +1592,7 @@ void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
setDoubleSided(mat->mDoubleSided);
setAlphaMode(mat->getAlphaMode());
setAlphaCutoff(mat->mAlphaCutoff);
}
void LLMaterialEditor::loadAsset()

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@ -93,13 +93,17 @@
// Must match the commbobox definitions in panel_tools_texture.xml
//
const S32 MATMEDIA_MATERIAL = 0; // Material
const S32 MATMEDIA_MEDIA = 1; // Media
const S32 MATMEDIA_PBR = 1; // PBR
const S32 MATMEDIA_MEDIA = 2; // Media
const S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture
const S32 MATTYPE_NORMAL = 1; // Normal map
const S32 MATTYPE_SPECULAR = 2; // Specular map
const S32 ALPHAMODE_MASK = 2; // Alpha masking mode
const S32 BUMPY_TEXTURE = 18; // use supplied normal map
const S32 SHINY_TEXTURE = 4; // use supplied specular map
const S32 PBRTYPE_ALBEDO = 0; // PBR Albedo
const S32 PBRTYPE_NORMAL = 1; // PBR Normal
const S32 PBRTYPE_METALLIC = 2; // PBR Metallic
BOOST_STATIC_ASSERT(MATTYPE_DIFFUSE == LLRender::DIFFUSE_MAP && MATTYPE_NORMAL == LLRender::NORMAL_MAP && MATTYPE_SPECULAR == LLRender::SPECULAR_MAP);
@ -142,7 +146,6 @@ F32 LLPanelFace::getCurrentShinyScaleU() { return mCtrlShinyScaleU->getValue()
F32 LLPanelFace::getCurrentShinyScaleV() { return mCtrlShinyScaleV->getValue().asReal(); }
F32 LLPanelFace::getCurrentShinyOffsetU() { return mCtrlShinyOffsetU->getValue().asReal(); }
F32 LLPanelFace::getCurrentShinyOffsetV() { return mCtrlShinyOffsetV->getValue().asReal(); }
LLUUID LLPanelFace::getCurrentMaterialID() { return getChild<LLUICtrl>("materialID")->getValue().asUUID(); }
// <FS:CR> UI provided diffuse parameters
F32 LLPanelFace::getCurrentTextureRot() { return mCtrlTexRot->getValue().asReal(); }
@ -182,7 +185,6 @@ BOOL LLPanelFace::postBuild()
childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterialGloss, this);
childSetCommitCallback("environment",&LLPanelFace::onCommitMaterialEnv, this);
childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this);
childSetCommitCallback("materialID", &LLPanelFace::onCommitMaterialID, this);
// <FS:CR>
childSetCommitCallback("checkbox_sync_settings", &LLPanelFace::onClickMapsSync, this);
@ -293,6 +295,25 @@ BOOL LLPanelFace::postBuild()
setMouseOpaque(FALSE);
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
pbr_ctrl->setDefaultImageAssetID(LLUUID(gSavedSettings.getString("DefaultObjectTexture")));
pbr_ctrl->setCommitCallback(boost::bind(&LLPanelFace::onCommitPbr, this, _2));
pbr_ctrl->setOnCancelCallback(boost::bind(&LLPanelFace::onCancelPbr, this, _2));
pbr_ctrl->setOnSelectCallback(boost::bind(&LLPanelFace::onSelectPbr, this, _2));
pbr_ctrl->setDragCallback(boost::bind(&LLPanelFace::onDragPbr, this, _2));
pbr_ctrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onPbrSelectionChanged, this, _1));
pbr_ctrl->setOnCloseCallback(boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2));
pbr_ctrl->setFollowsTop();
pbr_ctrl->setFollowsLeft();
pbr_ctrl->setImmediateFilterPermMask(PERM_NONE);
pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
pbr_ctrl->setBakeTextureEnabled(false);
pbr_ctrl->setInventoryPickType(LLTextureCtrl::PICK_MATERIAL);
}
mTextureCtrl = getChild<LLTextureCtrl>("texture control");
if(mTextureCtrl)
{
@ -410,6 +431,13 @@ BOOL LLPanelFace::postBuild()
mRadioMatType->selectNthItem(MATTYPE_DIFFUSE);
}
mRadioPbrType = getChild<LLRadioGroup>("radio_pbr_type");
if (mRadioPbrType)
{
mRadioPbrType->setCommitCallback(LLPanelFace::onCommitPbrType, this);
mRadioPbrType->selectNthItem(PBRTYPE_ALBEDO);
}
mCtrlGlow = getChild<LLSpinCtrl>("glow");
if(mCtrlGlow)
{
@ -952,42 +980,50 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
BOOL enable_material_controls = (!gSavedSettings.getBOOL("SyncMaterialSettings"));
//LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia");
if (mComboMatMedia)
{
if (mComboMatMedia->getCurrentIndex() < MATMEDIA_MATERIAL)
{
mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
}
}
else
{
LL_WARNS() << "failed getChild for 'combobox matmedia'" << LL_ENDL;
}
mComboMatMedia->setEnabled(editable);
if (mComboMatMedia->getCurrentIndex() < MATMEDIA_MATERIAL)
{
mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
}
mComboMatMedia->setEnabled(editable);
//LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
if(mRadioMatType)
{
if (mRadioMatType->getSelectedIndex() < MATTYPE_DIFFUSE)
{
mRadioMatType->selectNthItem(MATTYPE_DIFFUSE);
}
if (mRadioMatType->getSelectedIndex() < MATTYPE_DIFFUSE)
{
mRadioMatType->selectNthItem(MATTYPE_DIFFUSE);
}
mRadioMatType->setEnabled(editable);
}
else
{
LL_WARNS("Materials") << "failed getChild for 'radio_material_type'" << LL_ENDL;
}
//LLRadioGroup* radio_pbr_type = getChild<LLRadioGroup>("radio_pbr_type");
if (mRadioPbrType->getSelectedIndex() < PBRTYPE_ALBEDO)
{
mRadioPbrType->selectNthItem(PBRTYPE_ALBEDO);
}
mRadioPbrType->setEnabled(editable);
mRadioMatType->setEnabled(editable);
getChildView("checkbox_sync_settings")->setEnabled(editable);
childSetValue("checkbox_sync_settings", gSavedSettings.getBOOL("SyncMaterialSettings"));
updateVisibility();
bool identical = true; // true because it is anded below
bool identical_diffuse = false;
bool identical_norm = false;
bool identical_spec = false;
bool identical = true; // true because it is anded below
bool identical_diffuse = false;
bool identical_norm = false;
bool identical_spec = false;
// pbr material
bool has_pbr_material = false;
LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
LLUUID pbr_id;
bool identical_pbr;
LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr);
identical &= identical_pbr;
pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE);
pbr_ctrl->setEnabled(editable);
pbr_ctrl->setImageAssetID(pbr_id);
has_pbr_material = pbr_id.notNull();
}
//LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
//LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
@ -999,9 +1035,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
// Color swatch
{
getChildView("color label")->setEnabled(editable);
getChildView("color label")->setEnabled(editable && !has_pbr_material);
}
//LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
//LLColorSwatchCtrl* mColorSwatch = findChild<LLColorSwatchCtrl>("colorswatch");
LLColor4 color = LLColor4::white;
bool identical_color = false;
@ -1014,17 +1050,17 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
mColorSwatch->setOriginal(color);
mColorSwatch->set(color, force_set_values || (prev_color != color) || !editable);
mColorSwatch->setValid(editable);
mColorSwatch->setEnabled( editable );
mColorSwatch->setValid(editable && !has_pbr_material);
mColorSwatch->setEnabled(editable && !has_pbr_material);
mColorSwatch->setCanApplyImmediately( editable );
}
// Color transparency
getChildView("color trans")->setEnabled(editable);
getChildView("color trans")->setEnabled(editable && !has_pbr_material);
F32 transparency = (1.f - color.mV[VALPHA]) * 100.f;
getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0);
getChildView("ColorTrans")->setEnabled(editable);
getChildView("ColorTrans")->setEnabled(editable && !has_pbr_material);
// Specular map
LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec);
@ -1069,7 +1105,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
U8 bumpy = 0;
// Bumpy
{
{
bool identical_bumpy = false;
LLSelectedTE::getBumpmap(bumpy,identical_bumpy);
@ -1090,7 +1126,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChildView("combobox bumpiness")->setEnabled(editable);
getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical_bumpy);
getChildView("label bumpiness")->setEnabled(editable);
}
}
// Texture
{
@ -1283,11 +1319,20 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
mCtrlShinyScaleU->setValue(spec_scale_s);
mCtrlBumpyScaleU->setValue(norm_scale_s);
mCtrlTexScaleU->setEnabled(editable);
mCtrlShinyScaleU->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyScaleU->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
if (mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR)
{
mCtrlTexScaleU->setEnabled(editable && has_pbr_material);
mCtrlShinyScaleU->setEnabled(editable && has_pbr_material);
mCtrlBumpyScaleU->setEnabled(editable && has_pbr_material);
}
else
{
mCtrlTexScaleU->setEnabled(editable);
mCtrlShinyScaleU->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyScaleU->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
}
BOOL diff_scale_tentative = !(identical && identical_diff_scale_s);
BOOL norm_scale_tentative = !(identical && identical_norm_scale_s);
@ -1327,11 +1372,20 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
BOOL norm_scale_tentative = !identical_norm_scale_t;
BOOL spec_scale_tentative = !identical_spec_scale_t;
mCtrlTexScaleV->setEnabled(editable);
mCtrlShinyScaleV->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyScaleV->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
if (mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR)
{
mCtrlTexScaleV->setEnabled(editable && has_pbr_material);
mCtrlShinyScaleV->setEnabled(editable && has_pbr_material);
mCtrlBumpyScaleV->setEnabled(editable && has_pbr_material);
}
else
{
mCtrlTexScaleV->setEnabled(editable);
mCtrlShinyScaleV->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyScaleV->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
}
if (force_set_values)
{
@ -1375,11 +1429,20 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
mCtrlBumpyOffsetU->setTentative(LLSD(norm_offset_u_tentative));
mCtrlShinyOffsetU->setTentative(LLSD(spec_offset_u_tentative));
mCtrlTexOffsetU->setEnabled(editable);
mCtrlShinyOffsetU->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyOffsetU->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
if (mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR)
{
mCtrlTexOffsetU->setEnabled(editable && has_pbr_material);
mCtrlShinyOffsetU->setEnabled(editable && has_pbr_material);
mCtrlBumpyOffsetU->setEnabled(editable && has_pbr_material);
}
else
{
mCtrlTexOffsetU->setEnabled(editable);
mCtrlShinyOffsetU->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyOffsetU->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
}
}
{
@ -1407,11 +1470,20 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
mCtrlBumpyOffsetV->setTentative(LLSD(norm_offset_v_tentative));
mCtrlShinyOffsetV->setTentative(LLSD(spec_offset_v_tentative));
mCtrlTexOffsetV->setEnabled(editable);
mCtrlShinyOffsetV->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyOffsetV->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
if (mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR)
{
mCtrlTexOffsetV->setEnabled(editable && has_pbr_material);
mCtrlShinyOffsetV->setEnabled(editable && has_pbr_material);
mCtrlBumpyOffsetV->setEnabled(editable && has_pbr_material);
}
else
{
mCtrlTexOffsetV->setEnabled(editable);
mCtrlShinyOffsetV->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyOffsetV->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
}
}
// Texture rotation
@ -1435,12 +1507,21 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
F32 diff_rot_deg = diff_rotation * RAD_TO_DEG;
F32 norm_rot_deg = norm_rotation * RAD_TO_DEG;
F32 spec_rot_deg = spec_rotation * RAD_TO_DEG;
mCtrlTexRot->setEnabled(editable);
mCtrlShinyRot->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyRot->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
if (mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR)
{
mCtrlTexRot->setEnabled(editable && has_pbr_material);
mCtrlShinyRot->setEnabled(editable && has_pbr_material);
mCtrlBumpyRot->setEnabled(editable && has_pbr_material);
}
else
{
mCtrlTexRot->setEnabled(editable);
mCtrlShinyRot->setEnabled(editable && specmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
mCtrlBumpyRot->setEnabled(editable && normmap_id.notNull()
&& enable_material_controls); // <FS:CR> Materials alignment
}
mCtrlTexRot->setTentative(diff_rot_tentative);
mCtrlBumpyRot->setTentative(LLSD(norm_rot_tentative));
@ -1458,8 +1539,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLUICtrl* glow_ctrl = getChild<LLUICtrl>("glow");
glow_ctrl->setValue(glow);
glow_ctrl->setTentative(!identical_glow);
glow_ctrl->setEnabled(editable);
getChildView("glow label")->setEnabled(editable);
glow_ctrl->setEnabled(editable && !has_pbr_material);
getChildView("glow label")->setEnabled(editable && !has_pbr_material);
}
{
@ -1508,44 +1589,63 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLComboBox* mComboTexGen = getChild<LLComboBox>("combobox texgen");
if (mComboTexGen)
{
{
S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0;
BOOL enabled = editable && (index != 1);
BOOL identical_repeats = true;
bool enabled = editable && (index != 1);
bool identical_repeats = true;
S32 material_selection = mComboMatMedia->getCurrentIndex();
F32 repeats = 1.0f;
U32 material_type = (mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? mRadioMatType->getSelectedIndex() : MATTYPE_DIFFUSE;
U32 material_type = MATTYPE_DIFFUSE;
if (material_selection == MATMEDIA_MATERIAL)
{
material_type = mRadioMatType->getSelectedIndex();
}
else if (material_selection == MATMEDIA_PBR)
{
enabled = editable && has_pbr_material;
material_type = mRadioPbrType->getSelectedIndex();
}
LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type));
switch (material_type)
{
default:
case MATTYPE_DIFFUSE:
{
enabled = editable && !id.isNull();
identical_repeats = identical_diff_repeats;
repeats = repeats_diff;
}
break;
switch (material_type)
{
default:
case MATTYPE_DIFFUSE:
{
if (material_selection != MATMEDIA_PBR)
{
enabled = editable && !id.isNull();
}
identical_repeats = identical_diff_repeats;
repeats = repeats_diff;
}
break;
case MATTYPE_SPECULAR:
{
enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())
&& enable_material_controls); // <FS:CR> Materials Alignment
identical_repeats = identical_spec_repeats;
repeats = repeats_spec;
}
break;
case MATTYPE_SPECULAR:
{
if (material_selection != MATMEDIA_PBR)
{
enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())
&& enable_material_controls); // <FS:CR> Materials Alignment
}
identical_repeats = identical_spec_repeats;
repeats = repeats_spec;
}
break;
case MATTYPE_NORMAL:
{
enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())
&& enable_material_controls); // <FS:CR> Materials Alignment
identical_repeats = identical_norm_repeats;
repeats = repeats_norm;
}
break;
}
case MATTYPE_NORMAL:
{
if (material_selection != MATMEDIA_PBR)
{
enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())
&& enable_material_controls); // <FS:CR> Materials Alignment
}
identical_repeats = identical_norm_repeats;
repeats = repeats_norm;
}
break;
}
BOOL repeats_tentative = !identical_repeats;
@ -1574,10 +1674,6 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLMaterialPtr material;
LLSelectedTEMaterial::getCurrent(material, identical);
// enable this UI box if a single face is selected.
BOOL is_single_face = !LLSelectMgr::getInstance()->getSelection()->isMultipleTESelected();
childSetEnabled("materialID", static_cast<bool>(is_single_face)); // doesn't work - why?
if (material && editable)
{
LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL;
@ -1695,8 +1791,6 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
calcp->setVar(LLCalc::TEX_ROTATION, getCurrentTextureRot());
calcp->setVar(LLCalc::TEX_TRANSPARENCY, childGetValue("ColorTrans").asReal());
calcp->setVar(LLCalc::TEX_GLOW, childGetValue("glow").asReal());
getChildView("materialID")->setEnabled(editable);
}
else
{
@ -1704,8 +1798,14 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
clearCtrls();
// Disable non-UICtrls
//LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
if(mTextureCtrl)
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
pbr_ctrl->setImageAssetID(LLUUID::null);
pbr_ctrl->setEnabled(FALSE);
}
LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
if(texture_ctrl)
{
mTextureCtrl->setImageAssetID( LLUUID::null );
mTextureCtrl->setEnabled( FALSE ); // this is a LLUICtrl, but we don't want it to have keyboard focus so we add it as a child, not a ctrl.
@ -1718,10 +1818,10 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
mColorSwatch->setFallbackImage(LLUI::getUIImage("locked_image.j2c") );
mColorSwatch->setValid(FALSE);
}
LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
if (radio_mat_type)
//LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
if (mRadioMatType)
{
radio_mat_type->setSelectedIndex(0);
mRadioMatType->setSelectedIndex(0);
}
getChildView("color trans")->setEnabled(FALSE);
mCtrlRpt->setEnabled(FALSE);
@ -1837,23 +1937,29 @@ void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata)
// static
void LLPanelFace::updateVisibility()
{
LLComboBox* combo_matmedia = getChild<LLComboBox>("combobox matmedia");
LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
LLComboBox* combo_shininess = getChild<LLComboBox>("combobox shininess");
LLComboBox* combo_bumpiness = getChild<LLComboBox>("combobox bumpiness");
if (!radio_mat_type || !combo_matmedia || !combo_shininess || !combo_bumpiness)
{
LLComboBox* combo_matmedia = findChild<LLComboBox>("combobox matmedia");
LLRadioGroup* radio_mat_type = findChild<LLRadioGroup>("radio_material_type");
LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type");
LLComboBox* combo_shininess = findChild<LLComboBox>("combobox shininess");
LLComboBox* combo_bumpiness = findChild<LLComboBox>("combobox bumpiness");
if (!radio_mat_type || !radio_pbr_type || !combo_matmedia || !combo_shininess || !combo_bumpiness)
{
LL_WARNS("Materials") << "Combo box not found...exiting." << LL_ENDL;
return;
}
U32 materials_media = combo_matmedia->getCurrentIndex();
U32 material_type = radio_mat_type->getSelectedIndex();
U32 pbr_type = radio_pbr_type->getSelectedIndex();
bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled()));
bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled();
bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
getChildView("radio_material_type")->setVisible(!show_media);
bool show_material = materials_media == MATMEDIA_MATERIAL;
bool show_pbr = materials_media == MATMEDIA_PBR;
bool show_texture = (show_media || (show_material && (material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled()));
bool show_bumpiness = show_material && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled();
bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
bool show_pbr_albedo = show_pbr && (pbr_type == PBRTYPE_ALBEDO) && combo_matmedia->getEnabled();
bool show_pbr_normal = show_pbr && (pbr_type == PBRTYPE_NORMAL) && combo_matmedia->getEnabled();
bool show_pbr_metallic = show_pbr && (pbr_type == PBRTYPE_METALLIC) && combo_matmedia->getEnabled();
// <FS:CR> FIRE-11407 - Be consistant and hide this with the other controls
getChildView("rptctrl")->setVisible(combo_matmedia->getEnabled());
getChildView("tex gen")->setVisible(combo_matmedia->getEnabled());
@ -1866,6 +1972,9 @@ void LLPanelFace::updateVisibility()
getChildView("flipTextureScaleV")->setVisible(combo_matmedia->getEnabled());
// </FS:CR>
radio_mat_type->setVisible(show_material);
radio_pbr_type->setVisible(show_pbr);
// Media controls
getChildView("media_info")->setVisible(show_media);
getChildView("add_media")->setVisible(show_media);
@ -1873,20 +1982,21 @@ void LLPanelFace::updateVisibility()
getChildView("button align")->setVisible(show_media);
// Diffuse texture controls
getChildView("texture control")->setVisible(show_texture && !show_media);
getChildView("label alphamode")->setVisible(show_texture && !show_media);
getChildView("combobox alphamode")->setVisible(show_texture && !show_media);
getChildView("texture control")->setVisible(show_texture && show_material);
getChildView("label alphamode")->setVisible((show_texture && show_material) || show_pbr);
getChildView("combobox alphamode")->setVisible((show_texture && show_material) || show_pbr);
getChildView("label maskcutoff")->setVisible(false);
getChildView("maskcutoff")->setVisible(false);
if (show_texture && !show_media)
if ((show_texture && show_material) || show_pbr)
{
updateAlphaControls();
}
getChildView("TexScaleU")->setVisible(show_texture);
getChildView("TexScaleV")->setVisible(show_texture);
getChildView("TexRot")->setVisible(show_texture);
getChildView("TexOffsetU")->setVisible(show_texture);
getChildView("TexOffsetV")->setVisible(show_texture);
// texture scale and position controls are shared between bpr and non-pbr textures
getChildView("TexScaleU")->setVisible(show_texture || show_pbr_albedo);
getChildView("TexScaleV")->setVisible(show_texture || show_pbr_albedo);
getChildView("TexRot")->setVisible(show_texture || show_pbr_albedo);
getChildView("TexOffsetU")->setVisible(show_texture || show_pbr_albedo);
getChildView("TexOffsetV")->setVisible(show_texture || show_pbr_albedo);
// Specular map controls
getChildView("shinytexture control")->setVisible(show_shininess);
@ -1902,11 +2012,11 @@ void LLPanelFace::updateVisibility()
{
updateShinyControls();
}
getChildView("shinyScaleU")->setVisible(show_shininess);
getChildView("shinyScaleV")->setVisible(show_shininess);
getChildView("shinyRot")->setVisible(show_shininess);
getChildView("shinyOffsetU")->setVisible(show_shininess);
getChildView("shinyOffsetV")->setVisible(show_shininess);
getChildView("shinyScaleU")->setVisible(show_shininess || show_pbr_normal);
getChildView("shinyScaleV")->setVisible(show_shininess || show_pbr_normal);
getChildView("shinyRot")->setVisible(show_shininess || show_pbr_normal);
getChildView("shinyOffsetU")->setVisible(show_shininess || show_pbr_normal);
getChildView("shinyOffsetV")->setVisible(show_shininess || show_pbr_normal);
// Normal map controls
if (show_bumpiness)
@ -1916,13 +2026,14 @@ void LLPanelFace::updateVisibility()
getChildView("bumpytexture control")->setVisible(show_bumpiness);
getChildView("combobox bumpiness")->setVisible(show_bumpiness);
getChildView("label bumpiness")->setVisible(show_bumpiness);
getChildView("bumpyScaleU")->setVisible(show_bumpiness);
getChildView("bumpyScaleV")->setVisible(show_bumpiness);
getChildView("bumpyRot")->setVisible(show_bumpiness);
getChildView("bumpyOffsetU")->setVisible(show_bumpiness);
getChildView("bumpyOffsetV")->setVisible(show_bumpiness);
getChildView("bumpyScaleU")->setVisible(show_bumpiness || show_pbr_metallic);
getChildView("bumpyScaleV")->setVisible(show_bumpiness || show_pbr_metallic);
getChildView("bumpyRot")->setVisible(show_bumpiness || show_pbr_metallic);
getChildView("bumpyOffsetU")->setVisible(show_bumpiness || show_pbr_metallic);
getChildView("bumpyOffsetV")->setVisible(show_bumpiness || show_pbr_metallic);
// PBR controls
getChildView("pbr_control")->setVisible(show_pbr);
}
// static
@ -1937,6 +2048,16 @@ void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata)
self->updateUI();
}
// static
void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*)userdata;
// Force to default states to side-step problems with menu contents
// and generally reflecting old state when switching tabs or objects
//
self->updateUI();
}
// static
void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)
{
@ -2003,8 +2124,8 @@ void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_sh
LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
U32 materials_media = combo_matmedia->getCurrentIndex();
U32 material_type = radio_mat_type->getSelectedIndex();
bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
bool show_material = (materials_media == MATMEDIA_MATERIAL);
bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
U32 shiny_value = comboShiny->getCurrentIndex();
bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture
getChildView("label glossiness")->setVisible(show_shinyctrls);
@ -2121,22 +2242,82 @@ void LLPanelFace::onCommitGlow(LLUICtrl* ctrl, void* userdata)
self->sendGlow();
}
// static
BOOL LLPanelFace::onDragPbr(LLUICtrl*, LLInventoryItem* item)
{
BOOL accept = TRUE;
for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* obj = node->getObject();
if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
{
accept = FALSE;
break;
}
}
return accept;
}
void LLPanelFace::onCommitPbr(const LLSD& data)
{
LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
if (!pbr_ctrl) return;
if (!pbr_ctrl->getTentative())
{
// we grab the item id first, because we want to do a
// permissions check in the selection manager. ARGH!
LLUUID id = pbr_ctrl->getImageItemID();
if (id.isNull())
{
id = pbr_ctrl->getImageAssetID();
}
LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id);
}
}
void LLPanelFace::onCancelPbr(const LLSD& data)
{
LLSelectMgr::getInstance()->selectionRevertGLTFMaterials();
}
void LLPanelFace::onSelectPbr(const LLSD& data)
{
LLSelectMgr::getInstance()->saveSelectedObjectTextures();
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (!pbr_ctrl) return;
if (!pbr_ctrl->getTentative())
{
// we grab the item id first, because we want to do a
// permissions check in the selection manager. ARGH!
LLUUID id = pbr_ctrl->getImageItemID();
if (id.isNull())
{
id = pbr_ctrl->getImageAssetID();
}
LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id);
LLSelectedTEMaterial::setMaterialID(this, id);
}
}
// static
BOOL LLPanelFace::onDragTexture(LLUICtrl*, LLInventoryItem* item)
{
BOOL accept = TRUE;
for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* obj = node->getObject();
if(!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
{
accept = FALSE;
break;
}
}
return accept;
BOOL accept = TRUE;
for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* obj = node->getObject();
if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
{
accept = FALSE;
break;
}
}
return accept;
}
void LLPanelFace::onCommitTexture( const LLSD& data )
@ -2514,17 +2695,6 @@ void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata)
LLSelectedTEMaterial::setAlphaMaskCutoff(self,self->getCurrentAlphaMaskCutoff());
}
//static
void LLPanelFace::onCommitMaterialID(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = static_cast<LLPanelFace*>(userdata);
LLUUID matID = self->getCurrentMaterialID();
LLSelectedTEMaterial::setMaterialID(self, matID);
// Temporary demo hack - replace the TE entries with those from the Material's LLSD
applyMaterialUUID(matID, userdata);
}
// static
void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata )
{
@ -3659,6 +3829,39 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
}
}
void LLPanelFace::onPbrSelectionChanged(LLInventoryItem* itemp)
{
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
LLUUID obj_owner_id;
std::string obj_owner_name;
LLSelectMgr::instance().selectGetOwner(obj_owner_id, obj_owner_name);
LLSaleInfo sale_info;
LLSelectMgr::instance().selectGetSaleInfo(sale_info);
bool can_copy = itemp->getPermissions().allowCopyBy(gAgentID); // do we have perm to copy this texture?
bool can_transfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgentID); // do we have perm to transfer this texture?
bool is_object_owner = gAgentID == obj_owner_id; // does object for which we are going to apply texture belong to the agent?
bool not_for_sale = !sale_info.isForSale(); // is object for which we are going to apply texture not for sale?
if (can_copy && can_transfer)
{
pbr_ctrl->setCanApply(true, true);
return;
}
// if texture has (no-transfer) attribute it can be applied only for object which we own and is not for sale
pbr_ctrl->setCanApply(false, can_transfer ? true : is_object_owner && not_for_sale);
if (gSavedSettings.getBOOL("TextureLivePreview"))
{
LLNotificationsUtil::add("LivePreviewUnavailable");
}
}
}
bool LLPanelFace::isIdenticalPlanarTexgen()
{
LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
@ -3738,6 +3941,18 @@ void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical)
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id );
}
void LLPanelFace::LLSelectedTE::getPbrMaterialId(LLUUID& id, bool& identical)
{
struct LLSelectedTEGetmatId : public LLSelectedTEGetFunctor<LLUUID>
{
LLUUID get(LLViewerObject* object, S32 te_index)
{
return object->getRenderMaterialID(te_index);
}
} func;
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&func, id);
}
void LLPanelFace::LLSelectedTEMaterial::getCurrent(LLMaterialPtr& material_ptr, bool& identical_material)
{
struct MaterialFunctor : public LLSelectedTEGetFunctor<LLMaterialPtr>
@ -4032,196 +4247,3 @@ void LLPanelFace::changePrecision(S32 decimal_precision)
}
// </FS:CR>
void LLPanelFace::onSaveMaterial(void* userdata)
{
// DRTVWR-559, Q&D material picker - save to inventory goes here
LL_DEBUGS("Material") << "saving render material to inventory" << LL_ENDL;
std::string name = "New Material";
LLSD material_data = llsd::map(
"version", "1",
"material", LLSD::emptyMap()
);
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
material_data["material"] = renderMaterialToLLSD(new_asset_id, userdata);
std::stringstream output;
LLSDSerialize::toNotation(material_data, output);
//S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost();
std::string res_name = name;
std::string res_desc = "Saved Material";
//LLFolderType::EType folder_type = LLFolderType::FT_MATERIAL;
//LLInventoryType::EType inv_type = LLInventoryType::IT_MATERIAL;
U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner();
LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, res_name, res_desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
new LLBoostFuncInventoryCallback([output=output.str()](LLUUID const & inv_item_id){
// from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
LLResourceUploadInfo::ptr_t uploadInfo =
std::make_shared<LLBufferedAssetUploadInfo>(
inv_item_id,
LLAssetType::AT_SETTINGS, // TODO switch to AT_MATERIAL
output,
[](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) {
LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
LLSD params = llsd::map("ASSET_ID", new_asset_id);
LLNotificationsUtil::add("MaterialCreated", params);
});
const LLViewerRegion* region = gAgent.getRegion();
if (region)
{
std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
if (agent_url.empty())
{
LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL;
}
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
})
);
}
// Fill an LLSD with data describing the current face's texture settings
// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings.
//
LLSD LLPanelFace::renderMaterialToLLSD(LLUUID uuid, void* userdata)
{
llassert(userdata != nullptr);
LLSD sd;
sd.insert("RenderMaterialUUID", LLSD(uuid));
// now pull same data from the selected TE (same but different. W T F?)
LLMaterialPtr mat = nullptr;
bool ident; // ?
LLSelectedTEMaterial::getCurrent(mat, ident);
if (mat)
{
sd.insert("teMaterialID", LLSD(mat->getMaterialID()));
sd.insert("teNormalMap", LLSD(mat->getNormalID()));
sd.insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX()));
sd.insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY()));
sd.insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX()));
sd.insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY()));
sd.insert("teNormalRotation", LLSD(mat->getNormalRotation()));
sd.insert("teSpecularMap", LLSD(mat->getSpecularID()));
LLColor4U color = mat->getSpecularLightColor();
sd.insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0])));
sd.insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1])));
sd.insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2])));
sd.insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3])));
sd.insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent())));
sd.insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX()));
sd.insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY()));
sd.insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX()));
sd.insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY()));
sd.insert("teSpecularRotation", LLSD(mat->getSpecularRotation()));
sd.insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode())));
sd.insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff())));
sd.insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity())));
sd.insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask())));
}
else
{
// pull data from the LLPanelFace
LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
sd.insert("pfNormalMap", LLSD(instance->getCurrentNormalMap()));
sd.insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap()));
sd.insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess())));
sd.insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness())));
sd.insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode())));
sd.insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff())));
sd.insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity())));
sd.insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness())));
sd.insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot()));
sd.insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU()));
sd.insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV()));
sd.insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU()));
sd.insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV()));
sd.insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot()));
sd.insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU()));
sd.insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV()));
sd.insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU()));
sd.insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV()));
sd.insert("pfMaterialID", LLSD(instance->getCurrentMaterialID()));
}
return sd;
}
// Take the individual texture settings from the material and apply to current face & TE
void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata)
{
llassert(userdata != nullptr);
//LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ);
S32 bufsize = material_file.getSize();
llassert(bufsize > 0);
std::vector<U8> buffer(bufsize);
material_file.read(&buffer[0], bufsize);
std::istringstream input(std::string(buffer.begin(), buffer.end())); // TODO - extend LLFileSystem to expose iostream interface
LLSD matSD;
LLSDSerialize::fromNotation(matSD, input, bufsize);
LL_INFOS() << "dump matSD: " << matSD << LL_ENDL;
// strip off the versioning wrapper for now
matSD = matSD["material"];
// wrong, oops. llassert(uuid == matSD.get("RenderMaterialUUID").asUUID()); // if not, whoo boy
LLMaterialPtr mat = nullptr;
bool ident; // ?
LLSelectedTEMaterial::getCurrent(mat, ident);
mat->setMaterialID(matSD.get("teMaterialID").asUUID());
mat->setNormalID(matSD.get("teNormalMap").asUUID());
mat->setNormalOffsetX(matSD.get("teNormalOffsetX").asReal());
mat->setNormalOffsetY(matSD.get("teNormalOffsetY").asReal());
mat->setNormalRepeatX(matSD.get("teNormalRepeatX").asReal());
mat->setNormalRepeatY(matSD.get("teNormalRepeatY").asReal());
mat->setNormalRotation(matSD.get("teNormalRotation").asReal());
mat->setSpecularID(matSD.get("teSpecularMap").asUUID());
LLColor4U color;
color.mV[0] = static_cast<U8>(matSD.get("teSecularColorR").asInteger());
color.mV[1] = static_cast<U8>(matSD.get("teSecularColorG").asInteger());
color.mV[2] = static_cast<U8>(matSD.get("teSecularColorB").asInteger());
color.mV[3] = static_cast<U8>(matSD.get("teSecularColorA").asInteger());
mat->setSpecularLightColor(color);
mat->setSpecularLightExponent(static_cast<U8>(matSD.get("teSpecularExponent").asInteger()));
mat->setSpecularOffsetX(matSD.get("teSpecularOffsetX").asReal());
mat->setSpecularOffsetY(matSD.get("teSpecularOffsetY").asReal());
mat->setSpecularRepeatX(matSD.get("teSpecularRepeatX").asReal());
mat->setSpecularRepeatY(matSD.get("teSpecularRepeatY").asReal());
mat->setSpecularRotation(matSD.get("teSpecularRotation").asReal());
mat->setDiffuseAlphaMode(static_cast<U8>(matSD.get("teAlphaMode").asInteger()));
mat->setAlphaMaskCutoff(static_cast<U8>(matSD.get("teAlphaCutoff").asInteger()));
mat->setEnvironmentIntensity(static_cast<U8>(matSD.get("teEnvIntensity").asInteger()));
//mat->setShaderMask(static_cast<U32>(matSD.get(teShaderMask").asInteger());
}

View File

@ -130,11 +130,15 @@ protected:
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void sendMedia();
void alignTestureLayer();
void updateCopyTexButton();
void onCommitPbr(const LLSD& data);
void onCancelPbr(const LLSD& data);
void onSelectPbr(const LLSD& data);
static BOOL onDragPbr(LLUICtrl* ctrl, LLInventoryItem* item);
// this function is to return TRUE if the drag should succeed.
static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
@ -202,6 +206,7 @@ protected:
static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
static void onCommitPbrType(LLUICtrl* ctrl, void* userdata);
static void onCommitBump( LLUICtrl* ctrl, void* userdata);
static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
@ -213,10 +218,6 @@ protected:
static void onClickAutoFix(void*);
static void onAlignTexture(void*);
static void onSaveMaterial(void*);
static LLSD renderMaterialToLLSD(LLUUID uuid, void* userdata);
static void applyMaterialUUID(LLUUID uuid, void*);
// <FS> Extended copy & paste buttons
void onCopyFaces();
void onPasteFaces();
@ -287,7 +288,6 @@ private:
F32 getCurrentShinyScaleV();
F32 getCurrentShinyOffsetU();
F32 getCurrentShinyOffsetV();
LLUUID getCurrentMaterialID();
// <FS:CR> Convenience funcs for diffuse maps
F32 getCurrentTextureRot();
@ -306,7 +306,8 @@ private:
LLComboBox* mComboTexGen;
LLComboBox* mComboMatMedia;
LLRadioGroup* mRadioMatType;
LLRadioGroup* mRadioPbrType;
LLCheckBoxCtrl *mCheckFullbright;
LLTextBox* mLabelColorTransp;
@ -483,6 +484,7 @@ private:
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
void onPbrSelectionChanged(LLInventoryItem* itemp);
// <FS> Extended copy & paste buttons
//LLMenuButton* mMenuClipboardColor;
@ -598,6 +600,7 @@ public:
static void getFace(class LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
static void getTexId(LLUUID& id, bool& identical);
static void getPbrMaterialId(LLUUID& id, bool& identical);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);

View File

@ -80,7 +80,7 @@ void LLReflectionMapManager::update()
if (!mRenderTarget.isComplete())
{
U32 color_fmt = GL_RGBA;
U32 color_fmt = GL_SRGB8_ALPHA8;
const bool use_depth_buffer = true;
const bool use_stencil_buffer = true;
U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample
@ -166,7 +166,7 @@ void LLReflectionMapManager::update()
if (realtime &&
closestDynamic == nullptr &&
probe->mCubeArray.notNull() &&
probe->mCubeIndex != -1 &&
probe->getIsDynamic())
{
closestDynamic = probe;
@ -324,6 +324,7 @@ S32 LLReflectionMapManager::allocateCubeIndex()
{
S32 ret = mProbes[i]->mCubeIndex;
mProbes[i]->mCubeIndex = -1;
mProbes[i]->mCubeArray = nullptr;
return ret;
}
}

View File

@ -1845,6 +1845,89 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetGLTFMaterial()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id)
{
// First for (no copy) textures and multiple object selection
LLViewerInventoryItem* item = gInventory.getItem(mat_id);
if (item
&& !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())
&& (mSelectedObjects->getNumNodes() > 1))
{
LL_WARNS() << "Attempted to apply no-copy material to multiple objects"
<< LL_ENDL;
return;
}
struct f : public LLSelectedTEFunctor
{
LLViewerInventoryItem* mItem;
LLUUID mMatId;
f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mMatId(id) {}
bool apply(LLViewerObject* objectp, S32 te)
{
if (objectp && !objectp->permModify())
{
return false;
}
LLUUID asset_id = mMatId;
if (mItem)
{
asset_id = mItem->getAssetUUID();
}
if (te != -1)
{
objectp->setRenderMaterialID(te, asset_id);
}
else
{
S32 num_faces = objectp->getNumTEs();
for (S32 face = 0; face < num_faces; face++)
{
objectp->setRenderMaterialID(face, asset_id);
}
}
return true;
}
};
if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
{
getSelection()->applyNoCopyTextureToTEs(item);
}
else
{
f setfunc(item, mat_id);
getSelection()->applyToTEs(&setfunc);
}
struct g : public LLSelectedObjectFunctor
{
LLViewerInventoryItem* mItem;
g(LLViewerInventoryItem* item) : mItem(item) {}
virtual bool apply(LLViewerObject* object)
{
if (!mItem)
{
object->sendTEUpdate();
// 1 particle effect per object
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
effectp->setSourceObject(gAgentAvatarp);
effectp->setTargetObject(object);
effectp->setDuration(LL_HUD_DUR_SHORT);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
}
return true;
}
} sendfunc(item);
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetColor()
//-----------------------------------------------------------------------------

View File

@ -678,6 +678,7 @@ public:
void selectionSetRestitution(F32 restitution);
void selectionSetMaterial(U8 material);
void selectionSetImage(const LLUUID& imageid); // could be item or asset id
void selectionSetGLTFMaterial(const LLUUID& mat_id); // could be item or asset id
void selectionSetColor(const LLColor4 &color);
void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel

View File

@ -179,7 +179,8 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
mOnFloaterCloseCallback(NULL),
mSetImageAssetIDCallback(NULL),
mOnUpdateImageStatsCallback(NULL),
mBakeTextureEnabled(FALSE)
mBakeTextureEnabled(FALSE),
mInventoryPickType(LLTextureCtrl::PICK_TEXTURE)
{
mCanApplyImmediately = can_apply_immediately;
buildFromFile("floater_texture_ctrl.xml");
@ -462,15 +463,14 @@ BOOL LLFloaterTexturePicker::postBuild()
childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this);
childSetAction("Transparent", LLFloaterTexturePicker::onBtnTransparent,this); // <FS:PP> FIRE-5082: "Transparent" button in Texture Panel
childSetCommitCallback("show_folders_check", onShowFolders, this);
getChildView("show_folders_check")->setVisible( FALSE);
mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
// if can select both materials and textures, set textures_material_combo's layout as visible
childSetVisible("combo_layout", mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL);
mTextureMaterialsCombo = getChild<LLComboBox>("textures_material_combo");
mTextureMaterialsCombo->setCommitCallback(onSelectTextureMaterials, this);
@ -527,8 +527,20 @@ BOOL LLFloaterTexturePicker::postBuild()
mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
mLocalScrollCtrl->clearRows();
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
mNoCopyTextureSelected = FALSE;
@ -565,7 +577,6 @@ void LLFloaterTexturePicker::draw()
updateImageStats();
// if we're inactive, gray out "apply immediate" checkbox
getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
getChildView("Select")->setEnabled(mActive && mCanApply);
getChildView("Pipette")->setEnabled(mActive);
getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
@ -956,9 +967,6 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE);
self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE);
/*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode);
no idea under which conditions the above is even shown, needs testing. */
self->getChild<LLButton>("l_add_btn")->setVisible(index == 1 ? TRUE : FALSE);
self->getChild<LLButton>("l_rem_btn")->setVisible(index == 1 ? TRUE : FALSE);
self->getChild<LLButton>("l_upl_btn")->setVisible(index == 1 ? TRUE : FALSE);
@ -1029,11 +1037,18 @@ void LLFloaterTexturePicker::onBtnAdd(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
// todo: there will be changes to texture picker to forbid
// selection of materials in some cases, like landmarks, once
// it gets implemented, update code to select FLOAD_* filter
// based on picker's material/texture mode.
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true);
}
}
// static
@ -1069,8 +1084,20 @@ void LLFloaterTexturePicker::onBtnRemove(void* userdata)
self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
self->mLocalScrollCtrl->clearRows();
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
}
}
@ -1159,22 +1186,6 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
}
}
// static
void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
{
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
if (check_box->get())
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
}
else
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
}
}
// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
@ -1324,26 +1335,26 @@ void LLFloaterTexturePicker::onSelectTextureMaterials(LLUICtrl* ctrl, void *user
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
int index = self->mTextureMaterialsCombo->getValue().asInteger();
// IMPORTANT: make sure these match the entries in floater_texture_ctrl.xml
// for the textures_material_combo combo box
const int textures_and_materials = 0;
const int textures_only = 1;
const int materials_only = 2;
U32 filter_types = 0x0;
if (index == textures_and_materials)
if (self->mInventoryPickType != LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
// mInventoryPickType overrides combo
index = self->mInventoryPickType;
}
if (index == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
else if (index == textures_only)
else if (index == LLTextureCtrl::PICK_TEXTURE)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
}
else if (index == materials_only)
else if (index == LLTextureCtrl::PICK_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
@ -1395,6 +1406,32 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
onModeSelect(0, this);
}
void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type)
{
mInventoryPickType = type;
// if can select both materials and textures, set textures_material_combo's layout as visible
childSetVisible("combo_layout", mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL);
mLocalScrollCtrl->clearRows();
if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
// refresh filters
onSelectTextureMaterials(0, this);
}
void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle)
{
std::vector<std::string>::const_iterator iter = filenames.begin();
@ -1420,8 +1457,20 @@ void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& fi
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get();
self->mLocalScrollCtrl->clearRows();
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
}
}
@ -1475,6 +1524,8 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mValid( TRUE ),
mShowLoadingPlaceholder( TRUE ),
mOpenTexPreview(!p.enabled), // <FS:Ansariel> For texture preview mode
mBakeTextureEnabled(true),
mInventoryPickType(PICK_TEXTURE),
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
@ -1677,14 +1728,10 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
if (texture_floaterp)
{
texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2));
}
if (texture_floaterp)
{
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
}
if (texture_floaterp)
{
texture_floaterp->setBakeTextureEnabled(TRUE);
texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
texture_floaterp->setInventoryPickType(mInventoryPickType);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@ -1942,8 +1989,9 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
}
}
void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
void LLTextureCtrl::setBakeTextureEnabled(bool enabled)
{
mBakeTextureEnabled = enabled;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
@ -1951,6 +1999,16 @@ void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
}
}
void LLTextureCtrl::setInventoryPickType(EPickInventoryType type)
{
mInventoryPickType = type;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setInventoryPickType(type);
}
}
BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,

View File

@ -79,6 +79,15 @@ public:
TEXTURE_CANCEL
} ETexturePickOp;
// Should match the entries in floater_texture_ctrl.xml
// for the textures_material_combo combo box
typedef enum e_pick_inventory_type
{
PICK_TEXTURE_MATERIAL = 0,
PICK_TEXTURE = 1,
PICK_MATERIAL = 2,
} EPickInventoryType;
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
@ -213,7 +222,11 @@ public:
LLViewerFetchedTexture* getTexture() { return mTexturep; }
void setBakeTextureEnabled(BOOL enabled);
void setBakeTextureEnabled(bool enabled);
bool getBakeTextureEnabled() const { return mBakeTextureEnabled; }
void setInventoryPickType(EPickInventoryType type);
EPickInventoryType getInventoryPickType() { return mInventoryPickType; };
// <FS:Ansariel> Mask texture if desired
void setIsMasked(BOOL masked) { mIsMasked = masked; }
@ -255,7 +268,8 @@ private:
std::string mLoadingPlaceholderString;
S32 mLabelWidth;
bool mOpenTexPreview;
BOOL mBakeTextureEnabled;
bool mBakeTextureEnabled;
LLTextureCtrl::EPickInventoryType mInventoryPickType;
// <FS:Ansariel> Mask texture if desired
BOOL mIsMasked;
@ -342,9 +356,7 @@ public:
static void onBtnBlank(void* userdata);
static void onBtnTransparent( void* userdata ); // <FS:PP> FIRE-5082: "Transparent" button in Texture Panel
static void onBtnNone(void* userdata);
static void onBtnClear(void* userdata);
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
static void onShowFolders(LLUICtrl* ctrl, void* userdata);
static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
void onTextureSelect(const LLTextureEntry& te);
@ -362,6 +374,8 @@ public:
void setLocalTextureEnabled(BOOL enabled);
void setBakeTextureEnabled(BOOL enabled);
void setInventoryPickType(LLTextureCtrl::EPickInventoryType type);
static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle);
protected:
@ -407,6 +421,7 @@ private:
bool mCanApply;
bool mCanPreview;
bool mPreviewSettingChanged;
LLTextureCtrl::EPickInventoryType mInventoryPickType;
texture_selected_callback mTextureSelectedCallback;

View File

@ -81,12 +81,13 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp;
// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultDiffuseImagep = NULL;
// [/SL:KB]
LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap;
LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL;
F32 LLViewerFetchedTexture::sMaxVirtualSize = F32_MAX/2.f;
F32 LLViewerFetchedTexture::sMaxVirtualSize = 8192.f*8192.f;
const std::string sTesterName("TextureTester");
@ -107,7 +108,6 @@ U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
bool LLViewerTexture::sFreezeImageUpdates = false;
F32 LLViewerTexture::sCurrentTime = 0.0f;
F32 LLViewerTexture::sTexelPixelRatio = 1.0f;
LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF;
@ -472,6 +472,7 @@ void LLViewerTextureManager::cleanup()
LLViewerFetchedTexture::sWhiteImagep = NULL;
LLViewerFetchedTexture::sFlatNormalImagep = NULL;
LLViewerFetchedTexture::sDefaultIrradiancePBRp = NULL;
LLViewerMediaTexture::cleanUpClass();
}
@ -841,7 +842,7 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
mNeedsGLTexture = TRUE;
}
virtual_size *= sTexelPixelRatio;
virtual_size = llmin(virtual_size, LLViewerFetchedTexture::sMaxVirtualSize);
if (virtual_size > mMaxVirtualSize)
{

View File

@ -227,7 +227,6 @@ protected:
LL::WorkQueue::weak_t mMainQueue;
LL::WorkQueue::weak_t mImageQueue;
static F32 sTexelPixelRatio;
public:
static const U32 sCurrentFileVersion;
static S32 sImageCount;
@ -567,6 +566,7 @@ public:
static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance
// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
static LLPointer<LLViewerFetchedTexture> sDefaultDiffuseImagep;
// [/SL:KB]

View File

@ -123,7 +123,10 @@ void LLViewerTextureList::doPreloadImages()
// Set the default flat normal map
LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP);
// PBR: irradiance
LLViewerFetchedTexture::sDefaultIrradiancePBRp = LLViewerTextureManager::getFetchedTextureFromFile("default_irradiance.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
image_list->initFromFile();
// turn off clamping and bilinear filtering for uv picking images
@ -1233,15 +1236,18 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
}
// note: modifies the argument raw_image!!!!
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions)
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions, bool force_lossless)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
raw_image->biasedScaleToPowerOfTwo(max_image_dimentions);
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
if (gSavedSettings.getBOOL("LosslessJ2CUpload") &&
(raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF))
compressedImage->setReversible(TRUE);
if (force_lossless ||
(gSavedSettings.getBOOL("LosslessJ2CUpload") &&
(raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)))
{
compressedImage->setReversible(TRUE);
}
if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression"))

View File

@ -96,7 +96,7 @@ public:
const std::string& out_filename,
const U8 codec,
const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT, bool force_lossless = false);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);

View File

@ -8994,6 +8994,11 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
if (!LLPipeline::sUnderWaterRender && LLPipeline::sRenderPBR)
{
soften_shader.bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, LLViewerFetchedTexture::sDefaultIrradiancePBRp); // PBR: irradiance
}
if(LLPipeline::sRenderPBR)
{
LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis();

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After

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View File

@ -1,355 +1,378 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
legacy_header_height="18"
can_resize="false"
can_resize="true"
default_tab_group="1"
height="887"
width="256"
min_height="500"
min_width="256"
layout="topleft"
name="material editor"
help_topic="material_editor"
title="[MATERIAL_NAME]"
width="256">
title="[MATERIAL_NAME]">
<string name="no_upload_fee_string">no upload fee</string>
<string name="upload_fee_string">L$[FEE] upload fee</string>
<check_box
follows="left|top"
label="Double Sided"
left="14"
top="14"
name="double sided"
height="25"
width="120" />
<panel
border="true"
follows="left|top"
width="246"
height="196"
layout="topleft"
left="5"
mouse_opaque="false"
name="albedo_texture_pnl"
top_pad="5"
<scroll_container
name="materials_scroll"
top="14"
left="4"
height="768"
width="247"
follows="all"
layout="topleft"
color="DkGray2"
opaque="true"
reserve_scroll_corner="false"
>
<panel
border="false"
name="scroll_panel"
top="0"
left="0"
height="768"
width="247"
>
<check_box
follows="left|top"
label="Double Sided"
left="10"
top="0"
name="double sided"
height="25"
width="120" />
<panel
border="true"
follows="left|top"
width="246"
height="196"
layout="topleft"
left="1"
mouse_opaque="false"
name="albedo_texture_pnl"
top_pad="5"
>
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
width="64">
Albedo:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
top_pad="8"
height="151"
layout="topleft"
left="10"
name="albedo_texture"
tool_tip="Albedo map. Alpha channel is optional and used for transparency."
width="128" />
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
width="128"
layout="topleft"
left="10"
top_pad="-17"
name="albedo_upload_fee"
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
width="64">
Albedo:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
top_pad="8"
height="151"
layout="topleft"
left="10"
name="albedo_texture"
tool_tip="Albedo map. Alpha channel is optional and used for transparency."
width="128" />
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
width="128"
layout="topleft"
left="10"
top_pad="-17"
name="albedo_upload_fee"
>
No upload fee
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="5"
top="8"
No upload fee
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="5"
top="8"
>
Tint
</text>
<color_swatch
can_apply_immediately="true"
follows="left|top"
height="40"
label_height="0"
layout="topleft"
left_delta="0"
top_pad="5"
name="albedo color"
width="40" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
top_pad="5"
width="96"
Tint
</text>
<color_swatch
can_apply_immediately="true"
follows="left|top"
height="40"
label_height="0"
layout="topleft"
left_delta="0"
top_pad="5"
name="albedo color"
width="40" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
top_pad="5"
width="96"
>
Transparency
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="1"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="transparency"
width="64"
Transparency
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="1"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="transparency"
width="64"
/>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="label alphamode"
text_readonly_color="LabelDisabledColor"
top_pad="5"
width="90">
Alpha mode
</text>
<combo_box
height="23"
layout="topleft"
left_delta="0"
name="alpha mode"
top_pad="4"
width="96">
<combo_box.item
label="None"
name="None"
value="OPAQUE" />
<combo_box.item
label="Alpha blending"
name="Alpha blending"
value="BLEND" />
<combo_box.item
label="Alpha masking"
name="Alpha masking"
value="MASK" />
</combo_box>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
top_pad="5"
width="96"
>
Alpha Cutoff
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="1"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="alpha cutoff"
width="64"
/>
</panel>
<panel
border="true"
follows="left|top"
width="246"
height="175"
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="label alphamode"
text_readonly_color="LabelDisabledColor"
top_pad="5"
width="90">
Alpha mode
</text>
<combo_box
height="23"
layout="topleft"
left="5"
mouse_opaque="false"
name="metallic_texture_pnl"
top_pad="5"
>
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
left_delta="0"
name="alpha mode"
top_pad="4"
width="96">
<combo_box.item
label="None"
name="None"
value="OPAQUE" />
<combo_box.item
label="Alpha blending"
name="Alpha blending"
value="BLEND" />
<combo_box.item
label="Alpha masking"
name="Alpha masking"
value="MASK" />
</combo_box>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
top_pad="5"
width="96"
>
Metallic-Roughness:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
width="128"
height="151"
layout="topleft"
left="10"
name="metallic_roughness_texture"
tool_tip="GLTF metallic-roughness map with optional occlusion. Red channel is occlusion, green channel is roughness, blue channel is metalness."
top_pad="8"
Alpha Cutoff
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="1"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="alpha cutoff"
width="64"
/>
<text
type="string"
font.style="BOLD"
length="1"
</panel>
<panel
border="true"
follows="left|top"
height="10"
width="128"
width="246"
height="175"
layout="topleft"
left="10"
top_pad="-17"
name="metallic_upload_fee"
left="1"
mouse_opaque="false"
name="metallic_texture_pnl"
top_pad="5"
>
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
>
Metallic-Roughness:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
width="128"
height="151"
layout="topleft"
left="10"
name="metallic_roughness_texture"
tool_tip="GLTF metallic-roughness map with optional occlusion. Red channel is occlusion, green channel is roughness, blue channel is metalness."
top_pad="8"
/>
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
width="128"
layout="topleft"
left="10"
top_pad="-17"
name="metallic_upload_fee"
>
No upload fee
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="5"
top="8"
No upload fee
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="5"
top="8"
>
Metallic Factor
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="metalness factor"
width="64"
Metallic Factor
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="metalness factor"
width="64"
/>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
top_pad="5"
width="96"
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
top_pad="5"
width="96"
>
Roughness Factor
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="roughness factor"
width="64"
Roughness Factor
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
layout="topleft"
left_delta="0"
top_pad="5"
min_val="0"
max_val="1"
name="roughness factor"
width="64"
/>
</panel>
<panel
border="true"
follows="left|top"
width="246"
height="175"
layout="topleft"
left="5"
mouse_opaque="false"
name="emissive_texture_pnl"
top_pad="5"
</panel>
<panel
border="true"
follows="left|top"
width="246"
height="175"
layout="topleft"
left="1"
mouse_opaque="false"
name="emissive_texture_pnl"
top_pad="5"
>
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
width="64">
Emissive:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
top_pad="8"
height="151"
layout="topleft"
left="10"
name="emissive_texture"
width="128" />
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
width="128"
layout="topleft"
left="10"
top_pad="-17"
name="emissive_upload_fee"
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
width="64">
Emissive:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
top_pad="8"
height="151"
layout="topleft"
left="10"
name="emissive_texture"
width="128" />
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
width="128"
layout="topleft"
left="10"
top_pad="-17"
name="emissive_upload_fee"
>
No upload fee
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="5"
top="8"
No upload fee
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="5"
top="8"
>
Tint
</text>
<color_swatch
can_apply_immediately="true"
follows="left|top"
height="40"
label_height="0"
layout="topleft"
left_delta="0"
top_pad="5"
name="emissive color"
width="40" />
<!--<text
Tint
</text>
<color_swatch
can_apply_immediately="true"
follows="left|top"
height="40"
label_height="0"
layout="topleft"
left_delta="0"
top_pad="5"
name="emissive color"
width="40" />
<!--<text
type="string"
length="1"
follows="left|top"
@ -373,64 +396,66 @@
max_val="100"
width="64"
/>-->
</panel>
<panel
border="true"
follows="left|top"
width="246"
height="175"
layout="topleft"
left="5"
mouse_opaque="false"
top_pad="5"
name="normal_texture_pnl"
</panel>
<panel
border="true"
follows="left|top"
width="246"
height="175"
layout="topleft"
left="1"
mouse_opaque="false"
top_pad="5"
name="normal_texture_pnl"
>
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
width="64">
Normal:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
top_pad="8"
height="151"
layout="topleft"
left="10"
name="normal_texture"
width="128" />
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
width="128"
layout="topleft"
left="10"
top_pad="-17"
name="normal_upload_fee"
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
top="5"
width="64">
Normal:
</text>
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
allow_no_texture="true"
follows="left|top"
top_pad="8"
height="151"
layout="topleft"
left="10"
name="normal_texture"
width="128" />
<text
type="string"
font.style="BOLD"
length="1"
follows="left|top"
height="10"
width="128"
layout="topleft"
left="10"
top_pad="-17"
name="normal_upload_fee"
>
No upload fee
</text>
</panel>
No upload fee
</text>
</panel>
</panel>
</scroll_container>
<panel
follows="right|bottom"
width="246"
height="97"
layout="bottomright"
top_delta="-2"
top_pad="0"
left="5"
name="button_panel"
>

View File

@ -164,59 +164,77 @@
word_wrap="true"
visible="false"
width="87" />
<combo_box
follows="left|top|right"
height="23"
label="Choose Textures, Materials or LIFE!"
layout="topleft"
left="175"
name="textures_material_combo"
top="20"
width="231">
<combo_box.item
label="Materials &amp; Textures"
name="Materials_Textures"
value="0" />
<combo_box.item
label="Textures"
name="Textures"
value="1" />
<combo_box.item
label="Materials"
name="Materials"
value="2" />
</combo_box>
<filter_editor
follows="left|top|right"
height="23"
label="Filter Textures"
layout="topleft"
left="175"
name="inventory search editor"
top="48"
width="231" />
<asset_filtered_inv_panel
allow_multi_select="false"
bg_visible="true"
bg_alpha_color="DkGray2"
border="false"
follows="all"
height="210"
layout="topleft"
left_delta="0"
name="inventory panel"
top_pad="4"
width="231"
filter_asset_types="texture|material"/>
<check_box
height="14"
initial_value="false"
label="Show folders"
layout="topleft"
name="show_folders_check"
top_pad="5"
left_delta="-3"
width="200" />
<layout_stack name="inventory_stack"
width="231"
height="276"
top="20"
left="175"
follows="all"
animate="false"
orientation="vertical">
<layout_panel name="combo_layout"
border="false"
bevel_style="in"
auto_resize="false"
user_resize="false"
visible="false"
width="231"
height="24">
<combo_box
follows="left|top|right"
height="23"
label="Choose Textures, Materials or LIFE!"
layout="topleft"
left="0"
name="textures_material_combo"
top="0"
width="231">
<combo_box.item
label="Materials &amp; Textures"
name="Materials_Textures"
value="0" />
<combo_box.item
label="Textures"
name="Textures"
value="1" />
<combo_box.item
label="Materials"
name="Materials"
value="2" />
</combo_box>
</layout_panel>
<layout_panel name="inventory_layout"
border="false"
bevel_style="in"
auto_resize="true"
user_resize="false"
visible="true"
width="231"
height="252">
<filter_editor
follows="left|top|right"
height="23"
label="Filter Textures"
layout="topleft"
left="0"
name="inventory search editor"
top="4"
width="231" />
<asset_filtered_inv_panel
allow_multi_select="false"
bg_visible="true"
bg_alpha_color="DkGray2"
border="false"
follows="all"
height="221"
layout="topleft"
left_delta="0"
name="inventory panel"
top_pad="4"
width="231"
filter_asset_types="texture|material"/>
</layout_panel>
</layout_stack>
<!-- middle: local mode -->
<button

View File

@ -147,6 +147,10 @@
label="Materials"
name="Materials"
value="Materials" />
<combo_box.item
label="PBR"
name="PBR"
value="PBR" />
<combo_box.item
label="Media"
name="Media"
@ -182,6 +186,36 @@
top_pad="1"
value="2"/>
</radio_group>
<radio_group
height="50"
layout="topleft"
left_delta="0"
top_delta="0"
width="150"
visible = "false"
name="radio_pbr_type">
<radio_item
label="Albedo/emissive"
name="Albedo/emissive"
top="0"
layout="topleft"
height="16"
value="0"/>
<radio_item
label="Normal"
layout="topleft"
top_pad="1"
height="16"
name="Normal"
value="1"/>
<radio_item
label="Metallic/roughness"
name="Metallic/roughness"
height="16"
layout="topleft"
top_pad="1"
value="2"/>
</radio_group>
<!-- Removed (again) to prefer the name and location of the FS control
<check_box
control_name="SyncMaterialSettings"
@ -209,6 +243,19 @@
tool_tip="Click to choose a picture"
top_pad="5"
width="64" />
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
follows="left|top"
height="80"
label="PBR "
layout="topleft"
left="10"
name="pbr_control"
tool_tip="Click to choose a pbr material"
top_delta="0"
width="64" />
<text
type="string"
length="1"