master
Xiaohong Bao 2013-08-19 16:09:28 -06:00
commit d8c02bf062
71 changed files with 1444 additions and 1813 deletions

76
.hgtags
View File

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<string>24710eda136bfd42d6333e5609c2c74f</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-slvoice/rev/231678/arch/CYGWIN/installer/slvoice-3.2.0002.10426-windows-20110601.tar.bz2</string>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-slvoice/rev/270464/arch/CYGWIN/installer/slvoice-4.5.0009.17865-windows-20130214.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>

View File

@ -175,6 +175,7 @@ Ansariel Hiller
STORM-1685
STORM-1713
STORM-1899
MAINT-2368
Aralara Rajal
Ardy Lay
STORM-859
@ -479,6 +480,7 @@ Hiro Sommambulist
Hitomi Tiponi
STORM-1741
STORM-1862
BUG-1067
Holger Gilruth
Horatio Freund
Hoze Menges

View File

@ -20,6 +20,7 @@ if(WINDOWS)
set(vivox_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
set(vivox_files
SLVoice.exe
ca-bundle.crt
libsndfile-1.dll
vivoxplatform.dll
vivoxsdk.dll
@ -195,6 +196,7 @@ elseif(DARWIN)
set(vivox_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
set(vivox_files
SLVoice
ca-bundle.crt
libsndfile.dylib
libvivoxoal.dylib
libortp.dylib
@ -241,6 +243,7 @@ elseif(LINUX)
libvivoxplatform.so
libvivoxsdk.so
SLVoice
# ca-bundle.crt #No cert for linux. It is actually still 3.2SDK.
)
# *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
# or ARCH_PREBUILT_DIRS

View File

@ -690,8 +690,17 @@ void LLImageRaw::fill( const LLColor4U& color )
}
}
LLPointer<LLImageRaw> LLImageRaw::duplicate()
{
if(getNumRefs() < 2)
{
return this; //nobody else refences to this image, no need to duplicate.
}
//make a duplicate
LLPointer<LLImageRaw> dup = new LLImageRaw(getData(), getWidth(), getHeight(), getComponents());
return dup;
}
// Src and dst can be any size. Src and dst can each have 3 or 4 components.
void LLImageRaw::copy(LLImageRaw* src)

View File

@ -219,6 +219,9 @@ public:
// Copy operations
//duplicate this raw image if refCount > 1.
LLPointer<LLImageRaw> duplicate();
// Src and dst can be any size. Src and dst can each have 3 or 4 components.
void copy( LLImageRaw* src );

View File

@ -42,6 +42,11 @@ LLCamera::LLCamera() :
mPlaneCount(6),
mFrustumCornerDist(0.f)
{
for (U32 i = 0; i < PLANE_MASK_NUM; i++)
{
mPlaneMask[i] = PLANE_MASK_NONE;
}
calculateFrustumPlanes();
}
@ -52,6 +57,11 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p
mPlaneCount(6),
mFrustumCornerDist(0.f)
{
for (U32 i = 0; i < PLANE_MASK_NUM; i++)
{
mPlaneMask[i] = PLANE_MASK_NONE;
}
mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO);
mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE);
if(far_plane < 0) far_plane = DEFAULT_FAR_PLANE;
@ -87,14 +97,14 @@ F32 LLCamera::getMaxView() const
void LLCamera::setUserClipPlane(LLPlane& plane)
{
mPlaneCount = 7;
mAgentPlanes[6] = plane;
mPlaneMask[6] = plane.calcPlaneMask();
mPlaneCount = AGENT_PLANE_USER_CLIP_NUM;
mAgentPlanes[AGENT_PLANE_USER_CLIP] = plane;
mPlaneMask[AGENT_PLANE_USER_CLIP] = plane.calcPlaneMask();
}
void LLCamera::disableUserClipPlane()
{
mPlaneCount = 6;
mPlaneCount = AGENT_PLANE_NO_USER_CLIP_NUM;
}
void LLCamera::setView(F32 vertical_fov_rads)
@ -161,6 +171,18 @@ size_t LLCamera::readFrustumFromBuffer(const char *buffer)
// ---------------- test methods ----------------
static const LLVector4a sFrustumScaler[] =
{
LLVector4a(-1,-1,-1),
LLVector4a( 1,-1,-1),
LLVector4a(-1, 1,-1),
LLVector4a( 1, 1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1,-1, 1),
LLVector4a(-1, 1, 1),
LLVector4a( 1, 1, 1) // 8 entries
};
bool LLCamera::isChanged()
{
bool changed = false;
@ -179,17 +201,6 @@ bool LLCamera::isChanged()
S32 LLCamera::AABBInFrustum(const LLVector4a &center, const LLVector4a& radius, const LLPlane* planes)
{
static const LLVector4a scaler[] = {
LLVector4a(-1,-1,-1),
LLVector4a( 1,-1,-1),
LLVector4a(-1, 1,-1),
LLVector4a( 1, 1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1,-1, 1),
LLVector4a(-1, 1, 1),
LLVector4a( 1, 1, 1)
};
if(!planes)
{
//use agent space
@ -200,14 +211,15 @@ S32 LLCamera::AABBInFrustum(const LLVector4a &center, const LLVector4a& radius,
bool result = false;
LLVector4a rscale, maxp, minp;
LLSimdScalar d;
for (U32 i = 0; i < mPlaneCount; i++)
U32 max_planes = llmin(mPlaneCount, (U32) AGENT_PLANE_USER_CLIP_NUM); // mAgentPlanes[] size is 7
for (U32 i = 0; i < max_planes; i++)
{
mask = mPlaneMask[i];
if (mask != 0xff)
if (mask < PLANE_MASK_NUM)
{
const LLPlane& p(planes[i]);
p.getAt<3>(d);
rscale.setMul(radius, scaler[mask]);
rscale.setMul(radius, sFrustumScaler[mask]);
minp.setSub(center, rscale);
d = -d;
if (p.dot3(minp).getF32() > d)
@ -235,17 +247,6 @@ S32 LLCamera::AABBInRegionFrustum(const LLVector4a& center, const LLVector4a& ra
S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes)
{
static const LLVector4a scaler[] = {
LLVector4a(-1,-1,-1),
LLVector4a( 1,-1,-1),
LLVector4a(-1, 1,-1),
LLVector4a( 1, 1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1,-1, 1),
LLVector4a(-1, 1, 1),
LLVector4a( 1, 1, 1)
};
if(!planes)
{
//use agent space
@ -256,14 +257,15 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a&
bool result = false;
LLVector4a rscale, maxp, minp;
LLSimdScalar d;
for (U32 i = 0; i < mPlaneCount; i++)
U32 max_planes = llmin(mPlaneCount, (U32) AGENT_PLANE_USER_CLIP_NUM); // mAgentPlanes[] size is 7
for (U32 i = 0; i < max_planes; i++)
{
mask = mPlaneMask[i];
if ((i != 5) && (mask != 0xff))
if ((i != 5) && (mask < PLANE_MASK_NUM))
{
const LLPlane& p(planes[i]);
p.getAt<3>(d);
rscale.setMul(radius, scaler[mask]);
rscale.setMul(radius, sFrustumScaler[mask]);
minp.setSub(center, rscale);
d = -d;
if (p.dot3(minp).getF32() > d)
@ -410,7 +412,7 @@ int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius)
bool res = false;
for (int i = 0; i < 6; i++)
{
if (mPlaneMask[i] != 0xff)
if (mPlaneMask[i] != PLANE_MASK_NONE)
{
float d = mAgentPlanes[i].dist(sphere_center);
@ -582,14 +584,14 @@ void LLCamera::ignoreAgentFrustumPlane(S32 idx)
return;
}
mPlaneMask[idx] = 0xff;
mPlaneMask[idx] = PLANE_MASK_NONE;
mAgentPlanes[idx].clear();
}
void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
{
for (int i = 0; i < 8; i++)
for (int i = 0; i < AGENT_FRUSTRUM_NUM; i++)
{
mAgentFrustum[i] = frust[i];
}
@ -601,22 +603,22 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
//order of planes is important, keep most likely to fail in the front of the list
//near - frust[0], frust[1], frust[2]
mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]);
mAgentPlanes[AGENT_PLANE_NEAR] = planeFromPoints(frust[0], frust[1], frust[2]);
//far
mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]);
mAgentPlanes[AGENT_PLANE_FAR] = planeFromPoints(frust[5], frust[4], frust[6]);
//left
mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]);
mAgentPlanes[AGENT_PLANE_LEFT] = planeFromPoints(frust[4], frust[0], frust[7]);
//right
mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]);
mAgentPlanes[AGENT_PLANE_RIGHT] = planeFromPoints(frust[1], frust[5], frust[6]);
//top
mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]);
mAgentPlanes[AGENT_PLANE_TOP] = planeFromPoints(frust[3], frust[2], frust[6]);
//bottom
mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]);
mAgentPlanes[AGENT_PLANE_BOTTOM] = planeFromPoints(frust[1], frust[0], frust[4]);
//cache plane octant facing mask for use in AABBInFrustum
for (U32 i = 0; i < mPlaneCount; i++)
@ -693,7 +695,7 @@ void LLCamera::calculateWorldFrustumPlanes()
LLVector3 center = mOrigin - mXAxis*mNearPlane;
mWorldPlanePos = center;
LLVector3 pnorm;
for (int p=0; p<4; p++)
for (int p = 0; p < PLANE_NUM; p++)
{
mLocalPlanes[p].getVector3(pnorm);
LLVector3 norm = rotateToAbsolute(pnorm);

View File

@ -76,26 +76,39 @@ public:
PLANE_RIGHT = 1,
PLANE_BOTTOM = 2,
PLANE_TOP = 3,
PLANE_NUM = 4
PLANE_NUM = 4,
PLANE_MASK_NONE = 0xff // Disable this plane
};
enum {
PLANE_LEFT_MASK = (1<<PLANE_LEFT),
PLANE_RIGHT_MASK = (1<<PLANE_RIGHT),
PLANE_BOTTOM_MASK = (1<<PLANE_BOTTOM),
PLANE_TOP_MASK = (1<<PLANE_TOP),
PLANE_ALL_MASK = 0xf
PLANE_ALL_MASK = 0xf,
};
enum
{ // Indexes to mAgentPlanes[] and mPlaneMask[]
AGENT_PLANE_LEFT = 0,
AGENT_PLANE_RIGHT = 1,
AGENT_PLANE_NEAR = 2,
AGENT_PLANE_BOTTOM = 3,
AGENT_PLANE_TOP = 4,
AGENT_PLANE_FAR = 5,
AGENT_PLANE_USER_CLIP = 6
};
enum
{ // Sizes for mAgentPlanes[]. 7th entry is special case for user clip
AGENT_PLANE_NO_USER_CLIP_NUM = 6,
AGENT_PLANE_USER_CLIP_NUM = 7,
PLANE_MASK_NUM = 8 // 7 actually used, 8 is for alignment
};
enum
{
AGENT_PLANE_LEFT = 0,
AGENT_PLANE_RIGHT,
AGENT_PLANE_NEAR,
AGENT_PLANE_BOTTOM,
AGENT_PLANE_TOP,
AGENT_PLANE_FAR,
AGENT_FRUSTRUM_NUM = 8
};
enum {
HORIZ_PLANE_LEFT = 0,
HORIZ_PLANE_RIGHT = 1,
@ -108,17 +121,17 @@ public:
};
private:
LL_ALIGN_16(LLPlane mAgentPlanes[7]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
LL_ALIGN_16(LLPlane mRegionPlanes[7]); //frustum planes in a local region space, derived from mAgentPlanes
LL_ALIGN_16(LLPlane mLastAgentPlanes[7]);
U8 mPlaneMask[8]; // 8 for alignment
LL_ALIGN_16(LLPlane mAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
LL_ALIGN_16(LLPlane mRegionPlanes[AGENT_PLANE_USER_CLIP_NUM]); //frustum planes in a local region space, derived from mAgentPlanes
LL_ALIGN_16(LLPlane mLastAgentPlanes[AGENT_PLANE_USER_CLIP_NUM]);
U8 mPlaneMask[PLANE_MASK_NUM]; // 8 for alignment
F32 mView; // angle between top and bottom frustum planes in radians.
F32 mAspect; // width/height
S32 mViewHeightInPixels; // for ViewHeightInPixels() only
F32 mNearPlane;
F32 mFarPlane;
LL_ALIGN_16(LLPlane mLocalPlanes[4]);
LL_ALIGN_16(LLPlane mLocalPlanes[PLANE_NUM]);
F32 mFixedDistance; // Always return this distance, unless < 0
LLVector3 mFrustCenter; // center of frustum and radius squared for ultra-quick exclusion test
F32 mFrustRadiusSquared;
@ -130,7 +143,7 @@ private:
LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera)
public:
LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum
LLVector3 mAgentFrustum[AGENT_FRUSTRUM_NUM]; //8 corners of 6-plane frustum
F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane
LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; }

View File

@ -72,7 +72,8 @@
static const U32 EASY_HANDLE_POOL_SIZE = 5;
static const S32 MULTI_PERFORM_CALL_REPEAT = 5;
static const S32 CURL_REQUEST_TIMEOUT = 30; // seconds per operation
static const S32 CURL_REQUEST_TIMEOUT = 120; // seconds per operation
static const S32 CURL_CONNECT_TIMEOUT = 30; //seconds to wait for a connection
static const S32 MAX_ACTIVE_REQUEST_COUNT = 100;
// DEBUG //
@ -517,6 +518,7 @@ void LLCurl::Easy::prepRequest(const std::string& url,
//don't verify host name so urls with scrubbed host names will work (improves DNS performance)
setopt(CURLOPT_SSL_VERIFYHOST, 0);
setopt(CURLOPT_TIMEOUT, llmax(time_out, CURL_REQUEST_TIMEOUT));
setopt(CURLOPT_CONNECTTIMEOUT, CURL_CONNECT_TIMEOUT);
setoptString(CURLOPT_URL, url);

View File

@ -115,7 +115,7 @@ void LLCocoaPlugin::setupGroup()
}
void LLCocoaPlugin::updateWindows() //SPATTERS give this a better name.
void LLCocoaPlugin::updateWindows()
{
// NSArray* window_list = [NSApp orderedWindows];
// NSWindow* current_window = [window_list objectAtIndex:0];

View File

@ -628,25 +628,41 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac
if (v)
{
U32 v_idx = idx[j*stride+v_offset]*3;
v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount());
vert.getPosition().set(v->get(v_idx),
v->get(v_idx+1),
v->get(v_idx+2));
}
if (n)
//bounds check n and t lookups because some FBX to DAE converters
//use negative indices and empty arrays to indicate data does not exist
//for a particular channel
if (n && n->getCount() > 0)
{
U32 n_idx = idx[j*stride+n_offset]*3;
n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount());
vert.getNormal().set(n->get(n_idx),
n->get(n_idx+1),
n->get(n_idx+2));
}
else
{
vert.getNormal().clear();
}
if (t)
if (t && t->getCount() > 0)
{
U32 t_idx = idx[j*stride+t_offset]*2;
t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount());
vert.mTexCoord.setVec(t->get(t_idx),
t->get(t_idx+1));
}
else
{
vert.mTexCoord.clear();
}
verts.push_back(vert);
}

View File

@ -1154,7 +1154,8 @@ void LLGLManager::initExtensions()
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
if (mHasVertexBufferObject)

View File

@ -155,6 +155,7 @@ public:
S32 mVRAM; // VRAM in MB
S32 mGLMaxVertexRange;
S32 mGLMaxIndexRange;
S32 mGLMaxTextureSize;
void getPixelFormat(); // Get the best pixel format

0
indra/llrender/llimagegl.cpp Normal file → Executable file
View File

View File

@ -117,8 +117,8 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
resx = llmin(resx, (U32) 4096);
resy = llmin(resy, (U32) 4096);
resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);
resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);
stop_glerror();
release();

View File

@ -236,7 +236,8 @@ void LLScrollColumnHeader::handleReshape(const LLRect& new_rect, bool by_user)
// tell scroll list to layout columns again
// do immediate update to get proper feedback to resize handle
// which needs to know how far the resize actually went
mColumn->mParentCtrl->updateColumns();
const bool force_update = true;
mColumn->mParentCtrl->updateColumns(force_update);
}
}

View File

@ -615,7 +615,6 @@ S32 LLScrollListCtrl::calcMaxContentWidth()
if (mColumnWidthsDirty)
{
mColumnWidthsDirty = false;
// update max content width for this column, by looking at all items
column->mMaxContentWidth = column->mHeader ? LLFontGL::getFontSansSerifSmall()->getWidth(column->mLabel) + mColumnPadding + HEADING_TEXT_PADDING : 0;
item_list::iterator iter;
@ -629,6 +628,7 @@ S32 LLScrollListCtrl::calcMaxContentWidth()
}
max_item_width += column->mMaxContentWidth;
}
mColumnWidthsDirty = false;
return max_item_width;
}
@ -643,7 +643,7 @@ bool LLScrollListCtrl::updateColumnWidths()
if (!column) continue;
// update column width
S32 new_width = column->getWidth();
S32 new_width = 0;
if (column->mRelWidth >= 0)
{
new_width = (S32)llround(column->mRelWidth*mItemListRect.getWidth());
@ -652,6 +652,10 @@ bool LLScrollListCtrl::updateColumnWidths()
{
new_width = (mItemListRect.getWidth() - mTotalStaticColumnWidth - mTotalColumnPadding) / mNumDynamicWidthColumns;
}
else
{
new_width = column->getWidth();
}
if (column->getWidth() != new_width)
{
@ -693,9 +697,9 @@ void LLScrollListCtrl::updateLineHeightInsert(LLScrollListItem* itemp)
}
void LLScrollListCtrl::updateColumns()
void LLScrollListCtrl::updateColumns(bool force_update)
{
if (!mColumnsDirty)
if (!mColumnsDirty && !force_update)
return;
mColumnsDirty = false;
@ -749,7 +753,7 @@ void LLScrollListCtrl::updateColumns()
}
// propagate column widths to individual cells
if (columns_changed_width)
if (columns_changed_width || force_update)
{
item_list::iterator iter;
for (iter = mItemList.begin(); iter != mItemList.end(); iter++)

View File

@ -341,7 +341,7 @@ public:
static void onClickColumn(void *userdata);
virtual void updateColumns();
virtual void updateColumns(bool force_update = false);
S32 calcMaxContentWidth();
bool updateColumnWidths();

View File

@ -134,7 +134,7 @@ LLDir_Mac::LLDir_Mac()
{
mOSCacheDir = *cachedir;
//SPATTERS TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
//Aura TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
CreateDirectory(mOSCacheDir, secondLifeString, NULL);
}

View File

@ -58,7 +58,7 @@ std::string* findSystemDirectory(NSSearchPathDirectory searchPathDirectory,
if ([paths count])
{
path = [paths objectAtIndex:0];
//SPATTERS HACK: Always attempt to create directory, ignore errors.
//HACK: Always attempt to create directory, ignore errors.
NSError *error = nil;
[[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:&error];

View File

@ -335,6 +335,8 @@ int yyerror(const char *fmt, ...);
"ATTACH_HUD_BOTTOM_LEFT" { count(); yylval.ival = 36; return(INTEGER_CONSTANT); }
"ATTACH_HUD_BOTTOM" { count(); yylval.ival = 37; return(INTEGER_CONSTANT); }
"ATTACH_HUD_BOTTOM_RIGHT" { count(); yylval.ival = 38; return(INTEGER_CONSTANT); }
"ATTACH_NECK" { count(); yylval.ival = 39; return(INTEGER_CONSTANT); }
"ATTACH_AVATAR_CENTER" { count(); yylval.ival = 40; return(INTEGER_CONSTANT); }
"LAND_LEVEL" { count(); yylval.ival = E_LANDBRUSH_LEVEL; return(INTEGER_CONSTANT); }
"LAND_RAISE" { count(); yylval.ival = E_LANDBRUSH_RAISE; return(INTEGER_CONSTANT); }

View File

@ -1675,6 +1675,7 @@ if (WINDOWS)
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/zlib1.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxplatform.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxoal.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/ca-bundle.crt
${GOOGLE_PERF_TOOLS_SOURCE}
${CMAKE_CURRENT_SOURCE_DIR}/licenses-win32.txt
${CMAKE_CURRENT_SOURCE_DIR}/featuretable.txt

View File

@ -1 +1 @@
3.6.2
3.6.4

View File

@ -274,7 +274,8 @@ ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg
ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly
ATTACH_LEFT_PEC Passed to llAttachToAvatar to attach task to left pectoral
ATTACH_RIGHT_PEC Passed to llAttachToAvatar to attach task to right pectoral
ATTACH_NECK Passed to llAttachToAvatar to attach task to neck
ATTACH_AVATAR_CENTER Passed to llAttachToAvatar to attach task to avatar center
LAND_LEVEL Passed to llModifyLand to level terrain
LAND_RAISE Passed to llModifyLand to raise terrain
LAND_LOWER Passed to llModifyLand to lower terrain

View File

@ -8489,6 +8489,18 @@
<integer>0</integer>
</map>
<key>RenderDepthOfFieldInEditMode</key>
<map>
<key>Comment</key>
<string>Whether to use depth of field effect when in edit mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>CameraDoFResScale</key>
<map>
<key>Comment</key>

View File

@ -45,3 +45,4 @@ mat4 getObjectSkinnedTransform()
return mat;
}

File diff suppressed because it is too large Load Diff

View File

@ -135,6 +135,16 @@ void LLDrawPoolAvatar::prerender()
{
sBufferUsage = GL_STREAM_DRAW_ARB;
}
if (!mDrawFace.empty())
{
const LLFace *facep = mDrawFace[0];
if (facep && facep->getDrawable())
{
LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
updateRiggedVertexBuffers(avatarp);
}
}
}
LLMatrix4& LLDrawPoolAvatar::getModelView()
@ -1434,6 +1444,65 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
{
face->setGeomIndex(0);
face->setIndicesIndex(0);
//rigged faces do not batch textures
face->setTextureIndex(255);
if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
{ //make a new buffer
if (sShaderLevel > 0)
{
buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
}
else
{
buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
}
buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
}
else
{ //resize existing buffer
buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
}
face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
face->setVertexBuffer(buffer);
U16 offset = 0;
LLMatrix4 mat_vert = skin->mBindShapeMatrix;
glh::matrix4f m((F32*) mat_vert.mMatrix);
m = m.inverse().transpose();
F32 mat3[] =
{ m.m[0], m.m[1], m.m[2],
m.m[4], m.m[5], m.m[6],
m.m[8], m.m[9], m.m[10] };
LLMatrix3 mat_normal(mat3);
//let getGeometryVolume know if alpha should override shiny
U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
if (type == LLDrawPool::POOL_ALPHA)
{
face->setPoolType(LLDrawPool::POOL_ALPHA);
}
else
{
face->setPoolType(LLDrawPool::POOL_AVATAR);
}
//llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl;
face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
buffer->flush();
}
void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
{
LLVector4a* weight = vol_face.mWeights;
@ -1453,60 +1522,27 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
buffer->getNumIndices() != vol_face.mNumIndices ||
(drawable && drawable->isState(LLDrawable::REBUILD_ALL)))
{
face->setGeomIndex(0);
face->setIndicesIndex(0);
//rigged faces do not batch textures
face->setTextureIndex(255);
if (drawable && drawable->isState(LLDrawable::REBUILD_ALL))
{ //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
LLFace* facep = drawable->getFace(i);
U32 face_data_mask = facep->getRiggedVertexBufferDataMask();
if (face_data_mask)
{
LLPointer<LLVertexBuffer> cur_buffer = facep->getVertexBuffer();
const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i);
getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face);
}
}
drawable->clearState(LLDrawable::REBUILD_ALL);
if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
{ //make a new buffer
if (sShaderLevel > 0)
{
buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
}
else
{
buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
}
buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
buffer = face->getVertexBuffer();
}
else
{ //resize existing buffer
buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
{ //just rebuild this face
getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face);
}
face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
face->setVertexBuffer(buffer);
U16 offset = 0;
LLMatrix4 mat_vert = skin->mBindShapeMatrix;
glh::matrix4f m((F32*) mat_vert.mMatrix);
m = m.inverse().transpose();
F32 mat3[] =
{ m.m[0], m.m[1], m.m[2],
m.m[4], m.m[5], m.m[6],
m.m[8], m.m[9], m.m[10] };
LLMatrix3 mat_normal(mat3);
//let getGeometryVolume know if alpha should override shiny
U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
if (type == LLDrawPool::POOL_ALPHA)
{
face->setPoolType(LLDrawPool::POOL_ALPHA);
}
else
{
face->setPoolType(LLDrawPool::POOL_AVATAR);
}
face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
buffer->flush();
}
if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime())
@ -1591,11 +1627,6 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
}
}
}
if (drawable && (face->getTEOffset() == drawable->getNumFaces()-1))
{
drawable->clearState(LLDrawable::REBUILD_ALL);
}
}
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
@ -1771,7 +1802,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar)
{
updateRiggedVertexBuffers(avatar);
renderRigged(avatar, RIGGED_DEFERRED_SIMPLE);
}
@ -1840,7 +1870,6 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
{
updateRiggedVertexBuffers(avatar);
renderRigged(avatar, RIGGED_SIMPLE);
}

View File

@ -133,6 +133,7 @@ public:
void endDeferredRiggedSimple();
void endDeferredRiggedBump();
void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
LLFace* facep,
const LLMeshSkinInfo* skin,

View File

@ -768,7 +768,7 @@ bool less_than_max_mag(const LLVector4a& vec)
}
BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume)
const LLMatrix4& mat_vert_in, BOOL global_volume)
{
//get bounding box
if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
@ -777,10 +777,6 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
LLMatrix4a mat_vert;
mat_vert.loadu(mat_vert_in);
LLMatrix4a mat_normal;
mat_normal.loadu(mat_normal_in);
//VECTORIZE THIS
LLVector4a min,max;
if (f >= volume.getNumVolumeFaces())
@ -797,100 +793,68 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
llassert(less_than_max_mag(max));
//min, max are in volume space, convert to drawable render space
LLVector4a center;
LLVector4a t;
t.setAdd(min, max);
t.mul(0.5f);
mat_vert.affineTransform(t, center);
LLVector4a size;
size.setSub(max, min);
size.mul(0.5f);
llassert(less_than_max_mag(min));
llassert(less_than_max_mag(max));
//get 8 corners of bounding box
LLVector4Logical mask[6];
if (!global_volume)
for (U32 i = 0; i < 6; ++i)
{
//VECTORIZE THIS
LLVector4a scale;
scale.load3(mDrawablep->getVObj()->getScale().mV);
size.mul(scale);
mask[i].clear();
}
// Catch potential badness from normalization before it happens
//
mat_normal.mMatrix[0].normalize3fast();
mat_normal.mMatrix[1].normalize3fast();
mat_normal.mMatrix[2].normalize3fast();
mask[0].setElement<2>(); //001
mask[1].setElement<1>(); //010
mask[2].setElement<1>(); //011
mask[2].setElement<2>();
mask[3].setElement<0>(); //100
mask[4].setElement<0>(); //101
mask[4].setElement<2>();
mask[5].setElement<0>(); //110
mask[5].setElement<1>();
llassert(mat_normal.mMatrix[0].isFinite3());
llassert(mat_normal.mMatrix[1].isFinite3());
llassert(mat_normal.mMatrix[2].isFinite3());
LLVector4a v[8];
LLVector4a v[4];
v[6] = min;
v[7] = max;
//get 4 corners of bounding box
mat_normal.rotate(size,v[0]);
for (U32 i = 0; i < 6; ++i)
{
v[i].setSelectWithMask(mask[i], min, max);
}
//VECTORIZE THIS
LLVector4a scale;
scale.set(-1.f, -1.f, 1.f);
scale.mul(size);
mat_normal.rotate(scale, v[1]);
scale.set(1.f, -1.f, -1.f);
scale.mul(size);
mat_normal.rotate(scale, v[2]);
scale.set(-1.f, 1.f, -1.f);
scale.mul(size);
mat_normal.rotate(scale, v[3]);
LLVector4a tv[8];
//transform bounding box into drawable space
for (U32 i = 0; i < 8; ++i)
{
mat_vert.affineTransform(v[i], tv[i]);
}
//find bounding box
LLVector4a& newMin = mExtents[0];
LLVector4a& newMax = mExtents[1];
newMin = newMax = center;
llassert(less_than_max_mag(center));
for (U32 i = 0; i < 4; i++)
newMin = newMax = tv[0];
for (U32 i = 1; i < 8; ++i)
{
LLVector4a delta;
delta.setAbs(v[i]);
LLVector4a min;
min.setSub(center, delta);
LLVector4a max;
max.setAdd(center, delta);
newMin.setMin(newMin,min);
newMax.setMax(newMax,max);
llassert(less_than_max_mag(newMin));
llassert(less_than_max_mag(newMax));
newMin.setMin(newMin, tv[i]);
newMax.setMax(newMax, tv[i]);
}
if (!mDrawablep->isActive())
{
{ // Shift position for region
LLVector4a offset;
offset.load3(mDrawablep->getRegion()->getOriginAgent().mV);
newMin.add(offset);
newMax.add(offset);
llassert(less_than_max_mag(newMin));
llassert(less_than_max_mag(newMax));
}
t.setAdd(newMin, newMax);
LLVector4a t;
t.setAdd(newMin,newMax);
t.mul(0.5f);
llassert(less_than_max_mag(t));
//VECTORIZE THIS
mCenterLocal.set(t.getF32ptr());
llassert(less_than_max_mag(newMin));
llassert(less_than_max_mag(newMax));
t.setSub(newMax,newMin);
mBoundingSphereRadius = t.getLength3().getF32()*0.5f;

View File

@ -195,7 +195,7 @@ public:
void setSize(S32 numVertices, S32 num_indices = 0, bool align = false);
BOOL genVolumeBBoxes(const LLVolume &volume, S32 f,
const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume = FALSE);
const LLMatrix4& mat, BOOL global_volume = FALSE);
void init(LLDrawable* drawablep, LLViewerObject* objp);
void destroy();

View File

@ -2118,7 +2118,7 @@ void LLPanelLandOptions::refreshSearch()
bool can_change =
LLViewerParcelMgr::isParcelModifiableByAgent(
parcel, GP_LAND_CHANGE_IDENTITY)
parcel, GP_LAND_FIND_PLACES)
&& region
&& !(region->getRegionFlag(REGION_FLAGS_BLOCK_PARCEL_SEARCH));

View File

@ -166,7 +166,7 @@ void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items)
continue;
}
else
{ // Make gesture active and persistent through login sessions. -spatters 07-12-06
{ // Make gesture active and persistent through login sessions. -Aura 07-12-06
activateGesture(item->getUUID());
}

View File

@ -3445,7 +3445,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items
}
}
//Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06
//Added by aura to force inventory pull on right-click to display folder options correctly. 07-17-06
mCallingCards = mWearables = FALSE;
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);

View File

@ -92,7 +92,7 @@ void LLMenuOptionPathfindingRebakeNavmesh::initialize()
void LLMenuOptionPathfindingRebakeNavmesh::quit()
{
if (mIsInitialized)
if (mIsInitialized) // Quitting from the login screen leaves this uninitialized
{
if (mNavMeshSlot.connected())
{

View File

@ -413,7 +413,7 @@ public:
void startRequest() { ++mPendingUploads; }
void stopRequest() { --mPendingUploads; }
bool finished() { return mFinished; }
virtual void run();
void preStart();

View File

@ -416,9 +416,9 @@ void LLNameListCtrl::onAvatarNameCache(const LLUUID& agent_id,
}
void LLNameListCtrl::updateColumns()
void LLNameListCtrl::updateColumns(bool force_update)
{
LLScrollListCtrl::updateColumns();
LLScrollListCtrl::updateColumns(force_update);
if (!mNameColumn.empty())
{

View File

@ -149,7 +149,7 @@ public:
void sortByName(BOOL ascending);
/*virtual*/ void updateColumns();
/*virtual*/ void updateColumns(bool force_update);
/*virtual*/ void mouseOverHighlightNthItem( S32 index );
private:

View File

@ -85,6 +85,7 @@ public:
std::string mAlreadyInGroup;
std::string mTooManySelected;
bool mConfirmedOwnerInvite;
std::set<LLUUID> mInviteeIDs;
void (*mCloseCallback)(void* data);
@ -117,31 +118,30 @@ LLPanelGroupInvite::impl::~impl()
}
}
const S32 MAX_GROUP_INVITES = 100; // Max invites per request. 100 to match server cap.
void LLPanelGroupInvite::impl::addUsers(const std::vector<std::string>& names,
const uuid_vec_t& agent_ids)
{
std::string name;
LLUUID id;
if (names.size() + mInviteeIDs.size() > MAX_GROUP_INVITES)
{
// Fail! Show a warning and don't add any names.
LLSD msg;
msg["MESSAGE"] = mTooManySelected;
LLNotificationsUtil::add("GenericAlert", msg);
return;
}
for (S32 i = 0; i < (S32)names.size(); i++)
{
name = names[i];
id = agent_ids[i];
// Make sure this agent isn't already in the list.
bool already_in_list = false;
std::vector<LLScrollListItem*> items = mInvitees->getAllData();
for (std::vector<LLScrollListItem*>::iterator iter = items.begin();
iter != items.end(); ++iter)
{
LLScrollListItem* item = *iter;
if (item->getUUID() == id)
{
already_in_list = true;
break;
}
}
if (already_in_list)
if (mInviteeIDs.find(id) != mInviteeIDs.end())
{
continue;
}
@ -152,6 +152,7 @@ void LLPanelGroupInvite::impl::addUsers(const std::vector<std::string>& names,
row["columns"][0]["value"] = name;
mInvitees->addElement(row);
mInviteeIDs.insert(id);
}
}
@ -193,7 +194,6 @@ void LLPanelGroupInvite::impl::submitInvitations()
role_member_pairs[item->getUUID()] = role_id;
}
const S32 MAX_GROUP_INVITES = 100; // Max invites per request. 100 to match server cap.
if (role_member_pairs.size() > MAX_GROUP_INVITES)
{
// Fail!
@ -334,6 +334,12 @@ void LLPanelGroupInvite::impl::handleRemove()
mInvitees->getAllSelected();
if (selection.empty()) return;
std::vector<LLScrollListItem*>::iterator iter;
for(iter = selection.begin(); iter != selection.end(); ++iter)
{
mInviteeIDs.erase( (*iter)->getUUID() );
}
// Remove all selected invitees.
mInvitees->deleteSelectedItems();
mRemoveButton->setEnabled(FALSE);
@ -459,6 +465,7 @@ void LLPanelGroupInvite::clear()
mImplementation->mRoleNames->clear();
mImplementation->mRoleNames->removeall();
mImplementation->mOKButton->setEnabled(FALSE);
mImplementation->mInviteeIDs.clear();
}
void LLPanelGroupInvite::addUsers(uuid_vec_t& agent_ids)

View File

@ -2537,7 +2537,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE)
{
/*LLVolumeParams volume_params;
LLVolumeParams volume_params;
volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
volume_params.setBeginAndEndS( 0.f, 1.f );
volume_params.setBeginAndEndT( 0.f, 1.f );
@ -2547,7 +2547,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.diffuseColor4fv(color.mV);
pushVerts(sphere);
LLPrimitive::sVolumeManager->unrefVolume(sphere);*/
LLPrimitive::sVolumeManager->unrefVolume(sphere);
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER)
{
@ -2629,51 +2629,67 @@ void renderPhysicsShapes(LLSpatialGroup* group)
{
continue;
}
LLVOVolume* volume = drawable->getVOVolume();
if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE )
if (drawable->isSpatialBridge())
{
if (!group->getSpatialPartition()->isBridge())
LLSpatialBridge* bridge = drawable->asPartition()->asBridge();
if (bridge)
{
gGL.pushMatrix();
LLVector3 trans = drawable->getRegion()->getOriginAgent();
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
renderPhysicsShape(drawable, volume);
gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
bridge->renderPhysicsShapes();
gGL.popMatrix();
}
else
{
renderPhysicsShape(drawable, volume);
}
}
else
{
LLViewerObject* object = drawable->getVObj();
if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
LLVOVolume* volume = drawable->getVOVolume();
if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE )
{
gGL.pushMatrix();
gGL.multMatrix((F32*) object->getRegion()->mRenderMatrix.mMatrix);
//push face vertices for terrain
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
if (!group->getSpatialPartition()->isBridge())
{
LLFace* face = drawable->getFace(i);
if (face)
gGL.pushMatrix();
LLVector3 trans = drawable->getRegion()->getOriginAgent();
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
renderPhysicsShape(drawable, volume);
gGL.popMatrix();
}
else
{
renderPhysicsShape(drawable, volume);
}
}
else
{
LLViewerObject* object = drawable->getVObj();
if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
{
gGL.pushMatrix();
gGL.multMatrix((F32*) object->getRegion()->mRenderMatrix.mMatrix);
//push face vertices for terrain
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
LLFace* face = drawable->getFace(i);
if (face)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
}
}
}
gGL.popMatrix();
}
gGL.popMatrix();
}
}
}

View File

@ -1922,10 +1922,10 @@ bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 dis
h >>= i;
if(w * h *c > 0) //valid
{
LLPointer<LLImageRaw> newraw = new LLImageRaw(raw->getData(), raw->getWidth(), raw->getHeight(), raw->getComponents());
newraw->scale(w, h) ;
raw = newraw;
//make a duplicate to keep the original raw image untouched.
raw = raw->duplicate();
raw->scale(w, h) ;
discardlevel += i ;
}
}
@ -1935,9 +1935,12 @@ bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 dis
memcpy(mFastCachePadBuffer + sizeof(S32), &h, sizeof(S32));
memcpy(mFastCachePadBuffer + sizeof(S32) * 2, &c, sizeof(S32));
memcpy(mFastCachePadBuffer + sizeof(S32) * 3, &discardlevel, sizeof(S32));
if(w * h * c > 0) //valid
S32 copy_size = w * h * c;
if(copy_size > 0) //valid
{
memcpy(mFastCachePadBuffer + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD, raw->getData(), w * h * c);
copy_size = llmin(copy_size, TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD);
memcpy(mFastCachePadBuffer + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD, raw->getData(), copy_size);
}
S32 offset = id * TEXTURE_FAST_CACHE_ENTRY_SIZE;

View File

@ -122,7 +122,7 @@ BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
BOOL LLToolPie::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
// don't pick transparent so users can't "pay" transparent objects
mPick = gViewerWindow->pickImmediate(x, y, FALSE);
mPick = gViewerWindow->pickImmediate(x, y, FALSE, TRUE);
mPick.mKeyMask = mask;
// claim not handled so UI focus stays same
@ -1688,6 +1688,13 @@ BOOL LLToolPie::handleRightClickPick()
showVisualContextMenuEffect();
}
}
else if (mPick.mParticleOwnerID.notNull())
{
if (gMenuMuteParticle && mPick.mParticleOwnerID != gAgent.getID())
{
gMenuMuteParticle->show(x,y);
}
}
LLTool::handleRightMouseDown(x, y, mask);
// We handled the event.

View File

@ -170,6 +170,7 @@ LLContextMenu *gMenuObject = NULL;
LLContextMenu *gMenuAttachmentSelf = NULL;
LLContextMenu *gMenuAttachmentOther = NULL;
LLContextMenu *gMenuLand = NULL;
LLContextMenu *gMenuMuteParticle = NULL;
const std::string SAVE_INTO_TASK_INVENTORY("Save Object Back to Object Contents");
@ -426,6 +427,9 @@ void init_menus()
gMenuLand = LLUICtrlFactory::createFromFile<LLContextMenu>(
"menu_land.xml", gMenuHolder, registry);
gMenuMuteParticle = LLUICtrlFactory::createFromFile<LLContextMenu>(
"menu_mute_particle.xml", gMenuHolder, registry);
///
/// set up the colors
///
@ -2437,6 +2441,9 @@ void cleanup_menus()
delete gMenuLand;
gMenuLand = NULL;
delete gMenuMuteParticle;
gMenuMuteParticle = NULL;
delete gMenuBarView;
gMenuBarView = NULL;
@ -2790,6 +2797,13 @@ bool enable_object_edit()
return enable;
}
bool enable_mute_particle()
{
const LLPickInfo& pick = LLToolPie::getInstance()->getPick();
return pick.mParticleOwnerID != LLUUID::null && pick.mParticleOwnerID != gAgent.getID();
}
// mutually exclusive - show either edit option or build in menu
bool enable_object_build()
{
@ -6210,6 +6224,33 @@ class LLLandEdit : public view_listener_t
}
};
class LLMuteParticle : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
LLUUID id = LLToolPie::getInstance()->getPick().mParticleOwnerID;
if (id.notNull())
{
std::string name;
gCacheName->getFullName(id, name);
LLMute mute(id, name, LLMute::AGENT);
if (LLMuteList::getInstance()->isMuted(mute.mID))
{
LLMuteList::getInstance()->remove(mute);
}
else
{
LLMuteList::getInstance()->add(mute);
LLPanelBlockedList::showPanelAndSelect(mute.mID);
}
}
return true;
}
};
class LLWorldEnableBuyLand : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@ -8703,6 +8744,9 @@ void initialize_menus()
view_listener_t::addMenu(new LLLandBuyPass(), "Land.BuyPass");
view_listener_t::addMenu(new LLLandEdit(), "Land.Edit");
// Particle muting
view_listener_t::addMenu(new LLMuteParticle(), "Particle.Mute");
view_listener_t::addMenu(new LLLandEnableBuyPass(), "Land.EnableBuyPass");
commit.add("Land.Buy", boost::bind(&handle_buy_land));
@ -8725,6 +8769,7 @@ void initialize_menus()
enable.add("EnablePayObject", boost::bind(&enable_pay_object));
enable.add("EnablePayAvatar", boost::bind(&enable_pay_avatar));
enable.add("EnableEdit", boost::bind(&enable_object_edit));
enable.add("EnableMuteParticle", boost::bind(&enable_mute_particle));
enable.add("VisibleBuild", boost::bind(&enable_object_build));
commit.add("Pathfinding.Linksets.Select", boost::bind(&LLFloaterPathfindingLinksets::openLinksetsWithSelectedObjects));
enable.add("EnableSelectInPathfindingLinksets", boost::bind(&enable_object_select_in_pathfinding_linksets));

View File

@ -177,6 +177,7 @@ extern LLContextMenu *gMenuObject;
extern LLContextMenu *gMenuAttachmentSelf;
extern LLContextMenu *gMenuAttachmentOther;
extern LLContextMenu *gMenuLand;
extern LLContextMenu *gMenuMuteParticle;
// Needed to build menus when attachment site list available
extern LLMenuGL* gAttachSubMenu;

View File

@ -7219,8 +7219,12 @@ void process_script_teleport_request(LLMessageSystem* msg, void**)
LLFloaterWorldMap* instance = LLFloaterWorldMap::getInstance();
if(instance)
{
instance->trackURL(
sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]);
llinfos << "Object named " << object_name
<< " is offering TP to region "
<< sim_name << " position " << pos
<< llendl;
instance->trackURL(sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]);
LLFloaterReg::showInstance("world_map", "center");
}

View File

@ -502,9 +502,13 @@ void LLViewerPartSim::destroyClass()
//static
BOOL LLViewerPartSim::shouldAddPart()
{
if (sParticleCount >= MAX_PART_COUNT)
{
return FALSE;
}
if (sParticleCount > PART_THROTTLE_THRESHOLD*sMaxParticleCount)
{
F32 frac = (F32)sParticleCount/(F32)sMaxParticleCount;
frac -= PART_THROTTLE_THRESHOLD;
frac *= PART_THROTTLE_RESCALE;
@ -514,7 +518,10 @@ BOOL LLViewerPartSim::shouldAddPart()
return FALSE;
}
}
if (sParticleCount >= MAX_PART_COUNT)
// Check frame rate, and don't add more if the viewer is really slow
const F32 MIN_FRAME_RATE_FOR_NEW_PARTICLES = 4.f;
if (gFPSClamped < MIN_FRAME_RATE_FOR_NEW_PARTICLES)
{
return FALSE;
}

View File

@ -1227,10 +1227,10 @@ void LLViewerFetchedTexture::dump()
// ONLY called from LLViewerFetchedTextureList
void LLViewerFetchedTexture::destroyTexture()
{
//if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
//{
// return ;
//}
if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory.
{
return ;
}
if (mNeedsCreateTexture)//return if in the process of generating a new texture.
{
return ;
@ -1318,7 +1318,12 @@ void LLViewerFetchedTexture::addToCreateTexture()
destroyRawImage();
return ;
}
mRawImage->scale(w >> i, h >> i) ;
{
//make a duplicate in case somebody else is using this raw image
mRawImage = mRawImage->duplicate();
mRawImage->scale(w >> i, h >> i) ;
}
}
}
}
@ -1549,7 +1554,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority()
else if (pixel_priority < 0.001f && !have_all_data)
{
// Not on screen but we might want some data
if (mBoostLevel > BOOST_HIGH)
if (mBoostLevel > BOOST_SELECTED)
{
// Always want high boosted images
priority = 1.f;
@ -2704,7 +2709,11 @@ void LLViewerFetchedTexture::setCachedRawImage()
--i ;
}
mRawImage->scale(w >> i, h >> i) ;
{
//make a duplicate in case somebody else is using this raw image
mRawImage = mRawImage->duplicate();
mRawImage->scale(w >> i, h >> i) ;
}
}
mCachedRawImage = mRawImage ;
mRawDiscardLevel += i ;

View File

@ -229,8 +229,10 @@ LLFrameTimer gAwayTriggerTimer;
BOOL gShowOverlayTitle = FALSE;
LLViewerObject* gDebugRaycastObject = NULL;
LLVOPartGroup* gDebugRaycastParticle = NULL;
LLVector4a gDebugRaycastIntersection;
LLVector2 gDebugRaycastTexCoord;
LLVector4a gDebugRaycastParticleIntersection;
LLVector2 gDebugRaycastTexCoord;
LLVector4a gDebugRaycastNormal;
LLVector4a gDebugRaycastTangent;
S32 gDebugRaycastFaceHit;
@ -2843,6 +2845,8 @@ void LLViewerWindow::updateUI()
&gDebugRaycastTangent,
&gDebugRaycastStart,
&gDebugRaycastEnd);
gDebugRaycastParticle = gPipeline.lineSegmentIntersectParticle(gDebugRaycastStart, gDebugRaycastEnd, &gDebugRaycastParticleIntersection, NULL);
}
updateMouseDelta();
@ -3663,7 +3667,7 @@ void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback
pick_transparent = TRUE;
}
LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback);
LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, FALSE, TRUE, callback);
schedulePick(pick_info);
}
@ -3719,7 +3723,7 @@ void LLViewerWindow::returnEmptyPicks()
}
// Performs the GL object/land pick.
LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_particle)
{
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
@ -3728,10 +3732,10 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
// "Show Debug Alpha" means no object actually transparent
pick_transparent = TRUE;
}
// shortcut queueing in mPicks and just update mLastPick in place
MASK key_mask = gKeyboard->currentMask(TRUE);
mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL);
mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_particle, TRUE, NULL);
mLastPick.fetchResults();
return mLastPick;
@ -4290,7 +4294,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
F32 scale_factor = 1.0f ;
if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
{
if ((image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
if ((image_width <= gGLManager.mGLMaxTextureSize && image_height <= gGLManager.mGLMaxTextureSize) &&
(image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
{
if (scratch_space.allocate(image_width, image_height, GL_RGBA, true, true))
{
@ -4305,6 +4310,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
snapshot_height = image_height;
reset_deferred = true;
mWorldViewRectRaw.set(0, image_height, image_width, 0);
LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
scratch_space.bindTarget();
}
else
@ -4515,6 +4522,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
if (reset_deferred)
{
mWorldViewRectRaw = window_rect;
LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
scratch_space.flush();
scratch_space.release();
gPipeline.allocateScreenBuffer(original_width, original_height);
@ -5128,13 +5137,15 @@ LLPickInfo::LLPickInfo()
mTangent(),
mBinormal(),
mHUDIcon(NULL),
mPickTransparent(FALSE)
mPickTransparent(FALSE),
mPickParticle(FALSE)
{
}
LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
MASK keyboard_mask,
BOOL pick_transparent,
BOOL pick_particle,
BOOL pick_uv_coords,
void (*pick_callback)(const LLPickInfo& pick_info))
: mMousePt(mouse_pos),
@ -5150,7 +5161,8 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
mTangent(),
mBinormal(),
mHUDIcon(NULL),
mPickTransparent(pick_transparent)
mPickTransparent(pick_transparent),
mPickParticle(pick_particle)
{
}
@ -5168,6 +5180,10 @@ void LLPickInfo::fetchResults()
LLVector4a origin;
origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
F32 icon_dist = 0.f;
LLVector4a start;
LLVector4a end;
LLVector4a particle_end;
if (hit_icon)
{
LLVector4a delta;
@ -5177,14 +5193,24 @@ void LLPickInfo::fetchResults()
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
NULL, -1, mPickTransparent, &face_hit,
&intersection, &uv, &normal, &tangent);
&intersection, &uv, &normal, &tangent, &start, &end);
mPickPt = mMousePt;
U32 te_offset = face_hit > -1 ? face_hit : 0;
//unproject relative clicked coordinate from window coordinate using GL
if (mPickParticle)
{ //get the end point of line segement to use for particle raycast
if (hit_object)
{
particle_end = intersection;
}
else
{
particle_end = end;
}
}
LLViewerObject* objectp = hit_object;
@ -5199,6 +5225,7 @@ void LLPickInfo::fetchResults()
mHUDIcon = hit_icon;
mPickType = PICK_ICON;
mPosGlobal = mHUDIcon->getPositionGlobal();
}
else if (objectp)
{
@ -5248,6 +5275,18 @@ void LLPickInfo::fetchResults()
}
}
if (mPickParticle)
{ //search for closest particle to click origin out to intersection point
S32 part_face = -1;
LLVOPartGroup* group = gPipeline.lineSegmentIntersectParticle(start, particle_end, NULL, &part_face);
if (group)
{
mParticleOwnerID = group->getPartOwner(part_face);
mParticleSourceID = group->getPartSource(part_face);
}
}
if (mPickCallback)
{
mPickCallback(*this);

View File

@ -65,6 +65,7 @@ class LLWindow;
class LLRootView;
class LLWindowListener;
class LLViewerWindowListener;
class LLVOPartGroup;
class LLPopupView;
#define PICK_HALF_WIDTH 5
@ -87,7 +88,8 @@ public:
LLPickInfo();
LLPickInfo(const LLCoordGL& mouse_pos,
MASK keyboard_mask,
BOOL pick_transparent,
BOOL pick_transparent,
BOOL pick_particle,
BOOL pick_surface_info,
void (*pick_callback)(const LLPickInfo& pick_info));
@ -108,6 +110,8 @@ public:
LLVector3d mPosGlobal;
LLVector3 mObjectOffset;
LLUUID mObjectID;
LLUUID mParticleOwnerID;
LLUUID mParticleSourceID;
S32 mObjectFace;
LLHUDIcon* mHUDIcon;
LLVector3 mIntersection;
@ -118,6 +122,7 @@ public:
LLVector4 mTangent;
LLVector3 mBinormal;
BOOL mPickTransparent;
BOOL mPickParticle;
void getSurfaceInfo();
private:
@ -356,7 +361,7 @@ public:
void returnEmptyPicks();
void pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info), BOOL pick_transparent = FALSE);
LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent);
LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_particle = FALSE);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector4a* intersection);
@ -502,6 +507,8 @@ extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
extern LLViewerObject* gDebugRaycastObject;
extern LLVector4a gDebugRaycastIntersection;
extern LLVOPartGroup* gDebugRaycastParticle;
extern LLVector4a gDebugRaycastParticleIntersection;
extern LLVector2 gDebugRaycastTexCoord;
extern LLVector4a gDebugRaycastNormal;
extern LLVector4a gDebugRaycastTangent;

View File

@ -714,14 +714,7 @@ BOOL LLVoiceClient::isParticipantAvatar(const LLUUID& id)
BOOL LLVoiceClient::isOnlineSIP(const LLUUID& id)
{
if (mVoiceModule)
{
return mVoiceModule->isOnlineSIP(id);
}
else
{
return FALSE;
}
}
BOOL LLVoiceClient::getIsSpeaking(const LLUUID& id)

View File

@ -198,7 +198,6 @@ public:
//@{
virtual BOOL getVoiceEnabled(const LLUUID& id)=0; // true if we've received data for this avatar
virtual std::string getDisplayName(const LLUUID& id)=0;
virtual BOOL isOnlineSIP(const LLUUID &id)=0;
virtual BOOL isParticipantAvatar(const LLUUID &id)=0;
virtual BOOL getIsSpeaking(const LLUUID& id)=0;
virtual BOOL getIsModeratorMuted(const LLUUID& id)=0;

View File

@ -182,17 +182,10 @@ class LLVivoxVoiceClientMuteListObserver : public LLMuteListObserver
/* virtual */ void onChange() { LLVivoxVoiceClient::getInstance()->muteListChanged();}
};
class LLVivoxVoiceClientFriendsObserver : public LLFriendObserver
{
public:
/* virtual */ void changed(U32 mask) { LLVivoxVoiceClient::getInstance()->updateFriends(mask);}
};
static LLVivoxVoiceClientMuteListObserver mutelist_listener;
static bool sMuteListListener_listening = false;
static LLVivoxVoiceClientFriendsObserver *friendslist_listener = NULL;
///////////////////////////////////////////////////////////////////////////////////////////////
class LLVivoxVoiceClientCapResponder : public LLHTTPClient::Responder
@ -390,7 +383,6 @@ void LLVivoxVoiceClient::terminate()
void LLVivoxVoiceClient::cleanUp()
{
deleteAllSessions();
deleteAllBuddies();
deleteAllVoiceFonts();
deleteVoiceFontTemplates();
}
@ -476,10 +468,10 @@ void LLVivoxVoiceClient::connectorCreate()
std::string savedLogLevel = gSavedSettings.getString("VivoxDebugLevel");
if(savedLogLevel != "-1")
if(savedLogLevel != "-0")
{
LL_DEBUGS("Voice") << "creating connector with logging enabled" << LL_ENDL;
loglevel = "10";
loglevel = "0";
}
stream
@ -792,9 +784,9 @@ void LLVivoxVoiceClient::stateMachine()
std::string loglevel = gSavedSettings.getString("VivoxDebugLevel");
if(loglevel.empty())
{
loglevel = "-1"; // turn logging off completely
loglevel = "0"; // turn logging off completely
}
loglevel = "0"; // turn logging off completely
params.args.add("-ll");
params.args.add(loglevel);
params.cwd = gDirUtilp->getAppRODataDir();
@ -1202,25 +1194,12 @@ void LLVivoxVoiceClient::stateMachine()
setState(stateVoiceFontsReceived);
}
// request the current set of block rules (we'll need them when updating the friends list)
accountListBlockRulesSendMessage();
// request the current set of auto-accept rules
accountListAutoAcceptRulesSendMessage();
// Set up the mute list observer if it hasn't been set up already.
if((!sMuteListListener_listening))
{
LLMuteList::getInstance()->addObserver(&mutelist_listener);
sMuteListListener_listening = true;
}
// Set up the friends list observer if it hasn't been set up already.
if(friendslist_listener == NULL)
{
friendslist_listener = new LLVivoxVoiceClientFriendsObserver;
LLAvatarTracker::instance().addObserver(friendslist_listener);
}
// Set the initial state of mic mute, local speaker volume, etc.
{
@ -1291,9 +1270,7 @@ void LLVivoxVoiceClient::stateMachine()
case stateNoChannel:
LL_DEBUGS("Voice") << "State No Channel" << LL_ENDL;
mSpatialJoiningNum = 0;
// Do this here as well as inside sendPositionalUpdate().
// Otherwise, if you log in but don't join a proximal channel (such as when your login location has voice disabled), your friends list won't sync.
sendFriendsListUpdates();
if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized))
{
@ -1490,7 +1467,6 @@ void LLVivoxVoiceClient::stateMachine()
mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS);
sendPositionalUpdate();
}
mIsInitialized = true;
}
break;
@ -1648,7 +1624,7 @@ void LLVivoxVoiceClient::stateMachine()
void LLVivoxVoiceClient::closeSocket(void)
{
mSocket.reset();
mConnected = false;
mConnected = false;
mConnectorHandle.clear();
mAccountHandle.clear();
}
@ -1665,7 +1641,7 @@ void LLVivoxVoiceClient::loginSendMessage()
<< "<AccountName>" << mAccountName << "</AccountName>"
<< "<AccountPassword>" << mAccountPassword << "</AccountPassword>"
<< "<AudioSessionAnswerMode>VerifyAnswer</AudioSessionAnswerMode>"
<< "<EnableBuddiesAndPresence>true</EnableBuddiesAndPresence>"
<< "<EnableBuddiesAndPresence>false</EnableBuddiesAndPresence>"
<< "<BuddyManagementMode>Application</BuddyManagementMode>"
<< "<ParticipantPropertyFrequency>5</ParticipantPropertyFrequency>"
<< (autoPostCrashDumps?"<AutopostCrashDumps>true</AutopostCrashDumps>":"")
@ -1701,42 +1677,6 @@ void LLVivoxVoiceClient::logoutSendMessage()
}
}
void LLVivoxVoiceClient::accountListBlockRulesSendMessage()
{
if(!mAccountHandle.empty())
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "requesting block rules" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.ListBlockRules.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "</Request>"
<< "\n\n\n";
writeString(stream.str());
}
}
void LLVivoxVoiceClient::accountListAutoAcceptRulesSendMessage()
{
if(!mAccountHandle.empty())
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "requesting auto-accept rules" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.ListAutoAcceptRules.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "</Request>"
<< "\n\n\n";
writeString(stream.str());
}
}
void LLVivoxVoiceClient::sessionGroupCreateSendMessage()
{
if(!mAccountHandle.empty())
@ -2568,10 +2508,7 @@ void LLVivoxVoiceClient::sendPositionalUpdate(void)
{
writeString(stream.str());
}
// Friends list updates can be huge, especially on the first voice login of an account with lots of friends.
// Batching them all together can choke SLVoice, so send them in separate writes.
sendFriendsListUpdates();
}
void LLVivoxVoiceClient::buildSetCaptureDevice(std::ostringstream &stream)
@ -2669,275 +2606,6 @@ void LLVivoxVoiceClient::buildLocalAudioUpdates(std::ostringstream &stream)
}
void LLVivoxVoiceClient::checkFriend(const LLUUID& id)
{
buddyListEntry *buddy = findBuddy(id);
// Make sure we don't add a name before it's been looked up in the avatar name cache
LLAvatarName av_name;
if (LLAvatarNameCache::get(id, &av_name))
{
// *NOTE: We feed legacy names to Vivox because we don't know if their service
// can support a mix of new and old clients with different sorts of names.
std::string name = av_name.getAccountName();
if (buddy)
{
// This buddy is already in both lists (vivox buddies and avatar cache).
// Trust the avatar cache more for the display name (vivox display name are notoriously wrong)
buddy->mDisplayName = name;
}
else
{
// This buddy was not in the vivox list, needs to be added.
buddy = addBuddy(sipURIFromID(id), name);
buddy->mUUID = id;
}
const LLRelationship* relationInfo = LLAvatarTracker::instance().getBuddyInfo(id);
buddy->mCanSeeMeOnline = (relationInfo && relationInfo->isRightGrantedTo(LLRelationship::GRANT_ONLINE_STATUS));
// In all the above cases, the buddy is in the SL friends list and tha name has been resolved (which is how we got here).
buddy->mNameResolved = true;
buddy->mInSLFriends = true;
}
else
{
// This name hasn't been looked up yet in the avatar cache. Don't do anything with this buddy list entry until it has.
if (buddy)
{
buddy->mNameResolved = false;
}
// Initiate a lookup.
// The "lookup completed" callback will ensure that the friends list is rechecked after it completes.
lookupName(id);
}
}
void LLVivoxVoiceClient::clearAllLists()
{
// FOR TESTING ONLY
// This will send the necessary commands to delete ALL buddies, autoaccept rules, and block rules SLVoice tells us about.
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end();)
{
buddyListEntry *buddy = buddy_it->second;
buddy_it++;
std::ostringstream stream;
if(buddy->mInVivoxBuddies)
{
// delete this entry from the vivox buddy list
buddy->mInVivoxBuddies = false;
LL_DEBUGS("Voice") << "delete " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddyDelete.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "</Request>\n\n\n";
}
if(buddy->mHasBlockListEntry)
{
// Delete the associated block list entry (so the block list doesn't fill up with junk)
buddy->mHasBlockListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "</Request>\n\n\n";
}
if(buddy->mHasAutoAcceptListEntry)
{
// Delete the associated auto-accept list entry (so the auto-accept list doesn't fill up with junk)
buddy->mHasAutoAcceptListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "</Request>\n\n\n";
}
writeString(stream.str());
}
}
void LLVivoxVoiceClient::sendFriendsListUpdates()
{
if(mBuddyListMapPopulated && mBlockRulesListReceived && mAutoAcceptRulesListReceived && mFriendsListDirty)
{
mFriendsListDirty = false;
if(0)
{
// FOR TESTING ONLY -- clear all buddy list, block list, and auto-accept list entries.
clearAllLists();
return;
}
LL_INFOS("Voice") << "Checking vivox buddy list against friends list..." << LL_ENDL;
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++)
{
// reset the temp flags in the local buddy list
buddy_it->second->mInSLFriends = false;
}
// correlate with the friends list
{
LLCollectAllBuddies collect;
LLAvatarTracker::instance().applyFunctor(collect);
LLCollectAllBuddies::buddy_map_t::const_iterator it = collect.mOnline.begin();
LLCollectAllBuddies::buddy_map_t::const_iterator end = collect.mOnline.end();
for ( ; it != end; ++it)
{
checkFriend(it->second);
}
it = collect.mOffline.begin();
end = collect.mOffline.end();
for ( ; it != end; ++it)
{
checkFriend(it->second);
}
}
LL_INFOS("Voice") << "Sending friend list updates..." << LL_ENDL;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end();)
{
buddyListEntry *buddy = buddy_it->second;
buddy_it++;
// Ignore entries that aren't resolved yet.
if(buddy->mNameResolved)
{
std::ostringstream stream;
if(buddy->mInSLFriends && !buddy->mInVivoxBuddies)
{
if(mNumberOfAliases > 0)
{
// Add (or update) this entry in the vivox buddy list
buddy->mInVivoxBuddies = true;
LL_DEBUGS("Voice") << "add/update " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddySet.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "<DisplayName>" << buddy->mDisplayName << "</DisplayName>"
<< "<BuddyData></BuddyData>" // Without this, SLVoice doesn't seem to parse the command.
<< "<GroupID>0</GroupID>"
<< "</Request>\n\n\n";
}
}
else if(!buddy->mInSLFriends)
{
// This entry no longer exists in your SL friends list. Remove all traces of it from the Vivox buddy list.
if(buddy->mInVivoxBuddies)
{
// delete this entry from the vivox buddy list
buddy->mInVivoxBuddies = false;
LL_DEBUGS("Voice") << "delete " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddyDelete.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "</Request>\n\n\n";
}
if(buddy->mHasBlockListEntry)
{
// Delete the associated block list entry, if any
buddy->mHasBlockListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "</Request>\n\n\n";
}
if(buddy->mHasAutoAcceptListEntry)
{
// Delete the associated auto-accept list entry, if any
buddy->mHasAutoAcceptListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "</Request>\n\n\n";
}
}
if(buddy->mInSLFriends)
{
if(buddy->mCanSeeMeOnline)
{
// Buddy should not be blocked.
// If this buddy doesn't already have either a block or autoaccept list entry, we'll update their status when we receive a SubscriptionEvent.
// If the buddy has a block list entry, delete it.
if(buddy->mHasBlockListEntry)
{
buddy->mHasBlockListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "</Request>\n\n\n";
// If we just deleted a block list entry, add an auto-accept entry.
if(!buddy->mHasAutoAcceptListEntry)
{
buddy->mHasAutoAcceptListEntry = true;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.CreateAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "<AutoAddAsBuddy>0</AutoAddAsBuddy>"
<< "</Request>\n\n\n";
}
}
}
else
{
// Buddy should be blocked.
// If this buddy doesn't already have either a block or autoaccept list entry, we'll update their status when we receive a SubscriptionEvent.
// If this buddy has an autoaccept entry, delete it
if(buddy->mHasAutoAcceptListEntry)
{
buddy->mHasAutoAcceptListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "</Request>\n\n\n";
// If we just deleted an auto-accept entry, add a block list entry.
if(!buddy->mHasBlockListEntry)
{
buddy->mHasBlockListEntry = true;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.CreateBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "<PresenceOnly>1</PresenceOnly>"
<< "</Request>\n\n\n";
}
}
}
if(!buddy->mInSLFriends && !buddy->mInVivoxBuddies)
{
// Delete this entry from the local buddy list. This should NOT invalidate the iterator,
// since it has already been incremented to the next entry.
deleteBuddy(buddy->mURI);
}
}
writeString(stream.str());
}
}
}
}
/////////////////////////////
// Response/Event handlers
@ -3711,7 +3379,7 @@ void LLVivoxVoiceClient::participantUpdatedEvent(
voice participant mIsModeratorMuted is changed after speakers are updated in Speaker Manager
and event is not fired.
So, we have to call LLSpeakerMgr::update() here.
So, we have to call LLSpeakerMgr::update() here.
*/
LLVoiceChannel* voice_cnl = LLVoiceChannel::getCurrentVoiceChannel();
@ -3743,83 +3411,6 @@ void LLVivoxVoiceClient::participantUpdatedEvent(
}
}
void LLVivoxVoiceClient::buddyPresenceEvent(
std::string &uriString,
std::string &alias,
std::string &statusString,
std::string &applicationString)
{
buddyListEntry *buddy = findBuddy(uriString);
if(buddy)
{
LL_DEBUGS("Voice") << "Presence event for " << buddy->mDisplayName << " status \"" << statusString << "\", application \"" << applicationString << "\""<< LL_ENDL;
LL_DEBUGS("Voice") << "before: mOnlineSL = " << (buddy->mOnlineSL?"true":"false") << ", mOnlineSLim = " << (buddy->mOnlineSLim?"true":"false") << LL_ENDL;
if(applicationString.empty())
{
// This presence event is from a client that doesn't set up the Application string. Do things the old-skool way.
// NOTE: this will be needed to support people who aren't on the 3010-class SDK yet.
if ( stricmp("Unknown", statusString.c_str())== 0)
{
// User went offline with a non-SLim-enabled viewer.
buddy->mOnlineSL = false;
}
else if ( stricmp("Online", statusString.c_str())== 0)
{
// User came online with a non-SLim-enabled viewer.
buddy->mOnlineSL = true;
}
else
{
// If the user is online through SLim, their status will be "Online-slc", "Away", or something else.
// NOTE: we should never see this unless someone is running an OLD version of SLim -- the versions that should be in use now all set the application string.
buddy->mOnlineSLim = true;
}
}
else if(applicationString.find("SecondLifeViewer") != std::string::npos)
{
// This presence event is from a viewer that sets the application string
if ( stricmp("Unknown", statusString.c_str())== 0)
{
// Viewer says they're offline
buddy->mOnlineSL = false;
}
else
{
// Viewer says they're online
buddy->mOnlineSL = true;
}
}
else
{
// This presence event is from something which is NOT the SL viewer (assume it's SLim).
if ( stricmp("Unknown", statusString.c_str())== 0)
{
// SLim says they're offline
buddy->mOnlineSLim = false;
}
else
{
// SLim says they're online
buddy->mOnlineSLim = true;
}
}
LL_DEBUGS("Voice") << "after: mOnlineSL = " << (buddy->mOnlineSL?"true":"false") << ", mOnlineSLim = " << (buddy->mOnlineSLim?"true":"false") << LL_ENDL;
// HACK -- increment the internal change serial number in the LLRelationship (without changing the actual status), so the UI notices the change.
LLAvatarTracker::instance().setBuddyOnline(buddy->mUUID,LLAvatarTracker::instance().isBuddyOnline(buddy->mUUID));
notifyFriendObservers();
}
else
{
LL_DEBUGS("Voice") << "Presence for unknown buddy " << uriString << LL_ENDL;
}
}
void LLVivoxVoiceClient::messageEvent(
std::string &sessionHandle,
std::string &uriString,
@ -4010,70 +3601,12 @@ void LLVivoxVoiceClient::sessionNotificationEvent(std::string &sessionHandle, st
}
}
void LLVivoxVoiceClient::subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType)
{
buddyListEntry *buddy = findBuddy(buddyURI);
if(!buddy)
{
// Couldn't find buddy by URI, try converting the alias...
if(!alias.empty())
{
LLUUID id;
if(IDFromName(alias, id))
{
buddy = findBuddy(id);
}
}
}
if(buddy)
{
std::ostringstream stream;
if(buddy->mCanSeeMeOnline)
{
// Sending the response will create an auto-accept rule
buddy->mHasAutoAcceptListEntry = true;
}
else
{
// Sending the response will create a block rule
buddy->mHasBlockListEntry = true;
}
if(buddy->mInSLFriends)
{
buddy->mInVivoxBuddies = true;
}
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.SendSubscriptionReply.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "<RuleType>" << (buddy->mCanSeeMeOnline?"Allow":"Hide") << "</RuleType>"
<< "<AutoAccept>"<< (buddy->mInSLFriends?"1":"0")<< "</AutoAccept>"
<< "<SubscriptionHandle>" << subscriptionHandle << "</SubscriptionHandle>"
<< "</Request>"
<< "\n\n\n";
writeString(stream.str());
}
}
void LLVivoxVoiceClient::auxAudioPropertiesEvent(F32 energy)
{
LL_DEBUGS("Voice") << "got energy " << energy << LL_ENDL;
mTuningEnergy = energy;
}
void LLVivoxVoiceClient::buddyListChanged()
{
// This is called after we receive a BuddyAndGroupListChangedEvent.
mBuddyListMapPopulated = true;
mFriendsListDirty = true;
}
void LLVivoxVoiceClient::muteListChanged()
{
// The user's mute list has been updated. Go through the current participant list and sync it with the mute list.
@ -4092,15 +3625,6 @@ void LLVivoxVoiceClient::muteListChanged()
}
}
void LLVivoxVoiceClient::updateFriends(U32 mask)
{
if(mask & (LLFriendObserver::ADD | LLFriendObserver::REMOVE | LLFriendObserver::POWERS))
{
// Just resend the whole friend list to the daemon
mFriendsListDirty = true;
}
}
/////////////////////////////
// Managing list of participants
LLVivoxVoiceClient::participantState::participantState(const std::string &uri) :
@ -4699,34 +4223,6 @@ bool LLVivoxVoiceClient::answerInvite(std::string &sessionHandle)
return false;
}
BOOL LLVivoxVoiceClient::isOnlineSIP(const LLUUID &id)
{
bool result = false;
buddyListEntry *buddy = findBuddy(id);
if(buddy)
{
result = buddy->mOnlineSLim;
LL_DEBUGS("Voice") << "Buddy " << buddy->mDisplayName << " is SIP " << (result?"online":"offline") << LL_ENDL;
}
if(!result)
{
// This user isn't on the buddy list or doesn't show online status through the buddy list, but could be a participant in an existing session if they initiated a text IM.
sessionState *session = findSession(id);
if(session && !session->mHandle.empty())
{
if((session->mTextStreamState != streamStateUnknown) || (session->mMediaStreamState > streamStateIdle))
{
LL_DEBUGS("Voice") << "Open session with " << id << " found, returning SIP online state" << LL_ENDL;
// we have a p2p text session open with this user, so by definition they're online.
result = true;
}
}
}
return result;
}
bool LLVivoxVoiceClient::isVoiceWorking() const
{
//Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758)
@ -4783,7 +4279,7 @@ BOOL LLVivoxVoiceClient::isSessionCallBackPossible(const LLUUID &session_id)
// Currently this will be false only for PSTN P2P calls.
BOOL LLVivoxVoiceClient::isSessionTextIMPossible(const LLUUID &session_id)
{
bool result = TRUE;
bool result = TRUE;
sessionState *session = findSession(session_id);
if(session != NULL)
@ -5832,224 +5328,6 @@ void LLVivoxVoiceClient::verifySessionState(void)
}
}
LLVivoxVoiceClient::buddyListEntry::buddyListEntry(const std::string &uri) :
mURI(uri)
{
mOnlineSL = false;
mOnlineSLim = false;
mCanSeeMeOnline = true;
mHasBlockListEntry = false;
mHasAutoAcceptListEntry = false;
mNameResolved = false;
mInVivoxBuddies = false;
mInSLFriends = false;
}
void LLVivoxVoiceClient::processBuddyListEntry(const std::string &uri, const std::string &displayName)
{
buddyListEntry *buddy = addBuddy(uri, displayName);
buddy->mInVivoxBuddies = true;
}
LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::addBuddy(const std::string &uri)
{
std::string empty;
buddyListEntry *buddy = addBuddy(uri, empty);
if(buddy->mDisplayName.empty())
{
buddy->mNameResolved = false;
}
return buddy;
}
LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::addBuddy(const std::string &uri, const std::string &displayName)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter = mBuddyListMap.find(uri);
if (iter != mBuddyListMap.end())
{
// Found a matching buddy already in the map.
LL_DEBUGS("Voice") << "adding existing buddy " << uri << LL_ENDL;
result = iter->second;
}
if (!result)
{
// participant isn't already in one list or the other.
LL_DEBUGS("Voice") << "adding new buddy " << uri << LL_ENDL;
result = new buddyListEntry(uri);
result->mDisplayName = displayName;
if (!IDFromName(uri, result->mUUID))
{
LL_DEBUGS("Voice") << "Couldn't find ID for buddy " << uri << " (\"" << displayName << "\")" << LL_ENDL;
}
mBuddyListMap.insert(buddyListMap::value_type(result->mURI, result));
}
return result;
}
LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::findBuddy(const std::string &uri)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter = mBuddyListMap.find(uri);
if(iter != mBuddyListMap.end())
{
result = iter->second;
}
return result;
}
LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::findBuddy(const LLUUID &id)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter;
for(iter = mBuddyListMap.begin(); iter != mBuddyListMap.end(); iter++)
{
if(iter->second->mUUID == id)
{
result = iter->second;
break;
}
}
return result;
}
LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::findBuddyByDisplayName(const std::string &name)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter;
for(iter = mBuddyListMap.begin(); iter != mBuddyListMap.end(); iter++)
{
if(iter->second->mDisplayName == name)
{
result = iter->second;
break;
}
}
return result;
}
void LLVivoxVoiceClient::deleteBuddy(const std::string &uri)
{
buddyListMap::iterator iter = mBuddyListMap.find(uri);
if(iter != mBuddyListMap.end())
{
LL_DEBUGS("Voice") << "deleting buddy " << uri << LL_ENDL;
buddyListEntry *buddy = iter->second;
mBuddyListMap.erase(iter);
delete buddy;
}
else
{
LL_DEBUGS("Voice") << "attempt to delete nonexistent buddy " << uri << LL_ENDL;
}
}
void LLVivoxVoiceClient::deleteAllBuddies(void)
{
while(!mBuddyListMap.empty())
{
deleteBuddy(mBuddyListMap.begin()->first);
}
// Don't want to correlate with friends list when we've emptied the buddy list.
mBuddyListMapPopulated = false;
// Don't want to correlate with friends list when we've reset the block rules.
mBlockRulesListReceived = false;
mAutoAcceptRulesListReceived = false;
}
void LLVivoxVoiceClient::deleteAllBlockRules(void)
{
// Clear the block list entry flags from all local buddy list entries
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++)
{
buddy_it->second->mHasBlockListEntry = false;
}
}
void LLVivoxVoiceClient::deleteAllAutoAcceptRules(void)
{
// Clear the auto-accept list entry flags from all local buddy list entries
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++)
{
buddy_it->second->mHasAutoAcceptListEntry = false;
}
}
void LLVivoxVoiceClient::addBlockRule(const std::string &blockMask, const std::string &presenceOnly)
{
buddyListEntry *buddy = NULL;
// blockMask is the SIP URI of a friends list entry
buddyListMap::iterator iter = mBuddyListMap.find(blockMask);
if(iter != mBuddyListMap.end())
{
LL_DEBUGS("Voice") << "block list entry for " << blockMask << LL_ENDL;
buddy = iter->second;
}
if(buddy == NULL)
{
LL_DEBUGS("Voice") << "block list entry for unknown buddy " << blockMask << LL_ENDL;
buddy = addBuddy(blockMask);
}
if(buddy != NULL)
{
buddy->mHasBlockListEntry = true;
}
}
void LLVivoxVoiceClient::addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy)
{
buddyListEntry *buddy = NULL;
// blockMask is the SIP URI of a friends list entry
buddyListMap::iterator iter = mBuddyListMap.find(autoAcceptMask);
if(iter != mBuddyListMap.end())
{
LL_DEBUGS("Voice") << "auto-accept list entry for " << autoAcceptMask << LL_ENDL;
buddy = iter->second;
}
if(buddy == NULL)
{
LL_DEBUGS("Voice") << "auto-accept list entry for unknown buddy " << autoAcceptMask << LL_ENDL;
buddy = addBuddy(autoAcceptMask);
}
if(buddy != NULL)
{
buddy->mHasAutoAcceptListEntry = true;
}
}
void LLVivoxVoiceClient::accountListBlockRulesResponse(int statusCode, const std::string &statusString)
{
// Block list entries were updated via addBlockRule() during parsing. Just flag that we're done.
mBlockRulesListReceived = true;
}
void LLVivoxVoiceClient::accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString)
{
// Block list entries were updated via addBlockRule() during parsing. Just flag that we're done.
mAutoAcceptRulesListReceived = true;
}
void LLVivoxVoiceClient::addObserver(LLVoiceClientParticipantObserver* observer)
{
mParticipantObservers.insert(observer);
@ -6198,11 +5476,6 @@ void LLVivoxVoiceClient::onAvatarNameCache(const LLUUID& agent_id,
void LLVivoxVoiceClient::avatarNameResolved(const LLUUID &id, const std::string &name)
{
// If the avatar whose name just resolved is on our friends list, resync the friends list.
if(LLAvatarTracker::instance().getBuddyInfo(id) != NULL)
{
mFriendsListDirty = true;
}
// Iterate over all sessions.
for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++)
{
@ -6815,7 +6088,6 @@ void LLVivoxVoiceClient::updateVoiceMorphingMenu()
}
}
}
void LLVivoxVoiceClient::notifyVoiceFontObservers()
{
LL_DEBUGS("Voice") << "Notifying voice effect observers. Lists changed: " << mVoiceFontListDirty << LL_ENDL;
@ -7205,18 +6477,6 @@ void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr)
{
deviceString.clear();
}
else if (!stricmp("Buddies", tag))
{
LLVivoxVoiceClient::getInstance()->deleteAllBuddies();
}
else if (!stricmp("BlockRules", tag))
{
LLVivoxVoiceClient::getInstance()->deleteAllBlockRules();
}
else if (!stricmp("AutoAcceptRules", tag))
{
LLVivoxVoiceClient::getInstance()->deleteAllAutoAcceptRules();
}
else if (!stricmp("SessionFont", tag))
{
id = 0;
@ -7251,7 +6511,7 @@ void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr)
void LLVivoxProtocolParser::EndTag(const char *tag)
{
const std::string& string = textBuffer;
responseDepth--;
if (ignoringTags)
@ -7348,24 +6608,10 @@ void LLVivoxProtocolParser::EndTag(const char *tag)
{
LLVivoxVoiceClient::getInstance()->addRenderDevice(deviceString);
}
else if (!stricmp("Buddy", tag))
{
// NOTE : Vivox does *not* give reliable display name for Buddy tags
// We don't take those very seriously as a result...
LLVivoxVoiceClient::getInstance()->processBuddyListEntry(uriString, displayNameString);
}
else if (!stricmp("BlockRule", tag))
{
LLVivoxVoiceClient::getInstance()->addBlockRule(blockMask, presenceOnly);
}
else if (!stricmp("BlockMask", tag))
blockMask = string;
else if (!stricmp("PresenceOnly", tag))
presenceOnly = string;
else if (!stricmp("AutoAcceptRule", tag))
{
LLVivoxVoiceClient::getInstance()->addAutoAcceptRule(autoAcceptMask, autoAddAsBuddy);
}
else if (!stricmp("AutoAcceptMask", tag))
autoAcceptMask = string;
else if (!stricmp("AutoAddAsBuddy", tag))
@ -7597,16 +6843,6 @@ void LLVivoxProtocolParser::processResponse(std::string tag)
LLVivoxVoiceClient::getInstance()->auxAudioPropertiesEvent(energy);
}
else if (!stricmp(eventTypeCstr, "BuddyPresenceEvent"))
{
LLVivoxVoiceClient::getInstance()->buddyPresenceEvent(uriString, alias, statusString, applicationString);
}
else if (!stricmp(eventTypeCstr, "BuddyAndGroupListChangedEvent"))
{
// The buddy list was updated during parsing.
// Need to recheck against the friends list.
LLVivoxVoiceClient::getInstance()->buddyListChanged();
}
else if (!stricmp(eventTypeCstr, "BuddyChangedEvent"))
{
/*
@ -7629,11 +6865,7 @@ void LLVivoxProtocolParser::processResponse(std::string tag)
{
LLVivoxVoiceClient::getInstance()->sessionNotificationEvent(sessionHandle, uriString, notificationType);
}
else if (!stricmp(eventTypeCstr, "SubscriptionEvent"))
{
LLVivoxVoiceClient::getInstance()->subscriptionEvent(uriString, subscriptionHandle, alias, displayNameString, applicationString, subscriptionType);
}
else if (!stricmp(eventTypeCstr, "SessionUpdatedEvent"))
else if (!stricmp(eventTypeCstr, "SessionUpdatedEvent"))
{
/*
<Event type="SessionUpdatedEvent">
@ -7696,14 +6928,6 @@ void LLVivoxProtocolParser::processResponse(std::string tag)
{
LLVivoxVoiceClient::getInstance()->connectorShutdownResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Account.ListBlockRules.1"))
{
LLVivoxVoiceClient::getInstance()->accountListBlockRulesResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Account.ListAutoAcceptRules.1"))
{
LLVivoxVoiceClient::getInstance()->accountListAutoAcceptRulesResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Session.Set3DPosition.1"))
{
// We don't need to process these, but they're so spammy we don't want to log them.

View File

@ -48,7 +48,6 @@ class LLVivoxProtocolParser;
class LLAvatarName;
class LLVivoxVoiceAccountProvisionResponder;
class LLVivoxVoiceClientMuteListObserver;
class LLVivoxVoiceClientFriendsObserver;
class LLVivoxVoiceClient : public LLSingleton<LLVivoxVoiceClient>,
@ -181,7 +180,6 @@ public:
//@{
virtual BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
virtual std::string getDisplayName(const LLUUID& id);
virtual BOOL isOnlineSIP(const LLUUID &id);
virtual BOOL isParticipantAvatar(const LLUUID &id);
virtual BOOL getIsSpeaking(const LLUUID& id);
virtual BOOL getIsModeratorMuted(const LLUUID& id);
@ -490,14 +488,10 @@ protected:
void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
void auxAudioPropertiesEvent(F32 energy);
void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString);
void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string &notificationType);
void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType);
void buddyListChanged();
void muteListChanged();
void updateFriends(U32 mask);
/////////////////////////////
// Sending updates of current state
@ -588,24 +582,6 @@ protected:
typedef std::map<std::string, buddyListEntry*> buddyListMap;
// This should be called when parsing a buddy list entry sent by SLVoice.
void processBuddyListEntry(const std::string &uri, const std::string &displayName);
buddyListEntry *addBuddy(const std::string &uri);
buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName);
buddyListEntry *findBuddy(const std::string &uri);
buddyListEntry *findBuddy(const LLUUID &id);
buddyListEntry *findBuddyByDisplayName(const std::string &name);
void deleteBuddy(const std::string &uri);
void deleteAllBuddies(void);
void deleteAllBlockRules(void);
void addBlockRule(const std::string &blockMask, const std::string &presenceOnly);
void deleteAllAutoAcceptRules(void);
void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy);
void accountListBlockRulesResponse(int statusCode, const std::string &statusString);
void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString);
/////////////////////////////
// session control messages
@ -774,8 +750,7 @@ private:
void buildSetCaptureDevice(std::ostringstream &stream);
void buildSetRenderDevice(std::ostringstream &stream);
void clearAllLists();
void checkFriend(const LLUUID& id);
void sendFriendsListUpdates();
// start a text IM session with the specified user

View File

@ -193,8 +193,14 @@ void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
const LLVector3& pos_agent = getPositionAgent();
newMin.load3( (pos_agent - mScale).mV);
newMax.load3( (pos_agent + mScale).mV);
llassert(newMin.isFinite3());
llassert(newMax.isFinite3());
LLVector4a pos;
pos.load3(pos_agent.mV);
llassert(pos.isFinite3());
mDrawable->setPositionGroup(pos);
}
@ -234,6 +240,37 @@ LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline)
const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw
LLUUID LLVOPartGroup::getPartOwner(S32 idx)
{
LLUUID ret = LLUUID::null;
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
ret = mViewerPartGroupp->mParticles[idx]->mPartSourcep->getOwnerUUID();
}
return ret;
}
LLUUID LLVOPartGroup::getPartSource(S32 idx)
{
LLUUID ret = LLUUID::null;
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
if (part && part->mPartSourcep.notNull() &&
part->mPartSourcep->mSourceObjectp.notNull())
{
LLViewerObject* source = part->mPartSourcep->mSourceObjectp;
ret = source->getID();
}
}
return ret;
}
F32 LLVOPartGroup::getPartSize(S32 idx)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
@ -316,6 +353,10 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
inv_camera_dist_squared = 1.f / camera_dist_squared;
else
inv_camera_dist_squared = 1.f;
llassert(llfinite(inv_camera_dist_squared));
llassert(!llisnan(inv_camera_dist_squared));
F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared;
tot_area = llmax(tot_area, area);
@ -387,20 +428,63 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
return TRUE;
}
void LLVOPartGroup::getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
LLStrider<U16>& indicesp)
BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
LLVector4a* normal,
LLVector4a* bi_normal)
{
if (idx >= (S32) mViewerPartGroupp->mParticles.size())
LLVector4a dir;
dir.setSub(end, start);
F32 closest_t = 2.f;
BOOL ret = FALSE;
for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx)
{
return;
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
LLVector4a v[4];
LLStrider<LLVector4a> verticesp;
verticesp = v;
getGeometry(part, verticesp);
F32 a,b,t;
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) ||
LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t))
{
if (t >= 0.f &&
t <= 1.f &&
t < closest_t)
{
ret = TRUE;
closest_t = t;
if (face_hit)
{
*face_hit = idx;
}
if (intersection)
{
LLVector4a intersect = dir;
intersect.mul(closest_t);
intersection->setAdd(intersect, start);
}
}
}
}
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
return ret;
}
void LLVOPartGroup::getGeometry(const LLViewerPart& part,
LLStrider<LLVector4a>& verticesp)
{
LLVector4a part_pos_agent;
part_pos_agent.load3(part.mPosAgent.mV);
LLVector4a camera_agent;
@ -452,8 +536,6 @@ void LLVOPartGroup::getGeometry(S32 idx,
up.mul(0.5f*part.mScale.mV[1]);
LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
// also, somebody please VECTORIZE THIS
@ -472,6 +554,25 @@ void LLVOPartGroup::getGeometry(S32 idx,
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
}
void LLVOPartGroup::getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
LLStrider<U16>& indicesp)
{
if (idx >= (S32) mViewerPartGroupp->mParticles.size())
{
return;
}
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
getGeometry(part, verticesp);
*colorsp++ = part.mColor;
*colorsp++ = part.mColor;
@ -480,6 +581,7 @@ void LLVOPartGroup::getGeometry(S32 idx,
if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
{ //not fullbright, needs normal
LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;

View File

@ -69,11 +69,23 @@ public:
virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
virtual U32 getPartitionType() const;
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
LLVector4a* normal,
LLVector4a* tangent);
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
/*virtual*/ void updateTextures();
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
void getGeometry(const LLViewerPart& part,
LLStrider<LLVector4a>& verticesp);
void getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
@ -83,6 +95,9 @@ public:
void updateFaceSize(S32 idx) { }
F32 getPartSize(S32 idx);
LLUUID getPartOwner(S32 idx);
LLUUID getPartSource(S32 idx);
void setViewerPartGroup(LLViewerPartGroup *part_groupp) { mViewerPartGroupp = part_groupp; }
LLViewerPartGroup* getViewerPartGroup() { return mViewerPartGroupp; }

View File

@ -1112,7 +1112,13 @@ void LLVOVolume::sculpt()
S32 max_discard = mSculptTexture->getMaxDiscardLevel();
if (discard_level > max_discard)
discard_level = max_discard; // clamp to the best we can do
{
discard_level = max_discard; // clamp to the best we can do
}
if(discard_level > MAX_DISCARD_LEVEL)
{
return; //we think data is not ready yet.
}
S32 current_discard = getVolume()->getSculptLevel() ;
if(current_discard < -2)
@ -1451,7 +1457,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
continue;
}
res &= face->genVolumeBBoxes(*volume, i,
mRelativeXform, mRelativeXformInvTrans,
mRelativeXform,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
if (rebuild)
@ -4833,7 +4839,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (is_rigged)
{
drawablep->setState(LLDrawable::RIGGED);
if (!drawablep->isState(LLDrawable::RIGGED))
{
drawablep->setState(LLDrawable::RIGGED);
//first time this is drawable is being marked as rigged,
// do another LoD update to use avatar bounding box
vobj->updateLOD();
}
}
else
{

View File

@ -310,6 +310,8 @@ static void normalize3(F32 v[3])
static void init(void)
{
// we want repeatable noise (e.g. for stable terrain texturing), so seed with known value
srand(42);
int i, j, k;
for (i = 0 ; i < B ; i++) {
@ -340,6 +342,9 @@ static void init(void)
for (j = 0 ; j < 3 ; j++)
g3[B + i][j] = g3[i][j];
}
// reintroduce entropy
srand(time(NULL)); // Flawfinder: ignore
}
#undef B

View File

@ -164,6 +164,7 @@ S32 LLPipeline::RenderGlowIterations;
F32 LLPipeline::RenderGlowWidth;
F32 LLPipeline::RenderGlowStrength;
BOOL LLPipeline::RenderDepthOfField;
BOOL LLPipeline::RenderDepthOfFieldInEditMode;
F32 LLPipeline::CameraFocusTransitionTime;
F32 LLPipeline::CameraFNumber;
F32 LLPipeline::CameraFocalLength;
@ -608,6 +609,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderGlowWidth");
connectRefreshCachedSettingsSafe("RenderGlowStrength");
connectRefreshCachedSettingsSafe("RenderDepthOfField");
connectRefreshCachedSettingsSafe("RenderDepthOfFieldInEditMode");
connectRefreshCachedSettingsSafe("CameraFocusTransitionTime");
connectRefreshCachedSettingsSafe("CameraFNumber");
connectRefreshCachedSettingsSafe("CameraFocalLength");
@ -1118,6 +1120,7 @@ void LLPipeline::refreshCachedSettings()
RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
RenderDepthOfFieldInEditMode = gSavedSettings.getBOOL("RenderDepthOfFieldInEditMode");
CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
CameraFNumber = gSavedSettings.getF32("CameraFNumber");
CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
@ -4843,18 +4846,6 @@ void LLPipeline::renderPhysicsDisplay()
}
}
for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
{
gGL.pushMatrix();
gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
bridge->renderPhysicsShapes();
gGL.popMatrix();
}
}
gGL.flush();
if (LLGLSLShader::sNoFixedFunction)
@ -5303,6 +5294,42 @@ void LLPipeline::renderDebug()
gUIProgram.bind();
}
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only)
{ //draw crosshairs on particle intersection
if (gDebugRaycastParticle)
{
if (LLGLSLShader::sNoFixedFunction)
{ //this debug display requires shaders
gDebugProgram.bind();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr());
LLVector3 size(0.1f, 0.1f, 0.1f);
LLVector3 p[6];
p[0] = center + size.scaledVec(LLVector3(1,0,0));
p[1] = center + size.scaledVec(LLVector3(-1,0,0));
p[2] = center + size.scaledVec(LLVector3(0,1,0));
p[3] = center + size.scaledVec(LLVector3(0,-1,0));
p[4] = center + size.scaledVec(LLVector3(0,0,1));
p[5] = center + size.scaledVec(LLVector3(0,0,-1));
gGL.begin(LLRender::LINES);
gGL.diffuseColor3f(1.f, 1.f, 0.f);
for (U32 i = 0; i < 6; i++)
{
gGL.vertex3fv(p[i].mV);
}
gGL.end();
gGL.flush();
gDebugProgram.unbind();
}
}
}
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
{
LLVertexBuffer::unbind();
@ -5336,7 +5363,7 @@ void LLPipeline::renderDebug()
if (i > 3)
{ //render shadow frusta as volumes
if (mShadowFrustPoints[i-4].empty())
{
{
continue;
}
@ -6990,6 +7017,48 @@ void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel)
sRenderHighlightTextureChannel = channel;
}
LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection,
S32* face_hit)
{
LLVector4a local_end = end;
LLVector4a position;
LLDrawable* drawable = NULL;
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
LLViewerRegion* region = *iter;
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
if (part && hasRenderType(part->mDrawableType))
{
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, face_hit, &position, NULL, NULL, NULL);
if (hit)
{
drawable = hit;
local_end = position;
}
}
}
LLVOPartGroup* ret = NULL;
if (drawable)
{
//make sure we're returning an LLVOPartGroup
llassert(drawable->getVObj()->getPCode() == LLViewerObject::LL_VO_PART_GROUP);
ret = (LLVOPartGroup*) drawable->getVObj().get();
}
if (intersection)
{
*intersection = position;
}
return ret;
}
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit,
@ -7549,7 +7618,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
!LLToolMgr::getInstance()->inBuildMode() &&
(RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
RenderDepthOfField;
@ -9569,7 +9638,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
//add corners of camera frustum
for (U32 i = 0; i < 8; i++)
for (U32 i = 0; i < LLCamera::AGENT_FRUSTRUM_NUM; i++)
{
pp.push_back(camera.mAgentFrustum[i]);
}
@ -9596,7 +9665,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
for (U32 i = 0; i < 12; i++)
{ //for each line segment in bounding box
for (U32 j = 0; j < 6; j++)
for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; j++)
{ //for each plane in camera frustum
const LLPlane& cp = camera.getAgentPlane(j);
const LLVector3& v1 = pp[bs[i*2+0]];
@ -9682,19 +9751,19 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
}
}
for (U32 j = 0; j < 6; ++j)
for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j)
{
const LLPlane& cp = camera.getAgentPlane(j);
F32 dist = cp.dist(pp[i]);
if (dist > 0.05f) //point is above some plane, not contained
{
{
found = false;
break;
}
}
}
}
if (found)
{
if (found)
{
fp.push_back(pp[i]);
}
}

View File

@ -47,6 +47,7 @@ class LLViewerObject;
class LLTextureEntry;
class LLCullResult;
class LLVOAvatar;
class LLVOPartGroup;
class LLGLSLShader;
class LLDrawPoolAlpha;
@ -188,6 +189,12 @@ public:
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
//get the closest particle to start between start and end, returns the LLVOPartGroup and particle index
LLVOPartGroup* lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection,
S32* face_hit);
LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
@ -889,6 +896,7 @@ public:
static F32 RenderGlowWidth;
static F32 RenderGlowStrength;
static BOOL RenderDepthOfField;
static BOOL RenderDepthOfFieldInEditMode;
static F32 CameraFocusTransitionTime;
static F32 CameraFNumber;
static F32 CameraFocalLength;

View File

@ -112,4 +112,15 @@
<menu_item_call.on_enable
function="Object.EnableInspect" />
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call
enabled="false"
label="Block Particle Owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
<menu_item_call.on_enable
function="EnableMuteParticle" />
</menu_item_call>
</context_menu>

View File

@ -143,4 +143,15 @@ name="Edit Outfit">
<menu_item_call.on_enable
function="Attachment.EnableDrop" />
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call
enabled="false"
label="Block Particle Owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
<menu_item_call.on_enable
function="EnableMuteParticle" />
</menu_item_call>
</context_menu>

View File

@ -103,4 +103,15 @@
<menu_item_call.on_enable
function="EnablePayAvatar" />
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call
enabled="false"
label="Block Particle Owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
<menu_item_call.on_enable
function="EnableMuteParticle" />
</menu_item_call>
</context_menu>

View File

@ -269,4 +269,16 @@
<menu_item_call.on_visible
function="Advanced.EnableAppearanceToXML"/>
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call
enabled="false"
label="Block Particle Owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
<menu_item_call.on_enable
function="EnableMuteParticle" />
</menu_item_call>
</context_menu>

View File

@ -61,4 +61,15 @@
<menu_item_call.on_enable
function="EnableEdit" />
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call
enabled="false"
label="Block Particle Owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
<menu_item_call.on_enable
function="EnableMuteParticle" />
</menu_item_call>
</context_menu>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<!-- *NOTE: See also menu_attachment_other.xml -->
<context_menu
layout="topleft"
name="Mute Particle Pie">
<menu_item_call
enabled="false"
label="Block Particle Owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
<menu_item_call.on_enable
function="EnableMuteParticle" />
</menu_item_call>
</context_menu>

View File

@ -196,4 +196,15 @@
<menu_item_call.on_enable
function="Object.EnableDelete" />
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call
enabled="false"
label="Block Particle Owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
<menu_item_call.on_enable
function="EnableMuteParticle" />
</menu_item_call>
</context_menu>

View File

@ -6804,7 +6804,6 @@ This will add a bookmark in your inventory so you can quickly IM this Resident.
name="RegionRestartMinutes"
priority="high"
sound="UISndAlert"
persist="true"
type="notify">
This region will restart in [MINUTES] minutes.
If you stay in this region you will be logged out.
@ -6815,7 +6814,6 @@ If you stay in this region you will be logged out.
name="RegionRestartSeconds"
priority="high"
sound="UISndAlert"
persist="true"
type="notify">
This region will restart in [SECONDS] seconds.
If you stay in this region you will be logged out.

View File

@ -47,7 +47,7 @@
Better
</text>
<icon
color="0.12 0.12 0.12 1"
color="DkGray"
height="14"
image_name="Rounded_Square"
layout="topleft"
@ -56,16 +56,15 @@
top_delta="-2"
width="2" />
<icon
color="0.12 0.12 0.12 1"
color="DkGray"
height="14"
image_name="Rounded_Square"
layout="topleft"
left_pad="41"
name="LowMidraphicsDivet"
top_delta="-2"
name="LowMidGraphicsDivet"
width="2" />
<icon
color="0.12 0.12 0.12 1"
color="DkGray"
height="14"
image_name="Rounded_Square"
layout="topleft"
@ -74,7 +73,7 @@
top_delta="0"
width="2" />
<icon
color="0.12 0.12 0.12 1"
color="DkGray"
height="14"
image_name="Rounded_Square"
layout="topleft"
@ -83,7 +82,7 @@
top_delta="0"
width="2" />
<icon
color="0.12 0.12 0.12 1"
color="DkGray"
height="14"
image_name="Rounded_Square"
layout="topleft"
@ -92,7 +91,7 @@
top_delta="0"
width="2" />
<icon
color="0.12 0.12 0.12 1"
color="DkGray"
height="14"
image_name="Rounded_Square"
layout="topleft"
@ -101,7 +100,7 @@
top_delta="0"
width="2" />
<icon
color="0.12 0.12 0.12 1"
color="DkGray"
height="14"
image_name="Rounded_Square"
layout="topleft"

View File

@ -70,8 +70,8 @@
longdescription="Toggle &apos;Show Place in Search&apos; and setting a parcel&apos;s category in About Land &gt; Options tab."
name="land find places" value="17" />
<action
description="Change parcel name, description, and &apos;Show Place in Search&apos; settings"
longdescription="Change parcel name, description, and &apos;Show Place in Search&apos; settings. This is done in About Land &gt; Options tab."
description="Change parcel name, description, and &apos;Moderate Content&apos; settings"
longdescription="Change parcel name, description, and &apos;Moderate Content&apos; settings. This is done in About Land &gt; Options tab."
name="land change identity" value="18" />
<action description="Set landing point and set teleport routing"
longdescription="On a group-owned parcel, Members in a Role with this Ability can set a landing point to specify where incoming teleports arrive, and also set teleport routing for further control. This is done in About Land &gt; Options tab."

View File

@ -2516,6 +2516,8 @@ Drag folders to this area and click "Send to Marketplace" to list them for sale
<string name="ATTACH_HUD_BOTTOM_LEFT">HUD Bottom Left</string>
<string name="ATTACH_HUD_BOTTOM">HUD Bottom</string>
<string name="ATTACH_HUD_BOTTOM_RIGHT">HUD Bottom Right</string>
<string name="ATTACH_NECK">Neck</string>
<string name="ATTACH_AVATAR_CENTER">Avatar Center</string>
<!-- script editor -->
<string name="CursorPos">Line [LINE], Column [COLUMN]</string>

View File

@ -366,6 +366,7 @@ class WindowsManifest(ViewerManifest):
self.path("zlib1.dll")
self.path("vivoxplatform.dll")
self.path("vivoxoal.dll")
self.path("ca-bundle.crt")
# Security
self.path("ssleay32.dll")
@ -726,6 +727,7 @@ class DarwinManifest(ViewerManifest):
'libvivoxoal.dylib',
'libvivoxsdk.dylib',
'libvivoxplatform.dylib',
'ca-bundle.crt',
'SLVoice',
):
self.path2basename(libdir, libfile)