Just about got hero reflection maps working.

DRTVWR-583
master
Jonathan "Geenz" Goodman 2023-06-27 20:01:52 -07:00
parent db485adbeb
commit d8dd4d9c0c
26 changed files with 331 additions and 31 deletions

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@ -404,6 +404,11 @@ S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
return mTextureList.setFullbright(index, fullbright);
}
S32 LLPrimitive::setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target)
{
return mTextureList.setRenderableTarget(te, target);
}
S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
{
return mTextureList.setMediaFlags(index, media_flags);

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@ -485,6 +485,7 @@ public:
virtual S32 setTETexGen(const U8 te, const U8 texgen);
virtual S32 setTEShiny(const U8 te, const U8 shiny);
virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
virtual S32 setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target);
virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);

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@ -341,6 +341,16 @@ S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setRenderableTarget(const U8 index, const U8 target)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setRenderableTarget((LLTextureEntry::eRenderableTarget)target);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
{
if (index < mEntryList.size())

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@ -102,6 +102,7 @@ public:
S32 setTexGen(const U8 index, const U8 texgen);
S32 setShiny(const U8 index, const U8 shiny);
S32 setFullbright(const U8 index, const U8 t);
S32 setRenderableTarget(const U8 index, const U8 target);
S32 setMediaFlags(const U8 index, const U8 media_flags);
S32 setGlow(const U8 index, const F32 glow);
S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID);

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@ -504,6 +504,16 @@ S32 LLTextureEntry::setFullbright(U8 fullbright)
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setRenderableTarget(eRenderableTarget target)
{
if (getRenderableTarget() != target) {
mRenderableTarget = target;
return TEM_CHANGE_TEXTURE;
}
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setShiny(U8 shiny)
{
shiny &= TEM_SHINY_MASK;
@ -685,6 +695,15 @@ S32 LLTextureEntry::setMaterialParams(const LLMaterialPtr pMaterialParams)
mMaterialUpdatePending = true;
}
mMaterial = pMaterialParams;
// TODO: GZ: We should avoid magic UUIDs in the future, but for development we're using one for the time being. Remove this later.
if (mMaterial->getSpecularID().asString() == "da7ecda1-e780-423f-ce27-26df7dc69cb6")
{
setRenderableTarget(RT_MIRROR);
} else {
setRenderableTarget(RT_DISABLED);
}
return TEM_CHANGE_TEXTURE;
}

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@ -80,6 +80,12 @@ public:
TEX_GEN_SPHERICAL = 0x04,
TEX_GEN_CYLINDRICAL = 0x06
} eTexGen;
typedef enum e_renderable_target {
RT_DISABLED = 0x00,
RT_MIRROR = 0x02
} eRenderableTarget;
LLTextureEntry();
LLTextureEntry(const LLUUID& tex_id);
@ -134,7 +140,9 @@ public:
S32 setGlow(F32 glow);
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
S32 setRenderableTarget(eRenderableTarget target);
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
const F32 getAlpha() const { return mColor.mV[VALPHA]; }
@ -152,6 +160,7 @@ public:
U8 getBumpmap() const { return mBump & TEM_BUMP_MASK; }
U8 getFullbright() const { return (mBump>>TEM_FULLBRIGHT_SHIFT) & TEM_FULLBRIGHT_MASK; }
eRenderableTarget getRenderableTarget() const { return mRenderableTarget; }
U8 getShiny() const { return (mBump>>TEM_SHINY_SHIFT) & TEM_SHINY_MASK; }
U8 getBumpShiny() const { return mBump & TEM_BUMP_SHINY_MASK; }
U8 getBumpShinyFullbright() const { return mBump; }
@ -233,6 +242,7 @@ protected:
LLColor4 mColor;
U8 mBump; // Bump map, shiny, and fullbright
U8 mMediaFlags; // replace with web page, movie, etc.
eRenderableTarget mRenderableTarget;
F32 mGlow;
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;

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@ -1184,12 +1184,14 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
S32 index = mTexture[uniform];
if (index != -1)
{

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@ -57,6 +57,7 @@ public:
bool hasAlphaMask = false;
bool hasReflectionProbes = false;
bool attachNothing = false;
bool hasHeroProbes = false;
};
// ============= Structure for caching shader uniforms ===============

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@ -238,6 +238,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
if (features->hasHeroProbes)
{
if (!shader->attachFragmentObject("deferred/heroProbesUtil.glsl"))
{
return FALSE;
}
}
if (features->hasShadows)
{
@ -1260,6 +1268,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sceneDepth");
mReservedUniforms.push_back("reflectionProbes");
mReservedUniforms.push_back("irradianceProbes");
mReservedUniforms.push_back("heroProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
mReservedUniforms.push_back("fullbright");

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@ -96,6 +96,7 @@ public:
SCENE_DEPTH, // "sceneDepth"
REFLECTION_PROBES, // "reflectionProbes"
IRRADIANCE_PROBES, // "irradianceProbes"
HERO_PROBE, // "heroProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
FULLBRIGHT, // "fullbright"

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@ -9175,6 +9175,17 @@
<real>0.00</real>
</array>
</map>
<key>RenderMirrors</key>
<map>
<key>Comment</key>
<string>Renders realtime mirrors.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderScreenSpaceReflections</key>
<map>
<key>Comment</key>

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@ -31,6 +31,7 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n,
uniform samplerCubeArray reflectionProbes;
uniform samplerCubeArray irradianceProbes;
uniform sampler2D sceneMap;
uniform int cube_snapshot;
uniform float max_probe_lod;
@ -70,6 +71,9 @@ layout (std140) uniform ReflectionProbes
// number of reflection probes present in refSphere
int refmapCount;
vec4 heroPosition[1];
int heroProbeCount;
};
// Inputs
@ -513,6 +517,10 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
v = env_mat * v;
#if defined(HERO_PROBES)
vec3 mirror = textureLod(heroProbes, vec4(v.xyz, 0), lod).rgb;
#endif
vec4 ret = textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod) * refParams[i].y;
return ret.rgb;

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@ -32,6 +32,14 @@ uniform sampler2D specularRect;
uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform samplerCubeArray heroProbes;
layout (std140) uniform HeroProbeData
{
vec4 heroPosition[1];
int heroProbeCount;
};
const float M_PI = 3.14159265;
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
@ -290,7 +298,7 @@ void main()
vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom));
color = fogged.rgb;
#endif
frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
frag_color.rgb = textureLod(heroProbes, vec4(norm.xyz, 0), 0).rgb;
//frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
frag_color.a = 0.0;
}

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@ -592,6 +592,17 @@ void LLPanelFace::sendFullbright()
LLSelectMgr::getInstance()->selectionSetFullbright( fullbright );
}
void LLPanelFace::sendMirror()
{
LLCheckBoxCtrl* mCheckMirror = getChild<LLCheckBoxCtrl>("checkbox mirror");
if (!mCheckMirror)
return;
LLTextureEntry::eRenderableTarget target = mCheckMirror->get() ? LLTextureEntry::RT_MIRROR : LLTextureEntry::RT_DISABLED;
LLSelectMgr::getInstance()->selectionSetRenderableTarget(target);
}
void LLPanelFace::sendColor()
{
@ -1686,6 +1697,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChild<LLUICtrl>("shinyOffsetV")->setValue(offset_y);
getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent());
getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity());
getChild<LLUICtrl>("mirror")->setValue(material->getEnvironmentIntensity());
updateShinyControls(!material->getSpecularID().isNull(), true);
}
@ -2994,6 +3006,12 @@ void LLPanelFace::onCommitFullbright(LLUICtrl* ctrl, void* userdata)
self->sendFullbright();
}
void LLPanelFace::onCommitMirror(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
self->sendMirror();
}
// static
void LLPanelFace::onCommitGlow(LLUICtrl* ctrl, void* userdata)
{

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@ -138,6 +138,7 @@ protected:
void sendTexGen(); // applies and sends bump map
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendMirror();
void sendGlow();
void alignTestureLayer();
@ -227,7 +228,8 @@ protected:
static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
static void onCommitMirror(LLUICtrl* ctrl, void* userdata);
static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);

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@ -36,6 +36,15 @@ class alignas(16) LLReflectionMap : public LLRefCount
{
LL_ALIGN_NEW
public:
enum class ProbeType
{
ALL = 0,
RADIANCE,
IRRADIANCE,
REFLECTION
};
// allocate an environment map of the given resolution
LLReflectionMap();
@ -127,5 +136,7 @@ public:
GLuint mOcclusionQuery = 0;
bool mOccluded = false;
U32 mOcclusionPendingFrames = 0;
ProbeType mType;
};

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@ -130,6 +130,13 @@ void LLReflectionMapManager::update()
U32 targetRes = mProbeResolution * 4; // super sample
mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
}
if (!mHeroRenderTarget.isComplete())
{
U32 color_fmt = GL_RGB16F;
U32 targetRes = mHeroProbeResolution * 2;
mHeroRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
}
if (mMipChain.empty())
{
@ -315,7 +322,7 @@ void LLReflectionMapManager::update()
mRadiancePass = mRealtimeRadiancePass;
for (U32 i = 0; i < 6; ++i)
{
updateProbeFace(closestDynamic, i);
updateProbeFace(closestDynamic, i, mProbeResolution);
}
mRealtimeRadiancePass = !mRealtimeRadiancePass;
@ -354,6 +361,10 @@ void LLReflectionMapManager::update()
oldestOccluded->autoAdjustOrigin();
oldestOccluded->mLastUpdateTime = gFrameTimeSeconds;
}
doHeroProbeUpdate();
}
LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group)
@ -528,7 +539,7 @@ void LLReflectionMapManager::doProbeUpdate()
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(mUpdatingProbe != nullptr);
updateProbeFace(mUpdatingProbe, mUpdatingFace);
updateProbeFace(mUpdatingProbe, mUpdatingFace, mProbeResolution);
if (++mUpdatingFace == 6)
{
@ -547,6 +558,21 @@ void LLReflectionMapManager::doProbeUpdate()
}
}
void LLReflectionMapManager::doHeroProbeUpdate()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(mHeroProbe != nullptr);
touch_default_probe(mHeroProbe);
for (int i = 0; i < 6; i++)
{
gPipeline.mRT = &gPipeline.mAuxillaryRT;
mHeroProbe->update(mHeroProbeResolution, i);
gPipeline.mRT = &gPipeline.mMainRT;
}
}
// Do the reflection map update render passes.
// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated
// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
@ -555,10 +581,20 @@ void LLReflectionMapManager::doProbeUpdate()
// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
// In effect this simulates single-bounce lighting.
void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, U32 probeResolution, LLPointer<LLCubeMapArray> cubeArray)
{
// hacky hot-swap of camera specific render targets
gPipeline.mRT = &gPipeline.mAuxillaryRT;
LLRenderTarget* target = &mRenderTarget;
S32 sourceIdx = mReflectionProbeCount;
if (probeResolution == mHeroProbeResolution)
{
sourceIdx = 0;
target = &mHeroRenderTarget;
}
mLightScale = 1.f;
static LLCachedControl<F32> max_local_light_ambiance(gSavedSettings, "RenderReflectionProbeMaxLocalLightAmbiance", 8.f);
@ -577,20 +613,18 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES);
probe->update(mRenderTarget.getWidth(), face);
probe->update(target->getWidth(), face);
gPipeline.popRenderTypeMask();
}
else
{
probe->update(mRenderTarget.getWidth(), face);
probe->update(target->getWidth(), face);
}
gPipeline.mRT = &gPipeline.mMainRT;
S32 sourceIdx = mReflectionProbeCount;
if (probe != mUpdatingProbe)
if (probe != mUpdatingProbe && probe->mType != LLReflectionMap::ProbeType::REFLECTION)
{ // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
sourceIdx += 1;
}
@ -611,7 +645,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.loadIdentity();
gGL.flush();
U32 res = mProbeResolution * 2;
U32 res = probeResolution * 2;
static LLStaticHashedString resScale("resScale");
static LLStaticHashedString direction("direction");
@ -623,20 +657,20 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
// perform a gaussian blur on the super sampled render before downsampling
{
gGaussianProgram.bind();
gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2));
gGaussianProgram.uniform1f(resScale, 1.f / (probeResolution * 2));
S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
// horizontal
gGaussianProgram.uniform2f(direction, 1.f, 0.f);
gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
mRenderTarget.bindTarget();
target->bindTarget();
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
mRenderTarget.flush();
target->flush();
// vertical
gGaussianProgram.uniform2f(direction, 0.f, 1.f);
gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
gGL.getTexUnit(diffuseChannel)->bind(target);
screen_rt->bindTarget();
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@ -644,7 +678,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
}
S32 mips = log2((F32)mProbeResolution) + 0.5f;
S32 mips = log2((F32)probeResolution) + 0.5f;
gReflectionMipProgram.bind();
S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
@ -663,7 +697,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
}
gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
gReflectionMipProgram.uniform1f(resScale, 1.f/(probeResolution*2));
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@ -675,14 +709,14 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
if (mip >= 0)
{
LL_PROFILE_GPU_ZONE("probe mip copy");
mTexture->bind(0);
probe->mCubeArray->bind(0);
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res);
//if (i == 0)
//{
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
//}
mTexture->unbind();
probe->mCubeArray->unbind();
}
mMipChain[i].flush();
}
@ -695,7 +729,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gReflectionMipProgram.unbind();
}
if (face == 5)
if (face == 5 && probe->mType != LLReflectionMap::ProbeType::REFLECTION)
{
mMipChain[0].bindTarget();
static LLStaticHashedString sSourceIdx("sourceIdx");
@ -707,7 +741,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
mVertexBuffer->setBuffer();
S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
probe->mCubeArray->bind(channel);
gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
@ -722,7 +756,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
gRadianceGenProgram.uniform1f(sMipLevel, i);
gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
gRadianceGenProgram.uniform1i(sWidth, probeResolution);
for (int cf = 0; cf < 6; ++cf)
{ // for each cube face
@ -752,7 +786,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
//generate irradiance map
gIrradianceGenProgram.bind();
S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
probe->mCubeArray->bind(channel);
gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
@ -787,7 +821,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
S32 res = mMipChain[i].getWidth();
mIrradianceMaps->bind(channel);
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
mTexture->bind(channel);
probe->mCubeArray->bind(channel);
}
}
}
@ -890,7 +924,7 @@ void LLReflectionMapManager::updateUniforms()
GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
// numbrer of active refmaps
GLint refmapCount;
GLint refmapCount;
};
mReflectionMaps.resize(mReflectionProbeCount);
@ -1068,7 +1102,7 @@ void LLReflectionMapManager::updateUniforms()
#endif
rpd.refmapCount = count;
//copy rpd into uniform buffer object
if (mUBO == 0)
{
@ -1081,7 +1115,35 @@ void LLReflectionMapManager::updateUniforms()
glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
struct HeroProbeData
{
LLVector4 heroPosition[1];
GLint heroProbeCount = 1;
};
HeroProbeData hpd;
modelview.loadu(gGLModelView);
oa.set(0, 0, 0, 0);
hpd.heroProbeCount = 1;
modelview.affineTransform(mHeroProbe->mOrigin, oa);
hpd.heroPosition[0].set(oa.getF32ptr());
//copy rpd into uniform buffer object
if (mUBO == 0)
{
glGenBuffers(1, &mHeroUBO);
}
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
glBindBuffer(GL_UNIFORM_BUFFER, mHeroUBO);
glBufferData(GL_UNIFORM_BUFFER, sizeof(HeroProbeData), &hpd, GL_STREAM_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
#if 0
if (!gCubeSnapshot)
{
@ -1214,7 +1276,7 @@ void LLReflectionMapManager::initReflectionMaps()
{
U32 count = LL_MAX_REFLECTION_PROBE_COUNT;
if (mTexture.isNull() || mReflectionProbeCount != count || mReset)
if (mTexture.isNull() || mReflectionProbeCount != count || mReset || mHeroArray.isNull())
{
mReset = false;
mReflectionProbeCount = count;
@ -1263,6 +1325,22 @@ void LLReflectionMapManager::initReflectionMaps()
mDefaultProbe->mRadius = 4096.f;
mDefaultProbe->mProbeIndex = 0;
touch_default_probe(mDefaultProbe);
mHeroProbeResolution = 512;
mHeroArray = new LLCubeMapArray();
mHeroArray->allocate(mHeroProbeResolution, 3, 1);
if (mHeroProbe.isNull()) {
mHeroProbe = new LLReflectionMap();
}
mHeroProbe->mCubeIndex = 0;
mHeroProbe->mCubeArray = mHeroArray;
mHeroProbe->mDistance = 64.f;
mHeroProbe->mRadius = 4096.f;
mHeroProbe->mProbeIndex = 0;
touch_default_probe(mHeroProbe);
}
@ -1291,11 +1369,13 @@ void LLReflectionMapManager::cleanup()
{
mVertexBuffer = nullptr;
mRenderTarget.release();
mHeroRenderTarget.release();
mMipChain.clear();
mTexture = nullptr;
mIrradianceMaps = nullptr;
mHeroArray = nullptr;
mProbes.clear();
mKillList.clear();
@ -1306,9 +1386,14 @@ void LLReflectionMapManager::cleanup()
mDefaultProbe = nullptr;
mUpdatingProbe = nullptr;
mHeroProbe = nullptr;
glDeleteBuffers(1, &mUBO);
mUBO = 0;
glDeleteBuffers(1, &mHeroUBO);
mHeroUBO = 0;
// note: also called on teleport (not just shutdown), so make sure we're in a good "starting" state
initCubeFree();

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@ -125,11 +125,15 @@ private:
// render target for cube snapshots
// used to generate mipmaps without doing a copy-to-texture
LLRenderTarget mRenderTarget;
LLRenderTarget mHeroRenderTarget;
std::vector<LLRenderTarget> mMipChain;
// storage for reflection probe radiance maps (plus two scratch space cubemaps)
LLPointer<LLCubeMapArray> mTexture;
LLPointer<LLCubeMapArray> mHeroArray;
// vertex buffer for pushing verts to filter shaders
LLPointer<LLVertexBuffer> mVertexBuffer;
@ -142,9 +146,11 @@ private:
// perform an update on the currently updating Probe
void doProbeUpdate();
void doHeroProbeUpdate();
// update the specified face of the specified probe
void updateProbeFace(LLReflectionMap* probe, U32 face);
void updateProbeFace(LLReflectionMap* probe, U32 face, U32 probeResolution);
// list of active reflection maps
std::vector<LLPointer<LLReflectionMap> > mProbes;
@ -157,6 +163,9 @@ private:
// handle to UBO
U32 mUBO = 0;
// Hero UBO
U32 mHeroUBO = 0;
// list of maps being used for rendering
std::vector<LLReflectionMap*> mReflectionMaps;
@ -176,12 +185,16 @@ private:
bool mRealtimeRadiancePass = false;
LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
LLPointer<LLReflectionMap> mHeroProbe;
// number of reflection probes to use for rendering
U32 mReflectionProbeCount;
// resolution of reflection probes
U32 mProbeResolution = 128;
U32 mHeroProbeResolution = 512;
// maximum LoD of reflection probes (mip levels - 1)
F32 mMaxProbeLOD = 6.f;

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@ -2347,6 +2347,47 @@ void LLSelectMgr::selectionSetFullbright(U8 fullbright)
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetRenderableTarget(LLTextureEntry::eRenderableTarget target)
{
struct f : public LLSelectedTEFunctor
{
LLTextureEntry::eRenderableTarget mRenderableTarget;
f(const LLTextureEntry::eRenderableTarget& t) : mRenderableTarget(t) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
object->setTERenderableTarget(te, mRenderableTarget);
}
return true;
}
} setfunc(target);
getSelection()->applyToTEs(&setfunc);
struct g : public LLSelectedObjectFunctor
{
LLTextureEntry::eRenderableTarget mRenderableTarget;
g(const LLTextureEntry::eRenderableTarget& t) : mRenderableTarget(t) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->sendTEUpdate();
}
return true;
}
} sendfunc(target);
getSelection()->applyToObjects(&sendfunc);
}
// This function expects media_data to be a map containing relevant
// media data name/value pairs (e.g. home_url, etc.)
void LLSelectMgr::selectionSetMedia(U8 media_type, const LLSD &media_data)

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@ -653,6 +653,7 @@ public:
void selectionSetGlow(const F32 glow);
void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int specific_te = -1);
void selectionRemoveMaterial();
void selectionSetRenderableTarget(LLTextureEntry::eRenderableTarget target);
void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
void selectionSetObjectName(const std::string& name);

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@ -5284,6 +5284,28 @@ S32 LLViewerObject::setTEFullbright(const U8 te, const U8 fullbright)
return retval;
}
S32 LLViewerObject::setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target)
{
S32 retval = 0;
const LLTextureEntry *tep = getTE(te);
if (!tep)
{
LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
}
else if (target != tep->getRenderableTarget())
{
retval = LLPrimitive::setTERenderableTarget(te, target);
setChanged(TEXTURE);
if (mDrawable.notNull() && retval)
{
//gPipeline.markMirror(mDrawable);
}
}
return retval;
}
S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags)
{

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@ -359,6 +359,7 @@ public:
/*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics
/*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny );
/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
/*virtual*/ S32 setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target);
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);

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@ -2228,6 +2228,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredSoftenProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
}
gDeferredSoftenProgram.addPermutation("HERO_PROBES", "1");
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled

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@ -2344,6 +2344,16 @@ S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright)
return res;
}
S32 LLVOVolume::setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget mirror)
{
S32 res = LLViewerObject::setTERenderableTarget(te, mirror);
if (res)
{
//gPipeline.markMirror(mDrawable);
}
return res;
}
S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump)
{
S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump);

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@ -209,6 +209,7 @@ public:
/*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
/*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
/*virtual*/ S32 setTERenderableTarget(const U8 te, const LLTextureEntry::eRenderableTarget target) override;
/*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;

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@ -8419,6 +8419,13 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
mReflectionMapManager.mIrradianceMaps->bind(channel);
bound = true;
}
channel = shader.enableTexture(LLShaderMgr::HERO_PROBE, LLTexUnit::TT_CUBE_MAP_ARRAY);
if (channel > -1 && mReflectionMapManager.mHeroArray.notNull())
{
mReflectionMapManager.mHeroArray->bind(channel);
bound = true;
}
if (bound)
{