MAINT-8863 - less verbose diagnostics, kept the fix. Make sure joint nums get rebuilt after invalid joints are scrubbed.

meow-7.2.2
Brad Payne (Vir Linden) 2018-07-20 21:27:18 +01:00
parent 179fdb84ad
commit d9820664e3
1 changed files with 5 additions and 4 deletions

View File

@ -122,6 +122,7 @@ void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint" << skin->mJointNames[j].mName << LL_ENDL;
skin->mJointNames[ j ] = JointKey::construct( "mPelvis" );
//</FS:ND>
skin->mJointNumsInitialized = false; // force update after names change.
}
}
skin->mInvalidJointsScrubbed = true;
@ -164,10 +165,11 @@ void LLSkinningUtil::initSkinningMatrixPalette(
LL_WARNS_ONCE("Avatar") << avatar->getFullname()
<< " avatar build state: isBuilt() " << avatar->isBuilt()
<< " mInitFlags " << avatar->mInitFlags << LL_ENDL;
#if 0
dump_avatar_and_skin_state("initSkinningMatrixPalette joint not found", avatar, skin);
#endif
}
}
//dump_avatar_and_skin_state("initSkinningMatrixPalette finished OK", avatar, skin);
}
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
@ -288,14 +290,13 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
{
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " unable to find joint " << skin->mJointNames[j] << LL_ENDL;
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
#if 0
dump_avatar_and_skin_state("initJointNums joint not found", avatar, skin);
#endif
}
}
}
skin->mJointNumsInitialized = true;
LL_WARNS("Avatar") << avatar->getFullname() << " jointNums initialized, avatar built " << avatar->isBuilt()
<< " mInitFlags " << avatar->mInitFlags
<< " num joints " << skin->mJointNames.size() << LL_ENDL;
}
}