#3997 Crash in a gltf asset enabled region
parent
fdda524ee1
commit
d9e55c4415
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@ -1076,8 +1076,8 @@ void LLGLSLShader::bind()
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void LLGLSLShader::bind(U8 variant)
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{
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llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
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llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
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llassert_always(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
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llassert_always(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
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mGLTFVariants[variant].bind();
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}
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@ -1085,7 +1085,7 @@ void LLGLSLShader::bind(bool rigged)
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{
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if (rigged)
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{
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llassert(mRiggedVariant);
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llassert_always(mRiggedVariant);
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mRiggedVariant->bind();
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}
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else
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@ -643,6 +643,12 @@ void GLTFSceneManager::render(Asset& asset, U8 variant)
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return;
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}
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if (gGLTFPBRMetallicRoughnessProgram.mGLTFVariants.size() <= variant)
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{
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llassert(false); // mGLTFVariants should have been initialized
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return;
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}
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for (U32 ds = 0; ds < 2; ++ds)
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{
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RenderData& rd = asset.mRenderData[ds];
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