SH-2608 Fix for debug beacons not rendering properly.
parent
428b74f14b
commit
da092a06cf
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@ -4250,8 +4250,16 @@ void LLPipeline::renderDebug()
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bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
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if (!hud_only && !mDebugBlips.empty())
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{ //render debug blips
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if (LLGLSLShader::sNoFixedFunction)
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{
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gUIProgram.bind();
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}
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gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
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glPointSize(8.f);
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LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
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